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@@ -432,7 +432,7 @@ bool BattleFlowProcessor::tryMakeAutomaticActionOfBallistaOrTowers(const CBattle
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const CreatureID stackCreatureId = next->unitType()->getId();
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if ((stackCreatureId == CreatureID::ARROW_TOWERS || stackCreatureId == CreatureID::BALLISTA)
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- && (!curOwner || !gameHandler->randomizer->rollCombatAbility(curOwner->id, curOwner->valOfBonuses(BonusType::MANUAL_CONTROL, BonusSubtypeID(stackCreatureId)))))
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+ && (!curOwner || !gameHandler->randomizer->rollCombatAbility(curOwner->id, curOwner->valOfBonuses(BonusType::MANUAL_CONTROL, BonusSubtypeID(stackCreatureId)))))
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{
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BattleAction attack;
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attack.actionType = EActionType::SHOOT;
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@@ -557,7 +557,6 @@ bool BattleFlowProcessor::tryMakeAutomaticActionOfFirstAidTent(const CBattleInfo
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return false;
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}
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-
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bool BattleFlowProcessor::rollGoodMorale(const CBattleInfoCallback & battle, const CStack * next)
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{
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//check for good morale
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