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@@ -1884,7 +1884,7 @@ void CBattleInterface::blockUI(bool on)
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bSurrender->block(on || curInt->cb->battleGetSurrenderCost() < 0);
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// block only if during enemy turn and auto-fight is off
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- // othervice - crash on accessing non-exisiting active stack
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+ // otherwise - crash on accessing non-exisiting active stack
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bAutofight->block(!curInt->isAutoFightOn && !activeStack);
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if (tacticsMode && btactEnd && btactNext)
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