|  | @@ -352,16 +352,16 @@ void Nullkiller::makeTurn()
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				|  |  |  	const int MAX_DEPTH = 10;
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				|  |  |  	const float FAST_TASK_MINIMAL_PRIORITY = 0.7f;
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				|  |  |  
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				|  |  | -	float totalHeroStrength = 0;
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				|  |  | -	int totalTownLevel = 0;
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				|  |  | -	for (auto heroInfo : cb->getHeroesInfo())
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				|  |  | -	{
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				|  |  | -		totalHeroStrength += heroInfo->getTotalStrength();
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				|  |  | -	}
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				|  |  | -	for (auto townInfo : cb->getTownsInfo())
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				|  |  | -	{
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				|  |  | -		totalTownLevel += townInfo->getTownLevel();
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				|  |  | -	}
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				|  |  | +	//float totalHeroStrength = 0;
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				|  |  | +	//int totalTownLevel = 0;
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				|  |  | +	//for (auto heroInfo : cb->getHeroesInfo())
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				|  |  | +	//{
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				|  |  | +	//	totalHeroStrength += heroInfo->getTotalStrength();
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				|  |  | +	//}
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				|  |  | +	//for (auto townInfo : cb->getTownsInfo())
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				|  |  | +	//{
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				|  |  | +	//	totalTownLevel += townInfo->getTownLevel();
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				|  |  | +	//}
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				|  |  |  
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				|  |  |  	resetAiState();
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