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@@ -1,5 +1,28 @@
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-0.9 -> 0.91 (Feb 01 2013)
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+0.91 -> 0.92 (Mar 01 2013)
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+GENERAL:
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+* hero crossover between missions in campaigns
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+* introduction before missions in campaigns
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+
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+MODS:
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+* Added CREATURE_SPELL_POWER for commanders
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+* Added spell modifiers to various spells: Hypnotize (Astral), Firewall (Luna), Landmine
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+* Fixed ENEMY_DEFENCE_REDUCTION, GENERAL_ATTACK_REDUCTION
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+* Extended usefulness of ONLY_DISTANCE_FIGHT, ONLY_MELEE_FIGHT ranges
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+* Double growth creatures are configurable now
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+* Drain Life now has % effect depending on bonus value
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+* Stack can use more than 2 attacks. Additional attacks can now be seperated as "ONLY_MELEE_FIGHT and "ONLY_DISTANCE_FIGHT".
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+* Moat damage configurable
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+* More config options for spells:
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+ - mind immunity handled by config
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+ - direct damage immunity handled by config
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+ - immunity icon configurable
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+ - removed mind_spell flag
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+* creature config use string ids now.
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+* support for string subtype id in short bonus format
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+* primary skill identifiers for bonuses
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+
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+0.9 -> 0.91 (Feb 01 2013)
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GENERAL:
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* VCMI build on OS X is now supported
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* Completely removed autotools
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@@ -27,6 +50,7 @@ ADVENTURE AI:
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* Improved exploration algorithm
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* AI will prioritize dwellings and mines when there are no opponents visible
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+
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0.89 -> 0.9 (Oct 01 2012)
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GENERAL:
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* Provisional support creature-adding mods
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