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getVisibleTeleportObjects: use getObj as not verbose

We checking visibility in this function so there no need to send information about that into errorStream.
ArseniyShestakov 10 gadi atpakaļ
vecāks
revīzija
eced16945e
1 mainītis faili ar 1 papildinājumiem un 1 dzēšanām
  1. 1 1
      lib/CGameInfoCallback.cpp

+ 1 - 1
lib/CGameInfoCallback.cpp

@@ -853,7 +853,7 @@ std::vector<ObjectInstanceID> CGameInfoCallback::getVisibleTeleportObjects(std::
 {
 {
 	vstd::erase_if(ids, [&](ObjectInstanceID id) -> bool
 	vstd::erase_if(ids, [&](ObjectInstanceID id) -> bool
 	{
 	{
-		auto obj = getObj(id);
+		auto obj = getObj(id, false);
 		return player != PlayerColor::UNFLAGGABLE && (!obj || !isVisible(obj->pos, player));
 		return player != PlayerColor::UNFLAGGABLE && (!obj || !isVisible(obj->pos, player));
 	});
 	});
 	return ids;
 	return ids;