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@@ -30,51 +30,13 @@
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#include "../render/IFont.h"
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#include "../renderSDL/SDL_Extensions.h"
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-#include <SDL_surface.h>
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-
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-const int BETWEEN_COMPS_ROWS = 10;
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const int BEFORE_COMPONENTS = 30;
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-const int BETWEEN_COMPS = 30;
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const int SIDE_MARGIN = 30;
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-template <typename T, typename U> std::pair<T,U> max(const std::pair<T,U> &x, const std::pair<T,U> &y)
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-{
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- std::pair<T,U> ret;
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- ret.first = std::max(x.first,y.first);
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- ret.second = std::max(x.second,y.second);
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- return ret;
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-}
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-
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-//One image component + subtitles below it
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-class ComponentResolved : public CIntObject
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-{
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-public:
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- std::shared_ptr<CComponent> comp;
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-
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- //blit component with image centered at this position
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- void showAll(Canvas & to) override;
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-
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- //ComponentResolved();
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- ComponentResolved(std::shared_ptr<CComponent> Comp);
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- ~ComponentResolved();
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-};
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-// Full set of components for blitting on dialog box
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-struct ComponentsToBlit
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-{
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- std::vector< std::vector<std::shared_ptr<ComponentResolved>>> comps;
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- int w, h;
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-
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- void blitCompsOnSur(bool blitOr, int inter, int &curh, SDL_Surface *ret);
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- ComponentsToBlit(std::vector<std::shared_ptr<CComponent>> & SComps, int maxw, bool blitOr);
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- ~ComponentsToBlit();
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-};
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-
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namespace
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{
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std::array<std::shared_ptr<CAnimation>, PlayerColor::PLAYER_LIMIT_I> dialogBorders;
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std::array<std::vector<std::shared_ptr<IImage>>, PlayerColor::PLAYER_LIMIT_I> piecesOfBox;
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-
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- std::shared_ptr<IImage> background;//todo: should be CFilledTexture
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}
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void CMessage::init()
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@@ -93,8 +55,6 @@ void CMessage::init()
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piecesOfBox[i].push_back(image);
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}
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}
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-
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- background = GH.renderHandler().loadImage(ImagePath::builtin("DIBOXBCK.BMP"), EImageBlitMode::OPAQUE);
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}
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void CMessage::dispose()
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@@ -103,22 +63,6 @@ void CMessage::dispose()
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item.reset();
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}
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-SDL_Surface * CMessage::drawDialogBox(int w, int h, PlayerColor playerColor)
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-{
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- //prepare surface
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- SDL_Surface * ret = CSDL_Ext::newSurface(w,h);
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- for (int i=0; i<w; i+=background->width())//background
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- {
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- for (int j=0; j<h; j+=background->height())
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- {
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- background->draw(ret, i, j);
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- }
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- }
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-
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- drawBorder(playerColor, ret, w, h);
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- return ret;
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-}
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-
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std::vector<std::string> CMessage::breakText( std::string text, size_t maxLineWidth, EFonts font )
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{
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assert(maxLineWidth != 0);
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@@ -157,7 +101,7 @@ std::vector<std::string> CMessage::breakText( std::string text, size_t maxLineWi
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opened=true;
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std::smatch match;
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- std::regex expr("^\\{(.*?)\\|");
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+ std::regex expr("^\\{(.*?)\\|");
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std::string tmp = text.substr(currPos);
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if(std::regex_search(tmp, match, expr))
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{
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@@ -263,42 +207,30 @@ int CMessage::getEstimatedComponentHeight(int numComps)
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void CMessage::drawIWindow(CInfoWindow * ret, std::string text, PlayerColor player)
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{
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- bool blitOr = false;
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- if(dynamic_cast<CSelWindow*>(ret)) //it's selection window, so we'll blit "or" between components
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- blitOr = true;
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-
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- constexpr std::array sizes = {
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- Point(400, 125),
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- Point(500, 150),
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- Point(600, 200),
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- Point(480, 400)
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+ constexpr std::array textAreaSizes = {
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+ Point(300, 200), // if message is small, h3 will use 300px-wide text box with up to 200px height
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+ Point(400, 200), // once text no longer fits into 300x200 box, h3 will start using 400px - wide boxes
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+ Point(600, 200) // if 400px is not enough either, h3 will use largest, 600px-wide textbox, potentially with slider
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};
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assert(ret && ret->text);
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- for(int i = 0;
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- i < std::size(sizes)
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- && sizes[i].x < GH.screenDimensions().x - 150
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- && sizes[i].y < GH.screenDimensions().y - 150
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- && ret->text->slider;
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- i++)
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+
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+ for (auto const & area : textAreaSizes)
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{
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- ret->text->resize(sizes[i]);
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+ ret->text->resize(area);
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+ if (!ret->text->slider)
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+ break; // suitable size found, use it
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}
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if(ret->text->slider)
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- {
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ret->text->slider->addUsedEvents(CIntObject::WHEEL | CIntObject::KEYBOARD);
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- }
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- else
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- {
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- ret->text->resize(ret->text->label->textSize + Point(10, 10));
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- }
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- std::pair<int,int> winSize(ret->text->pos.w, ret->text->pos.h); //start with text size
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+ ret->text->trimToFit();
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+
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+ Point winSize(ret->text->pos.w, ret->text->pos.h); //start with text size
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- ComponentsToBlit comps(ret->components,500, blitOr);
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- if (ret->components.size())
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- winSize.second += 10 + comps.h; //space to first component
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+ if (ret->components)
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+ winSize.y += 10 + ret->components->pos.h; //space to first component
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int bw = 0;
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if (ret->buttons.size())
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@@ -311,26 +243,27 @@ void CMessage::drawIWindow(CInfoWindow * ret, std::string text, PlayerColor play
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bw+=elem->pos.w;
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vstd::amax(bh, elem->pos.h);
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}
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- winSize.second += 20 + bh;//before button + button
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+ winSize.y += 20 + bh;//before button + button
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}
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// Clip window size
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- vstd::amax(winSize.second, 50);
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- vstd::amax(winSize.first, 80);
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- vstd::amax(winSize.first, comps.w);
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- vstd::amax(winSize.first, bw);
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+ vstd::amax(winSize.y, 50);
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+ vstd::amax(winSize.x, 80);
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+ if (ret->components)
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+ vstd::amax(winSize.x, ret->components->pos.w);
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+ vstd::amax(winSize.x, bw);
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- vstd::amin(winSize.first, GH.screenDimensions().x - 150);
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+ vstd::amin(winSize.x, GH.screenDimensions().x - 150);
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- ret->pos.h = winSize.second + 2 * SIDE_MARGIN;
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- ret->pos.w = winSize.first + 2 * SIDE_MARGIN;
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+ ret->pos.h = winSize.y + 2 * SIDE_MARGIN;
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+ ret->pos.w = winSize.x + 2 * SIDE_MARGIN;
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ret->center();
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ret->backgroundTexture->pos = ret->pos;
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int curh = SIDE_MARGIN;
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int xOffset = (ret->pos.w - ret->text->pos.w)/2;
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- if(!ret->buttons.size() && !ret->components.size()) //improvement for very small text only popups -> center text vertically
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+ if(ret->buttons.empty() && !ret->components) //improvement for very small text only popups -> center text vertically
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{
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if(ret->pos.h > ret->text->pos.h + 2*SIDE_MARGIN)
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curh = (ret->pos.h - ret->text->pos.h)/2;
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@@ -340,11 +273,11 @@ void CMessage::drawIWindow(CInfoWindow * ret, std::string text, PlayerColor play
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curh += ret->text->pos.h;
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- //if (ret->components.size())
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- //{
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- // curh += BEFORE_COMPONENTS;
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- // comps.blitCompsOnSur (blitOr, BETWEEN_COMPS, curh, ret->bitmap);
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- //}
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+ if (ret->components)
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+ {
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+ curh += BEFORE_COMPONENTS;
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+ curh += ret->components->pos.h;
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+ }
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if(ret->buttons.size())
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{
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@@ -358,11 +291,11 @@ void CMessage::drawIWindow(CInfoWindow * ret, std::string text, PlayerColor play
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bw += elem->pos.w + 20;
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}
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}
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- for(size_t i=0; i<ret->components.size(); i++)
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- ret->components[i]->moveBy(Point(ret->pos.x, ret->pos.y));
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+ if (ret->components)
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+ ret->components->moveBy(Point(ret->pos.x, ret->pos.y));
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}
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-void CMessage::drawBorder(PlayerColor playerColor, SDL_Surface * ret, int w, int h, int x, int y)
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+void CMessage::drawBorder(PlayerColor playerColor, Canvas & to, int w, int h, int x, int y)
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{
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if(playerColor.isSpectator())
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playerColor = PlayerColor(1);
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@@ -375,20 +308,13 @@ void CMessage::drawBorder(PlayerColor playerColor, SDL_Surface * ret, int w, int
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const int stop_x = x + w - box[1]->width();
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const int bottom_y = y+h-box[7]->height()+1;
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while (start_x < stop_x) {
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- int cur_w = stop_x - start_x;
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- if (cur_w > box[6]->width())
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- cur_w = box[6]->width();
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// Top border
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- Rect srcR(0, 0, cur_w, box[6]->height());
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- Rect dstR(start_x, y, 0, 0);
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- box[6]->draw(ret, &dstR, &srcR);
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-
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+ to.draw(box[6], Point(start_x, y));
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// Bottom border
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- dstR.y = bottom_y;
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- box[7]->draw(ret, &dstR, &srcR);
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+ to.draw(box[7], Point(start_x, bottom_y));
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- start_x += cur_w;
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+ start_x += box[6]->width();
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}
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// Vertical borders
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@@ -396,165 +322,18 @@ void CMessage::drawBorder(PlayerColor playerColor, SDL_Surface * ret, int w, int
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const int stop_y = y + h - box[2]->height()+1;
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const int right_x = x+w-box[5]->width();
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while (start_y < stop_y) {
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- int cur_h = stop_y - start_y;
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- if (cur_h > box[4]->height())
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- cur_h = box[4]->height();
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// Left border
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- Rect srcR(0, 0, box[4]->width(), cur_h);
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- Rect dstR(x, start_y, 0, 0);
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- box[4]->draw(ret, &dstR, &srcR);
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-
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+ to.draw(box[4], Point(x, start_y));
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// Right border
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- dstR.x = right_x;
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- box[5]->draw(ret, &dstR, &srcR);
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+ to.draw(box[5], Point(right_x, start_y));
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- start_y += cur_h;
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+ start_y += box[4]->height();
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}
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//corners
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- Rect dstR(x, y, box[0]->width(), box[0]->height());
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- box[0]->draw(ret, &dstR, nullptr);
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-
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- dstR=Rect(x+w-box[1]->width(), y, box[1]->width(), box[1]->height());
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- box[1]->draw(ret, &dstR, nullptr);
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-
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- dstR=Rect(x, y+h-box[2]->height()+1, box[2]->width(), box[2]->height());
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- box[2]->draw(ret, &dstR, nullptr);
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-
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- dstR=Rect(x+w-box[3]->width(), y+h-box[3]->height()+1, box[3]->width(), box[3]->height());
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- box[3]->draw(ret, &dstR, nullptr);
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-}
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-
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-ComponentResolved::ComponentResolved(std::shared_ptr<CComponent> Comp):
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- comp(Comp)
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-{
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- //Temporary assign ownership on comp
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- if (parent)
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- parent->removeChild(this);
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- if (comp->parent)
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- {
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- comp->parent->addChild(this);
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- comp->parent->removeChild(comp.get());
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- }
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-
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- addChild(comp.get());
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- defActions = 255 - DISPOSE;
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- pos.x = pos.y = 0;
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-
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- pos.w = comp->pos.w;
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- pos.h = comp->pos.h;
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-}
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-
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-ComponentResolved::~ComponentResolved()
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-{
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- if (parent)
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- {
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- removeChild(comp.get());
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- parent->addChild(comp.get());
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- }
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-}
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-
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-void ComponentResolved::showAll(Canvas & to)
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-{
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- CIntObject::showAll(to);
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- comp->showAll(to);
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-}
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-
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-ComponentsToBlit::~ComponentsToBlit() = default;
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-
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-ComponentsToBlit::ComponentsToBlit(std::vector<std::shared_ptr<CComponent>> & SComps, int maxw, bool blitOr)
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-{
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- int orWidth = static_cast<int>(graphics->fonts[FONT_MEDIUM]->getStringWidth(CGI->generaltexth->allTexts[4]));
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-
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- w = h = 0;
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- if(SComps.empty())
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- return;
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-
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- comps.resize(1);
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- int curw = 0;
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- int curr = 0; //current row
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-
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- for(auto & SComp : SComps)
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- {
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- auto cur = std::make_shared<ComponentResolved>(SComp);
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-
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- int toadd = (cur->pos.w + BETWEEN_COMPS + (blitOr ? orWidth : 0));
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- if (curw + toadd > maxw)
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- {
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- curr++;
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- vstd::amax(w,curw);
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- curw = cur->pos.w;
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- comps.resize(curr+1);
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- }
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- else
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- {
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- curw += toadd;
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- vstd::amax(w,curw);
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- }
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-
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- comps[curr].push_back(cur);
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- }
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-
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- for(auto & elem : comps)
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- {
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- int maxHeight = 0;
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- for(size_t j=0;j<elem.size();j++)
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- vstd::amax(maxHeight, elem[j]->pos.h);
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-
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- h += maxHeight + BETWEEN_COMPS_ROWS;
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- }
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-}
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-
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-void ComponentsToBlit::blitCompsOnSur( bool blitOr, int inter, int &curh, SDL_Surface *ret )
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-{
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- int orWidth = static_cast<int>(graphics->fonts[FONT_MEDIUM]->getStringWidth(CGI->generaltexth->allTexts[4]));
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-
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- for (auto & elem : comps)//for each row
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- {
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- int totalw=0, maxHeight=0;
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- for(size_t j=0;j<elem.size();j++)//find max height & total width in this row
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- {
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- auto cur = elem[j];
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- totalw += cur->pos.w;
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- vstd::amax(maxHeight, cur->pos.h);
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- }
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-
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- //add space between comps in this row
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- if(blitOr)
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- totalw += (inter*2+orWidth) * ((int)elem.size() - 1);
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- else
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- totalw += (inter) * ((int)elem.size() - 1);
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-
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- int middleh = curh + maxHeight/2;//axis for image aligment
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- int curw = ret->w/2 - totalw/2;
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-
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- for(size_t j=0;j<elem.size();j++)
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- {
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- auto cur = elem[j];
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- cur->moveTo(Point(curw, curh));
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-
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- //blit component
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- Canvas canvas = Canvas::createFromSurface(ret);
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-
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- cur->showAll(canvas);
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- curw += cur->pos.w;
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-
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- //if there is subsequent component blit "or"
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|
- if(j<(elem.size()-1))
|
|
|
- {
|
|
|
- if(blitOr)
|
|
|
- {
|
|
|
- curw+=inter;
|
|
|
-
|
|
|
- graphics->fonts[FONT_MEDIUM]->renderTextLeft(ret, CGI->generaltexth->allTexts[4], Colors::WHITE,
|
|
|
- Point(curw,middleh-((int)graphics->fonts[FONT_MEDIUM]->getLineHeight()/2)));
|
|
|
-
|
|
|
- curw+=orWidth;
|
|
|
- }
|
|
|
- curw+=inter;
|
|
|
- }
|
|
|
- }
|
|
|
- curh += maxHeight + BETWEEN_COMPS_ROWS;
|
|
|
- }
|
|
|
+ to.draw(box[0], Point(x,y));
|
|
|
+ to.draw(box[1], Point(x+w-box[1]->width(), y));
|
|
|
+ to.draw(box[2], Point(x, y+h-box[2]->height()+1));
|
|
|
+ to.draw(box[3], Point(x+w-box[3]->width(), y+h-box[3]->height()+1));
|
|
|
}
|