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CPathfinder: avoid pathing through hero standing on Subterranean Gate

Subterranean Gates unlike Monolith allow to visit hero standing on other exit. So of course pathfinder allowed that, but it's also allowed future movement through that hero which caused infinite loop for AI.
ArseniyShestakov 10 년 전
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c3e5231146
1개의 변경된 파일9개의 추가작업 그리고 2개의 파일을 삭제
  1. 9 2
      lib/CPathfinder.cpp

+ 9 - 2
lib/CPathfinder.cpp

@@ -195,8 +195,15 @@ void CPathfinder::calculatePaths()
 				dp->moveRemains = movement;
 				dp->turns = turn;
 				dp->theNodeBefore = cp;
-				dp->action = CGPathNode::NORMAL;
-				pq.push(dp);
+
+				dtObj = gs->map->getTile(neighbour).topVisitableObj();
+				if(CGTeleport::isTeleport(dtObj))
+				{
+					dp->action = CGPathNode::NORMAL;
+					pq.push(dp);
+				}
+				else
+					dp->action = getDestAction(); // TODO: We only need to check for hero on other side, but not for guards.
 			}
 		}
 	} //queue loop