Browse Source

Merge pull request #3469 from Alexander-Wilms/define-each-identifier-in-a-dedicated-statement

Define each identifier in a dedicated statement
Ivan Savenko 1 year ago
parent
commit
fb027d1a57
76 changed files with 296 additions and 139 deletions
  1. 6 3
      AI/BattleAI/AttackPossibility.cpp
  2. 2 1
      AI/BattleAI/BattleAI.cpp
  3. 2 1
      AI/Nullkiller/AIGateway.cpp
  4. 3 1
      AI/Nullkiller/AIUtility.h
  5. 3 1
      AI/Nullkiller/Engine/FuzzyEngines.cpp
  6. 8 2
      AI/Nullkiller/Engine/FuzzyEngines.h
  7. 5 2
      AI/StupidAI/StupidAI.cpp
  8. 3 1
      AI/VCAI/FuzzyEngines.cpp
  9. 8 2
      AI/VCAI/FuzzyEngines.h
  10. 2 1
      AI/VCAI/Goals/CollectRes.cpp
  11. 8 6
      AI/VCAI/VCAI.cpp
  12. 2 1
      client/CMT.cpp
  13. 2 1
      client/CServerHandler.cpp
  14. 4 2
      client/Client.cpp
  15. 4 2
      client/ClientCommandManager.cpp
  16. 2 1
      client/adventureMap/CInfoBar.cpp
  17. 6 2
      client/lobby/RandomMapTab.h
  18. 4 1
      client/lobby/SelectionTab.cpp
  19. 2 1
      client/mainmenu/CHighScoreScreen.cpp
  20. 2 1
      client/mainmenu/CMainMenu.cpp
  21. 12 7
      client/renderSDL/SDL_Extensions.cpp
  22. 2 1
      client/widgets/CExchangeController.cpp
  23. 2 1
      client/widgets/CGarrisonInt.cpp
  24. 2 2
      client/windows/CCastleInterface.cpp
  25. 2 1
      client/windows/CCreatureWindow.cpp
  26. 2 1
      client/windows/CSpellWindow.cpp
  27. 5 2
      client/windows/CreaturePurchaseCard.h
  28. 3 1
      client/windows/QuickRecruitmentWindow.h
  29. 2 1
      launcher/lobby/chat_moc.h
  30. 4 2
      launcher/lobby/lobby_moc.cpp
  31. 2 1
      lib/CCreatureHandler.h
  32. 2 1
      lib/CSkillHandler.cpp
  33. 3 1
      lib/CStopWatch.h
  34. 6 2
      lib/CThreadHelper.h
  35. 6 3
      lib/LoadProgress.h
  36. 2 1
      lib/ObstacleHandler.h
  37. 2 1
      lib/battle/BattleInfo.cpp
  38. 2 1
      lib/battle/BattleInfo.h
  39. 2 1
      lib/bonuses/Limiters.h
  40. 2 1
      lib/campaign/CampaignState.h
  41. 2 1
      lib/gameState/CGameState.h
  42. 3 1
      lib/int3.h
  43. 2 1
      lib/mapObjectConstructors/CommonConstructors.h
  44. 4 2
      lib/mapping/CDrawRoadsOperation.h
  45. 4 2
      lib/mapping/CMapHeader.cpp
  46. 2 1
      lib/mapping/CMapOperation.h
  47. 2 1
      lib/mapping/CMapService.cpp
  48. 7 3
      lib/mapping/MapEditUtils.h
  49. 2 1
      lib/modding/ModIncompatibility.h
  50. 14 7
      lib/networkPacks/PacksForClient.h
  51. 4 2
      lib/networkPacks/PacksForLobby.h
  52. 6 2
      lib/rmg/CMapGenOptions.h
  53. 9 3
      lib/rmg/CMapGenerator.h
  54. 4 2
      lib/rmg/CRmgTemplate.h
  55. 2 1
      lib/rmg/CZonePlacer.cpp
  56. 2 1
      lib/rmg/RmgObject.h
  57. 2 1
      lib/rmg/float3.h
  58. 2 1
      lib/rmg/modificators/ConnectionsPlacer.h
  59. 2 1
      lib/rmg/modificators/RoadPlacer.h
  60. 2 1
      lib/rmg/modificators/RockPlacer.h
  61. 2 1
      lib/rmg/modificators/WaterAdopter.h
  62. 3 1
      lib/serializer/BinaryDeserializer.h
  63. 3 1
      lib/serializer/BinarySerializer.h
  64. 3 1
      lib/serializer/JsonSerializeFormat.h
  65. 3 1
      mapeditor/Animation.cpp
  66. 2 1
      mapeditor/mainwindow.cpp
  67. 2 1
      mapeditor/mainwindow.h
  68. 8 4
      mapeditor/maphandler.cpp
  69. 4 2
      mapeditor/mapview.cpp
  70. 2 1
      mapeditor/scenelayer.cpp
  71. 7 2
      mapeditor/scenelayer.h
  72. 4 2
      scripting/erm/ERMParser.h
  73. 20 11
      server/CGameHandler.cpp
  74. 2 1
      server/CVCMIServer.h
  75. 4 2
      test/battle/BattleHexTest.cpp
  76. 7 7
      test/vcai/ResurceManagerTest.cpp

+ 6 - 3
AI/BattleAI/AttackPossibility.cpp

@@ -33,7 +33,8 @@ void DamageCache::buildDamageCache(std::shared_ptr<HypotheticBattle> hb, int sid
 			return u->isValidTarget();
 		});
 
-	std::vector<const battle::Unit *> ourUnits, enemyUnits;
+	std::vector<const battle::Unit *> ourUnits;
+	std::vector<const battle::Unit *> enemyUnits;
 
 	for(auto stack : stacks)
 	{
@@ -295,8 +296,10 @@ AttackPossibility AttackPossibility::evaluate(
 
 			for(int i = 0; i < totalAttacks; i++)
 			{
-				int64_t damageDealt, damageReceived;
-				float defenderDamageReduce, attackerDamageReduce;
+				int64_t damageDealt;
+				int64_t damageReceived;
+				float defenderDamageReduce;
+				float attackerDamageReduce;
 
 				DamageEstimation retaliation;
 				auto attackDmg = state->battleEstimateDamage(ap.attack, &retaliation);

+ 2 - 1
AI/BattleAI/BattleAI.cpp

@@ -90,7 +90,8 @@ void CBattleAI::yourTacticPhase(const BattleID & battleID, int distance)
 static float getStrengthRatio(std::shared_ptr<CBattleInfoCallback> cb, int side)
 {
 	auto stacks = cb->battleGetAllStacks();
-	auto our = 0, enemy = 0;
+	auto our = 0;
+	auto enemy = 0;
 
 	for(auto stack : stacks)
 	{

+ 2 - 1
AI/Nullkiller/AIGateway.cpp

@@ -1413,7 +1413,8 @@ void AIGateway::tryRealize(Goals::Trade & g) //trade
 				if(res.getNum() == g.resID) //sell any other resource
 					continue;
 
-				int toGive, toGet;
+				int toGive;
+				int toGet;
 				m->getOffer(res, g.resID, toGive, toGet, EMarketMode::RESOURCE_RESOURCE);
 				toGive = static_cast<int>(toGive * (it->resVal / toGive)); //round down
 				//TODO trade only as much as needed

+ 3 - 1
AI/Nullkiller/AIUtility.h

@@ -60,7 +60,9 @@ struct creInfo;
 class AIGateway;
 class Nullkiller;
 
-const int GOLD_MINE_PRODUCTION = 1000, WOOD_ORE_MINE_PRODUCTION = 2, RESOURCE_MINE_PRODUCTION = 1;
+const int GOLD_MINE_PRODUCTION = 1000;
+const int WOOD_ORE_MINE_PRODUCTION = 2;
+const int RESOURCE_MINE_PRODUCTION = 1;
 const int ACTUAL_RESOURCE_COUNT = 7;
 const int ALLOWED_ROAMING_HEROES = 8;
 

+ 3 - 1
AI/Nullkiller/Engine/FuzzyEngines.cpp

@@ -39,7 +39,9 @@ void engineBase::addRule(const std::string & txt)
 
 struct armyStructure
 {
-	float walkers, shooters, flyers;
+	float walkers;
+	float shooters;
+	float flyers;
 	ui32 maxSpeed;
 };
 

+ 8 - 2
AI/Nullkiller/Engine/FuzzyEngines.h

@@ -41,8 +41,14 @@ public:
 	TacticalAdvantageEngine();
 	float getTacticalAdvantage(const CArmedInstance * we, const CArmedInstance * enemy); //returns factor how many times enemy is stronger than us
 private:
-	fl::InputVariable * ourWalkers, *ourShooters, *ourFlyers, *enemyWalkers, *enemyShooters, *enemyFlyers;
-	fl::InputVariable * ourSpeed, *enemySpeed;
+	fl::InputVariable * ourWalkers;
+	fl::InputVariable * ourShooters;
+	fl::InputVariable * ourFlyers;
+	fl::InputVariable * enemyWalkers;
+	fl::InputVariable * enemyShooters;
+	fl::InputVariable * enemyFlyers;
+	fl::InputVariable * ourSpeed;
+	fl::InputVariable * enemySpeed;
 	fl::InputVariable * bankPresent;
 	fl::InputVariable * castleWalls;
 	fl::OutputVariable * threat;

+ 5 - 2
AI/StupidAI/StupidAI.cpp

@@ -68,7 +68,8 @@ class EnemyInfo
 {
 public:
 	const CStack * s;
-	int adi, adr;
+	int adi;
+	int adr;
 	std::vector<BattleHex> attackFrom; //for melee fight
 	EnemyInfo(const CStack * _s) : s(_s), adi(0), adr(0)
 	{}
@@ -117,7 +118,9 @@ void CStupidAI::activeStack(const BattleID & battleID, const CStack * stack)
 	//boost::this_thread::sleep_for(boost::chrono::seconds(2));
 	print("activeStack called for " + stack->nodeName());
 	ReachabilityInfo dists = cb->getBattle(battleID)->getReachability(stack);
-	std::vector<EnemyInfo> enemiesShootable, enemiesReachable, enemiesUnreachable;
+	std::vector<EnemyInfo> enemiesShootable;
+	std::vector<EnemyInfo> enemiesReachable;
+	std::vector<EnemyInfo> enemiesUnreachable;
 
 	if(stack->creatureId() == CreatureID::CATAPULT)
 	{

+ 3 - 1
AI/VCAI/FuzzyEngines.cpp

@@ -37,7 +37,9 @@ void engineBase::addRule(const std::string & txt)
 
 struct armyStructure
 {
-	float walkers, shooters, flyers;
+	float walkers;
+	float shooters;
+	float flyers;
 	ui32 maxSpeed;
 };
 

+ 8 - 2
AI/VCAI/FuzzyEngines.h

@@ -38,8 +38,14 @@ public:
 	TacticalAdvantageEngine();
 	float getTacticalAdvantage(const CArmedInstance * we, const CArmedInstance * enemy); //returns factor how many times enemy is stronger than us
 private:
-	fl::InputVariable * ourWalkers, *ourShooters, *ourFlyers, *enemyWalkers, *enemyShooters, *enemyFlyers;
-	fl::InputVariable * ourSpeed, *enemySpeed;
+	fl::InputVariable * ourWalkers;
+	fl::InputVariable * ourShooters;
+	fl::InputVariable * ourFlyers;
+	fl::InputVariable * enemyWalkers;
+	fl::InputVariable * enemyShooters;
+	fl::InputVariable * enemyFlyers;
+	fl::InputVariable * ourSpeed;
+	fl::InputVariable * enemySpeed;
 	fl::InputVariable * bankPresent;
 	fl::InputVariable * castleWalls;
 	fl::OutputVariable * threat;

+ 2 - 1
AI/VCAI/Goals/CollectRes.cpp

@@ -169,7 +169,8 @@ TSubgoal CollectRes::whatToDoToTrade()
 		{
 			if (i.getNum() == resID)
 				continue;
-			int toGive = -1, toReceive = -1;
+			int toGive = -1;
+			int toReceive = -1;
 			m->getOffer(i, resID, toGive, toReceive, EMarketMode::RESOURCE_RESOURCE);
 			assert(toGive > 0 && toReceive > 0);
 			howManyCanWeBuy += toReceive * (ai->ah->freeResources()[i] / toGive);

+ 8 - 6
AI/VCAI/VCAI.cpp

@@ -312,7 +312,8 @@ void VCAI::heroExchangeStarted(ObjectInstanceID hero1, ObjectInstanceID hero2, Q
 
 	requestActionASAP([=]()
 	{
-		float goalpriority1 = 0, goalpriority2 = 0;
+		float goalpriority1 = 0;
+		float goalpriority2 = 0;
 
 		auto firstGoal = getGoal(firstHero);
 		if(firstGoal->goalType == Goals::GATHER_ARMY)
@@ -1415,8 +1416,8 @@ void VCAI::wander(HeroPtr h)
 			auto compareReinforcements = [&](const CGTownInstance * lhs, const CGTownInstance * rhs) -> bool
 			{
 				const CGHeroInstance * hptr = h.get();
-				auto r1 = ah->howManyReinforcementsCanGet(hptr, lhs),
-					r2 = ah->howManyReinforcementsCanGet(hptr, rhs);
+				auto r1 = ah->howManyReinforcementsCanGet(hptr, lhs);
+				auto r2 = ah->howManyReinforcementsCanGet(hptr, rhs);
 				if (r1 != r2)
 					return r1 < r2;
 				else
@@ -2154,7 +2155,8 @@ void VCAI::tryRealize(Goals::Trade & g) //trade
 				if(res.getNum() == g.resID) //sell any other resource
 					continue;
 
-				int toGive, toGet;
+				int toGive;
+				int toGet;
 				m->getOffer(res, g.resID, toGive, toGet, EMarketMode::RESOURCE_RESOURCE);
 				toGive = static_cast<int>(toGive * (it->resVal / toGive)); //round down
 				//TODO trade only as much as needed
@@ -2221,8 +2223,8 @@ void VCAI::tryRealize(Goals::BuyArmy & g)
 			*boost::max_element(creaturesInDwellings, [](const creInfo & lhs, const creInfo & rhs)
 		{
 			//max value of creatures we can buy with our res
-			int value1 = lhs.cre->getAIValue() * lhs.count,
-				value2 = rhs.cre->getAIValue() * rhs.count;
+			int value1 = lhs.cre->getAIValue() * lhs.count;
+			int value2 = rhs.cre->getAIValue() * rhs.count;
 
 			return value1 < value2;
 		});

+ 2 - 1
client/CMT.cpp

@@ -182,7 +182,8 @@ int main(int argc, char * argv[])
 	}
 
 	// Init old logging system and new (temporary) logging system
-	CStopWatch total, pomtime;
+	CStopWatch total;
+	CStopWatch pomtime;
 	std::cout.flags(std::ios::unitbuf);
 #ifndef VCMI_IOS
 	console = new CConsoleHandler();

+ 2 - 1
client/CServerHandler.cpp

@@ -533,7 +533,8 @@ void CServerHandler::sendMessage(const std::string & txt) const
 	}
 	else if(command == "!forcep")
 	{
-		std::string connectedId, playerColorId;
+		std::string connectedId;
+		std::string playerColorId;
 		readed >> connectedId;
 		readed >> playerColorId;
 		if(connectedId.length() && playerColorId.length())

+ 4 - 2
client/Client.cpp

@@ -569,8 +569,10 @@ void CClient::battleStarted(const BattleInfo * info)
 		}
 	}
 
-	std::shared_ptr<CPlayerInterface> att, def;
-	auto & leftSide = info->sides[0], & rightSide = info->sides[1];
+	std::shared_ptr<CPlayerInterface> att;
+	std::shared_ptr<CPlayerInterface> def;
+	auto & leftSide = info->sides[0];
+	auto & rightSide = info->sides[1];
 
 	//If quick combat is not, do not prepare interfaces for battleint
 	auto callBattleStart = [&](PlayerColor color, ui8 side)

+ 4 - 2
client/ClientCommandManager.cpp

@@ -379,7 +379,8 @@ void ClientCommandManager::handleBonusesCommand(std::istringstream & singleWordB
 void ClientCommandManager::handleTellCommand(std::istringstream& singleWordBuffer)
 {
 	std::string what;
-	int id1, id2;
+	int id1;
+	int id2;
 	singleWordBuffer >> what >> id1 >> id2;
 
 	if(what == "hs")
@@ -399,7 +400,8 @@ void ClientCommandManager::handleMpCommand()
 
 void ClientCommandManager::handleSetCommand(std::istringstream& singleWordBuffer)
 {
-	std::string what, value;
+	std::string what;
+	std::string value;
 	singleWordBuffer >> what;
 
 	Settings config = settings.write["session"][what];

+ 2 - 1
client/adventureMap/CInfoBar.cpp

@@ -134,7 +134,8 @@ CInfoBar::VisibleGameStatusInfo::VisibleGameStatusInfo()
 			halls.at(hallLevel)++;
 	}
 
-	std::vector<PlayerColor> allies, enemies;
+	std::vector<PlayerColor> allies;
+	std::vector<PlayerColor> enemies;
 
 	//generate list of allies and enemies
 	for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; i++)

+ 6 - 2
client/lobby/RandomMapTab.h

@@ -48,7 +48,10 @@ private:
 	std::shared_ptr<CMapInfo> mapInfo;
 	
 	//options allowed - need to store as impact each other
-	std::set<int> playerCountAllowed, playerTeamsAllowed, compCountAllowed, compTeamsAllowed;
+	std::set<int> playerCountAllowed;
+	std::set<int> playerTeamsAllowed;
+	std::set<int> compCountAllowed;
+	std::set<int> compTeamsAllowed;
 };
 
 class TeamAlignmentsWidget: public InterfaceObjectConfigurable
@@ -61,7 +64,8 @@ private:
 
 	std::shared_ptr<CFilledTexture> background;
 	std::shared_ptr<CLabelGroup> labels;
-	std::shared_ptr<CButton> buttonOk, buttonCancel;
+	std::shared_ptr<CButton> buttonOk;
+	std::shared_ptr<CButton> buttonCancel;
 	std::vector<std::shared_ptr<CToggleGroup>> players;
 	std::vector<std::shared_ptr<CIntObject>> placeholders;
 };

+ 4 - 1
client/lobby/SelectionTab.cpp

@@ -72,7 +72,10 @@ bool mapSorter::operator()(const std::shared_ptr<ElementInfo> aaa, const std::sh
 			return (a->defeatIconIndex < b->defeatIconIndex);
 			break;
 		case _playerAm: //by player amount
-			int playerAmntB, humenPlayersB, playerAmntA, humenPlayersA;
+			int playerAmntB;
+			int humenPlayersB;
+			int playerAmntA;
+			int humenPlayersA;
 			playerAmntB = humenPlayersB = playerAmntA = humenPlayersA = 0;
 			for(int i = 0; i < 8; i++)
 			{

+ 2 - 1
client/mainmenu/CHighScoreScreen.cpp

@@ -41,7 +41,8 @@ auto HighScoreCalculation::calculate()
 		bool cheater = false;
 	};
 	
-	Result firstResult, summary;
+	Result firstResult;
+	Result summary;
 	const std::array<double, 5> difficultyMultipliers{0.8, 1.0, 1.3, 1.6, 2.0}; 
 	for(auto & param : parameters)
 	{

+ 2 - 1
client/mainmenu/CMainMenu.cpp

@@ -645,7 +645,8 @@ CLoadingScreen::CLoadingScreen()
 	const auto & conf = CMainMenuConfig::get().getConfig()["loading"];
 	if(conf.isStruct())
 	{
-		const int posx = conf["x"].Integer(), posy = conf["y"].Integer();
+		const int posx = conf["x"].Integer();
+		const int posy = conf["y"].Integer();
 		const int blockSize = conf["size"].Integer();
 		const int blocksAmount = conf["amount"].Integer();
 		

+ 12 - 7
client/renderSDL/SDL_Extensions.cpp

@@ -246,7 +246,10 @@ int CSDL_Ext::blit8bppAlphaTo24bppT(const SDL_Surface * src, const Rect & srcRec
 	if (src->format->BytesPerPixel==1 && (bpp==3 || bpp==4 || bpp==2)) //everything's ok
 	{
 		SDL_Rect fulldst;
-		int srcx, srcy, w, h;
+		int srcx;
+		int srcy;
+		int w;
+		int h;
 
 		/* If the destination rectangle is nullptr, use the entire dest surface */
 		if ( dstRect == nullptr )
@@ -258,7 +261,8 @@ int CSDL_Ext::blit8bppAlphaTo24bppT(const SDL_Surface * src, const Rect & srcRec
 		/* clip the source rectangle to the source surface */
 		if(srcRect)
 		{
-			int maxw, maxh;
+			int maxw;
+			int maxh;
 
 			srcx = srcRect->x;
 			w = srcRect->w;
@@ -295,7 +299,8 @@ int CSDL_Ext::blit8bppAlphaTo24bppT(const SDL_Surface * src, const Rect & srcRec
 		/* clip the destination rectangle against the clip rectangle */
 		{
 			SDL_Rect *clip = &dst->clip_rect;
-			int dx, dy;
+			int dx;
+			int dy;
 
 			dx = clip->x - dstRect->x;
 			if(dx > 0)
@@ -659,16 +664,16 @@ void CSDL_Ext::convertToGrayscale( SDL_Surface * surf, const Rect & rect )
 template<int bpp>
 void scaleSurfaceFastInternal(SDL_Surface *surf, SDL_Surface *ret)
 {
-	const float factorX = float(surf->w) / float(ret->w),
-				factorY = float(surf->h) / float(ret->h);
+	const float factorX = static_cast<float>(surf->w) / static_cast<float>(ret->w);
+	const float factorY = static_cast<float>(surf->h) / static_cast<float>(ret->h);
 
 	for(int y = 0; y < ret->h; y++)
 	{
 		for(int x = 0; x < ret->w; x++)
 		{
 			//coordinates we want to calculate
-			int origX = static_cast<int>(floor(factorX * x)),
-				origY = static_cast<int>(floor(factorY * y));
+			auto origX = static_cast<int>(floor(factorX * x));
+			auto origY = static_cast<int>(floor(factorY * y));
 
 			// Get pointers to source pixels
 			uint8_t *srcPtr = (uint8_t*)surf->pixels + origY * surf->pitch + origX * bpp;

+ 2 - 1
client/widgets/CExchangeController.cpp

@@ -35,7 +35,8 @@ void CExchangeController::swapArmy()
 	auto leftSlots = getStacks(left);
 	auto rightSlots = getStacks(right);
 
-	auto i = leftSlots.begin(), j = rightSlots.begin();
+	auto i = leftSlots.begin();
+	auto j = rightSlots.begin();
 
 	for(; i != leftSlots.end() && j != rightSlots.end(); i++, j++)
 	{

+ 2 - 1
client/widgets/CGarrisonInt.cpp

@@ -234,7 +234,8 @@ bool CGarrisonSlot::split()
 	const CGarrisonSlot * selection = owner->getSelection();
 	owner->setSplittingMode(false);
 
-	int minLeft=0, minRight=0;
+	int minLeft=0;
+	int minRight=0;
 
 	if(upg != selection->upg) // not splitting within same army
 	{

+ 2 - 2
client/windows/CCastleInterface.cpp

@@ -1506,8 +1506,8 @@ CHallInterface::CHallInterface(const CGTownInstance * Town):
 					}
 				}
 			}
-			int posX = pos.w/2 - (int)boxList[row].size()*154/2 - ((int)boxList[row].size()-1)*20 + 194*(int)col,
-				posY = 35 + 104*(int)row;
+			int posX = pos.w/2 - (int)boxList[row].size()*154/2 - ((int)boxList[row].size()-1)*20 + 194*(int)col;
+			int posY = 35 + 104*(int)row;
 
 			if(building)
 				boxes[row].push_back(std::make_shared<CBuildingBox>(posX, posY, town, building));

+ 2 - 1
client/windows/CCreatureWindow.cpp

@@ -763,7 +763,8 @@ void CStackWindow::init()
 
 void CStackWindow::initBonusesList()
 {
-	BonusList output, input;
+	BonusList output;
+	BonusList input;
 	input = *(info->stackNode->getBonuses(CSelector(Bonus::Permanent), Selector::all));
 
 	while(!input.empty())

+ 2 - 1
client/windows/CSpellWindow.cpp

@@ -180,7 +180,8 @@ CSpellWindow::CSpellWindow(const CGHeroInstance * _myHero, CPlayerInterface * _m
 	interactiveAreas.push_back(std::make_shared<InteractiveArea>( Rect( 487 + offR + pos.x, 72 + offT + pos.y, rightCorner->pos.h, rightCorner->pos.w ), std::bind(&CSpellWindow::fRcornerb, this), 451, this));
 
 	//areas for spells
-	int xpos = 117 + offL + pos.x, ypos = 90 + offT + pos.y;
+	int xpos = 117 + offL + pos.x;
+	int ypos = 90 + offT + pos.y;
 
 	for(int v=0; v<spellsPerPage; ++v)
 	{

+ 5 - 2
client/windows/CreaturePurchaseCard.h

@@ -58,8 +58,11 @@ private:
 		static constexpr int CREATURE_HEIGHT = 132;
 	};
 
-	std::shared_ptr<CButton> maxButton, minButton, creatureSwitcher;
-	std::shared_ptr<CLabel> availableAmount, purchaseAmount;
+	std::shared_ptr<CButton> maxButton;
+	std::shared_ptr<CButton> minButton;
+	std::shared_ptr<CButton> creatureSwitcher;
+	std::shared_ptr<CLabel> availableAmount;
+	std::shared_ptr<CLabel> purchaseAmount;
 	std::shared_ptr<CCreaturePic> picture;
 	std::shared_ptr<CreatureCostBox> cost;
 	std::vector<CreatureID> upgradesID;

+ 3 - 1
client/windows/QuickRecruitmentWindow.h

@@ -42,7 +42,9 @@ private:
 	void purchaseUnits();
 
 	const CGTownInstance * town;
-	std::shared_ptr<CButton> maxButton, buyButton, cancelButton;
+	std::shared_ptr<CButton> maxButton;
+	std::shared_ptr<CButton> buyButton;
+	std::shared_ptr<CButton> cancelButton;
 	std::shared_ptr<CreatureCostBox> totalCost;
 	std::vector<std::shared_ptr<CreaturePurchaseCard>> cards;
 	std::shared_ptr<CFilledTexture> backgroundTexture;

+ 2 - 1
launcher/lobby/chat_moc.h

@@ -27,7 +27,8 @@ class Chat : public QWidget
 	};
 	
 	QCompleter namesCompleter;
-	QString username, session;
+	QString username;
+	QString session;
 	ChatId chatId = GLOBAL;
 	
 	QVector<QTextDocument*> chatDocuments;

+ 4 - 2
launcher/lobby/lobby_moc.cpp

@@ -106,7 +106,8 @@ void Lobby::serverCommand(const ServerCommand & command) try
 	//initialize variables outside of switch block
 	const QString statusPlaceholder("%1 %2\n");
 	const auto & args = command.arguments;
-	int amount, tagPoint;
+	int amount;
+	int tagPoint;
 	QString joinStr;
 	switch(command.command)
 	{
@@ -521,7 +522,8 @@ void Lobby::on_kickButton_clicked()
 
 void Lobby::on_buttonResolve_clicked()
 {
-	QStringList toEnableList, toDisableList;
+	QStringList toEnableList;
+	QStringList toDisableList;
 	auto items = ui->modsList->selectedItems();
 	if(items.empty())
 	{

+ 2 - 1
lib/CCreatureHandler.h

@@ -52,7 +52,8 @@ class DLL_LINKAGE CCreature : public Creature, public CBonusSystemNode
 	TResources cost; //cost[res_id] - amount of that resource required to buy creature from dwelling
 
 public:
-	ui32 ammMin, ammMax; // initial size of stack of these creatures on adventure map (if not set in editor)
+	ui32 ammMin; // initial size of stack of these creatures on adventure map (if not set in editor)
+	ui32 ammMax;
 
 	bool special = true; // Creature is not available normally (war machines, commanders, several unused creatures, etc
 

+ 2 - 1
lib/CSkillHandler.cpp

@@ -194,7 +194,8 @@ CSkill * CSkillHandler::loadFromJson(const std::string & scope, const JsonNode &
 {
 	assert(identifier.find(':') == std::string::npos);
 	assert(!scope.empty());
-	bool major, minor;
+	bool major;
+	bool minor;
 
 	major = json["obligatoryMajor"].Bool();
 	minor = json["obligatoryMinor"].Bool();

+ 3 - 1
lib/CStopWatch.h

@@ -23,7 +23,9 @@ VCMI_LIB_NAMESPACE_BEGIN
 
 class CStopWatch
 {
-	si64 start, last, mem;
+	si64 start;
+	si64 last;
+	si64 mem;
 
 public:
 	CStopWatch()

+ 6 - 2
lib/CThreadHelper.h

@@ -22,7 +22,9 @@ public:
 	void run();
 private:
 	boost::mutex rtinm;
-	int currentTask, amount, threads;
+	int currentTask;
+	int amount;
+	int threads;
 	std::vector<Task> *tasks;
 
 
@@ -60,7 +62,9 @@ public:
 	}
 private:
 	boost::mutex rtinm;
-	size_t currentTask, amount, threads;
+	size_t currentTask;
+	size_t amount;
+	size_t threads;
 	Tasks * tasks;
 	std::vector<std::shared_ptr<Payload>> context;
 

+ 6 - 3
lib/LoadProgress.h

@@ -68,8 +68,10 @@ public:
 	void step(int count = 1);
 
 private:
-	std::atomic<Type> _progress, _target;
-	std::atomic<int> _step, _maxSteps;
+	std::atomic<Type> _progress;
+	std::atomic<Type> _target;
+	std::atomic<int> _step;
+	std::atomic<int> _maxSteps;
 	
 	friend class ProgressAccumulator;
 };
@@ -87,7 +89,8 @@ public:
 	
 private:
 	mutable boost::mutex _mx;
-	long long _accumulated = 0, _steps = 0;
+	long long _accumulated = 0;
+	long long _steps = 0;
 	std::vector<std::reference_wrapper<const Progress>> _progress;
 };
 

+ 2 - 1
lib/ObstacleHandler.h

@@ -40,7 +40,8 @@ public:
 	
 	bool isAbsoluteObstacle; //there may only one such obstacle in battle and its position is always the same
 	bool isForegroundObstacle;
-	si32 width, height; //how much space to the right and up is needed to place obstacle (affects only placement algorithm)
+	si32 width; //how much space to the right and up is needed to place obstacle (affects only placement algorithm)
+	si32 height;
 	std::vector<si16> blockedTiles; //offsets relative to obstacle position (that is its left bottom corner)
 	
 	int32_t getIndex() const override;

+ 2 - 1
lib/battle/BattleInfo.cpp

@@ -154,7 +154,8 @@ struct RangeGenerator
 		return ret;
 	}
 
-	int min, remainingCount;
+	int min;
+	int remainingCount;
 	std::vector<bool> remaining;
 	std::function<int()> myRand;
 };

+ 2 - 1
lib/battle/BattleInfo.h

@@ -34,7 +34,8 @@ public:
 		DEFENDER
 	};
 	std::array<SideInBattle, 2> sides; //sides[0] - attacker, sides[1] - defender
-	si32 round, activeStack;
+	si32 round;
+	si32 activeStack;
 	const CGTownInstance * town; //used during town siege, nullptr if this is not a siege (note that fortless town IS also a siege)
 	int3 tile; //for background and bonuses
 	bool creatureBank; //auxilary field, do not serialize

+ 2 - 1
lib/bonuses/Limiters.h

@@ -235,7 +235,8 @@ public:
 class DLL_LINKAGE RankRangeLimiter : public ILimiter //applies to creatures with min <= Rank <= max
 {
 public:
-	ui8 minRank, maxRank;
+	ui8 minRank;
+	ui8 maxRank;
 
 	RankRangeLimiter();
 	RankRangeLimiter(ui8 Min, ui8 Max = 255);

+ 2 - 1
lib/campaign/CampaignState.h

@@ -35,7 +35,8 @@ class DLL_LINKAGE CampaignRegions
 	struct DLL_LINKAGE RegionDescription
 	{
 		std::string infix;
-		int xpos, ypos;
+		int xpos;
+		int ypos;
 
 		template <typename Handler> void serialize(Handler &h, const int formatVersion)
 		{

+ 2 - 1
lib/gameState/CGameState.h

@@ -105,7 +105,8 @@ public:
 	void init(const IMapService * mapService, StartInfo * si, Load::ProgressAccumulator &, bool allowSavingRandomMap = true);
 	void updateOnLoad(StartInfo * si);
 
-	ConstTransitivePtr<StartInfo> scenarioOps, initialOpts; //second one is a copy of settings received from pregame (not randomized)
+	ConstTransitivePtr<StartInfo> scenarioOps;
+	ConstTransitivePtr<StartInfo> initialOpts; //copy of settings received from pregame (not randomized)
 	ui32 day; //total number of days in game
 	ConstTransitivePtr<CMap> map;
 	std::map<PlayerColor, PlayerState> players;

+ 3 - 1
lib/int3.h

@@ -15,7 +15,9 @@ VCMI_LIB_NAMESPACE_BEGIN
 class int3
 {
 public:
-	si32 x, y, z;
+	si32 x;
+	si32 y;
+	si32 z;
 
 	//c-tor: x, y, z initialized to 0
 	constexpr int3() : x(0), y(0), z(0) {} // I think that x, y, z should be left uninitialized.

+ 2 - 1
lib/mapObjectConstructors/CommonConstructors.h

@@ -117,7 +117,8 @@ protected:
 	JsonNode predefinedOffer;
 	int marketEfficiency;
 	
-	std::string title, speech;
+	std::string title;
+	std::string speech;
 	
 public:
 	CGMarket * createObject() const override;

+ 4 - 2
lib/mapping/CDrawRoadsOperation.h

@@ -28,8 +28,10 @@ protected:
 	struct LinePattern
 	{
 		std::string data[9];
-		std::pair<int, int> roadMapping, riverMapping;
-		bool hasHFlip, hasVFlip;
+		std::pair<int, int> roadMapping;
+		std::pair<int, int> riverMapping;
+		bool hasHFlip;
+		bool hasVFlip;
 	};
 	
 	struct ValidationResult

+ 4 - 2
lib/mapping/CMapHeader.cpp

@@ -141,7 +141,8 @@ void CMapHeader::registerMapStrings()
 	VLC->generaltexth->addSubContainer(*this);
 	
 	//get supported languages. Assuming that translation containing most strings is the base language
-	std::set<std::string> mapLanguages, mapBaseLanguages;
+	std::set<std::string, std::less<>> mapLanguages;
+	std::set<std::string, std::less<>> mapBaseLanguages;
 	int maxStrings = 0;
 	for(auto & translation : translations.Struct())
 	{
@@ -166,7 +167,8 @@ void CMapHeader::registerMapStrings()
 			mapBaseLanguages.insert(translation.first);
 	}
 	
-	std::string baseLanguage, language;
+	std::string baseLanguage;
+	std::string language;
 	//english is preferrable as base language
 	if(mapBaseLanguages.count(Languages::getLanguageOptions(Languages::ELanguages::ENGLISH).identifier))
 		baseLanguage = Languages::getLanguageOptions(Languages::ELanguages::ENGLISH).identifier;

+ 2 - 1
lib/mapping/CMapOperation.h

@@ -83,7 +83,8 @@ private:
 
 	struct InvalidTiles
 	{
-		std::set<int3> foreignTiles, nativeTiles;
+		std::set<int3> foreignTiles;
+		std::set<int3> nativeTiles;
 		bool centerPosValid;
 
 		InvalidTiles() : centerPosValid(false) { }

+ 2 - 1
lib/mapping/CMapService.cpp

@@ -94,7 +94,8 @@ ModCompatibilityInfo CMapService::verifyMapHeaderMods(const CMapHeader & map)
 {
 	const auto & activeMods = VLC->modh->getActiveMods();
 	
-	ModCompatibilityInfo missingMods, missingModsFiltered;
+	ModCompatibilityInfo missingMods;
+	ModCompatibilityInfo missingModsFiltered;
 	for(const auto & mapMod : map.mods)
 	{
 		if(vstd::contains(activeMods, mapMod.first))

+ 7 - 3
lib/mapping/MapEditUtils.h

@@ -23,8 +23,11 @@ struct DLL_LINKAGE MapRect
 {
 	MapRect();
 	MapRect(const int3 & pos, si32 width, si32 height);
-	si32 x, y, z;
-	si32 width, height;
+	si32 x;
+	si32 y;
+	si32 z;
+	si32 width;
+	si32 height;
 
 	si32 left() const;
 	si32 right() const;
@@ -206,7 +209,8 @@ struct DLL_LINKAGE TerrainViewPattern
 	int rotationTypesCount;
 
 	/// The minimum and maximum points to reach to validate the pattern successfully.
-	int minPoints, maxPoints;
+	int minPoints;
+	int maxPoints;
 };
 
 /// The terrain view pattern config loads pattern data from the filesystem.

+ 2 - 1
lib/modding/ModIncompatibility.h

@@ -51,7 +51,8 @@ public:
 	}
 
 private:
-	std::string messageMissingMods, messageExcessiveMods;
+	std::string messageMissingMods;
+	std::string messageExcessiveMods;
 };
 
 VCMI_LIB_NAMESPACE_END

+ 14 - 7
lib/networkPacks/PacksForClient.h

@@ -250,7 +250,8 @@ struct DLL_LINKAGE HeroVisitCastle : public CPackForClient
 	void visitTyped(ICPackVisitor & visitor) override;
 
 	ui8 flags = 0; //1 - start
-	ObjectInstanceID tid, hid;
+	ObjectInstanceID tid;
+	ObjectInstanceID hid;
 
 	bool start() const //if hero is entering castle (if false - leaving)
 	{
@@ -629,7 +630,8 @@ struct DLL_LINKAGE TryMoveHero : public CPackForClient
 	ObjectInstanceID id;
 	ui32 movePoints = 0;
 	EResult result = FAILED; //uses EResult
-	int3 start, end; //h3m format
+	int3 start; //h3m format
+	int3 end;
 	std::unordered_set<int3> fowRevealed; //revealed tiles
 	std::optional<int3> attackedFrom; // Set when stepping into endangered tile.
 
@@ -708,7 +710,9 @@ struct DLL_LINKAGE SetHeroesInTown : public CPackForClient
 {
 	void applyGs(CGameState * gs) const;
 
-	ObjectInstanceID tid, visiting, garrison; //id of town, visiting hero, hero in garrison
+	ObjectInstanceID tid; //id of town
+	ObjectInstanceID visiting; //id of visiting hero
+	ObjectInstanceID garrison; //id of hero in garrison
 
 	void visitTyped(ICPackVisitor & visitor) override;
 
@@ -1028,7 +1032,8 @@ struct DLL_LINKAGE MoveArtifact : CArtifactOperationPack
 		: src(*src), dst(*dst), askAssemble(askAssemble)
 	{
 	}
-	ArtifactLocation src, dst;
+	ArtifactLocation src;
+	ArtifactLocation dst;
 	bool askAssemble = true;
 
 	void applyGs(CGameState * gs);
@@ -1169,8 +1174,9 @@ struct DLL_LINKAGE NewTurn : public CPackForClient
 
 	struct Hero
 	{
-		ObjectInstanceID id;
-		ui32 move, mana; //id is a general serial id
+		ObjectInstanceID id; //id is a general serial id
+		ui32 move;
+		ui32 mana;
 		template <typename Handler> void serialize(Handler & h, const int version)
 		{
 			h & id;
@@ -1361,7 +1367,8 @@ struct DLL_LINKAGE BlockingDialog : public Query
 
 struct DLL_LINKAGE GarrisonDialog : public Query
 {
-	ObjectInstanceID objid, hid;
+	ObjectInstanceID objid;
+	ObjectInstanceID hid;
 	bool removableUnits = false;
 
 	void visitTyped(ICPackVisitor & visitor) override;

+ 4 - 2
lib/networkPacks/PacksForLobby.h

@@ -72,7 +72,8 @@ struct DLL_LINKAGE LobbyClientDisconnected : public CLobbyPackToPropagate
 
 struct DLL_LINKAGE LobbyChatMessage : public CLobbyPackToPropagate
 {
-	std::string playerName, message;
+	std::string playerName;
+	std::string message;
 
 	void visitTyped(ICPackVisitor & visitor) override;
 
@@ -112,7 +113,8 @@ struct DLL_LINKAGE LobbyLoadProgress : public CLobbyPackToPropagate
 
 struct DLL_LINKAGE LobbyEndGame : public CLobbyPackToPropagate
 {
-	bool closeConnection = false, restart = false;
+	bool closeConnection = false;
+	bool restart = false;
 	
 	void visitTyped(ICPackVisitor & visitor) override;
 	

+ 6 - 2
lib/rmg/CMapGenOptions.h

@@ -157,9 +157,13 @@ private:
 	void updatePlayers();
 	const CRmgTemplate * getPossibleTemplate(CRandomGenerator & rand) const;
 
-	si32 width, height;
+	si32 width;
+	si32 height;
 	bool hasTwoLevels;
-	si8 humanOrCpuPlayerCount, teamCount, compOnlyPlayerCount, compOnlyTeamCount;
+	si8 humanOrCpuPlayerCount;
+	si8 teamCount;
+	si8 compOnlyPlayerCount;
+	si8 compOnlyTeamCount;
 	EWaterContent::EWaterContent waterContent;
 	EMonsterStrength::EMonsterStrength monsterStrength;
 	std::map<PlayerColor, CPlayerSettings> players;

+ 9 - 3
lib/rmg/CMapGenerator.h

@@ -42,11 +42,17 @@ public:
 		std::string defaultRoadType;
 		std::string secondaryRoadType;
 		int treasureValueLimit;
-		std::vector<int> prisonExperience, prisonValues;
+		std::vector<int> prisonExperience;
+		std::vector<int> prisonValues;
 		std::vector<int> scrollValues;
-		int pandoraMultiplierGold, pandoraMultiplierExperience, pandoraMultiplierSpells, pandoraSpellSchool, pandoraSpell60;
+		int pandoraMultiplierGold;
+		int pandoraMultiplierExperience;
+		int pandoraMultiplierSpells;
+		int pandoraSpellSchool;
+		int pandoraSpell60;
 		std::vector<int> pandoraCreatureValues;
-		std::vector<int> questValues, questRewardValues;
+		std::vector<int> questValues;
+		std::vector<int> questRewardValues;
 		bool singleThread;
 	};
 	

+ 4 - 2
lib/rmg/CRmgTemplate.h

@@ -263,8 +263,10 @@ public:
 private:
 	std::string id;
 	std::string name;
-	int3 minSize, maxSize;
-	CPlayerCountRange players, humanPlayers;
+	int3 minSize;
+	int3 maxSize;
+	CPlayerCountRange players;
+	CPlayerCountRange humanPlayers;
 	Zones zones;
 	std::vector<rmg::ZoneConnection> connectedZoneIds;
 	std::set<EWaterContent::EWaterContent> allowedWaterContent;

+ 2 - 1
lib/rmg/CZonePlacer.cpp

@@ -108,7 +108,8 @@ void CZonePlacer::placeOnGrid(CRandomGenerator* rand)
 	//Place first zone
 
 	auto firstZone = zonesVector[0].second;
-	size_t x = 0, y = 0;
+	size_t x = 0;
+	size_t y = 0;
 
 	auto getRandomEdge = [rand, gridSize](size_t& x, size_t& y)
 	{

+ 2 - 1
lib/rmg/RmgObject.h

@@ -95,7 +95,8 @@ public:
 private:
 	std::list<Instance> dInstances;
 	mutable Area dFullAreaCache;
-	mutable Area dAccessibleAreaCache, dAccessibleAreaFullCache;
+	mutable Area dAccessibleAreaCache;
+	mutable Area dAccessibleAreaFullCache;
 	mutable Area dBlockVisitableCache;
 	mutable Area dVisitableCache;
 	mutable Area dRemovableAreaCache;

+ 2 - 1
lib/rmg/float3.h

@@ -16,7 +16,8 @@ VCMI_LIB_NAMESPACE_BEGIN
 class float3
 {
 public:
-	float x, y;
+	float x;
+	float y;
 	si32 z;
 
 	float3() : x(0), y(0), z(0) {}

+ 2 - 1
lib/rmg/modificators/ConnectionsPlacer.h

@@ -35,7 +35,8 @@ protected:
 	void collectNeighbourZones();
 
 protected:
-	std::vector<rmg::ZoneConnection> dConnections, dCompleted;
+	std::vector<rmg::ZoneConnection> dConnections;
+	std::vector<rmg::ZoneConnection> dCompleted;
 	std::map<TRmgTemplateZoneId, rmg::Tileset> dNeighbourZones;
 };
 

+ 2 - 1
lib/rmg/modificators/RoadPlacer.h

@@ -36,7 +36,8 @@ protected:
 protected:
 	rmg::Tileset roadNodes; //tiles to be connected with roads
 	rmg::Area roads; //all tiles with roads
-	rmg::Area areaRoads, isolated;
+	rmg::Area areaRoads;
+	rmg::Area isolated;
 };
 
 VCMI_LIB_NAMESPACE_END

+ 2 - 1
lib/rmg/modificators/RockPlacer.h

@@ -28,7 +28,8 @@ public:
 	
 protected:
 	
-	rmg::Area rockArea, accessibleArea;
+	rmg::Area rockArea;
+	rmg::Area accessibleArea;
 	TerrainId rockTerrain;
 };
 

+ 2 - 1
lib/rmg/modificators/WaterAdopter.h

@@ -31,7 +31,8 @@ protected:
 	void createWater(EWaterContent::EWaterContent waterContent);
 
 protected:
-	rmg::Area noWaterArea, waterArea;
+	rmg::Area noWaterArea;
+	rmg::Area waterArea;
 	TRmgTemplateZoneId waterZoneId;
 	std::map<int3, int> distanceMap;
 	std::map<int, rmg::Tileset> reverseDistanceMap;

+ 3 - 1
lib/serializer/BinaryDeserializer.h

@@ -482,7 +482,9 @@ public:
 	void load(boost::multi_array<T, 3> & data)
 	{
 		ui32 length = readAndCheckLength();
-		ui32 x, y, z;
+		ui32 x;
+		ui32 y;
+		ui32 z;
 		load(x);
 		load(y);
 		load(z);

+ 3 - 1
lib/serializer/BinarySerializer.h

@@ -365,7 +365,9 @@ public:
 		ui32 length = data.num_elements();
 		*this & length;
 		auto shape = data.shape();
-		ui32 x = shape[0], y = shape[1], z = shape[2];
+		ui32 x = shape[0];
+		ui32 y = shape[1];
+		ui32 z = shape[2];
 		*this & x & y & z;
 		for(ui32 i = 0; i < length; i++)
 			save(data.data()[i]);

+ 3 - 1
lib/serializer/JsonSerializeFormat.h

@@ -144,7 +144,9 @@ public:
 		const std::set<si32> & standard;
 		const TDecoder decoder;
 		const TEncoder encoder;
-		std::set<si32> all, any, none;
+		std::set<si32> all;
+		std::set<si32> any;
+		std::set<si32> none;
 	};
 
 	const bool saving;

+ 3 - 1
mapeditor/Animation.cpp

@@ -62,7 +62,9 @@ class ImageLoader
 	QImage * image;
 	ui8 * lineStart;
 	ui8 * position;
-	QPoint spriteSize, margins, fullSize;
+	QPoint spriteSize;
+	QPoint margins;
+	QPoint fullSize;
 public:
 	//load size raw pixels from data
 	inline void Load(size_t size, const ui8 * data);

+ 2 - 1
mapeditor/mainwindow.cpp

@@ -538,7 +538,8 @@ void MainWindow::addGroupIntoCatalog(const std::string & groupName, bool useCust
 			auto picture = animation.getImage(0);
 			if(picture && picture->width() && picture->height())
 			{
-				qreal xscale = qreal(128) / qreal(picture->width()), yscale = qreal(128) / qreal(picture->height());
+				qreal xscale = static_cast<qreal>(128) / static_cast<qreal>(picture->width());
+				qreal yscale = static_cast<qreal>(128) / static_cast<qreal>(picture->height());
 				qreal scale = std::min(xscale, yscale);
 				painter.scale(scale, scale);
 				painter.drawImage(QPoint(0, 0), *picture);

+ 2 - 1
mapeditor/mainwindow.h

@@ -174,7 +174,8 @@ private:
 	ObjectBrowserProxyModel * objectBrowser = nullptr;
 	QGraphicsScene * scenePreview;
 	
-	QString filename, lastSavingDir;
+	QString filename;
+	QString lastSavingDir;
 	bool unsaved = false;
 
 	QStandardItemModel objectsModel;

+ 8 - 4
mapeditor/maphandler.cpp

@@ -100,7 +100,8 @@ void MapHandler::drawTerrainTile(QPainter & painter, int x, int y, int z)
 	if(terrainImages.at(terrainName).size() <= tinfo.terView)
 		return;
 	
-	bool hflip = (rotation == 1 || rotation == 3), vflip = (rotation == 2 || rotation == 3);
+	bool hflip = (rotation == 1 || rotation == 3);
+	bool vflip = (rotation == 2 || rotation == 3);
 	painter.drawImage(x * tileSize, y * tileSize, terrainImages.at(terrainName)[tinfo.terView]->mirrored(hflip, vflip));
 }
 
@@ -114,7 +115,8 @@ void MapHandler::drawRoad(QPainter & painter, int x, int y, int z)
 		auto roadName = tinfoUpper->roadType->getJsonKey();
 		QRect source(0, tileSize / 2, tileSize, tileSize / 2);
 		ui8 rotation = (tinfoUpper->extTileFlags >> 4) % 4;
-		bool hflip = (rotation == 1 || rotation == 3), vflip = (rotation == 2 || rotation == 3);
+		bool hflip = (rotation == 1 || rotation == 3);
+		bool vflip = (rotation == 2 || rotation == 3);
 		if(roadImages.at(roadName).size() > tinfoUpper->roadDir)
 		{
 			painter.drawImage(QPoint(x * tileSize, y * tileSize), roadImages.at(roadName)[tinfoUpper->roadDir]->mirrored(hflip, vflip), source);
@@ -126,7 +128,8 @@ void MapHandler::drawRoad(QPainter & painter, int x, int y, int z)
 		auto roadName = tinfo.roadType->getJsonKey();;
 		QRect source(0, 0, tileSize, tileSize / 2);
 		ui8 rotation = (tinfo.extTileFlags >> 4) % 4;
-		bool hflip = (rotation == 1 || rotation == 3), vflip = (rotation == 2 || rotation == 3);
+		bool hflip = (rotation == 1 || rotation == 3);
+		bool vflip = (rotation == 2 || rotation == 3);
 		if(roadImages.at(roadName).size() > tinfo.roadDir)
 		{
 			painter.drawImage(QPoint(x * tileSize, y * tileSize + tileSize / 2), roadImages.at(roadName)[tinfo.roadDir]->mirrored(hflip, vflip), source);
@@ -148,7 +151,8 @@ void MapHandler::drawRiver(QPainter & painter, int x, int y, int z)
 		return;
 
 	ui8 rotation = (tinfo.extTileFlags >> 2) % 4;
-	bool hflip = (rotation == 1 || rotation == 3), vflip = (rotation == 2 || rotation == 3);
+	bool hflip = (rotation == 1 || rotation == 3);
+	bool vflip = (rotation == 2 || rotation == 3);
 
 	painter.drawImage(x * tileSize, y * tileSize, riverImages.at(riverName)[tinfo.riverDir]->mirrored(hflip, vflip));
 }

+ 4 - 2
mapeditor/mapview.cpp

@@ -494,7 +494,8 @@ void MapView::mouseReleaseEvent(QMouseEvent *event)
 		//key: y position of tile
 		//value.first: x position of left tile
 		//value.second: x postiion of right tile
-		std::map<int, std::pair<int, int>> selectionRangeMapX, selectionRangeMapY;
+		std::map<int, std::pair<int, int>> selectionRangeMapX;
+		std::map<int, std::pair<int, int>> selectionRangeMapY;
 		for(auto & t : sc->selectionTerrainView.selection())
 		{
 			auto pairIter = selectionRangeMapX.find(t.y);
@@ -516,7 +517,8 @@ void MapView::mouseReleaseEvent(QMouseEvent *event)
 			}
 		}
 		
-		std::set<int3> selectionByX, selectionByY;
+		std::set<int3> selectionByX;
+		std::set<int3> selectionByY;
 		std::vector<int3> finalSelection;
 		for(auto & selectionRange : selectionRangeMapX)
 		{

+ 2 - 1
mapeditor/scenelayer.cpp

@@ -312,7 +312,8 @@ void TerrainLayer::draw(bool onlyDirty)
 	
 	if(onlyDirty)
 	{
-		std::set<int3> forRedrawing(dirty), neighbours;
+		std::set<int3> forRedrawing(dirty);
+		std::set<int3> neighbours;
 		for(auto & t : dirty)
 		{
 			for(auto & tt : int3::getDirs())

+ 7 - 2
mapeditor/scenelayer.h

@@ -86,7 +86,9 @@ signals:
 	void selectionMade(bool anythingSlected);
 
 private:
-	std::set<int3> area, areaAdd, areaErase;
+	std::set<int3> area;
+	std::set<int3> areaAdd;
+	std::set<int3> areaErase;
 
 	void onSelection();
 };
@@ -227,6 +229,9 @@ public:
 	int viewportHeight() const {return h;}
 	
 private:
-	int x = 0, y = 0, w = 1, h = 1;
+	int x = 0;
+	int y = 0;
+	int w = 1;
+	int h = 1;
 	
 };

+ 4 - 2
scripting/erm/ERMParser.h

@@ -94,7 +94,8 @@ namespace ERM
 
 	struct TArithmeticOp
 	{
-		TIexp lhs, rhs;
+		TIexp lhs;
+		TIexp rhs;
 		char opcode;
 	};
 
@@ -145,7 +146,8 @@ namespace ERM
 	struct TComparison
 	{
 		std::string compSign;
-		TIexp lhs, rhs;
+		TIexp lhs;
+		TIexp rhs;
 	};
 
 	struct Tcondition;

+ 20 - 11
server/CGameHandler.cpp

@@ -1550,8 +1550,8 @@ void CGameHandler::useScholarSkill(ObjectInstanceID fromHero, ObjectInstanceID t
 	if (!ScholarSpellLevel || !h1->hasSpellbook() || !h2->hasSpellbook())
 		return;//no scholar skill or no spellbook
 
-	int h1Lvl = std::min(ScholarSpellLevel, h1->maxSpellLevel()),
-	    h2Lvl = std::min(ScholarSpellLevel, h2->maxSpellLevel());//heroes can receive this levels
+	int h1Lvl = std::min(ScholarSpellLevel, h1->maxSpellLevel());//heroes can receive these levels
+	int h2Lvl = std::min(ScholarSpellLevel, h2->maxSpellLevel());
 
 	ChangeSpells cs1;
 	cs1.learn = true;
@@ -1636,7 +1636,8 @@ void CGameHandler::useScholarSkill(ObjectInstanceID fromHero, ObjectInstanceID t
 
 void CGameHandler::heroExchange(ObjectInstanceID hero1, ObjectInstanceID hero2)
 {
-	auto h1 = getHero(hero1), h2 = getHero(hero2);
+	auto h1 = getHero(hero1);
+	auto h2 = getHero(hero2);
 
 	if (getPlayerRelations(h1->getOwner(), h2->getOwner()) != PlayerRelations::ENEMIES)
 	{
@@ -2083,7 +2084,8 @@ bool CGameHandler::arrangeStacks(ObjectInstanceID id1, ObjectInstanceID id2, ui8
 	const CArmedInstance * s2 = static_cast<const CArmedInstance *>(getObjInstance(id2));
 	const CCreatureSet & S1 = *s1;
 	const CCreatureSet & S2 = *s2;
-	StackLocation sl1(s1, p1), sl2(s2, p2);
+	StackLocation sl1(s1, p1);
+	StackLocation sl2(s2, p2);
 
 	if (s1 == nullptr || s2 == nullptr)
 	{
@@ -2965,7 +2967,8 @@ bool CGameHandler::buyArtifact(const IMarket *m, const CGHeroInstance *h, GameRe
 	if (!vstd::contains(m->availableItemsIds(EMarketMode::RESOURCE_ARTIFACT), aid))
 		COMPLAIN_RET("That artifact is unavailable!");
 
-	int b1, b2;
+	int b1;
+	int b2;
 	m->getOffer(rid, aid, b1, b2, EMarketMode::RESOURCE_ARTIFACT);
 
 	if (getResource(h->tempOwner, rid) < b1)
@@ -3013,7 +3016,8 @@ bool CGameHandler::sellArtifact(const IMarket *m, const CGHeroInstance *h, Artif
 	COMPLAIN_RET_FALSE_IF((!art), "There is no artifact to sell!");
 	COMPLAIN_RET_FALSE_IF((!art->artType->isTradable()), "Cannot sell a war machine or spellbook!");
 
-	int resVal = 0, dump = 1;
+	int resVal = 0;
+	int dump = 1;
 	m->getOffer(art->artType->getId(), rid, dump, resVal, EMarketMode::ARTIFACT_RESOURCE);
 
 	removeArtifact(ArtifactLocation(h->id, h->getArtPos(art)));
@@ -3053,7 +3057,8 @@ bool CGameHandler::tradeResources(const IMarket *market, ui32 amountToSell, Play
 
 	vstd::amin(amountToSell, haveToSell); //can't trade more resources than have
 
-	int b1, b2; //base quantities for trade
+	int b1; //base quantities for trade
+	int b2;
 	market->getOffer(toSell, toBuy, b1, b2, EMarketMode::RESOURCE_RESOURCE);
 	int amountToBoy = amountToSell / b1; //how many base quantities we trade
 
@@ -3083,7 +3088,8 @@ bool CGameHandler::sellCreatures(ui32 count, const IMarket *market, const CGHero
 		COMPLAIN_RET("Not enough creatures in army!");
 	}
 
-	int b1, b2; //base quantities for trade
+	int b1; //base quantities for trade
+	int b2;
 	market->getOffer(s.type->getId(), resourceID, b1, b2, EMarketMode::CREATURE_RESOURCE);
 	int units = count / b1; //how many base quantities we trade
 
@@ -3380,7 +3386,8 @@ bool CGameHandler::isAllowedExchange(ObjectInstanceID id1, ObjectInstanceID id2)
 	if (id1 == id2)
 		return true;
 
-	const CGObjectInstance *o1 = getObj(id1), *o2 = getObj(id2);
+	const CGObjectInstance *o1 = getObj(id1);
+	const CGObjectInstance *o2 = getObj(id2);
 	if (!o1 || !o2)
 		return true; //arranging stacks within an object should be always allowed
 
@@ -3730,7 +3737,8 @@ bool CGameHandler::sacrificeCreatures(const IMarket * market, const CGHeroInstan
 
 		changeStackCount(StackLocation(hero, slot[i]), -(TQuantity)count[i]);
 
-		int dump, exp;
+		int dump;
+		int exp;
 		market->getOffer(crid, 0, dump, exp, EMarketMode::CREATURE_EXP);
 		exp *= count[i];
 		expSum += exp;
@@ -3772,7 +3780,8 @@ bool CGameHandler::sacrificeArtifact(const IMarket * m, const CGHeroInstance * h
 		}
 
 		si32 typId = art->artType->getId();
-		int dmp, expToGive;
+		int dmp;
+		int expToGive;
 
 		m->getOffer(typId, 0, dmp, expToGive, EMarketMode::ARTIFACT_EXP);
 

+ 2 - 1
server/CVCMIServer.h

@@ -55,7 +55,8 @@ class CVCMIServer : public LobbyInfo
 	std::list<std::unique_ptr<CPackForLobby>> announceQueue;
 	boost::recursive_mutex mx;
 	std::shared_ptr<CApplier<CBaseForServerApply>> applier;
-	std::unique_ptr<boost::thread> announceLobbyThread, remoteConnectionsThread;
+	std::unique_ptr<boost::thread> announceLobbyThread;
+	std::unique_ptr<boost::thread> remoteConnectionsThread;
 	std::atomic<EServerState> state;
 
 public:

+ 4 - 2
test/battle/BattleHexTest.cpp

@@ -45,7 +45,8 @@ TEST(BattleHexTest, getNeighbouringTiles)
 
 TEST(BattleHexTest, getDistance)
 {
-	BattleHex firstHex(0,0), secondHex(16,0);
+	BattleHex firstHex(0,0);
+	BattleHex secondHex(16,0);
 	EXPECT_EQ((int)firstHex.getDistance(firstHex,secondHex), 16);
 	firstHex=0, secondHex=170;
 	EXPECT_EQ((int)firstHex.getDistance(firstHex,secondHex), 10);
@@ -63,7 +64,8 @@ TEST(BattleHexTest, getDistance)
 
 TEST(BattleHexTest, mutualPositions)
 {
-	BattleHex firstHex(0,0), secondHex(16,0);
+	BattleHex firstHex(0,0);
+	BattleHex secondHex(16,0);
 	firstHex=86, secondHex=68;
 	EXPECT_EQ((int)firstHex.mutualPosition(firstHex,secondHex), BattleHex::EDir::TOP_LEFT);
 	secondHex=69;

+ 7 - 7
test/vcai/ResurceManagerTest.cpp

@@ -114,13 +114,13 @@ TEST_F(ResourceManagerTest, queueOrder)
 {
 	ASSERT_FALSE(rm->hasTasksLeft());
 
-	TSubgoal buildLow = sptr(StrictMock<BuildThis>()),
-		buildBit = sptr(StrictMock<BuildThis>()),
-		buildMed = sptr(StrictMock<BuildThis>()),
-		buildHigh = sptr(StrictMock<BuildThis>()),
-		buildVeryHigh = sptr(StrictMock<BuildThis>()),
-		buildExtra = sptr(StrictMock<BuildThis>()),
-		buildNotSoExtra = sptr(StrictMock<BuildThis>());
+	TSubgoal buildLow = sptr(StrictMock<BuildThis>());
+	TSubgoal buildBit = sptr(StrictMock<BuildThis>());
+	TSubgoal buildMed = sptr(StrictMock<BuildThis>());
+	TSubgoal buildHigh = sptr(StrictMock<BuildThis>());
+	TSubgoal buildVeryHigh = sptr(StrictMock<BuildThis>());
+	TSubgoal buildExtra = sptr(StrictMock<BuildThis>());
+	TSubgoal buildNotSoExtra = sptr(StrictMock<BuildThis>());
 
 	buildLow->setpriority(0).setbid(1);
 	buildLow->setpriority(1).setbid(2);