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+< [Documentation](../Readme.md) / [Modding](Readme.md) / Difficulty
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+
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+
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+Since VCMI 1.4.0 there are more capabilities to configure difficulty parameters.
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+It means, that modders can give different bonuses to AI or human players depending on selected difficulty
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+
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+Difficulty configuration is located in [config/difficulty.json](../config/difficulty.json) file and can be overriden by mods.
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+
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+## Format summary
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+
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+``` javascript
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+{
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+ "human": //parameters impacting human players only
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+ {
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+ "pawn": //parameters for specific difficulty
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+ {
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+ //starting resources
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+ "resources": { "wood" : 30, "mercury": 15, "ore": 30, "sulfur": 15, "crystal": 15, "gems": 15, "gold": 30000, "mithril": 0 },
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+ //bonuses will be given to player globaly
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+ "globalBonuses": [],
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+ //bonuses will be given to player every battle
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+ "battleBonuses": []
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+ },
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+ "knight": {},
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+ "rook": {},
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+ "queen": {},
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+ "king": {},
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+ },
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+ "ai": //parameters impacting AI players only
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+ {
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+ "pawn": {}, //parameters for specific difficulty
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+ "knight": {},
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+ "rook": {},
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+ "queen": {},
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+ "king": {},
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+ }
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+}
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+```
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+
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+## Bonuses
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+
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+It's possible to specify bonuses of two types: `globalBonuses` and `battleBonuses`.
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+
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+Both are arrays containing any amount of bonuses, each can be described as usual bonus. See details in [bonus documenation](Bonus_Format.md).
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+
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+`globalBonuses` are given to player on the begining and depending on bonus configuration, it can behave diffierently.
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+
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+`battleBonuses` are given to player during the battles, but *only for battles with neutral forces*. So it won't be provided to player for PvP battles and battles versus AI heroes/castles/garrisons. To avoid cumulative effects or unexpected behavior it's recommended to specify bonus `duration` as `ONE_BATTLE`.
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+
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+For both types of bonuses, `source` should be specified as `OTHER`.
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+
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+## Example
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+
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+```js
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+{ //will give 150% extra health to all players' creatures if specified in "battleBonuses" array
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+ "type" : "STACK_HEALTH",
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+ "val" : 150,
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+ "valueType" : "PERCENT_TO_ALL",
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+ "duration" : "ONE_BATTLE",
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+ "sourceType" : "OTHER"
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+},
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+```
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+
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+## Compatibility
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+
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+Starting from VCMI 1.4 `startres.json` is not available anymore and will be ignored if present in any mod.
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+Thus, `Resourceful AI` mod of version 1.2 won't work anymore.
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