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@@ -1906,9 +1906,15 @@ const CBuilding * CFortScreen::RecruitArea::getMyBuilding()
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return nullptr;
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const CBuilding * build = town->town->buildings.at(myID);
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- myID = BuildingID::getDwellingFromLevel(level, 1);
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- if (town->hasBuilt(myID))
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- build = town->town->buildings.at(myID);
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+ while (town->town->buildings.count(myID))
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+ {
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+ if (town->hasBuilt(myID))
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+ build = town->town->buildings.at(myID);
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+ if(myID != BuildingID::DWELL_LVL_8)
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+ myID.advance(GameConstants::CREATURES_PER_TOWN - 1);
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+ else
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+ myID = BuildingID::DWELL_LVL_8_UP;
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+ }
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return build;
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}
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