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@@ -649,14 +649,14 @@ CHeroInfoWindow::CHeroInfoWindow(const InfoAboutHero &hero, Point *position) : C
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moveTo(*position);
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background->colorize(hero.owner); //maybe add this functionality to base class?
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- attack = hero.details->primskills[0];
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- defense = hero.details->primskills[1];
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- power = hero.details->primskills[2];
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- knowledge = hero.details->primskills[3];
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- morale = hero.details->morale;
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- luck = hero.details->luck;
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- currentSpellPoints = hero.details->mana;
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- maxSpellPoints = hero.details->manaLimit;
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+ int attack = hero.details->primskills[0];
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+ int defense = hero.details->primskills[1];
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+ int power = hero.details->primskills[2];
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+ int knowledge = hero.details->primskills[3];
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+ int morale = hero.details->morale;
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+ int luck = hero.details->luck;
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+ int currentSpellPoints = hero.details->mana;
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+ int maxSpellPoints = hero.details->manaLimit;
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new CAnimImage("PortraitsLarge", hero.portrait, 0, 10, 6);
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