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@@ -1,27 +1,41 @@
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-"Bonus" "Name (24 characters?)" "Description"
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-"FLYING" "Fly" "Can Fly (ignores obstacles)"
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-"UNLIMITED_RETALIATIONS" "Unlimited retaliations" "May retaliate any number of attacks"
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-"SHOOTER" "Ranged" "Creature can make a Ranged Attack"
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-"FREE_SHOOTING" "Shoot Close" "Can make a Ranged Attack in Close Combat"
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-"NO_SHOTING_PENALTY" "?" "???"
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-"NO_MELEE_PENALTY" "No melee penalty" "Creature has no Melee Penalty"
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-"NO_DISTANCE_PENALTY" "No distance penalty" "Does full ranged damage from any distance"
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-"NO_OBSTACLES_PENALTY" "No obstacle penalty" "Creature has no Obstacle Penalty"
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-"JOUSTING" "Champion" "Champion Distance Bonus (+5% damage per square travelled)"
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-"RETURN_AFTER_STRIKE" "Attack and Return" "Returns to starting position after making a melee attack"
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-"BLOCKS_RETALIATION" "No retaliation" "Enemy cannot Retaliate"
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-"TWO_HEX_ATTACK_BREATH" "Breath" "Creature has a Breath Attack (2-hex range)"
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-"THREE_HEADED_ATTACK" "Three-headed attack" "Creature attacks three adjacent units"
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-"ATTACKS_ALL_ADJACENT" "Attack all around" "Creature attacks all adjacent enemies"
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-"FULL_HP_REGENERATION" "Regeneration" "May Regenerate full Health"
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-"LIFE_DRAIN" "Drain life" "Drains life equal to damage dealt"
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-"SELF_MORALE" "Positive morale" "Always has Positive Morale"
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-"SELF_LUCK" "Positive luck" "Always has Positive Luck"
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-"FEAR" "Fear" "Has a chance to cause Fear on an enemy stack"
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-"FEARLESS" "Fearless" "Immune to Fear ability"
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-"CHARGE_IMMUNITY" "Immune to Charge" "Immune to Champion charge bonus"
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-"HEALER" "Healer" "Heals allied units"
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-"CATAPULT " "Catapult" "Attacks siege walls"
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-"DRAGON_NATURE" "Dragon" "Creature has a Dragon Nature"
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-"NON_LIVING" "Non living" "Creature is immune to effects affecting Living units"
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-"UNDEAD" "Undead" "Creature is Undead"
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+Bonus Name (24 characters?) Description
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+FLYING Fly Can Fly (ignores obstacles)
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+UNLIMITED_RETALIATIONS Unlimited retaliations May retaliate any number of attacks
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+SHOOTER Ranged Creature can make a Ranged Attack
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+FREE_SHOOTING Shoot Close Can make a Ranged Attack in Close Combat
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+NO_SHOTING_PENALTY ? ???
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+NO_MELEE_PENALTY No melee penalty Creature has no Melee Penalty
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+NO_DISTANCE_PENALTY No distance penalty Does full ranged damage from any distance
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+NO_OBSTACLES_PENALTY No obstacle penalty Creature has no Obstacle Penalty
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+JOUSTING Champion Champion Distance Bonus (+5% damage per square travelled)
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+RETURN_AFTER_STRIKE Attack and Return Returns to starting position after making a melee attack
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+BLOCKS_RETALIATION No retaliation Enemy cannot Retaliate
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+TWO_HEX_ATTACK_BREATH Breath Creature has a Breath Attack (2-hex range)
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+THREE_HEADED_ATTACK Three-headed attack Creature attacks three adjacent units
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+ATTACKS_ALL_ADJACENT Attack all around Creature attacks all adjacent enemies
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+FULL_HP_REGENERATION Regeneration May Regenerate full Health
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+LIFE_DRAIN Drain life Drains life equal to damage dealt
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+SELF_MORALE Positive morale Always has Positive Morale
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+SELF_LUCK Positive luck Always has Positive Luck
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+FEAR Fear Has a chance to cause Fear on an enemy stack
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+FEARLESS Fearless Immune to Fear ability
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+CHARGE_IMMUNITY Immune to Charge Immune to Champion charge bonus
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+HEALER Healer Heals allied units
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+CATAPULT Catapult Attacks siege walls
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+DRAGON_NATURE Dragon Creature has a Dragon Nature
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+NON_LIVING Non living Creature is immune to effects affecting Living units
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+UNDEAD Undead Creature is Undead
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+HATE Hates %s Does more damage to %s
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+DOUBLE_DAMAGE_CHANCE Death Blow Has %d% chance to deal double damage
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+MAGIC_RESISTANCE Magic Resistance Has %d% chance to resist enemy spell
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+SPELL_DAMAGE_REDUCTION Spell Resistance Damage from spells reduced 50%.
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+LEVEL_SPELL_IMMUNITY Spell immunity 1-%d Immune to spells levels 1-%d
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+HP_REGENERATION Regeneration Heals %d hit points every round
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+SPELL_IMMUNITY Immune to %s Immune to %s spell
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+ENEMY_DEFENCE_REDUCTION Reduces Enemy Defense Reduces Enemy Defense by %d% for this attack
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+MAGIC_MIRROR Magic Mirror Has %d% chance to redirect offensive spell back to enemy
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+ADDITIONAL_RETALIATION Additional retaliations May Retaliate %d extra times
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+CHANGES_SPELL_COST_FOR_ALLY Reduce Casting Cost Reduce Casting Cost of allied hero spells by %d
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+CHANGES_SPELL_COST_FOR_ENEMY Magic Damper Increase Casting Cost of enemy hero spells by %d
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+MANA_CHANNELING Magic Channel %d% mana spent by enemy is transfered to your hero
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+SPELL_AFTER_ATTACK Caster - %s %d% chance to cast %s after attack
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