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@@ -116,6 +116,8 @@ Point ScreenHandler::getPreferredLogicalResolution() const
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int scaling = getInterfaceScalingPercentage();
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Point availableResolution = Point(renderResolution.x * (1 - reservedAreaWidth), renderResolution.y);
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+ if(renderResolution.x < renderResolution.y) // reserved in portrait mode
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+ availableResolution = Point(renderResolution.x, renderResolution.y * (1 - reservedAreaWidth));
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Point logicalResolution = availableResolution * 100.0 / scaling;
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return logicalResolution;
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}
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