|  | @@ -192,7 +192,7 @@ void AdventureMapInterface::handleMapScrollingUpdate(uint32_t timePassed)
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														|  |  	Point scrollDelta = scrollDirection * scrollDistance;
 |  |  	Point scrollDelta = scrollDirection * scrollDistance;
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														|  |  
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														|  |  	bool cursorInScrollArea = scrollDelta != Point(0,0);
 |  |  	bool cursorInScrollArea = scrollDelta != Point(0,0);
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														|  | -	bool scrollingActive = cursorInScrollArea && isActive() && shortcuts->optionSidePanelActive() && !scrollingWasBlocked;
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														|  | 
 |  | +	bool scrollingActive = cursorInScrollArea && shortcuts->optionMapScrollingActive() && !scrollingWasBlocked;
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														|  |  	bool scrollingBlocked = GH.isKeyboardCtrlDown() || !settings["adventure"]["borderScroll"].Bool();
 |  |  	bool scrollingBlocked = GH.isKeyboardCtrlDown() || !settings["adventure"]["borderScroll"].Bool();
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														|  |  
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														|  |  	if (!scrollingWasActive && scrollingBlocked)
 |  |  	if (!scrollingWasActive && scrollingBlocked)
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														|  | @@ -323,7 +323,7 @@ void AdventureMapInterface::onEnemyTurnStarted(PlayerColor playerID, bool isHuma
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														|  |  	mapAudio->onEnemyTurnStarted();
 |  |  	mapAudio->onEnemyTurnStarted();
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														|  |  	widget->getMinimap()->setAIRadar(!isHuman);
 |  |  	widget->getMinimap()->setAIRadar(!isHuman);
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														|  |  	widget->getInfoBar()->startEnemyTurn(LOCPLINT->cb->getCurrentPlayer());
 |  |  	widget->getInfoBar()->startEnemyTurn(LOCPLINT->cb->getCurrentPlayer());
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														|  | -	setState(EAdventureState::ENEMY_TURN);
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														|  | 
 |  | +	setState(isHuman ? EAdventureState::OTHER_HUMAN_PLAYER_TURN : EAdventureState::AI_PLAYER_TURN);
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														|  |  }
 |  |  }
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														|  |  
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														|  |  void AdventureMapInterface::setState(EAdventureState state)
 |  |  void AdventureMapInterface::setState(EAdventureState state)
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