Laserlicht 2 years ago
parent
commit
dd0033296f
2 changed files with 9 additions and 1 deletions
  1. 1 1
      client/windows/GUIClasses.cpp
  2. 8 0
      docs/players/Game_Mechanics.md

+ 1 - 1
client/windows/GUIClasses.cpp

@@ -489,7 +489,7 @@ CTavernWindow::CTavernWindow(const CGObjectInstance * TavernObj, const std::func
 		recruit->addHoverText(CButton::NORMAL, boost::str(boost::format(CGI->generaltexth->tavernInfo[1]) % LOCPLINT->cb->howManyHeroes(false)));
 		recruit->block(true);
 	}
-	else if(dynamic_cast<const CGTownInstance *>(TavernObj) && dynamic_cast<const CGTownInstance *>(TavernObj)->visitingHero))
+	else if(dynamic_cast<const CGTownInstance *>(TavernObj) && dynamic_cast<const CGTownInstance *>(TavernObj)->visitingHero)
 	{
 		recruit->addHoverText(CButton::NORMAL, CGI->generaltexth->tavernInfo[2]); //Cannot recruit. You already have a Hero in this town.
 		recruit->block(true);

+ 8 - 0
docs/players/Game_Mechanics.md

@@ -41,6 +41,14 @@ Some of H3 mechanics can't be straight considered as bug, but default VCMI behav
 - [Alt] + [LCtrl] + LClick - move all units of selected stack to the city's garrison or to the met hero 
 - [Alt] + [LShift] + LClick - dismiss selected stack`
 
+## Interface Shourtcuts
+
+It's now possible to open Tavern (click on town icon), Townhall, Quick Recruitment and Marketplace (click on gold) from various places:
+
+- Town screen (left bottom)
+- Kingdom overview for each town
+- Infobox (only if info box army management is enabled)
+
 ## Quick Recruitment
 
 Mouse click on castle icon in the town screen open quick recruitment window, where we can purhase in fast way units.