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CPlayerInterface::buildChanged: fix update of advInt townlist

Fix issue when town icon on adventure interface is not updated from village after vcmiarmenelos cheat used.
This didn't occur during normal gameplay since usually castleInt is active when you build something.
Arseniy Shestakov 9 vuotta sitten
vanhempi
sitoutus
f020fa06fd
1 muutettua tiedostoa jossa 16 lisäystä ja 13 poistoa
  1. 16 13
      client/CPlayerInterface.cpp

+ 16 - 13
client/CPlayerInterface.cpp

@@ -612,22 +612,25 @@ void CPlayerInterface::buildChanged(const CGTownInstance *town, BuildingID build
 		break;
 	}
 
-	if(!castleInt)
-		return;
-	if(castleInt->town!=town)
-		return;
-	switch(what)
+	if(castleInt)
 	{
-	case 1:
-		CCS->soundh->playSound(soundBase::newBuilding);
-		castleInt->addBuilding(buildingID);
-		break;
-	case 2:
-		castleInt->removeBuilding(buildingID);
-		break;
+		castleInt->townlist->update(town);
+
+		if(castleInt->town == town)
+		{
+			switch(what)
+			{
+			case 1:
+				CCS->soundh->playSound(soundBase::newBuilding);
+				castleInt->addBuilding(buildingID);
+				break;
+			case 2:
+				castleInt->removeBuilding(buildingID);
+				break;
+			}
+		}
 	}
 	adventureInt->townList.update(town);
-	castleInt->townlist->update(town);
 }
 
 void CPlayerInterface::battleStartBefore(const CCreatureSet *army1, const CCreatureSet *army2, int3 tile, const CGHeroInstance *hero1, const CGHeroInstance *hero2)