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Fix build

Ivan Savenko 9 月之前
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dfe8a95f8c
共有 4 个文件被更改,包括 32 次插入27 次删除
  1. 2 2
      config/gameConfig.json
  2. 6 7
      lib/TerrainHandler.h
  3. 3 3
      lib/mapping/CMap.h
  4. 21 15
      lib/mapping/CMapDefines.h

+ 2 - 2
config/gameConfig.json

@@ -305,11 +305,11 @@
 			// if heroes are invitable in tavern
 			"tavernInvite"            : false,
 			// minimal primary skills for heroes
-			"minimalPrimarySkills": [ 0, 0, 1, 1]
+			"minimalPrimarySkills": [ 0, 0, 1, 1],
 			/// movement points hero can get on start of the turn when on land, depending on speed of slowest creature (0-based list)
 			"movementPointsLand" : [ 1500, 1500, 1500, 1500, 1560, 1630, 1700, 1760, 1830, 1900, 1960, 2000 ],
 			/// movement points hero can get on start of the turn when on sea, depending on speed of slowest creature (0-based list)
-			"movementPointsSea" : [ 1500 ],
+			"movementPointsSea" : [ 1500 ]
 		},
 
 		"towns":

+ 6 - 7
lib/TerrainHandler.h

@@ -83,14 +83,13 @@ public:
 
 	TerrainType() = default;
 
-	bool isLand() const;
-	bool isWater() const;
-	bool isRock() const;
+	inline bool isLand() const;
+	inline bool isWater() const;
+	inline bool isRock() const;
+	inline bool isPassable() const;
+	inline bool isSurface() const;
+	inline bool isUnderground() const;
 
-	bool isPassable() const;
-
-	bool isSurface() const;
-	bool isUnderground() const;
 	bool isTransitionRequired() const;
 };
 

+ 3 - 3
lib/mapping/CMap.h

@@ -86,10 +86,10 @@ public:
 	void initTerrain();
 
 	CMapEditManager * getEditManager();
-	TerrainTile & getTile(const int3 & tile);
-	const TerrainTile & getTile(const int3 & tile) const;
+	inline TerrainTile & getTile(const int3 & tile);
+	inline const TerrainTile & getTile(const int3 & tile) const;
 	bool isCoastalTile(const int3 & pos) const;
-	bool isInTheMap(const int3 & pos) const;
+	inline bool isInTheMap(const int3 & pos) const;
 
 	bool canMoveBetween(const int3 &src, const int3 &dst) const;
 	bool checkForVisitableDir(const int3 & src, const TerrainTile * pom, const int3 & dst) const;

+ 21 - 15
lib/mapping/CMapDefines.h

@@ -104,31 +104,32 @@ struct DLL_LINKAGE TerrainTile
 	TerrainTile();
 
 	/// Gets true if the terrain is not a rock. If from is water/land, same type is also required.
-	bool entrableTerrain(const TerrainTile * from = nullptr) const;
-	bool entrableTerrain(bool allowLand, bool allowSea) const;
+	inline bool entrableTerrain() const;
+	inline bool entrableTerrain(const TerrainTile * from) const;
+	inline bool entrableTerrain(bool allowLand, bool allowSea) const;
 	/// Checks for blocking objects and terraint type (water / land).
 	bool isClear(const TerrainTile * from = nullptr) const;
 	/// Gets the ID of the top visitable object or -1 if there is none.
 	Obj topVisitableId(bool excludeTop = false) const;
 	CGObjectInstance * topVisitableObj(bool excludeTop = false) const;
-	bool isWater() const;
-	bool isLand() const;
+	inline bool isWater() const;
+	inline bool isLand() const;
 	EDiggingStatus getDiggingStatus(bool excludeTop = true) const;
-	bool hasFavorableWinds() const;
+	inline bool hasFavorableWinds() const;
 
-	bool visitable() const;
-	bool blocked() const;
+	inline bool visitable() const;
+	inline bool blocked() const;
 
-	const TerrainType * getTerrain() const;
-	const RiverType * getRiver() const;
-	const RoadType * getRoad() const;
+	inline const TerrainType * getTerrain() const;
+	inline const RiverType * getRiver() const;
+	inline const RoadType * getRoad() const;
 
-	TerrainId getTerrainID() const;
-	RiverId getRiverID() const;
-	RoadId getRoadID() const;
+	inline TerrainId getTerrainID() const;
+	inline RiverId getRiverID() const;
+	inline RoadId getRoadID() const;
 
-	bool hasRiver() const;
-	bool hasRoad() const;
+	inline bool hasRiver() const;
+	inline bool hasRoad() const;
 
 	TerrainId terrainType;
 	RiverId riverType;
@@ -259,6 +260,11 @@ inline RoadId TerrainTile::getRoadID() const
 	return roadType;
 }
 
+inline bool TerrainTile::entrableTerrain() const
+{
+	return entrableTerrain(true, true);
+}
+
 inline bool TerrainTile::entrableTerrain(const TerrainTile * from) const
 {
 	const TerrainType * terrainFrom = from->getTerrain();