CBattleInterfaceClasses.cpp 24 KB

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  1. #include "StdInc.h"
  2. #include "CBattleInterfaceClasses.h"
  3. #include "CBattleInterface.h"
  4. #include "../CBitmapHandler.h"
  5. #include "../CDefHandler.h"
  6. #include "../CGameInfo.h"
  7. #include "../CMessage.h"
  8. #include "../CMusicHandler.h"
  9. #include "../CPlayerInterface.h"
  10. #include "../CVideoHandler.h"
  11. #include "../Graphics.h"
  12. #include "../gui/CCursorHandler.h"
  13. #include "../gui/CGuiHandler.h"
  14. #include "../gui/SDL_Extensions.h"
  15. #include "../widgets/Buttons.h"
  16. #include "../widgets/TextControls.h"
  17. #include "../windows/CCreatureWindow.h"
  18. #include "../windows/CSpellWindow.h"
  19. #include "../../CCallback.h"
  20. #include "../../lib/BattleState.h"
  21. #include "../../lib/CConfigHandler.h"
  22. #include "../../lib/CCreatureHandler.h"
  23. #include "../../lib/CGameState.h"
  24. #include "../../lib/CGeneralTextHandler.h"
  25. #include "../../lib/CTownHandler.h"
  26. #include "../../lib/NetPacks.h"
  27. #include "../../lib/StartInfo.h"
  28. #include "../../lib/CondSh.h"
  29. #include "../../lib/mapObjects/CGTownInstance.h"
  30. /*
  31. * CBattleInterfaceClasses.cpp, part of VCMI engine
  32. *
  33. * Authors: listed in file AUTHORS in main folder
  34. *
  35. * License: GNU General Public License v2.0 or later
  36. * Full text of license available in license.txt file, in main folder
  37. *
  38. */
  39. void CBattleConsole::showAll(SDL_Surface * to)
  40. {
  41. Point textPos(pos.x + pos.w/2, pos.y + 17);
  42. if(ingcAlter.size())
  43. {
  44. graphics->fonts[FONT_SMALL]->renderTextLinesCenter(to, CMessage::breakText(ingcAlter, pos.w, FONT_SMALL), Colors::WHITE, textPos);
  45. }
  46. else if(alterTxt.size())
  47. {
  48. graphics->fonts[FONT_SMALL]->renderTextLinesCenter(to, CMessage::breakText(alterTxt, pos.w, FONT_SMALL), Colors::WHITE, textPos);
  49. }
  50. else if(texts.size())
  51. {
  52. if(texts.size()==1)
  53. {
  54. graphics->fonts[FONT_SMALL]->renderTextLinesCenter(to, CMessage::breakText(texts[0], pos.w, FONT_SMALL), Colors::WHITE, textPos);
  55. }
  56. else
  57. {
  58. graphics->fonts[FONT_SMALL]->renderTextLinesCenter(to, CMessage::breakText(texts[lastShown - 1], pos.w, FONT_SMALL), Colors::WHITE, textPos);
  59. textPos.y += 16;
  60. graphics->fonts[FONT_SMALL]->renderTextLinesCenter(to, CMessage::breakText(texts[lastShown], pos.w, FONT_SMALL), Colors::WHITE, textPos);
  61. }
  62. }
  63. }
  64. bool CBattleConsole::addText(const std::string & text)
  65. {
  66. logGlobal->traceStream() <<"CBattleConsole message: "<<text;
  67. if(text.size()>70)
  68. return false; //text too long!
  69. int firstInToken = 0;
  70. for(size_t i = 0; i < text.size(); ++i) //tokenize
  71. {
  72. if(text[i] == 10)
  73. {
  74. texts.push_back( text.substr(firstInToken, i-firstInToken) );
  75. firstInToken = i+1;
  76. }
  77. }
  78. texts.push_back( text.substr(firstInToken, text.size()) );
  79. lastShown = texts.size()-1;
  80. return true;
  81. }
  82. void CBattleConsole::alterText(const std::string &text)
  83. {
  84. //char buf[500];
  85. //sprintf(buf, text.c_str());
  86. //alterTxt = buf;
  87. alterTxt = text;
  88. }
  89. void CBattleConsole::eraseText(ui32 pos)
  90. {
  91. if(pos < texts.size())
  92. {
  93. texts.erase(texts.begin() + pos);
  94. if(lastShown == texts.size())
  95. --lastShown;
  96. }
  97. }
  98. void CBattleConsole::changeTextAt(const std::string & text, ui32 pos)
  99. {
  100. if(pos >= texts.size()) //no such pos
  101. return;
  102. texts[pos] = text;
  103. }
  104. void CBattleConsole::scrollUp(ui32 by)
  105. {
  106. if(lastShown > static_cast<int>(by))
  107. lastShown -= by;
  108. }
  109. void CBattleConsole::scrollDown(ui32 by)
  110. {
  111. if(lastShown + by < texts.size())
  112. lastShown += by;
  113. }
  114. CBattleConsole::CBattleConsole() : lastShown(-1), alterTxt(""), whoSetAlter(0)
  115. {}
  116. void CBattleHero::show(SDL_Surface * to)
  117. {
  118. //animation of flag
  119. SDL_Rect temp_rect;
  120. if(flip)
  121. {
  122. temp_rect = genRect(
  123. flag->ourImages[flagAnim].bitmap->h,
  124. flag->ourImages[flagAnim].bitmap->w,
  125. pos.x + 61,
  126. pos.y + 39);
  127. }
  128. else
  129. {
  130. temp_rect = genRect(
  131. flag->ourImages[flagAnim].bitmap->h,
  132. flag->ourImages[flagAnim].bitmap->w,
  133. pos.x + 72,
  134. pos.y + 39);
  135. }
  136. CSDL_Ext::blit8bppAlphaTo24bpp(
  137. flag->ourImages[flagAnim].bitmap,
  138. nullptr,
  139. screen,
  140. &temp_rect);
  141. //animation of hero
  142. SDL_Rect rect = pos;
  143. CSDL_Ext::blit8bppAlphaTo24bpp(dh->ourImages[currentFrame].bitmap, nullptr, to, &rect);
  144. if ( ++animCount == 4 )
  145. {
  146. animCount = 0;
  147. if ( ++flagAnim >= flag->ourImages.size())
  148. flagAnim = 0;
  149. if ( ++currentFrame >= lastFrame)
  150. switchToNextPhase();
  151. }
  152. }
  153. void CBattleHero::setPhase(int newPhase)
  154. {
  155. nextPhase = newPhase;
  156. switchToNextPhase(); //immediately switch to next phase and then restore idling phase
  157. nextPhase = 0;
  158. }
  159. void CBattleHero::hover(bool on)
  160. {
  161. //TODO: Make lines below work properly
  162. if (on)
  163. CCS->curh->changeGraphic(ECursor::COMBAT, 5);
  164. else
  165. CCS->curh->changeGraphic(ECursor::COMBAT, 0);
  166. }
  167. void CBattleHero::clickLeft(tribool down, bool previousState)
  168. {
  169. if(myOwner->spellDestSelectMode) //we are casting a spell
  170. return;
  171. if(!down && myHero != nullptr && myOwner->myTurn && myOwner->getCurrentPlayerInterface()->cb->battleCanCastSpell()) //check conditions
  172. {
  173. for(int it=0; it<GameConstants::BFIELD_SIZE; ++it) //do nothing when any hex is hovered - hero's animation overlaps battlefield
  174. {
  175. if(myOwner->bfield[it]->hovered && myOwner->bfield[it]->strictHovered)
  176. return;
  177. }
  178. CCS->curh->changeGraphic(ECursor::ADVENTURE, 0);
  179. auto spellWindow = new CSpellWindow(genRect(595, 620, (screen->w - 620)/2, (screen->h - 595)/2), myHero, myOwner->getCurrentPlayerInterface());
  180. GH.pushInt(spellWindow);
  181. }
  182. }
  183. void CBattleHero::clickRight(tribool down, bool previousState)
  184. {
  185. Point windowPosition;
  186. windowPosition.x = (!flip) ? myOwner->pos.topLeft().x + 1 : myOwner->pos.topRight().x - 79;
  187. windowPosition.y = myOwner->pos.y + 135;
  188. InfoAboutHero targetHero;
  189. if (down && myOwner->myTurn)
  190. {
  191. if (myHero != nullptr)
  192. targetHero.initFromHero(myHero, true);
  193. else
  194. targetHero = myOwner->enemyHero();
  195. GH.pushInt(new CHeroInfoWindow(targetHero, &windowPosition));
  196. }
  197. }
  198. void CBattleHero::switchToNextPhase()
  199. {
  200. if (phase != nextPhase)
  201. {
  202. phase = nextPhase;
  203. //find first and last frames of our animation
  204. for (firstFrame = 0;
  205. firstFrame < dh->ourImages.size() && dh->ourImages[firstFrame].groupNumber != phase;
  206. firstFrame++);
  207. for (lastFrame = firstFrame;
  208. lastFrame < dh->ourImages.size() && dh->ourImages[lastFrame].groupNumber == phase;
  209. lastFrame++);
  210. }
  211. currentFrame = firstFrame;
  212. }
  213. CBattleHero::CBattleHero(const std::string & defName, bool flipG, PlayerColor player, const CGHeroInstance * hero, const CBattleInterface * owner):
  214. flip(flipG),
  215. myHero(hero),
  216. myOwner(owner),
  217. phase(1),
  218. nextPhase(0),
  219. flagAnim(0),
  220. animCount(0)
  221. {
  222. dh = CDefHandler::giveDef( defName );
  223. for(auto & elem : dh->ourImages) //transforming images
  224. {
  225. if(flip)
  226. {
  227. SDL_Surface * hlp = CSDL_Ext::verticalFlip(elem.bitmap);
  228. SDL_FreeSurface(elem.bitmap);
  229. elem.bitmap = hlp;
  230. }
  231. CSDL_Ext::alphaTransform(elem.bitmap);
  232. }
  233. if(flip)
  234. flag = CDefHandler::giveDef("CMFLAGR.DEF");
  235. else
  236. flag = CDefHandler::giveDef("CMFLAGL.DEF");
  237. //coloring flag and adding transparency
  238. for(auto & elem : flag->ourImages)
  239. {
  240. CSDL_Ext::alphaTransform(elem.bitmap);
  241. graphics->blueToPlayersAdv(elem.bitmap, player);
  242. }
  243. addUsedEvents(LCLICK | RCLICK | HOVER);
  244. switchToNextPhase();
  245. }
  246. CBattleHero::~CBattleHero()
  247. {
  248. delete dh;
  249. delete flag;
  250. }
  251. CBattleOptionsWindow::CBattleOptionsWindow(const SDL_Rect & position, CBattleInterface *owner)
  252. {
  253. OBJ_CONSTRUCTION_CAPTURING_ALL;
  254. pos = position;
  255. background = new CPicture("comopbck.bmp");
  256. background->colorize(owner->getCurrentPlayerInterface()->playerID);
  257. viewGrid = new CToggleButton(Point(25, 56), "sysopchk.def", CGI->generaltexth->zelp[427], [=](bool on){owner->setPrintCellBorders(on);} );
  258. viewGrid->setSelected(settings["battle"]["cellBorders"].Bool());
  259. movementShadow = new CToggleButton(Point(25, 89), "sysopchk.def", CGI->generaltexth->zelp[428], [=](bool on){owner->setPrintStackRange(on);});
  260. movementShadow->setSelected(settings["battle"]["stackRange"].Bool());
  261. mouseShadow = new CToggleButton(Point(25, 122), "sysopchk.def", CGI->generaltexth->zelp[429], [=](bool on){owner->setPrintMouseShadow(on);});
  262. mouseShadow->setSelected(settings["battle"]["mouseShadow"].Bool());
  263. animSpeeds = new CToggleGroup([=](int value){ owner->setAnimSpeed(value);});
  264. animSpeeds->addToggle(40, new CToggleButton(Point( 28, 225), "sysopb9.def", CGI->generaltexth->zelp[422]));
  265. animSpeeds->addToggle(63, new CToggleButton(Point( 92, 225), "sysob10.def", CGI->generaltexth->zelp[423]));
  266. animSpeeds->addToggle(100, new CToggleButton(Point(156, 225), "sysob11.def", CGI->generaltexth->zelp[424]));
  267. animSpeeds->setSelected(owner->getAnimSpeed());
  268. setToDefault = new CButton (Point(246, 359), "codefaul.def", CGI->generaltexth->zelp[393], [&]{ bDefaultf(); });
  269. setToDefault->setImageOrder(1, 0, 2, 3);
  270. exit = new CButton (Point(357, 359), "soretrn.def", CGI->generaltexth->zelp[392], [&]{ bExitf();}, SDLK_RETURN);
  271. exit->setImageOrder(1, 0, 2, 3);
  272. //creating labels
  273. labels.push_back(new CLabel(242, 32, FONT_BIG, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[392]));//window title
  274. labels.push_back(new CLabel(122, 214, FONT_MEDIUM, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[393]));//animation speed
  275. labels.push_back(new CLabel(122, 293, FONT_MEDIUM, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[394]));//music volume
  276. labels.push_back(new CLabel(122, 359, FONT_MEDIUM, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[395]));//effects' volume
  277. labels.push_back(new CLabel(353, 66, FONT_MEDIUM, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[396]));//auto - combat options
  278. labels.push_back(new CLabel(353, 265, FONT_MEDIUM, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[397]));//creature info
  279. //auto - combat options
  280. labels.push_back(new CLabel(283, 86, FONT_MEDIUM, TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[398]));//creatures
  281. labels.push_back(new CLabel(283, 116, FONT_MEDIUM, TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[399]));//spells
  282. labels.push_back(new CLabel(283, 146, FONT_MEDIUM, TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[400]));//catapult
  283. labels.push_back(new CLabel(283, 176, FONT_MEDIUM, TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[151]));//ballista
  284. labels.push_back(new CLabel(283, 206, FONT_MEDIUM, TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[401]));//first aid tent
  285. //creature info
  286. labels.push_back(new CLabel(283, 285, FONT_MEDIUM, TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[402]));//all stats
  287. labels.push_back(new CLabel(283, 315, FONT_MEDIUM, TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[403]));//spells only
  288. //general options
  289. labels.push_back(new CLabel(61, 57, FONT_MEDIUM, TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[404]));
  290. labels.push_back(new CLabel(61, 90, FONT_MEDIUM, TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[405]));
  291. labels.push_back(new CLabel(61, 123, FONT_MEDIUM, TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[406]));
  292. labels.push_back(new CLabel(61, 156, FONT_MEDIUM, TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[407]));
  293. }
  294. void CBattleOptionsWindow::bDefaultf()
  295. {
  296. //TODO: implement
  297. }
  298. void CBattleOptionsWindow::bExitf()
  299. {
  300. GH.popIntTotally(this);
  301. }
  302. CBattleResultWindow::CBattleResultWindow(const BattleResult &br, const SDL_Rect & pos, CPlayerInterface &_owner)
  303. : owner(_owner)
  304. {
  305. OBJ_CONSTRUCTION_CAPTURING_ALL;
  306. this->pos = pos;
  307. CPicture * bg = new CPicture("CPRESULT");
  308. bg->colorize(owner.playerID);
  309. exit = new CButton (Point(384, 505), "iok6432.def", std::make_pair("", ""), [&]{ bExitf();}, SDLK_RETURN);
  310. exit->borderColor = Colors::METALLIC_GOLD;
  311. if(br.winner==0) //attacker won
  312. {
  313. new CLabel( 59, 124, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[410]);
  314. new CLabel(408, 124, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[411]);
  315. }
  316. else //if(br.winner==1)
  317. {
  318. new CLabel( 59, 124, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[411]);
  319. new CLabel(412, 124, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[410]);
  320. }
  321. new CLabel(232, 302, FONT_BIG, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[407]);
  322. new CLabel(232, 332, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[408]);
  323. new CLabel(232, 428, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[409]);
  324. std::string sideNames[2] = {"N/A", "N/A"};
  325. for(int i = 0; i < 2; i++)
  326. {
  327. auto heroInfo = owner.cb->battleGetHeroInfo(i);
  328. const int xs[] = {21, 392};
  329. if(heroInfo.portrait >= 0) //attacking hero
  330. {
  331. new CAnimImage("PortraitsLarge", heroInfo.portrait, 0, xs[i], 38);
  332. sideNames[i] = heroInfo.name;
  333. }
  334. else
  335. {
  336. auto stacks = owner.cb->battleGetAllStacks();
  337. vstd::erase_if(stacks, [i](const CStack *stack) //erase stack of other side and not coming from garrison
  338. { return stack->attackerOwned == i || !stack->base; });
  339. auto best = vstd::maxElementByFun(stacks, [](const CStack *stack){ return stack->type->AIValue; });
  340. if(best != stacks.end()) //should be always but to be safe...
  341. {
  342. new CAnimImage("TWCRPORT", (*best)->type->idNumber+2, 0, xs[i], 38);
  343. sideNames[i] = CGI->creh->creatures[(*best)->type->idNumber]->namePl;
  344. }
  345. }
  346. }
  347. //printing attacker and defender's names
  348. new CLabel( 89, 37, FONT_SMALL, TOPLEFT, Colors::WHITE, sideNames[0]);
  349. new CLabel( 381, 53, FONT_SMALL, BOTTOMRIGHT, Colors::WHITE, sideNames[1]);
  350. //printing casualties
  351. for(int step = 0; step < 2; ++step)
  352. {
  353. if(br.casualties[step].size()==0)
  354. {
  355. new CLabel( 235, 360 + 97*step, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[523]);
  356. }
  357. else
  358. {
  359. int xPos = 235 - (br.casualties[step].size()*32 + (br.casualties[step].size() - 1)*10)/2; //increment by 42 with each picture
  360. int yPos = 344 + step*97;
  361. for(auto & elem : br.casualties[step])
  362. {
  363. new CAnimImage("CPRSMALL", CGI->creh->creatures[elem.first]->iconIndex, 0, xPos, yPos);
  364. std::ostringstream amount;
  365. amount<<elem.second;
  366. new CLabel( xPos+16, yPos + 42, FONT_SMALL, CENTER, Colors::WHITE, amount.str());
  367. xPos += 42;
  368. }
  369. }
  370. }
  371. //printing result description
  372. bool weAreAttacker = !(owner.cb->battleGetMySide());
  373. if((br.winner == 0 && weAreAttacker) || (br.winner == 1 && !weAreAttacker)) //we've won
  374. {
  375. int text=-1;
  376. switch(br.result)
  377. {
  378. case BattleResult::NORMAL: text = 304; break;
  379. case BattleResult::ESCAPE: text = 303; break;
  380. case BattleResult::SURRENDER: text = 302; break;
  381. }
  382. CCS->musich->playMusic("Music/Win Battle", false);
  383. CCS->videoh->open("WIN3.BIK");
  384. std::string str = CGI->generaltexth->allTexts[text];
  385. const CGHeroInstance * ourHero = owner.cb->battleGetMyHero();
  386. if (ourHero)
  387. {
  388. str += CGI->generaltexth->allTexts[305];
  389. boost::algorithm::replace_first(str,"%s",ourHero->name);
  390. boost::algorithm::replace_first(str,"%d",boost::lexical_cast<std::string>(br.exp[weAreAttacker?0:1]));
  391. }
  392. new CTextBox(str, Rect(69, 203, 330, 68), 0, FONT_SMALL, CENTER, Colors::WHITE);
  393. }
  394. else // we lose
  395. {
  396. switch(br.result)
  397. {
  398. case BattleResult::NORMAL:
  399. {
  400. CCS->musich->playMusic("Music/LoseCombat", false);
  401. CCS->videoh->open("LBSTART.BIK");
  402. new CLabel(235, 235, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[311]);
  403. break;
  404. }
  405. case BattleResult::ESCAPE: //flee
  406. {
  407. CCS->musich->playMusic("Music/Retreat Battle", false);
  408. CCS->videoh->open("RTSTART.BIK");
  409. new CLabel(235, 235, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[310]);
  410. break;
  411. }
  412. case BattleResult::SURRENDER:
  413. {
  414. CCS->musich->playMusic("Music/Surrender Battle", false);
  415. CCS->videoh->open("SURRENDER.BIK");
  416. new CLabel(235, 235, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[309]);
  417. break;
  418. }
  419. }
  420. }
  421. }
  422. CBattleResultWindow::~CBattleResultWindow()
  423. {
  424. }
  425. void CBattleResultWindow::activate()
  426. {
  427. owner.showingDialog->set(true);
  428. CIntObject::activate();
  429. }
  430. void CBattleResultWindow::show(SDL_Surface * to)
  431. {
  432. CIntObject::show(to);
  433. CCS->videoh->update(pos.x + 107, pos.y + 70, screen, true, false);
  434. }
  435. void CBattleResultWindow::bExitf()
  436. {
  437. if(LOCPLINT->cb->getStartInfo()->mode == StartInfo::DUEL)
  438. {
  439. CGuiHandler::pushSDLEvent(SDL_QUIT);
  440. return;
  441. }
  442. CPlayerInterface &intTmp = owner; //copy reference because "this" will be destructed soon
  443. GH.popIntTotally(this);
  444. if(dynamic_cast<CBattleInterface*>(GH.topInt()))
  445. GH.popInts(1); //pop battle interface if present
  446. //Result window and battle interface are gone. We requested all dialogs to be closed before opening the battle,
  447. //so we can be sure that there is no dialogs left on GUI stack.
  448. intTmp.showingDialog->setn(false);
  449. CCS->videoh->close();
  450. }
  451. Point CClickableHex::getXYUnitAnim(BattleHex hexNum, const CStack * stack, CBattleInterface * cbi)
  452. {
  453. assert(cbi);
  454. Point ret(-500, -500); //returned value
  455. if(stack && stack->position < 0) //creatures in turrets
  456. {
  457. switch(stack->position)
  458. {
  459. case -2: //keep
  460. ret = cbi->siegeH->town->town->clientInfo.siegePositions[18];
  461. break;
  462. case -3: //lower turret
  463. ret = cbi->siegeH->town->town->clientInfo.siegePositions[19];
  464. break;
  465. case -4: //upper turret
  466. ret = cbi->siegeH->town->town->clientInfo.siegePositions[20];
  467. break;
  468. }
  469. }
  470. else
  471. {
  472. static const Point basePos(-190, -139); // position of creature in topleft corner
  473. static const int imageShiftX = 30; // X offset to base pos for facing right stacks, negative for facing left
  474. ret.x = basePos.x + 22 * ( (hexNum.getY() + 1)%2 ) + 44 * hexNum.getX();
  475. ret.y = basePos.y + 42 * hexNum.getY();
  476. if (stack)
  477. {
  478. if(cbi->creDir[stack->ID])
  479. ret.x += imageShiftX;
  480. else
  481. ret.x -= imageShiftX;
  482. //shifting position for double - hex creatures
  483. if(stack->doubleWide())
  484. {
  485. if(stack->attackerOwned)
  486. {
  487. if(cbi->creDir[stack->ID])
  488. ret.x -= 44;
  489. }
  490. else
  491. {
  492. if(!cbi->creDir[stack->ID])
  493. ret.x += 44;
  494. }
  495. }
  496. }
  497. }
  498. //returning
  499. return ret + CPlayerInterface::battleInt->pos;
  500. }
  501. void CClickableHex::hover(bool on)
  502. {
  503. hovered = on;
  504. //Hoverable::hover(on);
  505. if(!on && setAlterText)
  506. {
  507. myInterface->console->alterTxt = std::string();
  508. setAlterText = false;
  509. }
  510. }
  511. CClickableHex::CClickableHex() : setAlterText(false), myNumber(-1), accessible(true), hovered(false), strictHovered(false), myInterface(nullptr)
  512. {
  513. addUsedEvents(LCLICK | RCLICK | HOVER | MOVE);
  514. }
  515. void CClickableHex::mouseMoved(const SDL_MouseMotionEvent &sEvent)
  516. {
  517. if(myInterface->cellShade)
  518. {
  519. if(CSDL_Ext::SDL_GetPixel(myInterface->cellShade, sEvent.x-pos.x, sEvent.y-pos.y) == 0) //hovered pixel is outside hex
  520. {
  521. strictHovered = false;
  522. }
  523. else //hovered pixel is inside hex
  524. {
  525. strictHovered = true;
  526. }
  527. }
  528. if(hovered && strictHovered) //print attacked creature to console
  529. {
  530. const CStack * attackedStack = myInterface->getCurrentPlayerInterface()->cb->battleGetStackByPos(myNumber);
  531. if(myInterface->console->alterTxt.size() == 0 &&attackedStack != nullptr &&
  532. attackedStack->owner != myInterface->getCurrentPlayerInterface()->playerID &&
  533. attackedStack->alive())
  534. {
  535. const std::string & attackedName = attackedStack->count == 1 ? attackedStack->getCreature()->nameSing : attackedStack->getCreature()->namePl;
  536. auto txt = boost::format (CGI->generaltexth->allTexts[220]) % attackedName;
  537. myInterface->console->alterTxt = boost::to_string(txt);
  538. setAlterText = true;
  539. }
  540. }
  541. else if(setAlterText)
  542. {
  543. myInterface->console->alterTxt = std::string();
  544. setAlterText = false;
  545. }
  546. }
  547. void CClickableHex::clickLeft(tribool down, bool previousState)
  548. {
  549. if(!down && hovered && strictHovered) //we've been really clicked!
  550. {
  551. myInterface->hexLclicked(myNumber);
  552. }
  553. }
  554. void CClickableHex::clickRight(tribool down, bool previousState)
  555. {
  556. const CStack * myst = myInterface->getCurrentPlayerInterface()->cb->battleGetStackByPos(myNumber); //stack info
  557. if(hovered && strictHovered && myst!=nullptr)
  558. {
  559. if(!myst->alive()) return;
  560. if(down)
  561. {
  562. GH.pushInt(new CStackWindow(myst, true));
  563. }
  564. }
  565. }
  566. CHeroInfoWindow::CHeroInfoWindow(const InfoAboutHero &hero, Point *position) : CWindowObject(RCLICK_POPUP | SHADOW_DISABLED, "CHRPOP")
  567. {
  568. OBJ_CONSTRUCTION_CAPTURING_ALL;
  569. if (position != nullptr)
  570. moveTo(*position);
  571. background->colorize(hero.owner); //maybe add this functionality to base class?
  572. int attack = hero.details->primskills[0];
  573. int defense = hero.details->primskills[1];
  574. int power = hero.details->primskills[2];
  575. int knowledge = hero.details->primskills[3];
  576. int morale = hero.details->morale;
  577. int luck = hero.details->luck;
  578. int currentSpellPoints = hero.details->mana;
  579. int maxSpellPoints = hero.details->manaLimit;
  580. new CAnimImage("PortraitsLarge", hero.portrait, 0, 10, 6);
  581. //primary stats
  582. new CLabel(9, 75, EFonts::FONT_TINY, EAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[380] + ":");
  583. new CLabel(9, 87, EFonts::FONT_TINY, EAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[381] + ":");
  584. new CLabel(9, 99, EFonts::FONT_TINY, EAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[382] + ":");
  585. new CLabel(9, 111, EFonts::FONT_TINY, EAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[383] + ":");
  586. new CLabel(69, 87, EFonts::FONT_TINY, EAlignment::BOTTOMRIGHT, Colors::WHITE, std::to_string(attack));
  587. new CLabel(69, 99, EFonts::FONT_TINY, EAlignment::BOTTOMRIGHT, Colors::WHITE, std::to_string(defense));
  588. new CLabel(69, 111, EFonts::FONT_TINY, EAlignment::BOTTOMRIGHT, Colors::WHITE, std::to_string(power));
  589. new CLabel(69, 123, EFonts::FONT_TINY, EAlignment::BOTTOMRIGHT, Colors::WHITE, std::to_string(knowledge));
  590. //morale+luck
  591. new CLabel(9, 131, EFonts::FONT_TINY, EAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[384] + ":");
  592. new CLabel(9, 143, EFonts::FONT_TINY, EAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[385] + ":");
  593. new CAnimImage("IMRL22", morale + 3, 0, 47, 131);
  594. new CAnimImage("ILCK22", luck + 3, 0, 47, 143);
  595. //spell points
  596. new CLabel(39, 174, EFonts::FONT_TINY, EAlignment::CENTER, Colors::WHITE, CGI->generaltexth->allTexts[387]);
  597. new CLabel(39, 186, EFonts::FONT_TINY, EAlignment::CENTER, Colors::WHITE, std::to_string(currentSpellPoints) + "/" + std::to_string(maxSpellPoints));
  598. }
  599. void CStackQueue::update()
  600. {
  601. stacksSorted.clear();
  602. owner->getCurrentPlayerInterface()->cb->battleGetStackQueue(stacksSorted, stackBoxes.size());
  603. if(stacksSorted.size())
  604. {
  605. for (int i = 0; i < stackBoxes.size() ; i++)
  606. {
  607. stackBoxes[i]->setStack(stacksSorted[i]);
  608. }
  609. }
  610. else
  611. {
  612. //no stacks on battlefield... what to do with queue?
  613. }
  614. }
  615. CStackQueue::CStackQueue(bool Embedded, CBattleInterface * _owner)
  616. :embedded(Embedded), owner(_owner)
  617. {
  618. OBJ_CONSTRUCTION_CAPTURING_ALL;
  619. if(embedded)
  620. {
  621. bg = nullptr;
  622. pos.w = QUEUE_SIZE * 37;
  623. pos.h = 46;
  624. pos.x = screen->w/2 - pos.w/2;
  625. pos.y = (screen->h - 600)/2 + 10;
  626. }
  627. else
  628. {
  629. bg = BitmapHandler::loadBitmap("DIBOXBCK");
  630. pos.w = 800;
  631. pos.h = 85;
  632. }
  633. stackBoxes.resize(QUEUE_SIZE);
  634. for (int i = 0; i < stackBoxes.size(); i++)
  635. {
  636. stackBoxes[i] = new StackBox(embedded);
  637. stackBoxes[i]->moveBy(Point(1 + (embedded ? 36 : 80)*i, 0));
  638. }
  639. }
  640. CStackQueue::~CStackQueue()
  641. {
  642. SDL_FreeSurface(bg);
  643. }
  644. void CStackQueue::showAll(SDL_Surface * to)
  645. {
  646. blitBg(to);
  647. CIntObject::showAll(to);
  648. }
  649. void CStackQueue::blitBg( SDL_Surface * to )
  650. {
  651. if(bg)
  652. {
  653. SDL_SetClipRect(to, &pos);
  654. CSDL_Ext::fillTexture(to, bg);
  655. SDL_SetClipRect(to, nullptr);
  656. }
  657. }
  658. void CStackQueue::StackBox::showAll(SDL_Surface * to)
  659. {
  660. assert(stack);
  661. bg->colorize(stack->owner);
  662. CIntObject::showAll(to);
  663. if(small)
  664. printAtMiddleLoc(makeNumberShort(stack->count), pos.w/2, pos.h - 7, FONT_SMALL, Colors::WHITE, to);
  665. else
  666. printAtMiddleLoc(makeNumberShort(stack->count), pos.w/2, pos.h - 8, FONT_MEDIUM, Colors::WHITE, to);
  667. }
  668. void CStackQueue::StackBox::setStack( const CStack *stack )
  669. {
  670. this->stack = stack;
  671. assert(stack);
  672. icon->setFrame(stack->getCreature()->iconIndex);
  673. }
  674. CStackQueue::StackBox::StackBox(bool small):
  675. stack(nullptr),
  676. small(small)
  677. {
  678. OBJ_CONSTRUCTION_CAPTURING_ALL;
  679. bg = new CPicture(small ? "StackQueueSmall" : "StackQueueLarge" );
  680. if (small)
  681. {
  682. icon = new CAnimImage("CPRSMALL", 0, 0, 5, 2);
  683. }
  684. else
  685. icon = new CAnimImage("TWCRPORT", 0, 0, 9, 1);
  686. pos.w = bg->pos.w;
  687. pos.h = bg->pos.h;
  688. }