Instead of using just the strength of the raw army, the hero-stats are now taking into account for the generation of the danger-map.
@@ -71,6 +71,7 @@ ui64 FuzzyHelper::evaluateDanger(const int3 & tile, const CGHeroInstance * visit
{
objectDanger += evaluateDanger(hero->visitedTown.get());
}
+ objectDanger *= ai->heroManager->getFightingStrengthCached(hero);
if(objectDanger)