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Do not block "Load" button in battle

Ivan Savenko 2 years ago
parent
commit
cbe6a80020
1 changed files with 3 additions and 6 deletions
  1. 3 6
      client/windows/settings/SettingsMainWindow.cpp

+ 3 - 6
client/windows/settings/SettingsMainWindow.cpp

@@ -56,12 +56,9 @@ SettingsMainWindow::SettingsMainWindow(BattleInterface * parentBattleUi) : Inter
 	std::shared_ptr<CButton> restartButton = widget<CButton>("restartButton");
 	assert(restartButton);
 
-	if(CSH->isGuest() || parentBattleUi)
-	{
-		loadButton->block(true);
-		saveButton->block(true);
-		restartButton->block(true);
-	}
+	loadButton->block(CSH->isGuest());
+	saveButton->block(CSH->isGuest() || parentBattleUi);
+	restartButton->block(CSH->isGuest() || parentBattleUi);
 
 	int defaultTabIndex = 0;
 	if(parentBattleUi != nullptr)