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@@ -496,7 +496,7 @@
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"heroes" :
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"heroes" :
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{
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{
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// number of heroes that player can have active on map at the same time
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// number of heroes that player can have active on map at the same time
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- "perPlayerOnMapCap" : 8,
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+ "perPlayerOnMapCap" : 16,
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// number of heroes that player can have in total, including garrisoned
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// number of heroes that player can have in total, including garrisoned
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"perPlayerTotalCap" : 9999,
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"perPlayerTotalCap" : 9999,
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// if enabled, hero that wins a battle without any non-summoned troops left will retreat and become available in tavern instead of being lost
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// if enabled, hero that wins a battle without any non-summoned troops left will retreat and become available in tavern instead of being lost
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@@ -530,9 +530,9 @@
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"specialtyCreatureGrowth" : 5,
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"specialtyCreatureGrowth" : 5,
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/// Maximum amount of skills that can be offered to hero on levelup
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/// Maximum amount of skills that can be offered to hero on levelup
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- "levelupTotalSkillsAmount" : 2,
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+ "levelupTotalSkillsAmount" : 9999,
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/// Maximum amount of advanced or expert skills that can be offered to hero on levelup
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/// Maximum amount of advanced or expert skills that can be offered to hero on levelup
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- "levelupUpgradedSkillsAmount" : 1
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+ "levelupUpgradedSkillsAmount" : 9999
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},
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},
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"towns":
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"towns":
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@@ -675,7 +675,7 @@
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"creatures":
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"creatures":
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{
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{
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// creatures on map will grow by specified percentage each week
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// creatures on map will grow by specified percentage each week
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- "weeklyGrowthPercent" : 10,
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+ "weeklyGrowthPercent" : 25,
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// creatures on map will not grow if their quantity is greater than this value
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// creatures on map will not grow if their quantity is greater than this value
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"weeklyGrowthCap" : 4000,
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"weeklyGrowthCap" : 4000,
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// if stack experience is on, creatures on map will get specified amount of experience daily
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// if stack experience is on, creatures on map will get specified amount of experience daily
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@@ -694,9 +694,9 @@
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"dwellings" :
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"dwellings" :
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{
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{
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// if enabled, neutral dwellings will accumulate creatures
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// if enabled, neutral dwellings will accumulate creatures
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- "accumulateWhenNeutral" : false,
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+ "accumulateWhenNeutral" : true,
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// if enabled, dwellings owned by players will accumulate creatures
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// if enabled, dwellings owned by players will accumulate creatures
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- "accumulateWhenOwned" : false,
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+ "accumulateWhenOwned" : true,
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// if enabled, game will attempt to merge slots in army on recruit if all slots in hero army are in use
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// if enabled, game will attempt to merge slots in army on recruit if all slots in hero army are in use
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"mergeOnRecruit" : true
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"mergeOnRecruit" : true
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},
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},
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