Before marketplaces could only be built as part of a requirement for other buildings but not on their own when that other building already existed like it is the case in certain campaign-missions.
@@ -83,6 +83,7 @@ void BuildAnalyzer::updateOtherBuildings(TownDevelopmentInfo & developmentInfo)
otherBuildings.push_back({ BuildingID::SPECIAL_2 });
otherBuildings.push_back({ BuildingID::SPECIAL_3 });
otherBuildings.push_back({ BuildingID::SPECIAL_4 });
+ otherBuildings.push_back({ BuildingID::MARKETPLACE });
for(auto & buildingSet : otherBuildings)
{