@@ -145,7 +145,7 @@ float AnimationControls::getFadeInDuration()
float AnimationControls::getObstaclesSpeed()
{
- return static_cast<float>(settings["battle"]["animationSpeed"].Float() * 30);
+ return 10.0;// does not seems to be affected by animaiton speed settings
}
ECreatureAnimType CreatureAnimation::getType() const