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client/battle/CBattleInterface.cpp: uncomment unused variable until soundh->playSound() is implemented

Johannes 'josch' Schauer 7 yıl önce
ebeveyn
işleme
ed5df13e50
1 değiştirilmiş dosya ile 1 ekleme ve 1 silme
  1. 1 1
      client/battle/CBattleInterface.cpp

+ 1 - 1
client/battle/CBattleInterface.cpp

@@ -2747,7 +2747,7 @@ void CBattleInterface::obstaclePlaced(const CObstacleInstance & oi)
 	//so when multiple obstacles are added, they show up one after another
 	//so when multiple obstacles are added, they show up one after another
 	waitForAnims();
 	waitForAnims();
 
 
-	soundBase::soundID sound; // FIXME(v.markovtsev): soundh->playSound() is commented in the end => warning
+	//soundBase::soundID sound; // FIXME(v.markovtsev): soundh->playSound() is commented in the end => warning
 
 
 	std::string defname;
 	std::string defname;