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@@ -1136,7 +1136,7 @@ DLL_LINKAGE void BattleTriggerEffect::applyGs( CGameState *gs )
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}
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}
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case Bonus::POISON:
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case Bonus::POISON:
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{
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{
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- Bonus * b = st->getBonusLocalFirst(Selector::source(Bonus::SPELL_EFFECT, 71)
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+ Bonus * b = st->getBonusLocalFirst(Selector::source(Bonus::SPELL_EFFECT, SpellID::POISON)
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.And(Selector::type(Bonus::STACK_HEALTH)));
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.And(Selector::type(Bonus::STACK_HEALTH)));
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if (b)
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if (b)
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b->val = val;
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b->val = val;
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