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@@ -27,6 +27,7 @@
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#include "../widgets/TextControls.h"
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#include "../widgets/TextControls.h"
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#include "../windows/GUIClasses.h"
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#include "../windows/GUIClasses.h"
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#include "../windows/InfoWindows.h"
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#include "../windows/InfoWindows.h"
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+#include "../eventsSDL/InputHandler.h"
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#include "../../lib/NetPacksLobby.h"
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#include "../../lib/NetPacksLobby.h"
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#include "../../lib/CGeneralTextHandler.h"
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#include "../../lib/CGeneralTextHandler.h"
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@@ -415,12 +416,13 @@ void OptionsTab::CPlayerOptionTooltipBox::genBonusWindow()
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textBonusDescription = std::make_shared<CTextBox>(getDescription(), Rect(10, 100, pos.w - 20, 70), 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
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textBonusDescription = std::make_shared<CTextBox>(getDescription(), Rect(10, 100, pos.w - 20, 70), 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
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}
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}
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-OptionsTab::SelectionWindow::SelectionWindow(PlayerColor _color, SelType type)
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+OptionsTab::SelectionWindow::SelectionWindow(PlayerColor _color, SelType _type)
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: CWindowObject(BORDERED)
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: CWindowObject(BORDERED)
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{
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{
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addUsedEvents(LCLICK | SHOW_POPUP);
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addUsedEvents(LCLICK | SHOW_POPUP);
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color = _color;
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color = _color;
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+ type = _type;
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initialFraction = SEL->getStartInfo()->playerInfos.find(color)->second.castle;
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initialFraction = SEL->getStartInfo()->playerInfos.find(color)->second.castle;
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initialHero = SEL->getStartInfo()->playerInfos.find(color)->second.hero;
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initialHero = SEL->getStartInfo()->playerInfos.find(color)->second.hero;
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@@ -434,7 +436,14 @@ OptionsTab::SelectionWindow::SelectionWindow(PlayerColor _color, SelType type)
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if(allowedHeroesFlag[i])
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if(allowedHeroesFlag[i])
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allowedHeroes.insert(HeroTypeID(i));
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allowedHeroes.insert(HeroTypeID(i));
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- recreate(type);
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+ allowedBonus.push_back(-1); // random
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+ if(initialHero >= -1)
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+ allowedBonus.push_back(0); // artifact
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+ allowedBonus.push_back(1); // gold
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+ if(initialFraction >= 0)
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+ allowedBonus.push_back(2); // resource
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+
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+ recreate();
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}
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}
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int OptionsTab::SelectionWindow::calcLines(FactionID faction)
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int OptionsTab::SelectionWindow::calcLines(FactionID faction)
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@@ -453,32 +462,12 @@ int OptionsTab::SelectionWindow::calcLines(FactionID faction)
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return std::ceil(std::max((double)count, (double)allowedFactions.size()) / (double)ELEMENTS_PER_LINE);
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return std::ceil(std::max((double)count, (double)allowedFactions.size()) / (double)ELEMENTS_PER_LINE);
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}
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}
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-int OptionsTab::SelectionWindow::calcLines()
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-{
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- // size count
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- int max = 0;
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- for(auto & elemf : allowedFactions)
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- {
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- int count = 0;
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- for(auto & elemh : allowedHeroes)
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- {
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- CHero * type = VLC->heroh->objects[elemh];
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- if(type->heroClass->faction == elemf)
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- count++;
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- }
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- max = std::max(max, count);
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- }
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- max = std::max(max, (int)allowedFactions.size());
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-
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- int y = std::ceil((double)max / (double)ELEMENTS_PER_LINE);
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-
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- return y;
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-}
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-
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void OptionsTab::SelectionWindow::apply()
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void OptionsTab::SelectionWindow::apply()
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{
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{
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if(GH.windows().isTopWindow(this))
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if(GH.windows().isTopWindow(this))
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{
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{
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+ GH.input().hapticFeedback();
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+
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close();
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close();
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setSelection();
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setSelection();
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@@ -503,6 +492,14 @@ void OptionsTab::SelectionWindow::setSelection()
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if(deltaFraction != 0)
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if(deltaFraction != 0)
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for(int i = 0; i<abs(deltaFraction); i++)
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for(int i = 0; i<abs(deltaFraction); i++)
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CSH->setPlayerOption(LobbyChangePlayerOption::TOWN, deltaFraction > 0 ? 1 : -1, color);
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CSH->setPlayerOption(LobbyChangePlayerOption::TOWN, deltaFraction > 0 ? 1 : -1, color);
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+ else
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+ {
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+ if(type == SelType::TOWN)
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+ {
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+ CSH->setPlayerOption(LobbyChangePlayerOption::TOWN, 1, color);
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+ CSH->setPlayerOption(LobbyChangePlayerOption::TOWN, -1, color);
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+ }
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+ }
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// hero
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// hero
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int selectedHeroPos = -1;
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int selectedHeroPos = -1;
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@@ -525,22 +522,29 @@ void OptionsTab::SelectionWindow::setSelection()
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// bonus
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// bonus
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int deltaBonus = selectedBonus - initialBonus;
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int deltaBonus = selectedBonus - initialBonus;
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+ if(initialHero < -1 && ((selectedBonus > 0 && initialBonus < 0) || (selectedBonus < 0 && initialBonus > 0))) // no artifact
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+ {
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+ if(deltaBonus > 0)
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+ deltaBonus--;
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+ else if(deltaBonus < 0)
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+ deltaBonus++;
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+ }
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+
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if(deltaBonus != 0)
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if(deltaBonus != 0)
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for(int i = 0; i<abs(deltaBonus); i++)
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for(int i = 0; i<abs(deltaBonus); i++)
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CSH->setPlayerOption(LobbyChangePlayerOption::BONUS, deltaBonus > 0 ? 1 : -1, color);
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CSH->setPlayerOption(LobbyChangePlayerOption::BONUS, deltaBonus > 0 ? 1 : -1, color);
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}
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}
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-void OptionsTab::SelectionWindow::recreate(SelType type)
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+void OptionsTab::SelectionWindow::recreate()
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{
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{
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OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
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OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
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- int amountLinesMax = calcLines();
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int amountLines = calcLines((type > SelType::TOWN) ? selectedFraction : static_cast<FactionID>(-1));
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int amountLines = calcLines((type > SelType::TOWN) ? selectedFraction : static_cast<FactionID>(-1));
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+ if(type == SelType::BONUS)
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+ amountLines = 1;
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- int xMax = (ELEMENTS_PER_LINE * 2 + 5) * 57;
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- int x = (type == SelType::TOWN) ? (ELEMENTS_PER_LINE + 2) * 57 : xMax;
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- int yMax = (amountLinesMax + 2) * 63 + 20;
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- int y = (amountLines + 2) * 63 + 20;
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+ int x = (ELEMENTS_PER_LINE) * 57;
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+ int y = (amountLines) * 63;
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pos = Rect(0, 0, x, y);
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pos = Rect(0, 0, x, y);
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@@ -551,47 +555,36 @@ void OptionsTab::SelectionWindow::recreate(SelType type)
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GH.windows().totalRedraw();
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GH.windows().totalRedraw();
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- genContentCastles();
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- if(type > SelType::TOWN) {
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+ if(type == SelType::TOWN)
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+ genContentCastles();
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+ if(type == SelType::HERO)
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genContentHeroes();
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genContentHeroes();
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+ if(type == SelType::BONUS)
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genContentBonus();
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genContentBonus();
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- }
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- genContentGrid(type == SelType::TOWN, amountLines);
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+ genContentGrid(amountLines);
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- center(Point((GH.screenDimensions().x / 2) - ((xMax - x) / 2), (GH.screenDimensions().y / 2) - ((yMax - y) / 2)));
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+ center();
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}
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}
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-void OptionsTab::SelectionWindow::genContentGrid(bool small, int lines)
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+void OptionsTab::SelectionWindow::genContentGrid(int lines)
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{
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{
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for(int y = 0; y<lines; y++)
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for(int y = 0; y<lines; y++)
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{
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{
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for(int x = 0; x<ELEMENTS_PER_LINE; x++)
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for(int x = 0; x<ELEMENTS_PER_LINE; x++)
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{
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{
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- components.push_back(std::make_shared<CPicture>("lobby/townBorderBig", (x + 1) * 57, (y + 2) * 63));
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- if(!small)
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- components.push_back(std::make_shared<CPicture>("lobby/townBorderBig", (x + 2 + ELEMENTS_PER_LINE) * 57, (y + 2) * 63));
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+ components.push_back(std::make_shared<CPicture>("lobby/townBorderBig", x * 57, y * 63));
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}
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}
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}
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}
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}
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}
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void OptionsTab::SelectionWindow::genContentCastles()
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void OptionsTab::SelectionWindow::genContentCastles()
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{
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{
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- factions.clear();
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-
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- components.push_back(std::make_shared<CLabel>((ELEMENTS_PER_LINE - 1) * 57, 40, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->translate("core.genrltxt.518")));
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-
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- PlayerSettings set = PlayerSettings();
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- set.castle = (initialFraction == set.NONE) ? set.NONE : set.RANDOM;
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- CPlayerSettingsHelper helper = CPlayerSettingsHelper(set, SelType::TOWN);
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- components.push_back(std::make_shared<CAnimImage>(helper.getImageName(), helper.getImageIndex(), 0, (ELEMENTS_PER_LINE / 2) * 57 + 34, 32 / 2 + 63));
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- if(selectedFraction == set.RANDOM || initialFraction == set.NONE)
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- components.push_back(std::make_shared<CPicture>("lobby/townBorderSmallActivated", (ELEMENTS_PER_LINE / 2) * 57 + 34, 32 / 2 + 63));
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-
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int i = 0;
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int i = 0;
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+
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for(auto & elem : allowedFactions)
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for(auto & elem : allowedFactions)
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{
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{
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- int x = i % ELEMENTS_PER_LINE + 1;
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- int y = i / ELEMENTS_PER_LINE + 2;
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+ int x = i % ELEMENTS_PER_LINE;
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+ int y = i / ELEMENTS_PER_LINE;
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PlayerSettings set = PlayerSettings();
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PlayerSettings set = PlayerSettings();
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set.castle = elem;
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set.castle = elem;
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@@ -608,21 +601,8 @@ void OptionsTab::SelectionWindow::genContentCastles()
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void OptionsTab::SelectionWindow::genContentHeroes()
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void OptionsTab::SelectionWindow::genContentHeroes()
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{
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{
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- heroes.clear();
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-
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- components.push_back(std::make_shared<CLabel>((ELEMENTS_PER_LINE * 2) * 57, 40, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->translate("core.genrltxt.519")));
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-
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- PlayerSettings set = PlayerSettings();
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- set.hero = (initialHero == set.NONE) ? set.NONE : set.RANDOM;
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- CPlayerSettingsHelper helper = CPlayerSettingsHelper(set, SelType::HERO);
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- components.push_back(std::make_shared<CAnimImage>(helper.getImageName(), helper.getImageIndex(), 0, (ELEMENTS_PER_LINE / 2) * 57 + (ELEMENTS_PER_LINE + 1) * 57 + 34, 32 / 2 + 63));
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- if(selectedHero == set.RANDOM || initialHero == set.NONE)
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- components.push_back(std::make_shared<CPicture>("lobby/townBorderSmallActivated", (ELEMENTS_PER_LINE / 2) * 57 + (ELEMENTS_PER_LINE + 1) * 57 + 34, 32 / 2 + 63));
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-
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- if(initialHero == set.NONE)
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- return;
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-
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int i = 0;
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int i = 0;
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+
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for(auto & elem : allowedHeroes)
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for(auto & elem : allowedHeroes)
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{
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{
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CHero * type = VLC->heroh->objects[elem];
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CHero * type = VLC->heroh->objects[elem];
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@@ -630,8 +610,8 @@ void OptionsTab::SelectionWindow::genContentHeroes()
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if(type->heroClass->faction == selectedFraction)
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if(type->heroClass->faction == selectedFraction)
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{
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{
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- int x = (i % ELEMENTS_PER_LINE) + ELEMENTS_PER_LINE + 2;
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- int y = i / ELEMENTS_PER_LINE + 2;
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+ int x = i % ELEMENTS_PER_LINE;
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+ int y = i / ELEMENTS_PER_LINE;
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PlayerSettings set = PlayerSettings();
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PlayerSettings set = PlayerSettings();
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set.hero = elem;
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set.hero = elem;
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@@ -651,137 +631,99 @@ void OptionsTab::SelectionWindow::genContentBonus()
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{
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{
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PlayerSettings set = PlayerSettings();
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PlayerSettings set = PlayerSettings();
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- components.push_back(std::make_shared<CLabel>((ELEMENTS_PER_LINE * 2 + 3) * 57 + 29, 40, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->translate("core.genrltxt.520")));
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-
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int i = 0;
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int i = 0;
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- for(auto elem : {set.RANDOM, set.ARTIFACT, set.GOLD, set.RESOURCE})
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+ for(auto elem : allowedBonus)
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{
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{
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- int x = ELEMENTS_PER_LINE * 2 + 3;
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- int y = i + 1;
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+ int x = i;
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+ int y = 0;
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- set.bonus = elem;
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+ set.bonus = static_cast<PlayerSettings::Ebonus>(elem);
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CPlayerSettingsHelper helper = CPlayerSettingsHelper(set, SelType::BONUS);
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CPlayerSettingsHelper helper = CPlayerSettingsHelper(set, SelType::BONUS);
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- components.push_back(std::make_shared<CAnimImage>(helper.getImageName(), helper.getImageIndex(), 0, x * 57, y * 63 + 32 / 2));
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+ components.push_back(std::make_shared<CAnimImage>(helper.getImageName(), helper.getImageIndex(), 0, x * 57 + 6, y * 63 + 32 / 2));
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if(selectedBonus == elem)
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if(selectedBonus == elem)
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- components.push_back(std::make_shared<CPicture>("lobby/townBorderSmallActivated", x * 57, y * 63 + 32 / 2));
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+ if(elem == set.RESOURCE && selectedFraction >= 0)
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+ components.push_back(std::make_shared<CPicture>("lobby/townBorderSmallActivated", x * 57 + 6, y * 63 + 32 / 2));
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i++;
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i++;
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}
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}
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}
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}
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-FactionID OptionsTab::SelectionWindow::getElementCastle(const Point & cursorPosition)
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+int OptionsTab::SelectionWindow::getElement(const Point & cursorPosition)
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{
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{
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- Point loc = getElement(cursorPosition, 0);
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-
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- FactionID faction;
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- faction = PlayerSettings().NONE;
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- if ((loc.x == ELEMENTS_PER_LINE / 2 || loc.x == ELEMENTS_PER_LINE / 2 - 1) && loc.y == 0)
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- faction = PlayerSettings().RANDOM;
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- else if(loc.y > 0 && loc.x < ELEMENTS_PER_LINE)
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- {
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- int index = loc.x + (loc.y - 1) * ELEMENTS_PER_LINE;
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- if (index < factions.size())
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- faction = factions[loc.x + (loc.y - 1) * ELEMENTS_PER_LINE];
|
|
|
|
|
- }
|
|
|
|
|
-
|
|
|
|
|
- return faction;
|
|
|
|
|
-}
|
|
|
|
|
-
|
|
|
|
|
-HeroTypeID OptionsTab::SelectionWindow::getElementHero(const Point & cursorPosition)
|
|
|
|
|
-{
|
|
|
|
|
- Point loc = getElement(cursorPosition, 1);
|
|
|
|
|
-
|
|
|
|
|
- HeroTypeID hero;
|
|
|
|
|
- hero = PlayerSettings().NONE;
|
|
|
|
|
-
|
|
|
|
|
- if(loc.x < 0)
|
|
|
|
|
- return hero;
|
|
|
|
|
-
|
|
|
|
|
- if ((loc.x == ELEMENTS_PER_LINE / 2 || loc.x == ELEMENTS_PER_LINE / 2 - 1) && loc.y == 0)
|
|
|
|
|
- hero = PlayerSettings().RANDOM;
|
|
|
|
|
- else if(loc.y > 0 && loc.x < ELEMENTS_PER_LINE)
|
|
|
|
|
- {
|
|
|
|
|
- int index = loc.x + (loc.y - 1) * ELEMENTS_PER_LINE;
|
|
|
|
|
- if (index < heroes.size())
|
|
|
|
|
- hero = heroes[loc.x + (loc.y - 1) * ELEMENTS_PER_LINE];
|
|
|
|
|
- }
|
|
|
|
|
-
|
|
|
|
|
- return hero;
|
|
|
|
|
-}
|
|
|
|
|
-
|
|
|
|
|
-int OptionsTab::SelectionWindow::getElementBonus(const Point & cursorPosition)
|
|
|
|
|
-{
|
|
|
|
|
- Point loc = getElement(cursorPosition, 2);
|
|
|
|
|
-
|
|
|
|
|
- if(loc.x != 0 || loc.y < 0 || loc.y > 3)
|
|
|
|
|
- return -2;
|
|
|
|
|
-
|
|
|
|
|
- return loc.y - 1;
|
|
|
|
|
-}
|
|
|
|
|
-
|
|
|
|
|
-Point OptionsTab::SelectionWindow::getElement(const Point & cursorPosition, int area)
|
|
|
|
|
-{
|
|
|
|
|
- int x = (cursorPosition.x - pos.x - area * (ELEMENTS_PER_LINE + 1) * 57) / 57;
|
|
|
|
|
|
|
+ int x = (cursorPosition.x - pos.x) / 57;
|
|
|
int y = (cursorPosition.y - pos.y) / 63;
|
|
int y = (cursorPosition.y - pos.y) / 63;
|
|
|
|
|
|
|
|
- return Point(x - 1, y - 1);
|
|
|
|
|
|
|
+ return x + y * ELEMENTS_PER_LINE;
|
|
|
}
|
|
}
|
|
|
|
|
|
|
|
void OptionsTab::SelectionWindow::clickReleased(const Point & cursorPosition) {
|
|
void OptionsTab::SelectionWindow::clickReleased(const Point & cursorPosition) {
|
|
|
- FactionID faction = getElementCastle(cursorPosition);
|
|
|
|
|
- HeroTypeID hero = getElementHero(cursorPosition);
|
|
|
|
|
- int bonus = getElementBonus(cursorPosition);
|
|
|
|
|
|
|
+ int elem = getElement(cursorPosition);
|
|
|
|
|
|
|
|
PlayerSettings set = PlayerSettings();
|
|
PlayerSettings set = PlayerSettings();
|
|
|
- set.castle = faction;
|
|
|
|
|
- set.hero = hero;
|
|
|
|
|
- set.bonus = static_cast<PlayerSettings::Ebonus>(bonus);
|
|
|
|
|
-
|
|
|
|
|
- if(set.castle != -2)
|
|
|
|
|
|
|
+ if(type == SelType::TOWN)
|
|
|
{
|
|
{
|
|
|
- selectedFraction = set.castle;
|
|
|
|
|
- if(set.castle == -1)
|
|
|
|
|
- apply();
|
|
|
|
|
- else
|
|
|
|
|
- recreate(SelType::HERO);
|
|
|
|
|
|
|
+ if(elem >= factions.size())
|
|
|
|
|
+ return;
|
|
|
|
|
+ set.castle = factions[elem];
|
|
|
|
|
+ if(set.castle != -2)
|
|
|
|
|
+ selectedFraction = set.castle;
|
|
|
}
|
|
}
|
|
|
- else if(set.hero != -2)
|
|
|
|
|
|
|
+ if(type == SelType::HERO)
|
|
|
{
|
|
{
|
|
|
- selectedHero = set.hero;
|
|
|
|
|
- apply();
|
|
|
|
|
|
|
+ if(elem >= heroes.size())
|
|
|
|
|
+ return;
|
|
|
|
|
+ set.hero = heroes[elem];
|
|
|
|
|
+ if(set.hero != -2)
|
|
|
|
|
+ selectedHero = set.hero;
|
|
|
}
|
|
}
|
|
|
- else if(set.bonus != -2)
|
|
|
|
|
|
|
+ if(type == SelType::BONUS)
|
|
|
{
|
|
{
|
|
|
- selectedBonus = set.bonus;
|
|
|
|
|
- recreate(SelType::BONUS);
|
|
|
|
|
|
|
+ if(elem >= allowedBonus.size())
|
|
|
|
|
+ return;
|
|
|
|
|
+ set.bonus = static_cast<PlayerSettings::Ebonus>(allowedBonus[elem]);
|
|
|
|
|
+ if(set.bonus != -2)
|
|
|
|
|
+ selectedBonus = set.bonus;
|
|
|
}
|
|
}
|
|
|
|
|
+ apply();
|
|
|
}
|
|
}
|
|
|
|
|
|
|
|
void OptionsTab::SelectionWindow::showPopupWindow(const Point & cursorPosition)
|
|
void OptionsTab::SelectionWindow::showPopupWindow(const Point & cursorPosition)
|
|
|
{
|
|
{
|
|
|
- FactionID faction = getElementCastle(cursorPosition);
|
|
|
|
|
- HeroTypeID hero = getElementHero(cursorPosition);
|
|
|
|
|
- int bonus = getElementBonus(cursorPosition);
|
|
|
|
|
|
|
+ int elem = getElement(cursorPosition);
|
|
|
|
|
|
|
|
PlayerSettings set = PlayerSettings();
|
|
PlayerSettings set = PlayerSettings();
|
|
|
- set.castle = faction;
|
|
|
|
|
- set.hero = hero;
|
|
|
|
|
- set.bonus = static_cast<PlayerSettings::Ebonus>(bonus);
|
|
|
|
|
-
|
|
|
|
|
- if(set.castle != -2)
|
|
|
|
|
|
|
+ if(type == SelType::TOWN)
|
|
|
{
|
|
{
|
|
|
- CPlayerSettingsHelper helper = CPlayerSettingsHelper(set, SelType::TOWN);
|
|
|
|
|
- GH.windows().createAndPushWindow<CPlayerOptionTooltipBox>(helper);
|
|
|
|
|
|
|
+ if(elem >= factions.size())
|
|
|
|
|
+ return;
|
|
|
|
|
+ set.castle = factions[elem];
|
|
|
|
|
+ if(set.castle != -2)
|
|
|
|
|
+ {
|
|
|
|
|
+ CPlayerSettingsHelper helper = CPlayerSettingsHelper(set, SelType::TOWN);
|
|
|
|
|
+ GH.windows().createAndPushWindow<CPlayerOptionTooltipBox>(helper);
|
|
|
|
|
+ }
|
|
|
}
|
|
}
|
|
|
- else if(set.hero != -2)
|
|
|
|
|
|
|
+ if(type == SelType::HERO)
|
|
|
{
|
|
{
|
|
|
- CPlayerSettingsHelper helper = CPlayerSettingsHelper(set, SelType::HERO);
|
|
|
|
|
- GH.windows().createAndPushWindow<CPlayerOptionTooltipBox>(helper);
|
|
|
|
|
|
|
+ if(elem >= heroes.size())
|
|
|
|
|
+ return;
|
|
|
|
|
+ set.hero = heroes[elem];
|
|
|
|
|
+ if(set.hero != -2)
|
|
|
|
|
+ {
|
|
|
|
|
+ CPlayerSettingsHelper helper = CPlayerSettingsHelper(set, SelType::HERO);
|
|
|
|
|
+ GH.windows().createAndPushWindow<CPlayerOptionTooltipBox>(helper);
|
|
|
|
|
+ }
|
|
|
}
|
|
}
|
|
|
- else if(set.bonus != -2)
|
|
|
|
|
|
|
+ if(type == SelType::BONUS)
|
|
|
{
|
|
{
|
|
|
- CPlayerSettingsHelper helper = CPlayerSettingsHelper(set, SelType::BONUS);
|
|
|
|
|
- GH.windows().createAndPushWindow<CPlayerOptionTooltipBox>(helper);
|
|
|
|
|
|
|
+ if(elem >= 4)
|
|
|
|
|
+ return;
|
|
|
|
|
+ set.bonus = static_cast<PlayerSettings::Ebonus>(elem-1);
|
|
|
|
|
+ if(set.bonus != -2)
|
|
|
|
|
+ {
|
|
|
|
|
+ CPlayerSettingsHelper helper = CPlayerSettingsHelper(set, SelType::BONUS);
|
|
|
|
|
+ GH.windows().createAndPushWindow<CPlayerOptionTooltipBox>(helper);
|
|
|
|
|
+ }
|
|
|
}
|
|
}
|
|
|
}
|
|
}
|
|
|
|
|
|
|
@@ -818,6 +760,19 @@ void OptionsTab::SelectedBox::showPopupWindow(const Point & cursorPosition)
|
|
|
|
|
|
|
|
void OptionsTab::SelectedBox::clickReleased(const Point & cursorPosition)
|
|
void OptionsTab::SelectedBox::clickReleased(const Point & cursorPosition)
|
|
|
{
|
|
{
|
|
|
|
|
+ PlayerInfo pi = SEL->getPlayerInfo(settings.color.getNum());
|
|
|
|
|
+ const bool foreignPlayer = CSH->isGuest() && !CSH->isMyColor(settings.color);
|
|
|
|
|
+
|
|
|
|
|
+ if(type == SelType::TOWN && ((pi.allowedFactions.size() < 2 && !pi.isFactionRandom) || foreignPlayer))
|
|
|
|
|
+ return;
|
|
|
|
|
+
|
|
|
|
|
+ if(type == SelType::HERO && ((pi.defaultHero() != -1 || settings.castle < 0) || foreignPlayer))
|
|
|
|
|
+ return;
|
|
|
|
|
+
|
|
|
|
|
+ if(type == SelType::BONUS && foreignPlayer)
|
|
|
|
|
+ return;
|
|
|
|
|
+
|
|
|
|
|
+ GH.input().hapticFeedback();
|
|
|
GH.windows().createAndPushWindow<SelectionWindow>(settings.color, type);
|
|
GH.windows().createAndPushWindow<SelectionWindow>(settings.color, type);
|
|
|
}
|
|
}
|
|
|
|
|
|