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@@ -2,6 +2,8 @@
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#include "CPreGameTextHandler.h"
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#include "../CGameInfo.h"
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#include "CLodHandler.h"
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+#include <boost/algorithm/string.hpp>
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+#include <boost/algorithm/string/replace.hpp>
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std::string CPreGameTextHandler::getTitle(std::string text)
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{
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std::string ret;
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@@ -23,586 +25,32 @@ std::string CPreGameTextHandler::getDescr(std::string text)
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}
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void CPreGameTextHandler::loadTexts()
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{
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- std::string buf = CGameInfo::mainObj->bitmaph->getTextFile("ZELP.TXT");
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- int i=0; //buf iterator
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- int hmcr=0;
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- for(i; i<buf.length(); ++i)
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- {
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- if(buf[i]=='\r')
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- ++hmcr;
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- if(hmcr==3)
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- break;
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- }
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- i+=3;
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-
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- int befi=i;
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- for(i; i<buf.length(); ++i)
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- {
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- if(buf[i]=='\t')
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- break;
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- }
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- mainNewGame = buf.substr(befi, i-befi);
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- ++i;
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-
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- hmcr = 0;
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- for(i; i<buf.length(); ++i)
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- {
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- if(buf[i]=='\r')
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- ++hmcr;
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- if(hmcr==1)
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- break;
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- }
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- i+=3;
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-
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- befi=i;
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- for(i; i<buf.length(); ++i)
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- {
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- if(buf[i]=='\t')
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- break;
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- }
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- mainLoadGame = buf.substr(befi, i-befi);
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- ++i;
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-
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- hmcr = 0;
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- for(i; i<buf.length(); ++i)
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- {
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- if(buf[i]=='\r')
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- ++hmcr;
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- if(hmcr==1)
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- break;
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- }
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- i+=3;
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-
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- befi=i;
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- for(i; i<buf.length(); ++i)
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- {
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- if(buf[i]=='\t')
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- break;
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- }
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- mainHighScores = buf.substr(befi, i-befi);
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- ++i;
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-
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- hmcr = 0;
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- for(i; i<buf.length(); ++i)
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- {
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- if(buf[i]=='\r')
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- ++hmcr;
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- if(hmcr==1)
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- break;
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- }
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- i+=3;
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-
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- befi=i;
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- for(i; i<buf.length(); ++i)
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- {
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- if(buf[i]=='\t')
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- break;
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- }
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- mainCredits = buf.substr(befi, i-befi);
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- ++i;
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-
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- hmcr = 0;
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- for(i; i<buf.length(); ++i)
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- {
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- if(buf[i]=='\r')
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- ++hmcr;
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- if(hmcr==1)
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- break;
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- }
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- i+=3;
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-
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- befi=i;
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- for(i; i<buf.length(); ++i)
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- {
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- if(buf[i]=='\t')
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- break;
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- }
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- mainQuit = buf.substr(befi, i-befi);
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- ++i;
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-
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- hmcr = 0;
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- for(i; i<buf.length(); ++i)
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- {
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- if(buf[i]=='\r')
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- ++hmcr;
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- if(hmcr==3)
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- break;
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- }
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- i+=3;
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-
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- befi=i;
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- for(i; i<buf.length(); ++i)
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- {
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- if(buf[i]=='\t')
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- break;
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- }
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- ngSingleScenario = buf.substr(befi, i-befi);
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- ++i;
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-
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- hmcr = 0;
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- for(i; i<buf.length(); ++i)
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- {
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- if(buf[i]=='\r')
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- ++hmcr;
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- if(hmcr==1)
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- break;
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- }
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- i+=3;
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-
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- befi=i;
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- for(i; i<buf.length(); ++i)
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- {
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- if(buf[i]=='\t')
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- break;
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- }
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- ngCampain = buf.substr(befi, i-befi);
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- ++i;
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-
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- hmcr = 0;
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- for(i; i<buf.length(); ++i)
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- {
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- if(buf[i]=='\r')
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- ++hmcr;
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- if(hmcr==1)
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- break;
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- }
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- i+=3;
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-
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- befi=i;
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- for(i; i<buf.length(); ++i)
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- {
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- if(buf[i]=='\t')
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- break;
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- }
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- ngMultiplayer = buf.substr(befi, i-befi);
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- ++i;
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-
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- hmcr = 0;
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- for(i; i<buf.length(); ++i)
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- {
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- if(buf[i]=='\r')
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- ++hmcr;
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- if(hmcr==1)
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- break;
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- }
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- i+=3;
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-
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- befi=i;
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- for(i; i<buf.length(); ++i)
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- {
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- if(buf[i]=='\t')
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- break;
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- }
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- ngTutorial = buf.substr(befi, i-befi);
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- ++i;
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-
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- hmcr = 0;
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- for(i; i<buf.length(); ++i)
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- {
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- if(buf[i]=='\r')
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- ++hmcr;
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- if(hmcr==1)
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- break;
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- }
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- i+=3;
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-
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- befi=i;
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- for(i; i<buf.length(); ++i)
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- {
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- if(buf[i]=='\t')
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- break;
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- }
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- ngBack = buf.substr(befi, i-befi);
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- ++i;
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-
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- hmcr = 0;
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- for(i; i<buf.length(); ++i)
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- {
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- if(buf[i]=='\r')
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- ++hmcr;
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- if(hmcr==4)
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- break;
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- }
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- i+=2;
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- loadToIt(singleChooseScenario, buf, i);
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- loadToIt(singleSetAdvOptions, buf, i);
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- loadToIt(singleRandomMap, buf, i);
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- loadToIt(singleScenarioName, buf, i);
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- loadToIt(singleDescriptionTitle, buf, i);
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- loadToIt(singleDescriptionText, buf, i);
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- loadToIt(singleEasy, buf, i);
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- loadToIt(singleNormal, buf, i);
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- loadToIt(singleHard, buf, i);
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- loadToIt(singleExpert, buf, i);
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- loadToIt(singleImpossible, buf, i);
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- loadToIt(singleAllyFlag[0], buf, i);
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- loadToIt(singleAllyFlag[1], buf, i);
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- loadToIt(singleAllyFlag[2], buf, i);
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- loadToIt(singleAllyFlag[3], buf, i, 1);
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- loadToIt(singleAllyFlag[4], buf, i, 1);
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- loadToIt(singleAllyFlag[5], buf, i, 1);
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- loadToIt(singleAllyFlag[6], buf, i, 1);
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- loadToIt(singleAllyFlag[7], buf, i, 1);
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- loadToIt(singleEnemyFlag[0], buf, i, 1);
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- loadToIt(singleEnemyFlag[1], buf, i, 1);
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- loadToIt(singleEnemyFlag[2], buf, i, 1);
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- loadToIt(singleEnemyFlag[3], buf, i, 1);
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- loadToIt(singleEnemyFlag[4], buf, i, 1);
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- loadToIt(singleEnemyFlag[5], buf, i, 1);
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- loadToIt(singleEnemyFlag[6], buf, i, 1);
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- loadToIt(singleEnemyFlag[7], buf, i, 1);
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- loadToIt(singleViewHideScenarioList, buf, i, 1);
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- loadToIt(singleViewHideAdvOptions, buf, i, 1);
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- loadToIt(singlePlayRandom, buf, i, 1);
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- loadToIt(singleChatDesc, buf, i, 1);
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- loadToIt(singleMapDifficulty, buf, i, 1);
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- loadToIt(singleRating, buf, i, 1);
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- loadToIt(singleMapPossibleDifficulties, buf, i, 1);
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- loadToIt(singleVicCon, buf, i, 1);
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- loadToIt(singleLossCon, buf, i, 1);
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- loadToIt(singleSFilter, buf, i, 1);
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- loadToIt(singleMFilter, buf, i, 1);
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- loadToIt(singleLFilter, buf, i, 1);
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- loadToIt(singleXLFilter, buf, i, 1);
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- loadToIt(singleAllFilter, buf, i, 1);
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- for(int vv=0; vv<18; ++vv)
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- {
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- loadToIt(singleScenarioNameNr[vv], buf, i, 1);
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- }
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- for(int vv=0; vv<18; ++vv)
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- {
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- loadToIt(singleEntryScenarioNameNr[vv], buf, i, 1);
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- }
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- std::string ff = singleEntryScenarioNameNr[4];
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- loadToIt(singleTurnDuration, buf, i, 1);
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- loadToIt(singleChatText, buf, i, 0);
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- loadToIt(singleChatEntry, buf, i, 0);
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- loadToIt(singleChatPlug, buf, i, 0);
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- loadToIt(singleChatPlayer, buf, i, 0);
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- loadToIt(singleChatPlayerSlider, buf, i, 0);
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- loadToIt(singleRollover, buf, i, 0);
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- loadToIt(singleNext, buf, i, 0);
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- loadToIt(singleBegin, buf, i, 0);
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- loadToIt(singleBack, buf, i, 0);
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- loadToIt(singleSSExit, buf, i, 0);
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- loadToIt(singleWhichMap, buf, i, 0);
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- loadToIt(singleSortNumber, buf, i, 0);
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- loadToIt(singleSortSize, buf, i, 0);
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- loadToIt(singleSortVersion, buf, i, 0);
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- loadToIt(singleSortAlpha, buf, i, 0);
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- loadToIt(singleSortVictory, buf, i, 0);
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- loadToIt(singleSortLoss, buf, i, 1);
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- loadToIt(singleBriefing, buf, i, 1);
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- loadToIt(singleSSHero, buf, i, 1);
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- loadToIt(singleGoldpic, buf, i, 1);
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- for(int vv=0; vv<8; ++vv)
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- {
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- loadToIt(singleHumanCPU[vv], buf, i, 1);
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- }
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- for(int vv=0; vv<8; ++vv)
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- {
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- loadToIt(singleHandicap[vv], buf, i, 1);
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- }
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- for(int vv=0; vv<8; ++vv)
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- {
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- loadToIt(singleTownLeft[vv], buf, i, 1);
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- }
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- for(int vv=0; vv<8; ++vv)
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- {
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- loadToIt(singleTownRite[vv], buf, i, 1);
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- }
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- for(int vv=0; vv<8; ++vv)
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- {
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- loadToIt(singleHeroLeft[vv], buf, i, 1);
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- }
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- for(int vv=0; vv<8; ++vv)
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- {
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- loadToIt(singleHeroRite[vv], buf, i, 1);
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- }
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- for(int vv=0; vv<8; ++vv)
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- {
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- loadToIt(singleResLeft[vv], buf, i, 1);
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- }
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- for(int vv=0; vv<8; ++vv)
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- {
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- loadToIt(singleResRite[vv], buf, i, 1);
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- }
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- for(int vv=0; vv<8; ++vv)
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- {
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- loadToIt(singleHeroSetting[vv], buf, i, 1);
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- }
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- for(int vv=0; vv<8; ++vv)
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- {
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- loadToIt(singleTownSetting[vv], buf, i, 1);
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- }
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- loadToIt(singleConstCreateMap, buf, i, 1);
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- loadToIt(singleConstMapSizeLabel, buf, i, 1);
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- loadToIt(singleConstSmallMap, buf, i, 1);
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- loadToIt(singleConstMediumMap, buf, i, 1);
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- loadToIt(singleConstLargeMap, buf, i, 1);
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- loadToIt(singleConstHugeMap, buf, i, 1);
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- loadToIt(singleConstMapLevels, buf, i, 1);
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- loadToIt(singleConstHumanPositionsLabel, buf, i, 1);
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- for(int vv=0; vv<8; ++vv)
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- {
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- loadToIt(singleConstNHumans[vv], buf, i, 1);
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- }
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- loadToIt(singleConstRandomHumans, buf, i, 1);
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- loadToIt(singleConstHumanTeamsLabel, buf, i, 1);
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- loadToIt(singleConstNoHumanTeams, buf, i, 1);
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- for(int vv=0; vv<7; ++vv)
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- {
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- loadToIt(singleConstNHumanTeams[vv], buf, i, 1);
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- }
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- loadToIt(singleConstRandomHumanTeams, buf, i, 1);
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- loadToIt(singleConstComputerPositionsLabel, buf, i, 1);
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- loadToIt(singleConstNoComputers, buf, i, 1);
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- for(int vv=0; vv<7; ++vv)
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- {
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- loadToIt(singleConstNComputers[vv], buf, i, 1);
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- }
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- loadToIt(singleConstRandomComputers, buf, i, 1);
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- loadToIt(singleConstComputerTeamsLabel, buf, i, 1);
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- loadToIt(singleConstNoComputerTeams, buf, i, 1);
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- for(int vv=0; vv<6; ++vv)
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- {
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- loadToIt(singleConstNComputerTeams[vv], buf, i, 1);
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- }
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- loadToIt(singleConstRandomComputerTeams, buf, i, 1);
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- loadToIt(singleConstWaterLabel, buf, i, 1);
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- loadToIt(singleConstNoWater, buf, i, 1);
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- loadToIt(singleConstNormalWater, buf, i, 1);
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- loadToIt(singleConstIslands, buf, i, 1);
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- loadToIt(singleConstRandomWater, buf, i, 1);
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- loadToIt(singleConstMonsterStrengthLabel, buf, i, 1);
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- loadToIt(singleConstWeakMonsters, buf, i, 1);
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- loadToIt(singleConstNormalMonsters, buf, i, 1);
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- loadToIt(singleConstStrongMonsters, buf, i, 1);
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- loadToIt(singleConstRandomMonsters, buf, i, 1);
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- loadToIt(singleConstShowSavedRandomMaps, buf, i, 1);
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- loadToIt(singleSliderChatWindow, buf, i, 1);
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- loadToIt(singleSliderFileMenu, buf, i, 1);
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- loadToIt(singleSliderDuration, buf, i, 1);
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-
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- loadToIt(singlePlayerHandicapHeaderID, buf, i, 0);
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- loadToIt(singleTurnDurationHeaderID, buf, i, 0);
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- loadToIt(singleStartingTownHeaderID, buf, i, 0);
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- loadToIt(singleStartingTownHeaderWConfluxID, buf, i, 0);
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- loadToIt(singleStartingHeroHeaderID, buf, i, 0);
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- loadToIt(singleStartingBonusHeaderID, buf, i, 0);
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-
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- hmcr = 0;
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- for(i; i<buf.length(); ++i)
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- {
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- if(buf[i]=='\r')
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- ++hmcr;
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- if(hmcr==3)
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- break;
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- }
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- i+=2;
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-
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- loadToIt(multiOnlineService, buf, i, 0);
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- loadToIt(multiHotSeat, buf, i, 0);
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- loadToIt(multiIPX, buf, i, 0);
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- loadToIt(multiTCPIP, buf, i, 0);
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- loadToIt(multiModem, buf, i, 0);
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- loadToIt(multiDirectConnection, buf, i, 0);
|
|
|
- loadToIt(multiHostGame, buf, i, 0);
|
|
|
- loadToIt(multiJoinGame, buf, i, 1);
|
|
|
- loadToIt(multiSearchGame, buf, i, 1);
|
|
|
- for(int vv=0; vv<12; ++vv)
|
|
|
- {
|
|
|
- loadToIt(multiGameNo[vv], buf, i, 1);
|
|
|
- }
|
|
|
- loadToIt(multiScrollGames, buf, i, 1);
|
|
|
- std::string dump;
|
|
|
- loadToIt(dump, buf, i, 1);
|
|
|
- loadToIt(multiCancel, buf, i, 0);
|
|
|
- loadToIt(dump, buf, i, 0);
|
|
|
- loadToIt(dump, buf, i, 4);
|
|
|
- loadToIt(dump, buf, i, 2);
|
|
|
-
|
|
|
- loadToIt(advWorldMap.first, buf, i, 4);
|
|
|
- loadToIt(advWorldMap.second, buf, i, 2);
|
|
|
- loadToIt(advStatusWindow1.first, buf, i, 4);
|
|
|
- loadToIt(advStatusWindow1.second, buf, i, 2);
|
|
|
- loadToIt(advKingdomOverview.first, buf, i, 4);
|
|
|
- loadToIt(advKingdomOverview.second, buf, i, 2);
|
|
|
- loadToIt(advSurfaceSwitch.first, buf, i, 4);
|
|
|
- loadToIt(advSurfaceSwitch.second, buf, i, 2);
|
|
|
- loadToIt(advQuestlog.first, buf, i, 4);
|
|
|
- loadToIt(advQuestlog.second, buf, i, 2);
|
|
|
- loadToIt(advSleepWake.first, buf, i, 4);
|
|
|
- loadToIt(advSleepWake.second, buf, i, 2);
|
|
|
- loadToIt(advMoveHero.first, buf, i, 4);
|
|
|
- loadToIt(advMoveHero.second, buf, i, 2);
|
|
|
- loadToIt(advCastSpell.first, buf, i, 4);
|
|
|
- loadToIt(advCastSpell.second, buf, i, 2);
|
|
|
- loadToIt(advAdvOptions.first, buf, i, 4);
|
|
|
- loadToIt(advAdvOptions.second, buf, i, 2);
|
|
|
- loadToIt(advSystemOptions.first, buf, i, 4);
|
|
|
- loadToIt(advSystemOptions.second, buf, i, 2);
|
|
|
- loadToIt(advNextHero.first, buf, i, 4);
|
|
|
- loadToIt(advNextHero.second, buf, i, 2);
|
|
|
- loadToIt(advEndTurn.first, buf, i, 4);
|
|
|
- loadToIt(advEndTurn.second, buf, i, 2);
|
|
|
- loadToIt(advHListUp.first, buf, i, 4);
|
|
|
- loadToIt(advHListUp.second, buf, i, 2);
|
|
|
- loadToIt(advHListDown.first, buf, i, 4);
|
|
|
- loadToIt(advHListDown.second, buf, i, 2);
|
|
|
- loadToIt(advHPortrait.first, buf, i, 4);
|
|
|
- loadToIt(advHPortrait.second, buf, i, 2);
|
|
|
- loadToIt(advTListUp.first, buf, i, 4);
|
|
|
- loadToIt(advTListUp.second, buf, i, 2);
|
|
|
- loadToIt(advTListDown.first, buf, i, 4);
|
|
|
- loadToIt(advTListDown.second, buf, i, 2);
|
|
|
- loadToIt(advTPortrait.first, buf, i, 4);
|
|
|
- loadToIt(advTPortrait.second, buf, i, 2);
|
|
|
- loadToIt(advRGold.first, buf, i, 4);
|
|
|
- loadToIt(advRGold.second, buf, i, 2);
|
|
|
- loadToIt(advRWood.first, buf, i, 4);
|
|
|
- loadToIt(advRWood.second, buf, i, 2);
|
|
|
- loadToIt(advRMercury.first, buf, i, 4);
|
|
|
- loadToIt(advRMercury.second, buf, i, 2);
|
|
|
- loadToIt(advROre.first, buf, i, 4);
|
|
|
- loadToIt(advROre.second, buf, i, 2);
|
|
|
- loadToIt(advRSulfur.first, buf, i, 4);
|
|
|
- loadToIt(advRSulfur.second, buf, i, 2);
|
|
|
- loadToIt(advRCrystal.first, buf, i, 4);
|
|
|
- loadToIt(advRCrystal.second, buf, i, 2);
|
|
|
- loadToIt(advRGems.first, buf, i, 4);
|
|
|
- loadToIt(advRGems.second, buf, i, 2);
|
|
|
- loadToIt(advDate.first, buf, i, 4);
|
|
|
- loadToIt(advDate.second, buf, i, 2);
|
|
|
-
|
|
|
- loadLossConditions();
|
|
|
- loadVictoryConditions();
|
|
|
-}
|
|
|
-
|
|
|
-void CPreGameTextHandler::loadToIt(std::string &dest, std::string &src, int &iter, int mode)
|
|
|
-{
|
|
|
- switch(mode)
|
|
|
- {
|
|
|
- case 0:
|
|
|
+ std::string buf1 = CGameInfo::mainObj->bitmaph->getTextFile("ZELP.TXT");
|
|
|
+ int itr=0, eol=-1, eolnext=-1, pom;
|
|
|
+ eolnext = buf1.find_first_of('\r',itr);
|
|
|
+ while(itr<buf1.size())
|
|
|
+ {
|
|
|
+ eol = eolnext; //end of this line
|
|
|
+ eolnext = buf1.find_first_of('\r',eol+1); //end of the next line
|
|
|
+ pom=buf1.find_first_of('\t',itr); //upcoming tab
|
|
|
+ if(eol<0 || pom<0)
|
|
|
+ break;
|
|
|
+ if(pom>eol) //in current line there is not tab
|
|
|
+ zelp.push_back(std::pair<std::string,std::string>());
|
|
|
+ else
|
|
|
{
|
|
|
- int hmcr = 0;
|
|
|
- for(iter; iter<src.size(); ++iter)
|
|
|
- {
|
|
|
- if(src[iter]=='\t')
|
|
|
- ++hmcr;
|
|
|
- if(hmcr==1)
|
|
|
- break;
|
|
|
- }
|
|
|
- ++iter;
|
|
|
-
|
|
|
- int befi=iter;
|
|
|
- for(iter; iter<src.size(); ++iter)
|
|
|
- {
|
|
|
- if(src[iter]=='\t')
|
|
|
- break;
|
|
|
- }
|
|
|
- dest = src.substr(befi, iter-befi);
|
|
|
- ++iter;
|
|
|
-
|
|
|
- hmcr = 0;
|
|
|
- for(iter; iter<src.size(); ++iter)
|
|
|
- {
|
|
|
- if(src[iter]=='\r')
|
|
|
- ++hmcr;
|
|
|
- if(hmcr==1)
|
|
|
- break;
|
|
|
- }
|
|
|
- iter+=2;
|
|
|
- break;
|
|
|
- }
|
|
|
- case 1:
|
|
|
- {
|
|
|
- int hmcr = 0;
|
|
|
- for(iter; iter<src.size(); ++iter)
|
|
|
- {
|
|
|
- if(src[iter]=='\t')
|
|
|
- ++hmcr;
|
|
|
- if(hmcr==1)
|
|
|
- break;
|
|
|
- }
|
|
|
- ++iter;
|
|
|
-
|
|
|
- int befi=iter;
|
|
|
- for(iter; iter<src.size(); ++iter)
|
|
|
- {
|
|
|
- if(src[iter]=='\r')
|
|
|
- break;
|
|
|
- }
|
|
|
- dest = src.substr(befi, iter-befi);
|
|
|
- iter+=2;
|
|
|
- break;
|
|
|
- }
|
|
|
- case 2:
|
|
|
- {
|
|
|
- int befi=iter;
|
|
|
- for(iter; iter<src.size(); ++iter)
|
|
|
- {
|
|
|
- if(src[iter]=='\t')
|
|
|
- break;
|
|
|
- }
|
|
|
- dest = src.substr(befi, iter-befi);
|
|
|
- ++iter;
|
|
|
-
|
|
|
- int hmcr = 0;
|
|
|
- for(iter; iter<src.size(); ++iter)
|
|
|
- {
|
|
|
- if(src[iter]=='\r')
|
|
|
- ++hmcr;
|
|
|
- if(hmcr==1)
|
|
|
- break;
|
|
|
- }
|
|
|
- iter+=2;
|
|
|
- break;
|
|
|
- }
|
|
|
- case 3:
|
|
|
- {
|
|
|
- int befi=iter;
|
|
|
- for(iter; iter<src.size(); ++iter)
|
|
|
- {
|
|
|
- if(src[iter]=='\r')
|
|
|
- break;
|
|
|
- }
|
|
|
- dest = src.substr(befi, iter-befi);
|
|
|
- iter+=2;
|
|
|
- break;
|
|
|
- }
|
|
|
- case 4:
|
|
|
- {
|
|
|
- int befi=iter;
|
|
|
- for(iter; iter<src.size(); ++iter)
|
|
|
- {
|
|
|
- if(src[iter]=='\t')
|
|
|
- break;
|
|
|
- }
|
|
|
- dest = src.substr(befi, iter-befi);
|
|
|
- iter++;
|
|
|
- break;
|
|
|
+ zelp.push_back
|
|
|
+ (std::pair<std::string,std::string>
|
|
|
+ (buf1.substr(itr,pom-itr),
|
|
|
+ buf1.substr(pom+1,eol-pom-1)));
|
|
|
+ boost::algorithm::replace_all(zelp[zelp.size()-1].first,"\t","");
|
|
|
+ boost::algorithm::replace_all(zelp[zelp.size()-1].second,"\t","");
|
|
|
}
|
|
|
+ itr=eol+2;
|
|
|
}
|
|
|
- //loadLossConditions();
|
|
|
- //loadVictoryConditions(); //moved to loadTexts
|
|
|
-}
|
|
|
-
|
|
|
-void CPreGameTextHandler::loadVictoryConditions()
|
|
|
-{
|
|
|
- //std::ifstream inp("H3bitmap.lod\\VCDESC.TXT", std::ios::in|std::ios::binary);
|
|
|
- //inp.seekg(0,std::ios::end); // na koniec
|
|
|
- //int andame = inp.tellg(); // read length
|
|
|
- //inp.seekg(0,std::ios::beg); // wracamy na poczatek
|
|
|
- //char * bufor = new char[andame]; // allocate memory
|
|
|
- //inp.read((char*)bufor, andame); // read map file to buffer
|
|
|
- //inp.close();
|
|
|
- //std::string buf = std::string(bufor);
|
|
|
- //delete [andame] bufor;
|
|
|
std::string buf = CGameInfo::mainObj->bitmaph->getTextFile("VCDESC.TXT");
|
|
|
int andame = buf.size();
|
|
|
int i=0; //buf iterator
|
|
|
-
|
|
|
for(int gg=0; gg<14; ++gg)
|
|
|
{
|
|
|
int befi=i;
|
|
@@ -614,23 +62,9 @@ void CPreGameTextHandler::loadVictoryConditions()
|
|
|
victoryConditions[gg] = buf.substr(befi, i-befi);
|
|
|
i+=2;
|
|
|
}
|
|
|
-}
|
|
|
-
|
|
|
-void CPreGameTextHandler::loadLossConditions()
|
|
|
-{
|
|
|
- //std::ifstream inp("H3bitmap.lod\\LCDESC.TXT", std::ios::in|std::ios::binary);
|
|
|
- //inp.seekg(0,std::ios::end); // na koniec
|
|
|
- //int andame = inp.tellg(); // read length
|
|
|
- //inp.seekg(0,std::ios::beg); // wracamy na poczatek
|
|
|
- //char * bufor = new char[andame]; // allocate memory
|
|
|
- //inp.read((char*)bufor, andame); // read map file to buffer
|
|
|
- //inp.close();
|
|
|
- //std::string buf = std::string(bufor);
|
|
|
- //delete [andame] bufor;
|
|
|
- std::string buf = CGameInfo::mainObj->bitmaph->getTextFile("LCDESC.TXT");
|
|
|
- int andame = buf.size();
|
|
|
- int i=0; //buf iterator
|
|
|
-
|
|
|
+ buf = CGameInfo::mainObj->bitmaph->getTextFile("LCDESC.TXT");
|
|
|
+ andame = buf.size();
|
|
|
+ i=0; //buf iterator
|
|
|
for(int gg=0; gg<4; ++gg)
|
|
|
{
|
|
|
int befi=i;
|
|
@@ -642,4 +76,4 @@ void CPreGameTextHandler::loadLossConditions()
|
|
|
lossCondtions[gg] = buf.substr(befi, i-befi);
|
|
|
i+=2;
|
|
|
}
|
|
|
-}
|
|
|
+}
|