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Merge pull request #3594 from vcmi/fix-3550

#3550 - fix case when unit is in reachability map but only next turn
Andrii Danylchenko hai 1 ano
pai
achega
ec5c44bb92
Modificáronse 1 ficheiros con 1 adicións e 1 borrados
  1. 1 1
      AI/BattleAI/BattleExchangeVariant.cpp

+ 1 - 1
AI/BattleAI/BattleExchangeVariant.cpp

@@ -843,7 +843,7 @@ bool BattleExchangeEvaluator::checkPositionBlocksOurStacks(HypotheticBattle & hb
 					}
 				}
 
-				if(!reachable && vstd::contains(reachabilityMap[hex], unit))
+				if(!reachable && std::count(reachabilityMap[hex].begin(), reachabilityMap[hex].end(), unit) > 1)
 				{
 					blockingScore += ratio * (enemyUnit ? BLOCKING_OWN_ATTACK_PENALTY : BLOCKING_OWN_MOVE_PENALTY);
 				}