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Version set to 0.92. Changelog updated.

Michał W. Urbańczyk 12 jaren geleden
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2 gewijzigde bestanden met toevoegingen van 26 en 2 verwijderingen
  1. 25 1
      ChangeLog
  2. 1 1
      lib/GameConstants.h

+ 25 - 1
ChangeLog

@@ -1,5 +1,28 @@
-0.9 -> 0.91 (Feb 01 2013)
+0.91 -> 0.92 (Mar 01 2013)
+GENERAL:
+* hero crossover between missions in campaigns
+* introduction before missions in campaigns
+
+MODS:
+* Added CREATURE_SPELL_POWER for commanders
+* Added spell modifiers to various spells: Hypnotize (Astral), Firewall (Luna), Landmine 
+* Fixed ENEMY_DEFENCE_REDUCTION, GENERAL_ATTACK_REDUCTION
+* Extended usefulness of ONLY_DISTANCE_FIGHT, ONLY_MELEE_FIGHT ranges
+* Double growth creatures are configurable now
+* Drain Life now has % effect depending on bonus value
+* Stack can use more than 2 attacks. Additional attacks can now be seperated as "ONLY_MELEE_FIGHT and "ONLY_DISTANCE_FIGHT".
+* Moat damage configurable
+* More config options for spells:
+ - mind immunity handled by config
+ - direct damage immunity handled by config
+ - immunity icon configurable
+ - removed mind_spell flag 
+* creature config use string ids now. 
+* support for string subtype id in short bonus format
+* primary skill identifiers for bonuses
 
+
+0.9 -> 0.91 (Feb 01 2013)
 GENERAL:
 * VCMI build on OS X is now supported
 * Completely removed autotools
@@ -27,6 +50,7 @@ ADVENTURE AI:
 * Improved exploration algorithm
 * AI will prioritize dwellings and mines when there are no opponents visible
 
+
 0.89 -> 0.9 (Oct 01 2012)
 GENERAL:
 * Provisional support creature-adding mods

+ 1 - 1
lib/GameConstants.h

@@ -14,7 +14,7 @@
 
 namespace GameConstants
 {
-	const std::string VCMI_VERSION = "VCMI 0.91c";
+	const std::string VCMI_VERSION = "VCMI 0.92";
 
 	/*
 	 * DATA_DIR contains the game data (Data/, MP3/, ...).