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@@ -11,7 +11,9 @@
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#include "StdInc.h"
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#include "ShortcutsWindow.h"
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+#include "../../CPlayerInterface.h"
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#include "../../GameEngine.h"
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+#include "../../GameInstance.h"
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#include "../../gui/Shortcut.h"
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#include "../../gui/WindowHandler.h"
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#include "../../widgets/Buttons.h"
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@@ -75,7 +77,17 @@ void ShortcutsWindow::fillList(int start)
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for(auto & elem : group->second.Struct())
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{
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if(i >= start)
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- listElements.push_back(std::make_shared<ShortcutElement>(elem.first, elem.second, listElements.size()));
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+ listElements.push_back(std::make_shared<ShortcutElement>(elem.first, elem.second, listElements.size(), [this](const std::string & id, const std::string & keyName){
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+ auto str = MetaString::createFromTextID("vcmi.shortcuts.inputSet");
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+ str.replaceTextID("vcmi.shortcuts.shortcut." + id);
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+ str.replaceRawString(keyName);
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+
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+ GAME->interface()->showYesNoDialog(str.toString(), [this, id, keyName](){
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+ setKeyBinding(id, keyName, true);
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+ }, [this, id, keyName](){
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+ setKeyBinding(id, keyName, false);
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+ });
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+ }));
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i++;
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if(listElements.size() == MAX_LINES)
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return;
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@@ -84,7 +96,13 @@ void ShortcutsWindow::fillList(int start)
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}();
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}
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-ShortcutElement::ShortcutElement(std::string id, JsonNode keys, int elem)
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+void ShortcutsWindow::setKeyBinding(const std::string & id, const std::string & keyName, bool append)
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+{
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+ std::cout << id << " " << keyName << " " << append << "\n";
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+}
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+
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+ShortcutElement::ShortcutElement(std::string id, JsonNode keys, int elem, std::function<void(const std::string & id, const std::string & keyName)> func)
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+ : func(func)
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{
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OBJECT_CONSTRUCTION;
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@@ -99,7 +117,7 @@ ShortcutElement::ShortcutElement(std::string id, JsonNode keys, int elem)
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{
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std::vector<std::string> strings;
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std::transform(keys.Vector().begin(), keys.Vector().end(), std::back_inserter(strings), [](const auto& k) { return k.String(); });
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- keyBinding = boost::join(strings, " | ");
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+ keyBinding = boost::join(strings, " {gray||} ");
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}
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labelName = std::make_shared<CLabel>(
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@@ -110,14 +128,18 @@ ShortcutElement::ShortcutElement(std::string id, JsonNode keys, int elem)
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);
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buttonEdit = std::make_shared<CButton>(Point(422, 3), AnimationPath::builtin("settingsWindow/button32"), std::make_pair("", MetaString::createFromTextID("vcmi.shortcuts.editButton.help").toString()));
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buttonEdit->setOverlay(std::make_shared<CPicture>(ImagePath::builtin("settingsWindow/gear")));
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- buttonEdit->addCallback([id](){
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- ENGINE->windows().createAndPushWindow<ShortcutsEditWindow>(id);
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+ buttonEdit->addCallback([id, func](){
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+ ENGINE->windows().createAndPushWindow<ShortcutsEditWindow>(id, [func](const std::string & id, const std::string & keyName){
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+ if(func)
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+ func(id, keyName);
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+ });
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});
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if(elem < MAX_LINES - 1)
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seperationLine = std::make_shared<TransparentFilledRectangle>(Rect(0, LINE_HEIGHT, 456, 1), ColorRGBA(0, 0, 0, 64), ColorRGBA(128, 100, 75), 1);
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}
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ShortcutElement::ShortcutElement(std::string group, int elem)
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+ : func(nullptr)
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{
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OBJECT_CONSTRUCTION;
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@@ -132,12 +154,20 @@ ShortcutElement::ShortcutElement(std::string group, int elem)
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seperationLine = std::make_shared<TransparentFilledRectangle>(Rect(0, LINE_HEIGHT, 456, 1), ColorRGBA(0, 0, 0, 64), ColorRGBA(128, 100, 75), 1);
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}
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-ShortcutsEditWindow::ShortcutsEditWindow(const std::string & id)
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+ShortcutsEditWindow::ShortcutsEditWindow(const std::string & id, std::function<void(const std::string & id, const std::string & keyName)> func)
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: CWindowObject(BORDERED)
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+ , id(id)
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+ , func(func)
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{
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OBJECT_CONSTRUCTION;
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- pos.w = 200;
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- pos.h = 100;
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+ pos.w = 250;
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+ pos.h = 150;
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+
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+ auto str = MetaString::createFromTextID("vcmi.shortcuts.input");
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+ str.replaceTextID("vcmi.shortcuts.shortcut." + id);
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+
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+ backgroundTexture = std::make_shared<CFilledTexture>(ImagePath::builtin("DiBoxBck"), Rect(0, 0, pos.w, pos.h));
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+ text = std::make_shared<CTextBox>(str.toString(), Rect(0, 0, 250, 150), 0, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE);
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updateShadow();
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center();
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@@ -147,5 +177,8 @@ ShortcutsEditWindow::ShortcutsEditWindow(const std::string & id)
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void ShortcutsEditWindow::keyPressed(const std::string & keyName)
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{
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- std::cout << keyName << "\n";
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+ if(boost::algorithm::ends_with(keyName, "Ctrl") || boost::algorithm::ends_with(keyName, "Shift") || boost::algorithm::ends_with(keyName, "Alt")) // skip if only control key pressed
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+ return;
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+ close();
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+ func(id, keyName);
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}
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