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@@ -10,7 +10,7 @@
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#endif
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#endif
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enum EterrainType {dirt, sand, grass, snow, swamp, rough, subterranean, lava, water, rock};
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enum EterrainType {dirt, sand, grass, snow, swamp, rough, subterranean, lava, water, rock};
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enum Eriver {clearRiver=1, icyRiver, muddyRiver, lavaRiver};
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enum Eriver {clearRiver=1, icyRiver, muddyRiver, lavaRiver};
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-enum Eroad {dirtRoad=1, gravelRoad, cobblestoneRoad};
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+enum Eroad {dirtRoad=1, grazvelRoad, cobblestoneRoad};
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enum Eformat { WoG=0x33, AB=0x15, RoE=0x0e, SoD=0x1c};
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enum Eformat { WoG=0x33, AB=0x15, RoE=0x0e, SoD=0x1c};
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enum EvictoryConditions {artifact, gatherTroop, gatherResource, buildCity, buildGrail, beatHero,
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enum EvictoryConditions {artifact, gatherTroop, gatherResource, buildCity, buildGrail, beatHero,
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captureCity, beatMonster, takeDwellings, takeMines, transportItem, winStandard=255};
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captureCity, beatMonster, takeDwellings, takeMines, transportItem, winStandard=255};
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