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@@ -15,54 +15,56 @@
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#include "../CPlayerInterface.h"
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#include "../battle/BattleInterface.h"
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#include "../battle/BattleStacksController.h"
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-
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-#include "../render/EFont.h"
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-#include "../render/Graphics.h"
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#include "../gui/CGuiHandler.h"
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-#include "../gui/TextAlignment.h"
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+#include "../render/Graphics.h"
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#include "../widgets/Images.h"
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+#include "../widgets/MiscWidgets.h"
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#include "../widgets/TextControls.h"
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+
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#include "../../CCallback.h"
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-#include "../../lib/CStack.h"
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#include "../../lib/CPlayerState.h"
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-#include "../../lib/filesystem/ResourcePath.h"
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-
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-TurnTimerWidget::DrawRect::DrawRect(const Rect & r, const ColorRGBA & c):
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- CIntObject(), rect(r), color(c)
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-{
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-}
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+#include "../../lib/CStack.h"
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+#include "../../lib/StartInfo.h"
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-void TurnTimerWidget::DrawRect::showAll(Canvas & to)
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-{
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- to.drawColor(rect, color);
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-
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- CIntObject::showAll(to);
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-}
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+TurnTimerWidget::TurnTimerWidget(const Point & position)
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+ : TurnTimerWidget(position, PlayerColor::NEUTRAL)
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+{}
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-TurnTimerWidget::TurnTimerWidget():
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- InterfaceObjectConfigurable(TIME),
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- turnTime(0), lastTurnTime(0), cachedTurnTime(0), lastPlayer(PlayerColor::CANNOT_DETERMINE)
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+TurnTimerWidget::TurnTimerWidget(const Point & position, PlayerColor player)
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+ : CIntObject(TIME)
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+ , lastSoundCheckSeconds(0)
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{
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- REGISTER_BUILDER("drawRect", &TurnTimerWidget::buildDrawRect);
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-
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+ pos += position;
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+ pos.w = 50;
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+ pos.h = 0;
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recActions &= ~DEACTIVATE;
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-
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- const JsonNode config(JsonPath::builtin("config/widgets/turnTimer.json"));
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-
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- build(config);
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-
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- std::transform(variables["notificationTime"].Vector().begin(),
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- variables["notificationTime"].Vector().end(),
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- std::inserter(notifications, notifications.begin()),
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- [](const JsonNode & node){ return node.Integer(); });
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-}
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+ OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
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-std::shared_ptr<TurnTimerWidget::DrawRect> TurnTimerWidget::buildDrawRect(const JsonNode & config) const
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-{
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- logGlobal->debug("Building widget TurnTimerWidget::DrawRect");
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- auto rect = readRect(config["rect"]);
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- auto color = readColor(config["color"]);
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- return std::make_shared<TurnTimerWidget::DrawRect>(rect, color);
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+ backgroundTexture = std::make_shared<CFilledTexture>(ImagePath::builtin("DiBoxBck"), pos); // 1 px smaller on all sides
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+ backgroundBorder = std::make_shared<TransparentFilledRectangle>(pos, ColorRGBA(0, 0, 0, 128), Colors::METALLIC_GOLD);
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+
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+ if (player.isValidPlayer())
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+ {
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+ pos.h += 16;
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+ playerLabels[player] = std::make_shared<CLabel>(pos.w / 2, pos.h - 8, FONT_BIG, ETextAlignment::CENTER, graphics->playerColors[player], "");
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+ }
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+ else
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+ {
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+ for(PlayerColor player(0); player < PlayerColor::PLAYER_LIMIT; ++player)
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+ {
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+ if (LOCPLINT->cb->getStartInfo()->playerInfos.count(player) == 0)
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+ continue;
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+
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+ if (!LOCPLINT->cb->getStartInfo()->playerInfos.at(player).isControlledByHuman())
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+ continue;
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+
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+ pos.h += 16;
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+ playerLabels[player] = std::make_shared<CLabel>(pos.w / 2, pos.h - 8, FONT_BIG, ETextAlignment::CENTER, graphics->playerColors[player], "");
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+ }
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+ }
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+
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+ backgroundTexture->pos = Rect::createAround(pos, -1);
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+ backgroundBorder->pos = pos;
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}
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void TurnTimerWidget::show(Canvas & to)
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@@ -70,98 +72,67 @@ void TurnTimerWidget::show(Canvas & to)
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showAll(to);
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}
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-void TurnTimerWidget::setTime(PlayerColor player, int time)
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+void TurnTimerWidget::updateNotifications(PlayerColor player, int timeMs)
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{
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- int newTime = time / 1000;
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+ int newTimeSeconds = timeMs / 1000;
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if(player == LOCPLINT->playerID
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- && newTime != turnTime
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- && notifications.count(newTime))
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+ && newTimeSeconds != lastSoundCheckSeconds
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+ && notificationThresholds.count(newTimeSeconds))
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{
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- CCS->soundh->playSound(AudioPath::fromJson(variables["notificationSound"]));
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+ CCS->soundh->playSound(AudioPath::builtin("WE5"));
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}
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+ lastSoundCheckSeconds = newTimeSeconds;
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+}
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- turnTime = newTime;
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+void TurnTimerWidget::updateTextLabel(PlayerColor player, int timeMs)
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+{
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+ auto label = playerLabels[player];
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- if(auto w = widget<CLabel>("timer"))
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- {
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- std::ostringstream oss;
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- oss << turnTime / 60 << ":" << std::setw(2) << std::setfill('0') << turnTime % 60;
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- w->setText(oss.str());
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-
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- if(graphics && LOCPLINT && LOCPLINT->cb
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- && variables["textColorFromPlayerColor"].Bool()
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- && player.isValidPlayer())
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- {
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- w->setColor(graphics->playerColors[player]);
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- }
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- }
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+ std::ostringstream oss;
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+ oss << lastSoundCheckSeconds / 60 << ":" << std::setw(2) << std::setfill('0') << lastSoundCheckSeconds % 60;
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+ label->setText(oss.str());
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+ label->setColor(graphics->playerColors[player]);
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}
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void TurnTimerWidget::updateTimer(PlayerColor player, uint32_t msPassed)
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{
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- const auto & time = LOCPLINT->cb->getPlayerTurnTime(player);
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- if(time.isActive)
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- cachedTurnTime -= msPassed;
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-
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- if(cachedTurnTime < 0)
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- cachedTurnTime = 0; //do not go below zero
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-
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- if(lastPlayer != player)
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+ const auto & gamestateTimer = LOCPLINT->cb->getPlayerTurnTime(player);
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+
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+ if (!(lastUpdateTimers[player] == gamestateTimer))
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{
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- lastPlayer = player;
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- lastTurnTime = 0;
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+ lastUpdateTimers[player] = gamestateTimer;
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+ countingDownTimers[player] = gamestateTimer;
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}
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+
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+ auto & countingDownTimer = countingDownTimers[player];
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+
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+ if(countingDownTimer.isActive && LOCPLINT->cb->isPlayerMakingTurn(player))
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+ countingDownTimer.substractTimer(msPassed);
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- auto timeCheckAndUpdate = [&](int time)
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- {
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- if(time / 1000 != lastTurnTime / 1000)
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- {
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- //do not update timer on this tick
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- lastTurnTime = time;
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- cachedTurnTime = time;
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- }
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- else
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- setTime(player, cachedTurnTime);
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- };
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-
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- auto * playerInfo = LOCPLINT->cb->getPlayer(player);
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- if(player.isValidPlayer() || (playerInfo && playerInfo->isHuman()))
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- {
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- if(time.isBattle)
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- timeCheckAndUpdate(time.baseTimer + time.turnTimer + time.battleTimer + time.unitTimer);
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- else
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- timeCheckAndUpdate(time.baseTimer + time.turnTimer);
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- }
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- else
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- timeCheckAndUpdate(0);
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+ updateNotifications(player, countingDownTimer.valueMs());
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+ updateTextLabel(player, countingDownTimer.valueMs());
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}
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void TurnTimerWidget::tick(uint32_t msPassed)
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{
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- if(!LOCPLINT || !LOCPLINT->cb)
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- return;
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-
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- if(LOCPLINT->battleInt)
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+ for(const auto & player : playerLabels)
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{
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- if(auto * stack = LOCPLINT->battleInt->stacksController->getActiveStack())
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- updateTimer(stack->getOwner(), msPassed);
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- else
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- updateTimer(PlayerColor::NEUTRAL, msPassed);
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- }
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- else
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- {
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- if(LOCPLINT->makingTurn)
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- updateTimer(LOCPLINT->playerID, msPassed);
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- else
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+ if (LOCPLINT->battleInt)
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{
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- for(PlayerColor p(0); p < PlayerColor::PLAYER_LIMIT; ++p)
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- {
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- if(LOCPLINT->cb->isPlayerMakingTurn(p))
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- {
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- updateTimer(p, msPassed);
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- break;
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- }
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- }
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+ const auto & battle = LOCPLINT->battleInt->getBattle();
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+
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+ bool isDefender = battle->sideToPlayer(BattleSide::DEFENDER) == player.first;
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+ bool isAttacker = battle->sideToPlayer(BattleSide::ATTACKER) == player.first;
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+ bool isMakingUnitTurn = battle->battleActiveUnit()->unitOwner() == player.first;
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+ bool isEngagedInBattle = isDefender || isAttacker;
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+
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+ // Due to way our network message queue works during battle animation
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+ // client actually does not receives updates from server as to which timer is active when game has battle animations playing
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+ // so during battle skip updating timer unless game is waiting for player to select action
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+ if (isEngagedInBattle && !isMakingUnitTurn)
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+ continue;
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}
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+
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+ updateTimer(player.first, msPassed);
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}
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}
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