@@ -1136,7 +1136,7 @@ DLL_LINKAGE void BattleTriggerEffect::applyGs( CGameState *gs )
}
case Bonus::POISON:
{
- Bonus * b = st->getBonusLocalFirst(Selector::source(Bonus::SPELL_EFFECT, 71)
+ Bonus * b = st->getBonusLocalFirst(Selector::source(Bonus::SPELL_EFFECT, SpellID::POISON)
.And(Selector::type(Bonus::STACK_HEALTH)));
if (b)
b->val = val;