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fix formatting #3

Opuszek 3 months ago
parent
commit
c1ef3c42a9
1 changed files with 1 additions and 2 deletions
  1. 1 2
      server/battles/BattleFlowProcessor.cpp

+ 1 - 2
server/battles/BattleFlowProcessor.cpp

@@ -432,7 +432,7 @@ bool BattleFlowProcessor::tryMakeAutomaticActionOfBallistaOrTowers(const CBattle
 	const CreatureID stackCreatureId = next->unitType()->getId();
 
 	if ((stackCreatureId == CreatureID::ARROW_TOWERS || stackCreatureId == CreatureID::BALLISTA)
-	                && (!curOwner || !gameHandler->randomizer->rollCombatAbility(curOwner->id, curOwner->valOfBonuses(BonusType::MANUAL_CONTROL, BonusSubtypeID(stackCreatureId)))))
+		&& (!curOwner || !gameHandler->randomizer->rollCombatAbility(curOwner->id, curOwner->valOfBonuses(BonusType::MANUAL_CONTROL, BonusSubtypeID(stackCreatureId)))))
 	{
 		BattleAction attack;
 		attack.actionType = EActionType::SHOOT;
@@ -557,7 +557,6 @@ bool BattleFlowProcessor::tryMakeAutomaticActionOfFirstAidTent(const CBattleInfo
 	return false;
 }
 
-
 bool BattleFlowProcessor::rollGoodMorale(const CBattleInfoCallback & battle, const CStack * next)
 {
 	//check for good morale