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Initialize random dwelling added to map

godric3 11 months ago
parent
commit
fcf3679377
1 changed files with 14 additions and 0 deletions
  1. 14 0
      mapeditor/inspector/inspector.cpp

+ 14 - 0
mapeditor/inspector/inspector.cpp

@@ -91,6 +91,20 @@ void Initializer::initialize(CGDwelling * o)
 	if(!o) return;
 	
 	o->tempOwner = defaultPlayer;
+
+	if(o->ID == Obj::RANDOM_DWELLING || o->ID == Obj::RANDOM_DWELLING_LVL || o->ID == Obj::RANDOM_DWELLING_FACTION)
+	{
+		o->randomizationInfo = CGDwellingRandomizationInfo();
+		if(o->ID == Obj::RANDOM_DWELLING_LVL)
+		{
+			o->randomizationInfo->minLevel = o->subID;
+			o->randomizationInfo->maxLevel = o->subID;
+		}
+		if(o->ID == Obj::RANDOM_DWELLING_FACTION)
+		{
+			o->randomizationInfo->allowedFactions.insert(FactionID(o->subID));
+		}
+	}
 }
 
 void Initializer::initialize(CGGarrison * o)