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@@ -8,42 +8,29 @@
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*
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*/
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-// CMT.cpp : Defines the entry point for the console application.
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#include "StdInc.h"
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#include "CMT.h"
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#include "CGameInfo.h"
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#include "mainmenu/CMainMenu.h"
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-#include "media/CEmptyVideoPlayer.h"
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#include "media/CMusicHandler.h"
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#include "media/CSoundHandler.h"
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#include "media/CVideoHandler.h"
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#include "gui/CursorHandler.h"
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-#include "eventsSDL/InputHandler.h"
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#include "CPlayerInterface.h"
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#include "gui/CGuiHandler.h"
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#include "gui/WindowHandler.h"
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#include "CServerHandler.h"
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-#include "ClientCommandManager.h"
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#include "windows/CMessage.h"
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#include "windows/InfoWindows.h"
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#include "render/IScreenHandler.h"
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-#include "render/IRenderHandler.h"
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#include "render/Graphics.h"
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-#include "../lib/CConfigHandler.h"
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#include "../lib/texts/CGeneralTextHandler.h"
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-#include "../lib/CThreadHelper.h"
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-#include "../lib/ExceptionsCommon.h"
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-#include "../lib/VCMIDirs.h"
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#include "../lib/VCMI_Lib.h"
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-#include "../lib/filesystem/Filesystem.h"
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#include "../lib/logging/CBasicLogConfigurator.h"
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-#include <boost/program_options.hpp>
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-#include <vstd/StringUtils.h>
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-
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#include <SDL_main.h>
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#include <SDL.h>
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@@ -55,378 +42,9 @@
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#if __MINGW32__
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#undef main
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#endif
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-
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-namespace po = boost::program_options;
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-namespace po_style = boost::program_options::command_line_style;
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-
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-static std::atomic<bool> headlessQuit = false;
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-static std::optional<std::string> criticalInitializationError;
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-
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-#ifndef VCMI_IOS
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-void processCommand(const std::string &message);
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-#endif
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-void playIntro();
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-[[noreturn]] static void quitApplication();
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-static void mainLoop();
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-
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-static CBasicLogConfigurator *logConfig;
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-
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-void init()
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-{
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- CStopWatch tmh;
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- try
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- {
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- loadDLLClasses();
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- CGI->setFromLib();
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- }
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- catch (const DataLoadingException & e)
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- {
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- criticalInitializationError = e.what();
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- return;
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- }
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-
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- logGlobal->info("Initializing VCMI_Lib: %d ms", tmh.getDiff());
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-
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- // Debug code to load all maps on start
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- //ClientCommandManager commandController;
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- //commandController.processCommand("convert txt", false);
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-}
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-
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-static void prog_version()
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-{
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- printf("%s\n", GameConstants::VCMI_VERSION.c_str());
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- std::cout << VCMIDirs::get().genHelpString();
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-}
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-
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-static void prog_help(const po::options_description &opts)
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-{
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- auto time = std::time(nullptr);
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- printf("%s - A Heroes of Might and Magic 3 clone\n", GameConstants::VCMI_VERSION.c_str());
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- printf("Copyright (C) 2007-%d VCMI dev team - see AUTHORS file\n", std::localtime(&time)->tm_year + 1900);
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- printf("This is free software; see the source for copying conditions. There is NO\n");
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- printf("warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.\n");
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- printf("\n");
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- std::cout << opts;
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-}
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-
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-#if defined(VCMI_WINDOWS) && !defined(__GNUC__) && defined(VCMI_WITH_DEBUG_CONSOLE)
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-int wmain(int argc, wchar_t* argv[])
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-#elif defined(VCMI_MOBILE)
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-int SDL_main(int argc, char *argv[])
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-#else
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-int main(int argc, char * argv[])
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-#endif
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-{
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-#ifdef VCMI_ANDROID
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- CAndroidVMHelper::initClassloader(SDL_AndroidGetJNIEnv());
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- // boost will crash without this
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- setenv("LANG", "C", 1);
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-#endif
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-
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-#if !defined(VCMI_MOBILE)
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- // Correct working dir executable folder (not bundle folder) so we can use executable relative paths
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- boost::filesystem::current_path(boost::filesystem::system_complete(argv[0]).parent_path());
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-#endif
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- std::cout << "Starting... " << std::endl;
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- po::options_description opts("Allowed options");
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- po::variables_map vm;
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-
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- opts.add_options()
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- ("help,h", "display help and exit")
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- ("version,v", "display version information and exit")
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- ("testmap", po::value<std::string>(), "")
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- ("testsave", po::value<std::string>(), "")
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- ("spectate,s", "enable spectator interface for AI-only games")
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- ("spectate-ignore-hero", "wont follow heroes on adventure map")
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- ("spectate-hero-speed", po::value<int>(), "hero movement speed on adventure map")
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- ("spectate-battle-speed", po::value<int>(), "battle animation speed for spectator")
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- ("spectate-skip-battle", "skip battles in spectator view")
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- ("spectate-skip-battle-result", "skip battle result window")
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- ("onlyAI", "allow one to run without human player, all players will be default AI")
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- ("headless", "runs without GUI, implies --onlyAI")
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- ("ai", po::value<std::vector<std::string>>(), "AI to be used for the player, can be specified several times for the consecutive players")
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- ("oneGoodAI", "puts one default AI and the rest will be EmptyAI")
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- ("autoSkip", "automatically skip turns in GUI")
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- ("disable-video", "disable video player")
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- ("nointro,i", "skips intro movies")
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- ("donotstartserver,d","do not attempt to start server and just connect to it instead server")
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- ("serverport", po::value<si64>(), "override port specified in config file")
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- ("savefrequency", po::value<si64>(), "limit auto save creation to each N days");
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-
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- if(argc > 1)
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- {
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- try
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- {
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- po::store(po::parse_command_line(argc, argv, opts, po_style::unix_style|po_style::case_insensitive), vm);
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- }
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- catch(boost::program_options::error &e)
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- {
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- std::cerr << "Failure during parsing command-line options:\n" << e.what() << std::endl;
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- }
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- }
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-
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- po::notify(vm);
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- if(vm.count("help"))
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- {
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- prog_help(opts);
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-#ifdef VCMI_IOS
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- exit(0);
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-#else
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- return 0;
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-#endif
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- }
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- if(vm.count("version"))
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- {
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- prog_version();
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-#ifdef VCMI_IOS
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- exit(0);
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-#else
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- return 0;
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-#endif
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- }
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-
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- // Init old logging system and new (temporary) logging system
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- CStopWatch total;
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- CStopWatch pomtime;
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- std::cout.flags(std::ios::unitbuf);
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-#ifndef VCMI_IOS
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- console = new CConsoleHandler();
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-
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- auto callbackFunction = [](std::string buffer, bool calledFromIngameConsole)
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- {
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- ClientCommandManager commandController;
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- commandController.processCommand(buffer, calledFromIngameConsole);
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- };
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-
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- *console->cb = callbackFunction;
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- console->start();
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-#endif
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-
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- setThreadNameLoggingOnly("MainGUI");
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- const boost::filesystem::path logPath = VCMIDirs::get().userLogsPath() / "VCMI_Client_log.txt";
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- logConfig = new CBasicLogConfigurator(logPath, console);
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- logConfig->configureDefault();
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- logGlobal->info("Starting client of '%s'", GameConstants::VCMI_VERSION);
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- logGlobal->info("Creating console and configuring logger: %d ms", pomtime.getDiff());
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- logGlobal->info("The log file will be saved to %s", logPath);
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-
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- // Init filesystem and settings
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- try
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- {
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- preinitDLL(::console, false);
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- }
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- catch (const DataLoadingException & e)
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- {
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- handleFatalError(e.what(), true);
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- }
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-
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- Settings session = settings.write["session"];
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- auto setSettingBool = [&](std::string key, std::string arg) {
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- Settings s = settings.write(vstd::split(key, "/"));
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- if(vm.count(arg))
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- s->Bool() = true;
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- else if(s->isNull())
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- s->Bool() = false;
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- };
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- auto setSettingInteger = [&](std::string key, std::string arg, si64 defaultValue) {
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- Settings s = settings.write(vstd::split(key, "/"));
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- if(vm.count(arg))
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- s->Integer() = vm[arg].as<si64>();
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- else if(s->isNull())
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- s->Integer() = defaultValue;
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- };
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-
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- setSettingBool("session/onlyai", "onlyAI");
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- if(vm.count("headless"))
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- {
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- session["headless"].Bool() = true;
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- session["onlyai"].Bool() = true;
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- }
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- else if(vm.count("spectate"))
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- {
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- session["spectate"].Bool() = true;
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- session["spectate-ignore-hero"].Bool() = vm.count("spectate-ignore-hero");
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- session["spectate-skip-battle"].Bool() = vm.count("spectate-skip-battle");
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- session["spectate-skip-battle-result"].Bool() = vm.count("spectate-skip-battle-result");
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- if(vm.count("spectate-hero-speed"))
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- session["spectate-hero-speed"].Integer() = vm["spectate-hero-speed"].as<int>();
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- if(vm.count("spectate-battle-speed"))
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- session["spectate-battle-speed"].Float() = vm["spectate-battle-speed"].as<int>();
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- }
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- // Server settings
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- setSettingBool("session/donotstartserver", "donotstartserver");
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-
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- // Init special testing settings
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- setSettingInteger("session/serverport", "serverport", 0);
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- setSettingInteger("general/saveFrequency", "savefrequency", 1);
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-
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- // Initialize logging based on settings
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- logConfig->configure();
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- logGlobal->debug("settings = %s", settings.toJsonNode().toString());
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-
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- // Some basic data validation to produce better error messages in cases of incorrect install
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- auto testFile = [](std::string filename, std::string message)
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- {
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- if (!CResourceHandler::get()->existsResource(ResourcePath(filename)))
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- handleFatalError(message, false);
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- };
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-
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- testFile("DATA/HELP.TXT", "VCMI requires Heroes III: Shadow of Death or Heroes III: Complete data files to run!");
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- testFile("DATA/TENTCOLR.TXT", "Heroes III: Restoration of Erathia (including HD Edition) data files are not supported!");
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- testFile("MODS/VCMI/MOD.JSON", "VCMI installation is corrupted! Built-in mod was not found!");
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- testFile("DATA/PLAYERS.PAL", "Heroes III data files (Data/H3Bitmap.lod) are incomplete or corruped! Please reinstall them.");
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- testFile("SPRITES/DEFAULT.DEF", "Heroes III data files (Data/H3Sprite.lod) are incomplete or corruped! Please reinstall them.");
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-
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- srand ( (unsigned int)time(nullptr) );
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-
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- if(!settings["session"]["headless"].Bool())
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- GH.init();
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-
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- CCS = new CClientState();
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- CGI = new CGameInfo(); //contains all global information about game (texts, lodHandlers, map handler etc.)
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- CSH = new CServerHandler();
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-
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- // Initialize video
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-#ifdef DISABLE_VIDEO
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- CCS->videoh = new CEmptyVideoPlayer();
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-#else
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- if (!settings["session"]["headless"].Bool() && !vm.count("disable-video"))
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- CCS->videoh = new CVideoPlayer();
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- else
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- CCS->videoh = new CEmptyVideoPlayer();
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-#endif
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-
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- logGlobal->info("\tInitializing video: %d ms", pomtime.getDiff());
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-
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- if(!settings["session"]["headless"].Bool())
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- {
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- //initializing audio
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- CCS->soundh = new CSoundHandler();
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- CCS->soundh->setVolume((ui32)settings["general"]["sound"].Float());
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- CCS->musich = new CMusicHandler();
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- CCS->musich->setVolume((ui32)settings["general"]["music"].Float());
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- logGlobal->info("Initializing screen and sound handling: %d ms", pomtime.getDiff());
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- }
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-
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-#ifndef VCMI_NO_THREADED_LOAD
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- //we can properly play intro only in the main thread, so we have to move loading to the separate thread
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- boost::thread loading([]()
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- {
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- setThreadName("initialize");
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- init();
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- });
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-#else
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- init();
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-#endif
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-
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- if(!settings["session"]["headless"].Bool())
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- {
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- if(!vm.count("battle") && !vm.count("nointro") && settings["video"]["showIntro"].Bool())
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- playIntro();
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- GH.screenHandler().clearScreen();
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- }
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-
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-#ifndef VCMI_NO_THREADED_LOAD
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- #ifdef VCMI_ANDROID // android loads the data quite slowly so we display native progressbar to prevent having only black screen for few seconds
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- {
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- CAndroidVMHelper vmHelper;
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- vmHelper.callStaticVoidMethod(CAndroidVMHelper::NATIVE_METHODS_DEFAULT_CLASS, "showProgress");
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- #endif // ANDROID
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- loading.join();
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- #ifdef VCMI_ANDROID
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- vmHelper.callStaticVoidMethod(CAndroidVMHelper::NATIVE_METHODS_DEFAULT_CLASS, "hideProgress");
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- }
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- #endif // ANDROID
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-#endif // THREADED
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-
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- if (criticalInitializationError.has_value())
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- {
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- handleFatalError(criticalInitializationError.value(), false);
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- }
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-
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- if(!settings["session"]["headless"].Bool())
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- {
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- pomtime.getDiff();
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- graphics = new Graphics(); // should be before curh
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- GH.renderHandler().onLibraryLoadingFinished(CGI);
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-
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- CCS->curh = new CursorHandler();
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- logGlobal->info("Screen handler: %d ms", pomtime.getDiff());
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-
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- CMessage::init();
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- logGlobal->info("Message handler: %d ms", pomtime.getDiff());
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-
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- CCS->curh->show();
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- }
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-
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- logGlobal->info("Initialization of VCMI (together): %d ms", total.getDiff());
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-
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- session["autoSkip"].Bool() = vm.count("autoSkip");
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- session["oneGoodAI"].Bool() = vm.count("oneGoodAI");
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- session["aiSolo"].Bool() = false;
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-
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- if(vm.count("testmap"))
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- {
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- session["testmap"].String() = vm["testmap"].as<std::string>();
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- session["onlyai"].Bool() = true;
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- boost::thread(&CServerHandler::debugStartTest, CSH, session["testmap"].String(), false);
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- }
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- else if(vm.count("testsave"))
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- {
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- session["testsave"].String() = vm["testsave"].as<std::string>();
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- session["onlyai"].Bool() = true;
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- boost::thread(&CServerHandler::debugStartTest, CSH, session["testsave"].String(), true);
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- }
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- else
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- {
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- auto mmenu = CMainMenu::create();
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- GH.curInt = mmenu.get();
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- }
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-
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- std::vector<std::string> names;
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-
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- if(!settings["session"]["headless"].Bool())
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- {
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- mainLoop();
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- }
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- else
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- {
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- while(!headlessQuit)
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- boost::this_thread::sleep_for(boost::chrono::milliseconds(200));
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-
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- boost::this_thread::sleep_for(boost::chrono::milliseconds(500));
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-
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- quitApplication();
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- }
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-
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- return 0;
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-}
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-
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-//plays intro, ends when intro is over or button has been pressed (handles events)
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-void playIntro()
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-{
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- if(!CCS->videoh->playIntroVideo(VideoPath::builtin("3DOLOGO.SMK")))
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- return;
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-
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- if (!CCS->videoh->playIntroVideo(VideoPath::builtin("NWCLOGO.SMK")))
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- return;
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-
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- CCS->videoh->playIntroVideo(VideoPath::builtin("H3INTRO.SMK"));
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-}
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-
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-static void mainLoop()
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-{
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-#ifndef VCMI_UNIX
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- // on Linux, name of main thread is also name of our process. Which we don't want to change
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- setThreadName("MainGUI");
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-#endif
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-
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- while(1) //main SDL events loop
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- {
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- GH.input().fetchEvents();
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- GH.renderFrame();
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- }
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-}
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+extern std::atomic<bool> headlessQuit;
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+extern std::optional<std::string> criticalInitializationError;
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+extern CBasicLogConfigurator *logConfig;
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[[noreturn]] static void quitApplicationImmediately(int error_code)
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{
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@@ -442,7 +60,7 @@ static void mainLoop()
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#endif
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}
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-[[noreturn]] static void quitApplication()
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+[[noreturn]] void quitApplication()
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{
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CSH->endNetwork();
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|