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@@ -1898,7 +1898,7 @@ void CGameHandler::takeCreatures (int objid, TSlots creatures) //probably we cou
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int slot = newArmy.getSlotFor(creatures.begin()->second.type->idNumber);
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if (slot < 0)
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break;
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- newArmy.slots[slot].type = creatures.begin()->second.type;
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+ //newArmy.slots[slot].type = creatures.begin()->second.type;
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newArmy.slots[slot].count -= creatures.begin()->second.count;
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if (newArmy.getStack(slot).count < 1)
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newArmy.eraseStack(slot);
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