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revert handlers

Laserlicht 3 周之前
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e6def84135
共有 4 個文件被更改,包括 25 次插入33 次删除
  1. 1 1
      lib/ResourceSet.cpp
  2. 2 1
      lib/entities/ResourceTypeHandler.cpp
  3. 21 30
      lib/modding/ContentTypeHandler.cpp
  4. 1 1
      lib/modding/ContentTypeHandler.h

+ 1 - 1
lib/ResourceSet.cpp

@@ -31,7 +31,7 @@ ResourceSet::ResourceSet(const ResourceSet& rhs)
 
 void ResourceSet::resizeContainer()
 {
-	container.resize(LIBRARY->resourceTypeHandler->getAllObjects().size());
+	container.resize(std::max(static_cast<int>(LIBRARY->resourceTypeHandler->getAllObjects().size()), GameConstants::RESOURCE_QUANTITY));
 }
 
 void ResourceSet::resolveFromJson(const JsonNode & node)

+ 2 - 1
lib/entities/ResourceTypeHandler.cpp

@@ -74,7 +74,8 @@ std::vector<GameResID> ResourceTypeHandler::getAllObjects() const
 	std::vector<GameResID> result;
 
 	for (const auto & resource : objects)
-		result.push_back(resource->getId());
+		if(resource)
+			result.push_back(resource->getId());
 
 	return result;
 }

+ 21 - 30
lib/modding/ContentTypeHandler.cpp

@@ -243,29 +243,28 @@ void ContentTypeHandler::afterLoadFinalization()
 
 void CContentHandler::init()
 {
-	handlers.push_back(std::make_pair("resources", ContentTypeHandler(LIBRARY->resourceTypeHandler.get(), "resources"))); // needs to loaded first because needed by other handlers
-
-	handlers.push_back(std::make_pair("heroClasses", ContentTypeHandler(LIBRARY->heroclassesh.get(), "heroClass")));
-	handlers.push_back(std::make_pair("artifacts", ContentTypeHandler(LIBRARY->arth.get(), "artifact")));
-	handlers.push_back(std::make_pair("bonuses", ContentTypeHandler(LIBRARY->bth.get(), "bonus")));
-	handlers.push_back(std::make_pair("creatures", ContentTypeHandler(LIBRARY->creh.get(), "creature")));
-	handlers.push_back(std::make_pair("campaignRegions", ContentTypeHandler(LIBRARY->campaignRegions.get(), "campaignRegion")));
-	handlers.push_back(std::make_pair("factions", ContentTypeHandler(LIBRARY->townh.get(), "faction")));
-	handlers.push_back(std::make_pair("objects", ContentTypeHandler(LIBRARY->objtypeh.get(), "object")));
-	handlers.push_back(std::make_pair("heroes", ContentTypeHandler(LIBRARY->heroh.get(), "hero")));
-	handlers.push_back(std::make_pair("spells", ContentTypeHandler(LIBRARY->spellh.get(), "spell")));
-	handlers.push_back(std::make_pair("spellSchools", ContentTypeHandler(LIBRARY->spellSchoolHandler.get(), "spellSchool")));
-	handlers.push_back(std::make_pair("skills", ContentTypeHandler(LIBRARY->skillh.get(), "skill")));
-	handlers.push_back(std::make_pair("templates", ContentTypeHandler(LIBRARY->tplh.get(), "template")));
+	handlers.insert(std::make_pair("heroClasses", ContentTypeHandler(LIBRARY->heroclassesh.get(), "heroClass")));
+	handlers.insert(std::make_pair("artifacts", ContentTypeHandler(LIBRARY->arth.get(), "artifact")));
+	handlers.insert(std::make_pair("bonuses", ContentTypeHandler(LIBRARY->bth.get(), "bonus")));
+	handlers.insert(std::make_pair("creatures", ContentTypeHandler(LIBRARY->creh.get(), "creature")));
+	handlers.insert(std::make_pair("campaignRegions", ContentTypeHandler(LIBRARY->campaignRegions.get(), "campaignRegion")));
+	handlers.insert(std::make_pair("factions", ContentTypeHandler(LIBRARY->townh.get(), "faction")));
+	handlers.insert(std::make_pair("objects", ContentTypeHandler(LIBRARY->objtypeh.get(), "object")));
+	handlers.insert(std::make_pair("heroes", ContentTypeHandler(LIBRARY->heroh.get(), "hero")));
+	handlers.insert(std::make_pair("spells", ContentTypeHandler(LIBRARY->spellh.get(), "spell")));
+	handlers.insert(std::make_pair("spellSchools", ContentTypeHandler(LIBRARY->spellSchoolHandler.get(), "spellSchool")));
+	handlers.insert(std::make_pair("skills", ContentTypeHandler(LIBRARY->skillh.get(), "skill")));
+	handlers.insert(std::make_pair("templates", ContentTypeHandler(LIBRARY->tplh.get(), "template")));
 #if SCRIPTING_ENABLED
-	handlers.push_back(std::make_pair("scripts", ContentTypeHandler(LIBRARY->scriptHandler.get(), "script")));
+	handlers.insert(std::make_pair("scripts", ContentTypeHandler(LIBRARY->scriptHandler.get(), "script")));
 #endif
-	handlers.push_back(std::make_pair("battlefields", ContentTypeHandler(LIBRARY->battlefieldsHandler.get(), "battlefield")));
-	handlers.push_back(std::make_pair("terrains", ContentTypeHandler(LIBRARY->terrainTypeHandler.get(), "terrain")));
-	handlers.push_back(std::make_pair("rivers", ContentTypeHandler(LIBRARY->riverTypeHandler.get(), "river")));
-	handlers.push_back(std::make_pair("roads", ContentTypeHandler(LIBRARY->roadTypeHandler.get(), "road")));
-	handlers.push_back(std::make_pair("obstacles", ContentTypeHandler(LIBRARY->obstacleHandler.get(), "obstacle")));
-	handlers.push_back(std::make_pair("biomes", ContentTypeHandler(LIBRARY->biomeHandler.get(), "biome")));
+	handlers.insert(std::make_pair("battlefields", ContentTypeHandler(LIBRARY->battlefieldsHandler.get(), "battlefield")));
+	handlers.insert(std::make_pair("terrains", ContentTypeHandler(LIBRARY->terrainTypeHandler.get(), "terrain")));
+	handlers.insert(std::make_pair("rivers", ContentTypeHandler(LIBRARY->riverTypeHandler.get(), "river")));
+	handlers.insert(std::make_pair("roads", ContentTypeHandler(LIBRARY->roadTypeHandler.get(), "road")));
+	handlers.insert(std::make_pair("obstacles", ContentTypeHandler(LIBRARY->obstacleHandler.get(), "obstacle")));
+	handlers.insert(std::make_pair("biomes", ContentTypeHandler(LIBRARY->biomeHandler.get(), "biome")));
+	handlers.insert(std::make_pair("resources", ContentTypeHandler(LIBRARY->resourceTypeHandler.get(), "resources")));
 }
 
 bool CContentHandler::preloadData(const ModDescription & mod, bool validate)
@@ -310,15 +309,7 @@ void CContentHandler::afterLoadFinalization()
 
 const ContentTypeHandler & CContentHandler::operator[](const std::string & name) const
 {
-	auto it = std::find_if(handlers.begin(), handlers.end(), [&name](const auto& pair)
-	{
-		return pair.first == name;
-	});
-
-	if (it != handlers.end()) {
-		return it->second;
-	}
-	throw std::out_of_range("Handler not found for name: " + name);
+	return handlers.at(name);
 }
 
 VCMI_LIB_NAMESPACE_END

+ 1 - 1
lib/modding/ContentTypeHandler.h

@@ -50,7 +50,7 @@ public:
 /// class used to load all game data into handlers. Used only during loading
 class DLL_LINKAGE CContentHandler
 {
-	std::vector<std::pair<std::string, ContentTypeHandler>> handlers;
+	std::map<std::string, ContentTypeHandler> handlers;
 
 public:
 	void init();