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@@ -191,6 +191,15 @@
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"vcmi.randomMapTab.widgets.teamAlignmentsLabel" : "Team Alignments",
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"vcmi.randomMapTab.widgets.roadTypesLabel" : "Road Types",
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+ "vcmi.optionsTab.widgets.chessFieldBase.help" : "{Base timer}\n\nCounts down when {turn timer} runs out, never resets. If timer expires, player ends turn.",
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+ "vcmi.optionsTab.widgets.chessFieldTurn.help" : "{Turn timer}\n\nCounts down when player is making turn on adventure map, resets every turn. If {base timer} is enabled, unspent time will be added to it.",
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+ "vcmi.optionsTab.widgets.chessFieldBattle.help" : "{Battle timer}\n\nCounts down during battles when {stack timer} runs out, resets every battle. if timer expires, currently acting stack will defend.",
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+ "vcmi.optionsTab.widgets.chessFieldCreature.help" : "{Creature timer}\n\nCounts down when player is choosing action in battle, resets after each stack turn.",
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+ "vcmi.optionsTab.widgets.labelTimer" : "Timer",
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+ "vcmi.optionsTab.widgets.timerModeSwitch.classic" : "Classic timer",
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+ "vcmi.optionsTab.widgets.timerModeSwitch.chess" : "Chess timer",
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// Custom victory conditions for H3 campaigns and HotA maps
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"vcmi.map.victoryCondition.daysPassed.toOthers" : "The enemy has managed to survive till this day. Victory is theirs!",
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"vcmi.map.victoryCondition.daysPassed.toSelf" : "Congratulations! You have managed to survive. Victory is yours!",
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