|  | @@ -27,6 +27,7 @@
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				|  |  |  #include "../widgets/TextControls.h"
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				|  |  |  #include "../windows/GUIClasses.h"
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				|  |  |  #include "../windows/InfoWindows.h"
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				|  |  | +#include "../eventsSDL/InputHandler.h"
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				|  |  |  
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				|  |  |  #include "../../lib/NetPacksLobby.h"
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				|  |  |  #include "../../lib/CGeneralTextHandler.h"
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				|  | @@ -415,12 +416,13 @@ void OptionsTab::CPlayerOptionTooltipBox::genBonusWindow()
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				|  |  |  	textBonusDescription = std::make_shared<CTextBox>(getDescription(), Rect(10, 100, pos.w - 20, 70), 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
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				|  |  |  }
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				|  |  |  
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				|  |  | -OptionsTab::SelectionWindow::SelectionWindow(PlayerColor _color, SelType type)
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				|  |  | +OptionsTab::SelectionWindow::SelectionWindow(PlayerColor _color, SelType _type)
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				|  |  |  	: CWindowObject(BORDERED)
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				|  |  |  {
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				|  |  |  	addUsedEvents(LCLICK | SHOW_POPUP);
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				|  |  |  
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				|  |  |  	color = _color;
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				|  |  | +	type = _type;
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				|  |  |  
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				|  |  |  	initialFraction = SEL->getStartInfo()->playerInfos.find(color)->second.castle;
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				|  |  |  	initialHero = SEL->getStartInfo()->playerInfos.find(color)->second.hero;
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				|  | @@ -434,7 +436,14 @@ OptionsTab::SelectionWindow::SelectionWindow(PlayerColor _color, SelType type)
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				|  |  |  		if(allowedHeroesFlag[i])
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				|  |  |  			allowedHeroes.insert(HeroTypeID(i));
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				|  |  |  
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				|  |  | -	recreate(type);
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				|  |  | +	allowedBonus.push_back(-1); // random
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				|  |  | +	if(initialHero >= -1)
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				|  |  | +		allowedBonus.push_back(0); // artifact
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				|  |  | +	allowedBonus.push_back(1); // gold
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				|  |  | +	if(initialFraction >= 0)
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				|  |  | +		allowedBonus.push_back(2); // resource
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				|  |  | +
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				|  |  | +	recreate();
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				|  |  |  }
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				|  |  |  
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				|  |  |  int OptionsTab::SelectionWindow::calcLines(FactionID faction)
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				|  | @@ -453,32 +462,12 @@ int OptionsTab::SelectionWindow::calcLines(FactionID faction)
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				|  |  |  	return std::ceil(std::max((double)count, (double)allowedFactions.size()) / (double)ELEMENTS_PER_LINE);
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				|  |  |  }
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				|  |  |  
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				|  |  | -int OptionsTab::SelectionWindow::calcLines()
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				|  |  | -{
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				|  |  | -	// size count
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				|  |  | -	int max = 0;
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				|  |  | -	for(auto & elemf : allowedFactions)
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				|  |  | -	{
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				|  |  | -		int count = 0;
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				|  |  | -		for(auto & elemh : allowedHeroes)
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				|  |  | -		{
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				|  |  | -			CHero * type = VLC->heroh->objects[elemh];
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				|  |  | -			if(type->heroClass->faction == elemf)
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				|  |  | -				count++;
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				|  |  | -		}
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				|  |  | -		max = std::max(max, count);
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				|  |  | -	}
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				|  |  | -	max = std::max(max, (int)allowedFactions.size());
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				|  |  | -
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				|  |  | -	int y = std::ceil((double)max / (double)ELEMENTS_PER_LINE);
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				|  |  | -
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				|  |  | -	return y;
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				|  |  | -}
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				|  |  | -
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				|  |  |  void OptionsTab::SelectionWindow::apply()
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				|  |  |  {
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				|  |  |  	if(GH.windows().isTopWindow(this))
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				|  |  |  	{
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				|  |  | +		GH.input().hapticFeedback();
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				|  |  | +
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				|  |  |  		close();
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				|  |  |  
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				|  |  |  		setSelection();
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				|  | @@ -503,6 +492,14 @@ void OptionsTab::SelectionWindow::setSelection()
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				|  |  |  	if(deltaFraction != 0)
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				|  |  |  		for(int i = 0; i<abs(deltaFraction); i++)
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				|  |  |  			CSH->setPlayerOption(LobbyChangePlayerOption::TOWN, deltaFraction > 0 ? 1 : -1, color);
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				|  |  | +	else
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				|  |  | +	{
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				|  |  | +		if(type == SelType::TOWN)
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				|  |  | +		{
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				|  |  | +			CSH->setPlayerOption(LobbyChangePlayerOption::TOWN, 1, color);
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				|  |  | +			CSH->setPlayerOption(LobbyChangePlayerOption::TOWN, -1, color);
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				|  |  | +		}
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				|  |  | +	}
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				|  |  |  
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				|  |  |  	// hero
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				|  |  |  	int selectedHeroPos = -1;
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				|  | @@ -525,22 +522,29 @@ void OptionsTab::SelectionWindow::setSelection()
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				|  |  |  	// bonus
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				|  |  |  	int deltaBonus = selectedBonus - initialBonus;
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				|  |  |  
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				|  |  | +	if(initialHero < -1 && ((selectedBonus > 0 && initialBonus < 0) || (selectedBonus < 0 && initialBonus > 0))) // no artifact
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				|  |  | +	{
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				|  |  | +		if(deltaBonus > 0)
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				|  |  | +			deltaBonus--;
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				|  |  | +		else if(deltaBonus < 0)
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				|  |  | +			deltaBonus++;
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				|  |  | +	}
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				|  |  | +
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				|  |  |  	if(deltaBonus != 0)
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				|  |  |  		for(int i = 0; i<abs(deltaBonus); i++)
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				|  |  |  			CSH->setPlayerOption(LobbyChangePlayerOption::BONUS, deltaBonus > 0 ? 1 : -1, color);
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				|  |  |  }
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				|  |  |  
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				|  |  | -void OptionsTab::SelectionWindow::recreate(SelType type)
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				|  |  | +void OptionsTab::SelectionWindow::recreate()
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				|  |  |  {
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				|  |  |  	OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
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				|  |  |  	
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				|  |  | -	int amountLinesMax = calcLines();
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				|  |  |  	int amountLines = calcLines((type > SelType::TOWN) ? selectedFraction : static_cast<FactionID>(-1));
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				|  |  | +	if(type == SelType::BONUS)
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				|  |  | +		amountLines = 1;
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				|  |  |  
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				|  |  | -	int xMax = (ELEMENTS_PER_LINE * 2 + 5) * 57;
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				|  |  | -	int x = (type == SelType::TOWN) ? (ELEMENTS_PER_LINE + 2) * 57 : xMax;
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				|  |  | -	int yMax = (amountLinesMax + 2) * 63 + 20;
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				|  |  | -	int y = (amountLines + 2) * 63 + 20;
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				|  |  | +	int x = (ELEMENTS_PER_LINE) * 57;
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				|  |  | +	int y = (amountLines) * 63;
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				|  |  |  
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				|  |  |  	pos = Rect(0, 0, x, y);
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				|  |  |  
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				|  | @@ -551,47 +555,36 @@ void OptionsTab::SelectionWindow::recreate(SelType type)
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				|  |  |  
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				|  |  |  	GH.windows().totalRedraw();
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				|  |  |  
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				|  |  | -	genContentCastles();
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				|  |  | -	if(type > SelType::TOWN) {
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				|  |  | +	if(type == SelType::TOWN)
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				|  |  | +		genContentCastles();
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				|  |  | +	if(type == SelType::HERO)
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				|  |  |  		genContentHeroes();
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				|  |  | +	if(type == SelType::BONUS)
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				|  |  |  		genContentBonus();
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				|  |  | -	}
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				|  |  | -	genContentGrid(type == SelType::TOWN, amountLines);
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				|  |  | +	genContentGrid(amountLines);
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				|  |  |  
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				|  |  | -	center(Point((GH.screenDimensions().x / 2) - ((xMax - x) / 2), (GH.screenDimensions().y / 2) - ((yMax - y) / 2)));
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				|  |  | +	center();
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				|  |  |  }
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				|  |  |  
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				|  |  | -void OptionsTab::SelectionWindow::genContentGrid(bool small, int lines)
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				|  |  | +void OptionsTab::SelectionWindow::genContentGrid(int lines)
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				|  |  |  {
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				|  |  |  	for(int y = 0; y<lines; y++)
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				|  |  |  	{
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				|  |  |  		for(int x = 0; x<ELEMENTS_PER_LINE; x++)
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				|  |  |  		{
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				|  |  | -			components.push_back(std::make_shared<CPicture>("lobby/townBorderBig", (x + 1) * 57, (y + 2) * 63));
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				|  |  | -			if(!small)
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				|  |  | -				components.push_back(std::make_shared<CPicture>("lobby/townBorderBig", (x + 2 + ELEMENTS_PER_LINE) * 57, (y + 2) * 63));
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				|  |  | +			components.push_back(std::make_shared<CPicture>("lobby/townBorderBig", x * 57, y * 63));
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				|  |  |  		}
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				|  |  |  	}
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				|  |  |  }
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				|  |  |  
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				|  |  |  void OptionsTab::SelectionWindow::genContentCastles()
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				|  |  |  {
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				|  |  | -	factions.clear();
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				|  |  | -
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				|  |  | -	components.push_back(std::make_shared<CLabel>((ELEMENTS_PER_LINE - 1) * 57, 40, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->translate("core.genrltxt.518")));
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				|  |  | -
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				|  |  | -	PlayerSettings set = PlayerSettings();
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				|  |  | -	set.castle = (initialFraction == set.NONE) ? set.NONE : set.RANDOM;
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				|  |  | -	CPlayerSettingsHelper helper = CPlayerSettingsHelper(set, SelType::TOWN);
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				|  |  | -	components.push_back(std::make_shared<CAnimImage>(helper.getImageName(), helper.getImageIndex(), 0, (ELEMENTS_PER_LINE / 2) * 57 + 34, 32 / 2 + 63));
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				|  |  | -	if(selectedFraction == set.RANDOM || initialFraction == set.NONE)
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				|  |  | -		components.push_back(std::make_shared<CPicture>("lobby/townBorderSmallActivated", (ELEMENTS_PER_LINE / 2) * 57 + 34, 32 / 2 + 63));
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				|  |  | -
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				|  |  |  	int i = 0;
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				|  |  | +
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				|  |  |  	for(auto & elem : allowedFactions)
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				|  |  |  	{
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				|  |  | -		int x = i % ELEMENTS_PER_LINE + 1;
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				|  |  | -		int y = i / ELEMENTS_PER_LINE + 2;
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				|  |  | +		int x = i % ELEMENTS_PER_LINE;
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				|  |  | +		int y = i / ELEMENTS_PER_LINE;
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				|  |  |  
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				|  |  |  		PlayerSettings set = PlayerSettings();
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				|  |  |  		set.castle = elem;
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				|  | @@ -608,21 +601,8 @@ void OptionsTab::SelectionWindow::genContentCastles()
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				|  |  |  
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				|  |  |  void OptionsTab::SelectionWindow::genContentHeroes()
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				|  |  |  {
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				|  |  | -	heroes.clear();
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				|  |  | -
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				|  |  | -	components.push_back(std::make_shared<CLabel>((ELEMENTS_PER_LINE * 2) * 57, 40, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->translate("core.genrltxt.519")));
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				|  |  | -
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				|  |  | -	PlayerSettings set = PlayerSettings();
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				|  |  | -	set.hero = (initialHero == set.NONE) ? set.NONE : set.RANDOM;
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				|  |  | -	CPlayerSettingsHelper helper = CPlayerSettingsHelper(set, SelType::HERO);
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				|  |  | -	components.push_back(std::make_shared<CAnimImage>(helper.getImageName(), helper.getImageIndex(), 0, (ELEMENTS_PER_LINE / 2) * 57 + (ELEMENTS_PER_LINE + 1) * 57 + 34, 32 / 2 + 63));
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				|  |  | -	if(selectedHero == set.RANDOM || initialHero == set.NONE)
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				|  |  | -		components.push_back(std::make_shared<CPicture>("lobby/townBorderSmallActivated", (ELEMENTS_PER_LINE / 2) * 57 + (ELEMENTS_PER_LINE + 1) * 57 + 34, 32 / 2 + 63));
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				|  |  | -
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				|  |  | -	if(initialHero == set.NONE)
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				|  |  | -		return;
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				|  |  | -
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				|  |  |  	int i = 0;
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				|  |  | +
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				|  |  |  	for(auto & elem : allowedHeroes)
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				|  |  |  	{
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				|  |  |  		CHero * type = VLC->heroh->objects[elem];
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				|  | @@ -630,8 +610,8 @@ void OptionsTab::SelectionWindow::genContentHeroes()
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				|  |  |  		if(type->heroClass->faction == selectedFraction)
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				|  |  |  		{
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				|  |  |  
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				|  |  | -			int x = (i % ELEMENTS_PER_LINE) + ELEMENTS_PER_LINE + 2;
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				|  |  | -			int y = i / ELEMENTS_PER_LINE + 2;
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				|  |  | +			int x = i % ELEMENTS_PER_LINE;
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				|  |  | +			int y = i / ELEMENTS_PER_LINE;
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				|  |  |  
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				|  |  |  			PlayerSettings set = PlayerSettings();
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				|  |  |  			set.hero = elem;
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				|  | @@ -651,137 +631,99 @@ void OptionsTab::SelectionWindow::genContentBonus()
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				|  |  |  {
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				|  |  |  	PlayerSettings set = PlayerSettings();
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				|  |  |  
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				|  |  | -	components.push_back(std::make_shared<CLabel>((ELEMENTS_PER_LINE * 2 + 3) * 57 + 29, 40, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->translate("core.genrltxt.520")));
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				|  |  | -
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				|  |  |  	int i = 0;
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				|  |  | -	for(auto elem : {set.RANDOM, set.ARTIFACT, set.GOLD, set.RESOURCE})
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				|  |  | +	for(auto elem : allowedBonus)
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				|  |  |  	{
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				|  |  | -		int x = ELEMENTS_PER_LINE * 2 + 3;
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				|  |  | -		int y = i + 1;
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				|  |  | +		int x = i;
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				|  |  | +		int y = 0;
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				|  |  |  
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				|  |  | -		set.bonus = elem;
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				|  |  | +		set.bonus = static_cast<PlayerSettings::Ebonus>(elem);
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				|  |  |  		CPlayerSettingsHelper helper = CPlayerSettingsHelper(set, SelType::BONUS);
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				|  |  | -		components.push_back(std::make_shared<CAnimImage>(helper.getImageName(), helper.getImageIndex(), 0, x * 57, y * 63 + 32 / 2));
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				|  |  | +		components.push_back(std::make_shared<CAnimImage>(helper.getImageName(), helper.getImageIndex(), 0, x * 57 + 6, y * 63 + 32 / 2));
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				|  |  |  		if(selectedBonus == elem)
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				|  |  | -			components.push_back(std::make_shared<CPicture>("lobby/townBorderSmallActivated", x * 57, y * 63 + 32 / 2));
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				|  |  | +			if(elem == set.RESOURCE && selectedFraction >= 0)
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				|  |  | +				components.push_back(std::make_shared<CPicture>("lobby/townBorderSmallActivated", x * 57 + 6, y * 63 + 32 / 2));
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				|  |  |  
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				|  |  |  		i++;
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				|  |  |  	}
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				|  |  |  }
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				|  |  |  
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				|  |  | -FactionID OptionsTab::SelectionWindow::getElementCastle(const Point & cursorPosition)
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				|  |  | +int OptionsTab::SelectionWindow::getElement(const Point & cursorPosition)
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				|  |  |  {
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				|  |  | -	Point loc = getElement(cursorPosition, 0);
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				|  |  | -
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				|  |  | -	FactionID faction;
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				|  |  | -	faction = PlayerSettings().NONE;
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				|  |  | -	if ((loc.x == ELEMENTS_PER_LINE / 2 || loc.x == ELEMENTS_PER_LINE / 2 - 1) && loc.y == 0)
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				|  |  | -		faction = PlayerSettings().RANDOM;
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				|  |  | -	else if(loc.y > 0 && loc.x < ELEMENTS_PER_LINE)
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				|  |  | -	{
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				|  |  | -		int index = loc.x + (loc.y - 1) * ELEMENTS_PER_LINE;
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				|  |  | -		if (index < factions.size())
 | 
	
		
			
				|  |  | -			faction = factions[loc.x + (loc.y - 1) * ELEMENTS_PER_LINE];
 | 
	
		
			
				|  |  | -	}
 | 
	
		
			
				|  |  | -
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				|  |  | -	return faction;
 | 
	
		
			
				|  |  | -}
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				|  |  | -
 | 
	
		
			
				|  |  | -HeroTypeID OptionsTab::SelectionWindow::getElementHero(const Point & cursorPosition)
 | 
	
		
			
				|  |  | -{
 | 
	
		
			
				|  |  | -	Point loc = getElement(cursorPosition, 1);
 | 
	
		
			
				|  |  | -
 | 
	
		
			
				|  |  | -	HeroTypeID hero;
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				|  |  | -	hero = PlayerSettings().NONE;
 | 
	
		
			
				|  |  | -
 | 
	
		
			
				|  |  | -	if(loc.x < 0)
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				|  |  | -		return hero;
 | 
	
		
			
				|  |  | -
 | 
	
		
			
				|  |  | -	if ((loc.x == ELEMENTS_PER_LINE / 2 || loc.x == ELEMENTS_PER_LINE / 2 - 1) && loc.y == 0)
 | 
	
		
			
				|  |  | -		hero = PlayerSettings().RANDOM;
 | 
	
		
			
				|  |  | -	else if(loc.y > 0 && loc.x < ELEMENTS_PER_LINE)
 | 
	
		
			
				|  |  | -	{
 | 
	
		
			
				|  |  | -		int index = loc.x + (loc.y - 1) * ELEMENTS_PER_LINE;
 | 
	
		
			
				|  |  | -		if (index < heroes.size())
 | 
	
		
			
				|  |  | -			hero = heroes[loc.x + (loc.y - 1) * ELEMENTS_PER_LINE];
 | 
	
		
			
				|  |  | -	}
 | 
	
		
			
				|  |  | -
 | 
	
		
			
				|  |  | -	return hero;
 | 
	
		
			
				|  |  | -}
 | 
	
		
			
				|  |  | -
 | 
	
		
			
				|  |  | -int OptionsTab::SelectionWindow::getElementBonus(const Point & cursorPosition)
 | 
	
		
			
				|  |  | -{
 | 
	
		
			
				|  |  | -	Point loc = getElement(cursorPosition, 2);
 | 
	
		
			
				|  |  | -
 | 
	
		
			
				|  |  | -	if(loc.x != 0 || loc.y < 0 || loc.y > 3)
 | 
	
		
			
				|  |  | -		return -2;
 | 
	
		
			
				|  |  | -
 | 
	
		
			
				|  |  | -	return loc.y - 1;
 | 
	
		
			
				|  |  | -}
 | 
	
		
			
				|  |  | -
 | 
	
		
			
				|  |  | -Point OptionsTab::SelectionWindow::getElement(const Point & cursorPosition, int area)
 | 
	
		
			
				|  |  | -{
 | 
	
		
			
				|  |  | -	int x = (cursorPosition.x - pos.x - area * (ELEMENTS_PER_LINE + 1) * 57) / 57;
 | 
	
		
			
				|  |  | +	int x = (cursorPosition.x - pos.x) / 57;
 | 
	
		
			
				|  |  |  	int y = (cursorPosition.y - pos.y) / 63;
 | 
	
		
			
				|  |  |  
 | 
	
		
			
				|  |  | -	return Point(x - 1, y - 1);
 | 
	
		
			
				|  |  | +	return x + y * ELEMENTS_PER_LINE;
 | 
	
		
			
				|  |  |  }
 | 
	
		
			
				|  |  |  
 | 
	
		
			
				|  |  |  void OptionsTab::SelectionWindow::clickReleased(const Point & cursorPosition) {
 | 
	
		
			
				|  |  | -	FactionID faction = getElementCastle(cursorPosition);
 | 
	
		
			
				|  |  | -	HeroTypeID hero = getElementHero(cursorPosition);
 | 
	
		
			
				|  |  | -	int bonus = getElementBonus(cursorPosition);
 | 
	
		
			
				|  |  | +	int elem = getElement(cursorPosition);
 | 
	
		
			
				|  |  |  
 | 
	
		
			
				|  |  |  	PlayerSettings set = PlayerSettings();
 | 
	
		
			
				|  |  | -	set.castle = faction;
 | 
	
		
			
				|  |  | -	set.hero = hero;
 | 
	
		
			
				|  |  | -	set.bonus = static_cast<PlayerSettings::Ebonus>(bonus);
 | 
	
		
			
				|  |  | -
 | 
	
		
			
				|  |  | -	if(set.castle != -2)
 | 
	
		
			
				|  |  | +	if(type == SelType::TOWN)
 | 
	
		
			
				|  |  |  	{
 | 
	
		
			
				|  |  | -		selectedFraction = set.castle;
 | 
	
		
			
				|  |  | -		if(set.castle == -1)
 | 
	
		
			
				|  |  | -			apply();
 | 
	
		
			
				|  |  | -		else
 | 
	
		
			
				|  |  | -			recreate(SelType::HERO);
 | 
	
		
			
				|  |  | +		if(elem >= factions.size())
 | 
	
		
			
				|  |  | +			return;
 | 
	
		
			
				|  |  | +		set.castle = factions[elem];
 | 
	
		
			
				|  |  | +		if(set.castle != -2)
 | 
	
		
			
				|  |  | +			selectedFraction = set.castle;
 | 
	
		
			
				|  |  |  	}
 | 
	
		
			
				|  |  | -	else if(set.hero != -2)
 | 
	
		
			
				|  |  | +	if(type == SelType::HERO)
 | 
	
		
			
				|  |  |  	{
 | 
	
		
			
				|  |  | -		selectedHero = set.hero;
 | 
	
		
			
				|  |  | -		apply();
 | 
	
		
			
				|  |  | +		if(elem >= heroes.size())
 | 
	
		
			
				|  |  | +			return;
 | 
	
		
			
				|  |  | +		set.hero = heroes[elem];
 | 
	
		
			
				|  |  | +		if(set.hero != -2)
 | 
	
		
			
				|  |  | +			selectedHero = set.hero;
 | 
	
		
			
				|  |  |  	}
 | 
	
		
			
				|  |  | -	else if(set.bonus != -2)
 | 
	
		
			
				|  |  | +	if(type == SelType::BONUS)
 | 
	
		
			
				|  |  |  	{
 | 
	
		
			
				|  |  | -		selectedBonus = set.bonus;
 | 
	
		
			
				|  |  | -		recreate(SelType::BONUS);
 | 
	
		
			
				|  |  | +		if(elem >= allowedBonus.size())
 | 
	
		
			
				|  |  | +			return;
 | 
	
		
			
				|  |  | +		set.bonus = static_cast<PlayerSettings::Ebonus>(allowedBonus[elem]);
 | 
	
		
			
				|  |  | +		if(set.bonus != -2)
 | 
	
		
			
				|  |  | +			selectedBonus = set.bonus;
 | 
	
		
			
				|  |  |  	}
 | 
	
		
			
				|  |  | +	apply();
 | 
	
		
			
				|  |  |  }
 | 
	
		
			
				|  |  |  
 | 
	
		
			
				|  |  |  void OptionsTab::SelectionWindow::showPopupWindow(const Point & cursorPosition)
 | 
	
		
			
				|  |  |  {
 | 
	
		
			
				|  |  | -	FactionID faction = getElementCastle(cursorPosition);
 | 
	
		
			
				|  |  | -	HeroTypeID hero = getElementHero(cursorPosition);
 | 
	
		
			
				|  |  | -	int bonus = getElementBonus(cursorPosition);
 | 
	
		
			
				|  |  | +	int elem = getElement(cursorPosition);
 | 
	
		
			
				|  |  |  
 | 
	
		
			
				|  |  |  	PlayerSettings set = PlayerSettings();
 | 
	
		
			
				|  |  | -	set.castle = faction;
 | 
	
		
			
				|  |  | -	set.hero = hero;
 | 
	
		
			
				|  |  | -	set.bonus = static_cast<PlayerSettings::Ebonus>(bonus);
 | 
	
		
			
				|  |  | -
 | 
	
		
			
				|  |  | -	if(set.castle != -2)
 | 
	
		
			
				|  |  | +	if(type == SelType::TOWN)
 | 
	
		
			
				|  |  |  	{
 | 
	
		
			
				|  |  | -		CPlayerSettingsHelper helper = CPlayerSettingsHelper(set, SelType::TOWN);
 | 
	
		
			
				|  |  | -		GH.windows().createAndPushWindow<CPlayerOptionTooltipBox>(helper);
 | 
	
		
			
				|  |  | +		if(elem >= factions.size())
 | 
	
		
			
				|  |  | +			return;
 | 
	
		
			
				|  |  | +		set.castle = factions[elem];
 | 
	
		
			
				|  |  | +		if(set.castle != -2)
 | 
	
		
			
				|  |  | +		{
 | 
	
		
			
				|  |  | +			CPlayerSettingsHelper helper = CPlayerSettingsHelper(set, SelType::TOWN);
 | 
	
		
			
				|  |  | +			GH.windows().createAndPushWindow<CPlayerOptionTooltipBox>(helper);
 | 
	
		
			
				|  |  | +		}
 | 
	
		
			
				|  |  |  	}
 | 
	
		
			
				|  |  | -	else if(set.hero != -2)
 | 
	
		
			
				|  |  | +	if(type == SelType::HERO)
 | 
	
		
			
				|  |  |  	{
 | 
	
		
			
				|  |  | -		CPlayerSettingsHelper helper = CPlayerSettingsHelper(set, SelType::HERO);
 | 
	
		
			
				|  |  | -		GH.windows().createAndPushWindow<CPlayerOptionTooltipBox>(helper);
 | 
	
		
			
				|  |  | +		if(elem >= heroes.size())
 | 
	
		
			
				|  |  | +			return;
 | 
	
		
			
				|  |  | +		set.hero = heroes[elem];
 | 
	
		
			
				|  |  | +		if(set.hero != -2)
 | 
	
		
			
				|  |  | +		{
 | 
	
		
			
				|  |  | +			CPlayerSettingsHelper helper = CPlayerSettingsHelper(set, SelType::HERO);
 | 
	
		
			
				|  |  | +			GH.windows().createAndPushWindow<CPlayerOptionTooltipBox>(helper);
 | 
	
		
			
				|  |  | +		}
 | 
	
		
			
				|  |  |  	}
 | 
	
		
			
				|  |  | -	else if(set.bonus != -2)
 | 
	
		
			
				|  |  | +	if(type == SelType::BONUS)
 | 
	
		
			
				|  |  |  	{
 | 
	
		
			
				|  |  | -		CPlayerSettingsHelper helper = CPlayerSettingsHelper(set, SelType::BONUS);
 | 
	
		
			
				|  |  | -		GH.windows().createAndPushWindow<CPlayerOptionTooltipBox>(helper);
 | 
	
		
			
				|  |  | +		if(elem >= 4)
 | 
	
		
			
				|  |  | +			return;
 | 
	
		
			
				|  |  | +		set.bonus = static_cast<PlayerSettings::Ebonus>(elem-1);
 | 
	
		
			
				|  |  | +		if(set.bonus != -2)
 | 
	
		
			
				|  |  | +		{
 | 
	
		
			
				|  |  | +			CPlayerSettingsHelper helper = CPlayerSettingsHelper(set, SelType::BONUS);
 | 
	
		
			
				|  |  | +			GH.windows().createAndPushWindow<CPlayerOptionTooltipBox>(helper);
 | 
	
		
			
				|  |  | +		}
 | 
	
		
			
				|  |  |  	}
 | 
	
		
			
				|  |  |  }
 | 
	
		
			
				|  |  |  
 | 
	
	
		
			
				|  | @@ -818,6 +760,19 @@ void OptionsTab::SelectedBox::showPopupWindow(const Point & cursorPosition)
 | 
	
		
			
				|  |  |  
 | 
	
		
			
				|  |  |  void OptionsTab::SelectedBox::clickReleased(const Point & cursorPosition)
 | 
	
		
			
				|  |  |  {
 | 
	
		
			
				|  |  | +	PlayerInfo pi = SEL->getPlayerInfo(settings.color.getNum());
 | 
	
		
			
				|  |  | +	const bool foreignPlayer = CSH->isGuest() && !CSH->isMyColor(settings.color);
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +	if(type == SelType::TOWN && ((pi.allowedFactions.size() < 2 && !pi.isFactionRandom) || foreignPlayer))
 | 
	
		
			
				|  |  | +		return;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +	if(type == SelType::HERO && ((pi.defaultHero() != -1 || settings.castle < 0) || foreignPlayer))
 | 
	
		
			
				|  |  | +		return;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +	if(type == SelType::BONUS && foreignPlayer)
 | 
	
		
			
				|  |  | +		return;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +	GH.input().hapticFeedback();
 | 
	
		
			
				|  |  |  	GH.windows().createAndPushWindow<SelectionWindow>(settings.color, type);
 | 
	
		
			
				|  |  |  }
 | 
	
		
			
				|  |  |  
 |