Browse Source

Fixed and cleanup

AlexVinS 9 years ago
parent
commit
c11a660d21
7 changed files with 171 additions and 410 deletions
  1. 4 0
      client/CBitmapHandler.cpp
  2. 0 176
      client/Graphics.cpp
  3. 0 11
      client/Graphics.h
  4. 153 36
      client/gui/CAnimation.cpp
  5. 3 127
      client/gui/CAnimation.h
  6. 11 58
      client/mapHandler.cpp
  7. 0 2
      client/mapHandler.h

+ 4 - 0
client/CBitmapHandler.cpp

@@ -167,6 +167,10 @@ SDL_Surface * BitmapHandler::loadBitmapFromDir(std::string path, std::string fna
 	{
 		CSDL_Ext::setDefaultColorKeyPresize(ret);
 	}
+	else if (ret->format->Amask)
+	{
+		SDL_SetSurfaceBlendMode(ret, SDL_BLENDMODE_BLEND);
+	}
 	else // always set
 	{
 		CSDL_Ext::setDefaultColorKey(ret);

+ 0 - 176
client/Graphics.cpp

@@ -141,7 +141,6 @@ Graphics::Graphics()
 	std::vector<Task> tasks; //preparing list of graphics to load
 	tasks += std::bind(&Graphics::loadFonts,this);
 	tasks += std::bind(&Graphics::loadPaletteAndColors,this);
-	tasks += std::bind(&Graphics::loadHeroFlags,this);
 	tasks += std::bind(&Graphics::initializeBattleGraphics,this);
 	tasks += std::bind(&Graphics::loadErmuToPicture,this);
 	tasks += std::bind(&Graphics::initializeImageLists,this);
@@ -151,7 +150,6 @@ Graphics::Graphics()
 	#else
 	loadFonts();
 	loadPaletteAndColors();
-	loadHeroFlags();
 	initializeBattleGraphics();
 	loadErmuToPicture();
 	initializeImageLists();
@@ -165,34 +163,10 @@ void Graphics::load()
 	heroMoveArrows = std::make_shared<CAnimation>("ADAG");
 	heroMoveArrows->preload();
 
-	loadHeroAnims();//todo: remove
 	loadHeroAnimations();
 	loadHeroFlagAnimations();
 }
 
-void Graphics::loadHeroAnims()
-{
-	//first - group number to be rotated1, second - group number after rotation1
-	std::vector<std::pair<int,int> > rotations =
-	{
-		{6,10}, {7,11}, {8,12}, {1,13},
-		{2,14}, {3,15}
-	};
-
-	for(auto & elem : CGI->heroh->classes.heroClasses)
-	{
-		for (auto & templ : VLC->objtypeh->getHandlerFor(Obj::HERO, elem->id)->getTemplates())
-		{
-			if (!heroAnims.count(templ.animationFile))
-			heroAnims[templ.animationFile] = loadHeroAnim(templ.animationFile, rotations);
-		}
-	}
-
-	boatAnims.push_back(loadHeroAnim("AB01_.DEF", rotations));
-	boatAnims.push_back(loadHeroAnim("AB02_.DEF", rotations));
-	boatAnims.push_back(loadHeroAnim("AB03_.DEF", rotations));
-}
-
 void Graphics::loadHeroAnimations()
 {
 	for(auto & elem : CGI->heroh->classes.heroClasses)
@@ -274,43 +248,6 @@ std::shared_ptr<CAnimation> Graphics::loadHeroFlagAnimation(const std::string &
 	return anim;
 }
 
-CDefEssential * Graphics::loadHeroAnim( const std::string &name, const std::vector<std::pair<int,int> > &rotations)
-{
-	CDefEssential *anim = CDefHandler::giveDefEss(name);
-	int pom = 0; //how many groups has been rotated
-	for(int o=7; pom<6; ++o)
-	{
-		for(int p=0;p<6;p++)
-		{
-			if(anim->ourImages[o].groupNumber == rotations[p].first)
-			{
-				for(int e=0; e<8; ++e)
-				{
-					Cimage nci;
-					nci.bitmap = CSDL_Ext::verticalFlip(anim->ourImages[o+e].bitmap);
-					nci.groupNumber = rotations[p].second;
-					nci.imName = std::string();
-					anim->ourImages.push_back(nci);
-					if(pom>2) //we need only one frame for groups 13/14/15
-						break;
-				}
-				if(pom<3) //there are eight frames of animtion of groups 6/7/8 so for speed we'll skip them
-					o+=8;
-				else //there is only one frame of 1/2/3
-					o+=1;
-				++pom;
-				if(p==2 && pom<4) //group1 starts at index 1
-					o = 1;
-			}
-		}
-	}
-	for(auto & elem : anim->ourImages)
-	{
-		CSDL_Ext::alphaTransform(elem.bitmap);
-	}
-	return anim;
-}
-
 std::shared_ptr<CAnimation> Graphics::loadHeroAnimation(const std::string &name)
 {
 	//first - group number to be rotated, second - group number after rotation
@@ -332,7 +269,6 @@ std::shared_ptr<CAnimation> Graphics::loadHeroAnimation(const std::string &name)
         for(size_t frame = 0; frame < anim->size(sourceGroup); ++frame)
 		{
 			anim->duplicateImage(sourceGroup, frame, targetGroup);
-
 			IImage * image = anim->getImage(frame, targetGroup);
 			image->verticalFlip();
 		}
@@ -372,98 +308,6 @@ std::shared_ptr<CAnimation> Graphics::loadHeroAnimation(const std::string &name)
 	return anim;
 }
 
-void Graphics::loadHeroFlagsDetail(std::pair<std::vector<CDefEssential *> Graphics::*, std::vector<const char *> > &pr)
-{
-	for(int i=0;i<8;i++)
-		(this->*pr.first).push_back(CDefHandler::giveDefEss(pr.second[i]));
-	//first - group number to be rotated1, second - group number after rotation1
-	std::vector<std::pair<int,int> > rotations =
-	{
-		{6,10}, {7,11}, {8,12}
-	};
-
-	for(int q=0; q<8; ++q)
-	{
-		std::vector<Cimage> &curImgs = (this->*pr.first)[q]->ourImages;
-		for(size_t o=0; o<curImgs.size(); ++o)
-		{
-			for(auto & rotation : rotations)
-			{
-				if(curImgs[o].groupNumber==rotation.first)
-				{
-					for(int e=0; e<8; ++e)
-					{
-						Cimage nci;
-						nci.bitmap = CSDL_Ext::verticalFlip(curImgs[o+e].bitmap);
-						nci.groupNumber = rotation.second;
-						nci.imName = std::string();
-						curImgs.push_back(nci);
-					}
-					o+=8;
-				}
-			}
-		}
-
-		for(size_t o=0; o<curImgs.size(); ++o)
-		{
-			if(curImgs[o].groupNumber==1 || curImgs[o].groupNumber==2 || curImgs[o].groupNumber==3)
-			{
-				for(int e=0; e<8; ++e)
-				{
-					Cimage nci;
-					nci.bitmap = CSDL_Ext::verticalFlip(curImgs[o+e].bitmap);
-					nci.groupNumber = 12 + curImgs[o].groupNumber;
-					nci.imName = std::string();
-					curImgs.push_back(nci);
-				}
-				o+=8;
-			}
-		}
-
-		for(auto & curImg : curImgs)
-		{
-			CSDL_Ext::setDefaultColorKey(curImg.bitmap);
-			SDL_SetSurfaceBlendMode(curImg.bitmap,SDL_BLENDMODE_NONE);
-		}
-	}
-}
-
-void Graphics::loadHeroFlags()
-{
-	CStopWatch th;
-	std::pair<std::vector<CDefEssential *> Graphics::*, std::vector<const char *> > pr[4] =
-	{
-		{
-			&Graphics::flags1,
-			{"ABF01L.DEF","ABF01G.DEF","ABF01R.DEF","ABF01D.DEF","ABF01B.DEF",
-			"ABF01P.DEF","ABF01W.DEF","ABF01K.DEF"}
-		},
-		{
-			&Graphics::flags2,
-			{"ABF02L.DEF","ABF02G.DEF","ABF02R.DEF","ABF02D.DEF","ABF02B.DEF",
-			"ABF02P.DEF","ABF02W.DEF","ABF02K.DEF"}
-
-		},
-		{
-			&Graphics::flags3,
-			{"ABF03L.DEF","ABF03G.DEF","ABF03R.DEF","ABF03D.DEF","ABF03B.DEF",
-			"ABF03P.DEF","ABF03W.DEF","ABF03K.DEF"}
-		},
-		{
-			&Graphics::flags4,
-			{"AF00.DEF","AF01.DEF","AF02.DEF","AF03.DEF","AF04.DEF",
-			"AF05.DEF","AF06.DEF","AF07.DEF"}
-		}
-	};
-
-	for(auto p: pr)
-	{
-		loadHeroFlagsDetail(p);
-	}
-
-	logGlobal->infoStream() << "Loading and transforming heroes' flags: "<<th.getDiff();
-}
-
 void Graphics::blueToPlayersAdv(SDL_Surface * sur, PlayerColor player)
 {
 	if(sur->format->palette)
@@ -517,26 +361,6 @@ void Graphics::loadFonts()
 	}
 }
 
-CDefEssential * Graphics::getDef( const CGObjectInstance * obj )
-{
-	if (obj->appearance.animationFile.empty())
-	{
-		logGlobal->warnStream() << boost::format("Def name for obj %d (%d,%d) is empty!") % obj->id % obj->ID % obj->subID;
-		return nullptr;
-	}
-	return advmapobjGraphics[obj->appearance.animationFile];
-}
-
-CDefEssential * Graphics::getDef( const ObjectTemplate & info )
-{
-	if (info.animationFile.empty())
-	{
-		logGlobal->warnStream() << boost::format("Def name for obj (%d,%d) is empty!") % info.id % info.subid;
-		return nullptr;
-	}
-	return advmapobjGraphics[info.animationFile];
-}
-
 std::shared_ptr<CAnimation> Graphics::getAnimation(const CGObjectInstance* obj)
 {
 	return getAnimation(obj->appearance);

+ 0 - 11
client/Graphics.h

@@ -40,11 +40,6 @@ class Graphics
 
 	void initializeBattleGraphics();
 	void loadPaletteAndColors();
-	void loadHeroFlags(); //deprecated
-	void loadHeroFlagsDetail(std::pair<std::vector<CDefEssential *> Graphics::*, std::vector<const char *> > &pr); //deprecated
-	void loadHeroAnims();//deprecated
-
-	CDefEssential *  loadHeroAnim(const std::string &name, const std::vector<std::pair<int,int> > &rotations);//deprecated
 
 	void loadHeroAnimations();
 	//loads animation and adds required rotated frames
@@ -71,7 +66,6 @@ public:
 	SDL_Color * playerColorPalette; //palette to make interface colors good - array of size [256]
 	SDL_Color * neutralColorPalette;
 
-	std::vector<CDefEssential *> flags1, flags2, flags3, flags4; //DEPRECATED flags blitted on heroes when ,
 	std::shared_ptr<CAnimation> heroMoveArrows;
 
 	// [hero class def name]  //added group 10: up - left, 11 - left and 12 - left down // 13 - up-left standing; 14 - left standing; 15 - left down standing
@@ -86,16 +80,11 @@ public:
 	//all other objects (not hero or boat)
 	std::map< std::string, std::shared_ptr<CAnimation> > mapObjectAnimations;
 
-	std::map<std::string, CDefEssential *> heroAnims; // DEPRECATED [hero class def name]  //added group 10: up - left, 11 - left and 12 - left down // 13 - up-left standing; 14 - left standing; 15 - left down standing
-	std::vector<CDefEssential *> boatAnims; // DEPRECATED [boat type: 0 - 3]  //added group 10: up - left, 11 - left and 12 - left down // 13 - up-left standing; 14 - left standing; 15 - left down standing
 	CDefHandler * FoWfullHide; //for Fog of War
 	CDefHandler * FoWpartialHide; //for For of War
 
 	std::map<std::string, JsonNode> imageLists;
 
-	std::map<std::string, CDefEssential *> advmapobjGraphics; // DEPRECATED
-	CDefEssential * getDef(const CGObjectInstance * obj); // DEPRECATED
-	CDefEssential * getDef(const ObjectTemplate & info); // DEPRECATED
 	//towns
 	std::map<int, std::string> ERMUtoPicture[GameConstants::F_NUMBER]; //maps building ID to it's picture's name for each town type
 	//for battles

+ 153 - 36
client/gui/CAnimation.cpp

@@ -23,10 +23,137 @@
  *
  */
 
+class SDLImageLoader;
+class CompImageLoader;
+
 typedef std::map <size_t, std::vector <JsonNode> > source_map;
 typedef std::map<size_t, IImage* > image_map;
 typedef std::map<size_t, image_map > group_map;
 
+ /// Class for def loading, methods are based on CDefHandler
+/// After loading will store general info (palette and frame offsets) and pointer to file itself
+class CDefFile
+{
+private:
+
+	struct SSpriteDef
+	{
+		ui32 size;
+		ui32 format;    /// format in which pixel data is stored
+		ui32 fullWidth; /// full width and height of frame, including borders
+		ui32 fullHeight;
+		ui32 width;     /// width and height of pixel data, borders excluded
+		ui32 height;
+		si32 leftMargin;
+		si32 topMargin;
+	} PACKED_STRUCT;
+	//offset[group][frame] - offset of frame data in file
+	std::map<size_t, std::vector <size_t> > offset;
+
+	std::unique_ptr<ui8[]>       data;
+	std::unique_ptr<SDL_Color[]> palette;
+
+public:
+	CDefFile(std::string Name);
+	~CDefFile();
+
+	//load frame as SDL_Surface
+	template<class ImageLoader>
+	void loadFrame(size_t frame, size_t group, ImageLoader &loader) const;
+
+	const std::map<size_t, size_t> getEntries() const;
+};
+
+
+/*
+ * Wrapper around SDL_Surface
+ */
+class SDLImage : public IImage
+{
+public:
+	//Surface without empty borders
+	SDL_Surface * surf;
+	//size of left and top borders
+	Point margins;
+	//total size including borders
+	Point fullSize;
+
+public:
+	//Load image from def file
+	SDLImage(CDefFile *data, size_t frame, size_t group=0, bool compressed=false);
+	//Load from bitmap file
+	SDLImage(std::string filename, bool compressed=false);
+	//Create using existing surface, extraRef will increase refcount on SDL_Surface
+	SDLImage(SDL_Surface * from, bool extraRef);
+	~SDLImage();
+
+	void draw(SDL_Surface * where, int posX=0, int posY=0, Rect *src=nullptr, ui8 alpha=255) const override;
+	void draw(SDL_Surface * where, SDL_Rect * dest, SDL_Rect * src, ui8 alpha=255) const override;
+	SDL_Surface * scaleFast(float scale) const override;
+
+	void playerColored(PlayerColor player) override;
+	void setFlagColor(PlayerColor player) override;
+	int width() const override;
+	int height() const override;
+
+	void verticalFlip() override;
+
+	friend class SDLImageLoader;
+};
+
+/*
+ *  RLE-compressed image data for 8-bit images with alpha-channel, currently far from finished
+ *  primary purpose is not high compression ratio but fast drawing.
+ *  Consist of repeatable segments with format similar to H3 def compression:
+ *  1st byte:
+ *  if (byte == 0xff)
+ *  	raw data, opaque and semi-transparent data always in separate blocks
+ *  else
+ *  	RLE-compressed image data with this color
+ *  2nd byte = size of segment
+ *  raw data (if any)
+ */
+class CompImage : public IImage
+{
+	//x,y - margins, w,h - sprite size
+	Rect sprite;
+	//total size including borders
+	Point fullSize;
+
+	//RLE-d data
+	ui8 * surf;
+	//array of offsets for each line
+	ui32 * line;
+	//palette
+	SDL_Color *palette;
+
+	//Used internally to blit one block of data
+	template<int bpp, int dir>
+	void BlitBlock(ui8 type, ui8 size, ui8 *&data, ui8 *&dest, ui8 alpha) const;
+	void BlitBlockWithBpp(ui8 bpp, ui8 type, ui8 size, ui8 *&data, ui8 *&dest, ui8 alpha, bool rotated) const;
+
+public:
+	//Load image from def file
+	CompImage(const CDefFile *data, size_t frame, size_t group=0);
+	//TODO: load image from SDL_Surface
+	CompImage(SDL_Surface * surf);
+	~CompImage();
+
+	void draw(SDL_Surface  *where, int posX=0, int posY=0, Rect *src=nullptr, ui8 alpha=255) const override;
+	void draw(SDL_Surface * where, SDL_Rect * dest, SDL_Rect * src, ui8 alpha=255) const override;
+
+	SDL_Surface * scaleFast(float scale) const override;
+
+	void playerColored(PlayerColor player) override;
+	void setFlagColor(PlayerColor player) override;
+	int width() const override;
+	int height() const override;
+
+	void verticalFlip() override;
+
+	friend class CompImageLoader;
+};
+
 class SDLImageLoader
 {
 	SDLImage * image;
@@ -572,26 +699,6 @@ IImage::IImage():
 
 }
 
-void IImage::draw(SDL_Surface * where, SDL_Rect * dest, SDL_Rect * src) const
-{
-	int x = 0, y = 0;
-	if(dest)
-	{
-		x = dest->x;
-		y = dest->y;
-	}
-
-	if(src)
-	{
-		Rect srcTemp(*src);
-		draw(where, x, y, &srcTemp);
-	}
-	else
-	{
-		draw(where, x, y);
-	}
-}
-
 bool IImage::decreaseRef()
 {
 	refCount--;
@@ -661,7 +768,7 @@ void SDLImage::draw(SDL_Surface *where, int posX, int posY, Rect *src, ui8 alpha
 	draw(where, &destRect, src);
 }
 
-void SDLImage::draw(SDL_Surface* where, SDL_Rect* dest, SDL_Rect* src) const
+void SDLImage::draw(SDL_Surface* where, SDL_Rect* dest, SDL_Rect* src, ui8 alpha) const
 {
 	if (!surf)
 		return;
@@ -700,15 +807,9 @@ void SDLImage::draw(SDL_Surface* where, SDL_Rect* dest, SDL_Rect* src) const
 	{
 		CSDL_Ext::blit8bppAlphaTo24bpp(surf, &sourceRect, where, &destRect);
 	}
-	else if(surf->format->Amask == 0)
-	{
-		SDL_BlitSurface(surf, &sourceRect, where, &destRect);
-	}
 	else
 	{
-		SDL_SetSurfaceBlendMode(surf, SDL_BLENDMODE_BLEND);
 		SDL_BlitSurface(surf, &sourceRect, where, &destRect);
-		SDL_SetSurfaceBlendMode(surf, SDL_BLENDMODE_NONE);
 	}
 }
 
@@ -781,6 +882,12 @@ CompImage::CompImage(SDL_Surface * surf)
 }
 
 void CompImage::draw(SDL_Surface *where, int posX, int posY, Rect *src, ui8 alpha) const
+{
+	Rect dest(posX,posY, width(), height());
+	draw(where, &dest, src, alpha);
+}
+
+void CompImage::draw(SDL_Surface* where, SDL_Rect* dest, SDL_Rect* src, ui8 alpha) const
 {
 	int rotation = 0; //TODO
 	//rotation & 2 = horizontal rotation
@@ -795,11 +902,18 @@ void CompImage::draw(SDL_Surface *where, int posX, int posY, Rect *src, ui8 alph
 	sourceRect = sourceRect & Rect(0, 0, where->w, where->h);
 
 	//Starting point on SDL surface
-	Point dest(posX+sourceRect.x, posY+sourceRect.y);
+	Point dst(sourceRect.x,sourceRect.y);
+
+	if (dest)
+	{
+		dst.x += dest->x;
+		dst.y += dest->y;
+	}
+
 	if (rotation & 2)
-		dest.y += sourceRect.h;
+		dst.y += sourceRect.h;
 	if (rotation & 4)
-		dest.x += sourceRect.w;
+		dst.x += sourceRect.w;
 
 	sourceRect -= sprite.topLeft();
 
@@ -830,10 +944,10 @@ void CompImage::draw(SDL_Surface *where, int posX, int posY, Rect *src, ui8 alph
 		//Calculate position for blitting: pixels + Y + X
 		ui8* blitPos = (ui8*) where->pixels;
 		if (rotation & 4)
-			blitPos += (dest.y - currY) * where->pitch;
+			blitPos += (dst.y - currY) * where->pitch;
 		else
-			blitPos += (dest.y + currY) * where->pitch;
-		blitPos += dest.x * bpp;
+			blitPos += (dst.y + currY) * where->pitch;
+		blitPos += dst.x * bpp;
 
 		//Blit blocks that must be fully visible
 		while (currX + size < sourceRect.w)
@@ -851,6 +965,7 @@ void CompImage::draw(SDL_Surface *where, int posX, int posY, Rect *src, ui8 alph
 	}
 }
 
+
 SDL_Surface * CompImage::scaleFast(float scale) const
 {
 	//todo: CompImage::scaleFast
@@ -1018,6 +1133,7 @@ IImage * CAnimation::getFromExtraDef(std::string filename)
 	pos = filename.find(':', pos);
 	if (pos != -1)
 	{
+		pos++;
 		group = frame;
 		frame = atoi(filename.c_str()+pos);
 	}
@@ -1065,7 +1181,7 @@ bool CAnimation::loadFrame(CDefFile * file, size_t frame, size_t group)
 	}
 	else //load from separate file
 	{
-		std::string filename = source[group][frame].Struct().find("file")->second.String();
+		std::string filename = source[group][frame]["file"].String();
 
 		IImage * img = getFromExtraDef(filename);
 		if (!img)
@@ -1214,13 +1330,14 @@ void CAnimation::duplicateImage(const size_t sourceGroup, const size_t sourceFra
 
 	if(clone.getType() == JsonNode::DATA_NULL)
 	{
-        clone["file"].String() = name+":"+boost::lexical_cast<std::string>(sourceGroup)+":"+boost::lexical_cast<std::string>(sourceFrame);
+		std::string temp =  name+":"+boost::lexical_cast<std::string>(sourceGroup)+":"+boost::lexical_cast<std::string>(sourceFrame);
+        clone["file"].String() = temp;
 	}
 
 	source[targetGroup].push_back(clone);
 
 	if(preloaded)
-		load(source[targetGroup].size()-1, targetGroup);
+		load(sourceFrame, targetGroup);
 }
 
 void CAnimation::setCustom(std::string filename, size_t frame, size_t group)

+ 3 - 127
client/gui/CAnimation.h

@@ -15,43 +15,8 @@
  */
 
 struct SDL_Surface;
-class SDLImageLoader;
-class CompImageLoader;
 class JsonNode;
-
-/// Class for def loading, methods are based on CDefHandler
-/// After loading will store general info (palette and frame offsets) and pointer to file itself
-class CDefFile
-{
-private:
-
-	struct SSpriteDef
-	{
-		ui32 size;
-		ui32 format;    /// format in which pixel data is stored
-		ui32 fullWidth; /// full width and height of frame, including borders
-		ui32 fullHeight;
-		ui32 width;     /// width and height of pixel data, borders excluded
-		ui32 height;
-		si32 leftMargin;
-		si32 topMargin;
-	} PACKED_STRUCT;
-	//offset[group][frame] - offset of frame data in file
-	std::map<size_t, std::vector <size_t> > offset;
-
-	std::unique_ptr<ui8[]>       data;
-	std::unique_ptr<SDL_Color[]> palette;
-
-public:
-	CDefFile(std::string Name);
-	~CDefFile();
-
-	//load frame as SDL_Surface
-	template<class ImageLoader>
-	void loadFrame(size_t frame, size_t group, ImageLoader &loader) const;
-
-	const std::map<size_t, size_t> getEntries() const;
-};
+class CDefFile;
 
 /*
  * Base class for images, can be used for non-animation pictures as well
@@ -62,8 +27,8 @@ class IImage
 public:
 
 	//draws image on surface "where" at position
-	virtual void draw(SDL_Surface *where, int posX=0, int posY=0, Rect *src=nullptr, ui8 alpha=255) const=0;
-	virtual void draw(SDL_Surface * where, SDL_Rect * dest, SDL_Rect * src) const;
+	virtual void draw(SDL_Surface * where, int posX = 0, int posY = 0, Rect * src = nullptr, ui8 alpha = 255) const=0;
+	virtual void draw(SDL_Surface * where, SDL_Rect * dest, SDL_Rect * src, ui8 alpha = 255) const = 0;
 
 	virtual SDL_Surface * scaleFast(float scale) const = 0;
 
@@ -86,95 +51,6 @@ public:
 	virtual ~IImage() {};
 };
 
-/*
- * Wrapper around SDL_Surface
- */
-class SDLImage : public IImage
-{
-public:
-	//Surface without empty borders
-	SDL_Surface * surf;
-	//size of left and top borders
-	Point margins;
-	//total size including borders
-	Point fullSize;
-
-public:
-	//Load image from def file
-	SDLImage(CDefFile *data, size_t frame, size_t group=0, bool compressed=false);
-	//Load from bitmap file
-	SDLImage(std::string filename, bool compressed=false);
-	//Create using existing surface, extraRef will increase refcount on SDL_Surface
-	SDLImage(SDL_Surface * from, bool extraRef);
-	~SDLImage();
-
-	void draw(SDL_Surface *where, int posX=0, int posY=0, Rect *src=nullptr,  ui8 alpha=255) const override;
-	void draw(SDL_Surface * where, SDL_Rect * dest, SDL_Rect * src) const override;
-	SDL_Surface * scaleFast(float scale) const override;
-
-	void playerColored(PlayerColor player) override;
-	void setFlagColor(PlayerColor player) override;
-	int width() const override;
-	int height() const override;
-
-	void verticalFlip() override;
-
-	friend class SDLImageLoader;
-};
-
-/*
- *  RLE-compressed image data for 8-bit images with alpha-channel, currently far from finished
- *  primary purpose is not high compression ratio but fast drawing.
- *  Consist of repeatable segments with format similar to H3 def compression:
- *  1st byte:
- *  if (byte == 0xff)
- *  	raw data, opaque and semi-transparent data always in separate blocks
- *  else
- *  	RLE-compressed image data with this color
- *  2nd byte = size of segment
- *  raw data (if any)
- */
-class CompImage : public IImage
-{
-	//x,y - margins, w,h - sprite size
-	Rect sprite;
-	//total size including borders
-	Point fullSize;
-
-	//RLE-d data
-	ui8 * surf;
-	//array of offsets for each line
-	ui32 * line;
-	//palette
-	SDL_Color *palette;
-
-	//Used internally to blit one block of data
-	template<int bpp, int dir>
-	void BlitBlock(ui8 type, ui8 size, ui8 *&data, ui8 *&dest, ui8 alpha) const;
-	void BlitBlockWithBpp(ui8 bpp, ui8 type, ui8 size, ui8 *&data, ui8 *&dest, ui8 alpha, bool rotated) const;
-
-public:
-	//Load image from def file
-	CompImage(const CDefFile *data, size_t frame, size_t group=0);
-	//TODO: load image from SDL_Surface
-	CompImage(SDL_Surface * surf);
-	~CompImage();
-
-	void draw(SDL_Surface *where, int posX=0, int posY=0, Rect *src=nullptr, ui8 alpha=255) const override;
-
-	SDL_Surface * scaleFast(float scale) const override;
-
-	void playerColored(PlayerColor player) override;
-	void setFlagColor(PlayerColor player) override;
-	int width() const override;
-	int height() const override;
-
-	void verticalFlip() override;
-
-	friend class CompImageLoader;
-};
-
-
 /// Class for handling animation
 class CAnimation
 {

+ 11 - 58
client/mapHandler.cpp

@@ -292,35 +292,6 @@ void CMapHandler::borderAndTerrainBitmapInit()
 	delete bord;
 }
 
-static void processDef (const ObjectTemplate & objTempl) //deprecated
-{
-	if(objTempl.id == Obj::EVENT)
-	{
-		graphics->advmapobjGraphics[objTempl.animationFile] = nullptr;
-		return;
-	}
-	CDefEssential * ourDef = graphics->getDef(objTempl);
-	if(!ourDef) //if object has already set handler (eg. heroes) it should not be overwritten
-	{
-		if(objTempl.animationFile.size())
-		{
-			graphics->advmapobjGraphics[objTempl.animationFile] = CDefHandler::giveDefEss(objTempl.animationFile);
-		}
-		else
-		{
-			logGlobal->warnStream() << "No def name for " << objTempl.id << "  " << objTempl.subid;
-			return;
-		}
-		ourDef = graphics->getDef(objTempl);
-
-	}
-	//alpha transformation
-	for(auto & elem : ourDef->ourImages)
-	{
-		CSDL_Ext::alphaTransform(elem.bitmap);
-	}
-}
-
 void CMapHandler::initObjectRects()
 {
 	//initializing objects / rects
@@ -388,9 +359,6 @@ void CMapHandler::init()
 	CStopWatch th;
 	th.getDiff();
 
-	graphics->advmapobjGraphics["AB01_.DEF"] = graphics->boatAnims[0];
-	graphics->advmapobjGraphics["AB02_.DEF"] = graphics->boatAnims[1];
-	graphics->advmapobjGraphics["AB03_.DEF"] = graphics->boatAnims[2];
 	// Size of visible terrain.
 	int mapW = conf.go()->ac.advmapW;
 	int mapH = conf.go()->ac.advmapH;
@@ -880,18 +848,6 @@ void CMapHandler::CMapBlitter::drawObjects(SDL_Surface * targetSurf, const Terra
 			continue;
 		}
 
-		if (!graphics->getDef(obj))
-			processDef(obj->appearance);
-		if (!graphics->getDef(obj))
-		{
-			if (!obj->appearance.animationFile.empty())
-				logGlobal->errorStream() << "Failed to load image " << obj->appearance.animationFile;
-			else
-				logGlobal->warnStream() << boost::format("Def name for obj %d (%d,%d) is empty!") % obj->id % obj->ID % obj->subID;
-
-			continue;
-		}
-
 		if (!canDrawObject(obj))
 			continue;
 
@@ -1162,14 +1118,6 @@ IImage * CMapHandler::CMapBlitter::findFlagBitmapInternal(std::shared_ptr<CAnima
 		return animation->getImage((anim / 4) % animation->size(group), group);
 }
 
-int CMapHandler::CMapBlitter::findAnimIndexByGroup(const CDefEssential * def, int groupNum) const
-{
-	auto iter = std::find_if(def->ourImages.begin(), def->ourImages.end(), [&](const Cimage &img){ return img.groupNumber == groupNum; });
-	if (iter == def->ourImages.end())
-		return -1;
-	return static_cast<int>(iter - def->ourImages.begin());
-}
-
 CMapHandler::AnimBitmapHolder CMapHandler::CMapBlitter::findObjectBitmap(const CGObjectInstance * obj, int anim) const
 {
 	if (!obj)
@@ -1322,12 +1270,18 @@ bool CMapHandler::startObjectFade(TerrainTileObject & obj, bool in, int3 pos)
 
 bool CMapHandler::printObject(const CGObjectInstance *obj, bool fadein /* = false */)
 {
-	if (!graphics->getDef(obj))
-		processDef(obj->appearance);
+	auto animation = graphics->getAnimation(obj);
+
+	if(!animation)
+		return false;
 
-	SDL_Surface *bitmap = graphics->getDef(obj)->ourImages[0].bitmap;
-	const int tilesW = bitmap->w/32;
-	const int tilesH = bitmap->h/32;
+	IImage * bitmap = animation->getImage(0);
+
+	if(!bitmap)
+		return false;
+
+	const int tilesW = bitmap->width()/32;
+	const int tilesH = bitmap->height()/32;
 
 	for(int fx=0; fx<tilesW; ++fx)
 	{
@@ -1364,7 +1318,6 @@ bool CMapHandler::printObject(const CGObjectInstance *obj, bool fadein /* = fals
 				if(i == curt.objects.end())
 					curt.objects.insert(i, toAdd);
 			}
-
 		}
 	}
 	return true;

+ 0 - 2
client/mapHandler.h

@@ -281,7 +281,6 @@ class CMapHandler
 		IImage * findHeroFlagBitmap(const CGHeroInstance * obj, int anim, const PlayerColor * color, int group) const;
 		IImage * findBoatFlagBitmap(const CGBoat * obj, int anim, const PlayerColor * color, int group, ui8 dir) const;
 		IImage * findFlagBitmapInternal(std::shared_ptr<CAnimation> animation, int anim, int group, ui8 dir, bool moving) const;
-		int findAnimIndexByGroup(const CDefEssential * def, int groupNum) const; //deprecated
 
 	public:
 		CMapBlitter(CMapHandler * p) : parent(p) {}
@@ -289,7 +288,6 @@ class CMapHandler
 		void blit(SDL_Surface * targetSurf, const MapDrawingInfo * info);
 		/// helper method that chooses correct bitmap(s) for given object
 		AnimBitmapHolder findObjectBitmap(const CGObjectInstance * obj, int anim) const;
-
 	};
 
 	class CMapNormalBlitter : public CMapBlitter