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fix for adding animationLayouts later (after init)

Laserlicht 1 month ago
parent
commit
f094cddcb3
1 changed files with 2 additions and 1 deletions
  1. 2 1
      client/renderSDL/RenderHandler.cpp

+ 2 - 1
client/renderSDL/RenderHandler.cpp

@@ -548,5 +548,6 @@ std::shared_ptr<AssetGenerator> RenderHandler::getAssetGenerator()
 
 void RenderHandler::updateGeneratedAssets()
 {
-	animationLayouts = assetGenerator->generateAllAnimations();
+	for (const auto& [key, value] : assetGenerator->generateAllAnimations())
+        animationLayouts[key] = value;
 }