Prechádzať zdrojové kódy

CPlayerInterface::buildChanged: fix update of advInt townlist

Fix issue when town icon on adventure interface is not updated from village after vcmiarmenelos cheat used.
This didn't occur during normal gameplay since usually castleInt is active when you build something.
Arseniy Shestakov 9 rokov pred
rodič
commit
f020fa06fd
1 zmenil súbory, kde vykonal 16 pridanie a 13 odobranie
  1. 16 13
      client/CPlayerInterface.cpp

+ 16 - 13
client/CPlayerInterface.cpp

@@ -612,22 +612,25 @@ void CPlayerInterface::buildChanged(const CGTownInstance *town, BuildingID build
 		break;
 	}
 
-	if(!castleInt)
-		return;
-	if(castleInt->town!=town)
-		return;
-	switch(what)
+	if(castleInt)
 	{
-	case 1:
-		CCS->soundh->playSound(soundBase::newBuilding);
-		castleInt->addBuilding(buildingID);
-		break;
-	case 2:
-		castleInt->removeBuilding(buildingID);
-		break;
+		castleInt->townlist->update(town);
+
+		if(castleInt->town == town)
+		{
+			switch(what)
+			{
+			case 1:
+				CCS->soundh->playSound(soundBase::newBuilding);
+				castleInt->addBuilding(buildingID);
+				break;
+			case 2:
+				castleInt->removeBuilding(buildingID);
+				break;
+			}
+		}
 	}
 	adventureInt->townList.update(town);
-	castleInt->townlist->update(town);
 }
 
 void CPlayerInterface::battleStartBefore(const CCreatureSet *army1, const CCreatureSet *army2, int3 tile, const CGHeroInstance *hero1, const CGHeroInstance *hero2)