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@@ -7,10 +7,356 @@
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#include "../mapping/CMapEditManager.h"
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#include "../CObjectHandler.h"
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#include "../CDefObjInfoHandler.h"
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-#include "../GameConstants.h"
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#include "../CTownHandler.h"
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#include "../StringConstants.h"
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+CMapGenOptions::CMapGenOptions() : width(72), height(72), hasTwoLevels(true),
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+ playersCnt(RANDOM_SIZE), teamsCnt(RANDOM_SIZE), compOnlyPlayersCnt(0), compOnlyTeamsCnt(RANDOM_SIZE),
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+ waterContent(EWaterContent::RANDOM), monsterStrength(EMonsterStrength::RANDOM)
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+{
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+ resetPlayersMap();
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+}
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+
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+si32 CMapGenOptions::getWidth() const
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+{
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+ return width;
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+}
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+
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+void CMapGenOptions::setWidth(si32 value)
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+{
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+ if(value > 0)
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+ {
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+ width = value;
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+ }
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+ else
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+ {
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+ throw std::runtime_error("A map width lower than 1 is not allowed.");
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+ }
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+}
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+
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+si32 CMapGenOptions::getHeight() const
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+{
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+ return height;
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+}
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+
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+void CMapGenOptions::setHeight(si32 value)
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+{
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+ if(value > 0)
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+ {
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+ height = value;
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+ }
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+ else
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+ {
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+ throw std::runtime_error("A map height lower than 1 is not allowed.");
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+ }
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+}
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+
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+bool CMapGenOptions::getHasTwoLevels() const
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+{
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+ return hasTwoLevels;
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+}
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+
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+void CMapGenOptions::setHasTwoLevels(bool value)
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+{
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+ hasTwoLevels = value;
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+}
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+
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+si8 CMapGenOptions::getPlayersCnt() const
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+{
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+ return playersCnt;
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+}
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+
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+void CMapGenOptions::setPlayersCnt(si8 value)
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+{
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+ if((value >= 1 && value <= PlayerColor::PLAYER_LIMIT_I) || value == RANDOM_SIZE)
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+ {
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+ playersCnt = value;
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+ resetPlayersMap();
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+ }
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+ else
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+ {
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+ throw std::runtime_error("Players count of RMG options should be between 1 and " +
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+ std::to_string(PlayerColor::PLAYER_LIMIT_I) + " or CMapGenOptions::RANDOM_SIZE for random.");
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+ }
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+}
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+
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+si8 CMapGenOptions::getTeamsCnt() const
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+{
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+ return teamsCnt;
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+}
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+
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+void CMapGenOptions::setTeamsCnt(si8 value)
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+{
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+ if(playersCnt == RANDOM_SIZE || (value >= 0 && value < playersCnt) || value == RANDOM_SIZE)
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+ {
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+ teamsCnt = value;
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+ }
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+ else
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+ {
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+ throw std::runtime_error("Teams count of RMG options should be between 0 and <" +
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+ std::to_string(playersCnt) + "(players count) - 1> or CMapGenOptions::RANDOM_SIZE for random.");
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+ }
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+}
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+
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+si8 CMapGenOptions::getCompOnlyPlayersCnt() const
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+{
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+ return compOnlyPlayersCnt;
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+}
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+
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+void CMapGenOptions::setCompOnlyPlayersCnt(si8 value)
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+{
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+ if(value == RANDOM_SIZE || (value >= 0 && value <= PlayerColor::PLAYER_LIMIT_I - playersCnt))
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+ {
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+ compOnlyPlayersCnt = value;
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+ resetPlayersMap();
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+ }
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+ else
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+ {
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+ throw std::runtime_error(std::string("Computer only players count of RMG options should be ") +
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+ "between 0 and <PlayerColor::PLAYER_LIMIT - " + std::to_string(playersCnt) +
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+ "(playersCount)> or CMapGenOptions::RANDOM_SIZE for random.");
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+ }
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+}
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+
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+si8 CMapGenOptions::getCompOnlyTeamsCnt() const
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+{
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+ return compOnlyTeamsCnt;
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+}
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+
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+void CMapGenOptions::setCompOnlyTeamsCnt(si8 value)
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+{
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+ if(value == RANDOM_SIZE || compOnlyPlayersCnt == RANDOM_SIZE || (value >= 0 && value <= std::max(compOnlyPlayersCnt - 1, 0)))
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+ {
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+ compOnlyTeamsCnt = value;
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+ }
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+ else
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+ {
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+ throw std::runtime_error(std::string("Computer only teams count of RMG options should be ") +
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+ "between 0 and <" + std::to_string(compOnlyPlayersCnt) +
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+ "(compOnlyPlayersCnt) - 1> or CMapGenOptions::RANDOM_SIZE for random.");
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+ }
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+}
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+
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+EWaterContent::EWaterContent CMapGenOptions::getWaterContent() const
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+{
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+ return waterContent;
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+}
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+
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+void CMapGenOptions::setWaterContent(EWaterContent::EWaterContent value)
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+{
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+ waterContent = value;
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+}
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+
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+EMonsterStrength::EMonsterStrength CMapGenOptions::getMonsterStrength() const
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+{
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+ return monsterStrength;
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+}
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+
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+void CMapGenOptions::setMonsterStrength(EMonsterStrength::EMonsterStrength value)
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+{
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+ monsterStrength = value;
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+}
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+
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+void CMapGenOptions::resetPlayersMap()
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+{
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+ players.clear();
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+ int realPlayersCnt = playersCnt == RANDOM_SIZE ? PlayerColor::PLAYER_LIMIT_I : playersCnt;
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+ int realCompOnlyPlayersCnt = compOnlyPlayersCnt == RANDOM_SIZE ? (PlayerColor::PLAYER_LIMIT_I - realPlayersCnt) : compOnlyPlayersCnt;
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+ for(int color = 0; color < (realPlayersCnt + realCompOnlyPlayersCnt); ++color)
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+ {
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+ CPlayerSettings player;
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+ player.setColor(PlayerColor(color));
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+ player.setPlayerType((color >= realPlayersCnt) ? EPlayerType::COMP_ONLY : EPlayerType::AI);
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+ players[PlayerColor(color)] = player;
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+ }
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+}
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+
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+const std::map<PlayerColor, CMapGenOptions::CPlayerSettings> & CMapGenOptions::getPlayersSettings() const
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+{
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+ return players;
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+}
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+
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+void CMapGenOptions::setStartingTownForPlayer(PlayerColor color, si32 town)
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+{
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+ auto it = players.find(color);
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+ if(it == players.end()) throw std::runtime_error(boost::str(boost::format("Cannot set starting town for the player with the color '%s'.") % std::to_string(color.getNum())));
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+ it->second.setStartingTown(town);
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+}
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+
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+void CMapGenOptions::setPlayerTypeForStandardPlayer(PlayerColor color, EPlayerType::EPlayerType playerType)
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+{
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+ auto it = players.find(color);
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+ if(it == players.end()) throw std::runtime_error(boost::str(boost::format("Cannot set player type for the player with the color '%s'.") % std::to_string(color.getNum())));
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+ if(playerType == EPlayerType::COMP_ONLY) throw std::runtime_error("Cannot set player type computer only to a standard player.");
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+ it->second.setPlayerType(playerType);
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+}
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+
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+void CMapGenOptions::finalize()
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+{
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+ CRandomGenerator gen;
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+ finalize(gen);
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+}
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+
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+void CMapGenOptions::finalize(CRandomGenerator & gen)
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+{
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+ if(playersCnt == RANDOM_SIZE)
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+ {
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+ // 1 human is required at least
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+ auto humanPlayers = countHumanPlayers();
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+ if(humanPlayers == 0) humanPlayers = 1;
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+ playersCnt = gen.getInteger(humanPlayers, PlayerColor::PLAYER_LIMIT_I);
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+
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+ // Remove AI players only from the end of the players map if necessary
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+ for(auto itrev = players.end(); itrev != players.begin();)
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+ {
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+ auto it = itrev;
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+ --it;
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+ if(players.size() == playersCnt) break;
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+ if(it->second.getPlayerType() == EPlayerType::AI)
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+ {
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+ players.erase(it);
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+ }
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+ else
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+ {
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+ --itrev;
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+ }
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+ }
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+ }
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+ if(teamsCnt == RANDOM_SIZE)
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+ {
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+ teamsCnt = gen.getInteger(0, playersCnt - 1);
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+ }
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+ if(compOnlyPlayersCnt == RANDOM_SIZE)
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+ {
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+ compOnlyPlayersCnt = gen.getInteger(0, 8 - playersCnt);
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+ auto totalPlayersCnt = playersCnt + compOnlyPlayersCnt;
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+
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+ // Remove comp only players only from the end of the players map if necessary
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+ for(auto itrev = players.end(); itrev != players.begin();)
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+ {
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+ auto it = itrev;
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+ --it;
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+ if(players.size() <= totalPlayersCnt) break;
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+ if(it->second.getPlayerType() == EPlayerType::COMP_ONLY)
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+ {
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+ players.erase(it);
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+ }
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+ else
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+ {
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+ --itrev;
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+ }
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+ }
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+
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+ // Add some comp only players if necessary
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+ auto compOnlyPlayersToAdd = totalPlayersCnt - players.size();
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+ for(int i = 0; i < compOnlyPlayersToAdd; ++i)
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+ {
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+ CPlayerSettings pSettings;
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+ pSettings.setPlayerType(EPlayerType::COMP_ONLY);
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+ pSettings.setColor(getNextPlayerColor());
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+ players[pSettings.getColor()] = pSettings;
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+ }
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+ }
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+ if(compOnlyTeamsCnt == RANDOM_SIZE)
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+ {
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+ compOnlyTeamsCnt = gen.getInteger(0, std::max(compOnlyPlayersCnt - 1, 0));
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+ }
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+
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+ // There should be at least 2 players (1-player-maps aren't allowed)
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+ if(playersCnt + compOnlyPlayersCnt < 2)
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+ {
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+ CPlayerSettings pSettings;
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+ pSettings.setPlayerType(EPlayerType::AI);
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+ pSettings.setColor(getNextPlayerColor());
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+ players[pSettings.getColor()] = pSettings;
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+ playersCnt = 2;
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+ }
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+
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+ // 1 team isn't allowed
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+ if(teamsCnt == 1 && compOnlyPlayersCnt == 0)
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+ {
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+ teamsCnt = 0;
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+ }
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+
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+ if(waterContent == EWaterContent::RANDOM)
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+ {
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+ waterContent = static_cast<EWaterContent::EWaterContent>(gen.getInteger(0, 2));
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+ }
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+ if(monsterStrength == EMonsterStrength::RANDOM)
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+ {
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+ monsterStrength = static_cast<EMonsterStrength::EMonsterStrength>(gen.getInteger(0, 2));
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+ }
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+}
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+
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+int CMapGenOptions::countHumanPlayers() const
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+{
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+ return static_cast<int>(boost::count_if(players, [](const std::pair<PlayerColor, CPlayerSettings> & pair)
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+ {
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+ return pair.second.getPlayerType() == EPlayerType::HUMAN;
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+ }));
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+}
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+
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+PlayerColor CMapGenOptions::getNextPlayerColor() const
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+{
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+ for(PlayerColor i = PlayerColor(0); i < PlayerColor::PLAYER_LIMIT; i.advance(1))
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+ {
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+ if(!players.count(i))
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+ {
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+ return i;
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+ }
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+ }
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+ throw std::runtime_error("Shouldn't happen. No free player color exists.");
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+}
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+
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+CMapGenOptions::CPlayerSettings::CPlayerSettings() : color(0), startingTown(RANDOM_TOWN), playerType(EPlayerType::AI)
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+{
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+
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+}
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+
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+PlayerColor CMapGenOptions::CPlayerSettings::getColor() const
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+{
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+ return color;
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+}
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+
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+void CMapGenOptions::CPlayerSettings::setColor(PlayerColor value)
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+{
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+ if(value >= PlayerColor(0) && value < PlayerColor::PLAYER_LIMIT)
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+ {
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+ color = value;
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+ }
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+ else
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+ {
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+ throw std::runtime_error("The color of the player is not in a valid range.");
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+ }
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+}
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+
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+si32 CMapGenOptions::CPlayerSettings::getStartingTown() const
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+{
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+ return startingTown;
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+}
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+
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+void CMapGenOptions::CPlayerSettings::setStartingTown(si32 value)
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+{
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+ if(value >= -1 && value < static_cast<int>(VLC->townh->towns.size()))
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+ {
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+ startingTown = value;
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+ }
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+ else
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+ {
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+ throw std::runtime_error("The starting town of the player is not in a valid range.");
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+ }
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+}
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+
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+EPlayerType::EPlayerType CMapGenOptions::CPlayerSettings::getPlayerType() const
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+{
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+ return playerType;
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+}
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+
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+void CMapGenOptions::CPlayerSettings::setPlayerType(EPlayerType::EPlayerType value)
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+{
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+ playerType = value;
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+}
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+
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CMapGenerator::CMapGenerator(const CMapGenOptions & mapGenOptions, int randomSeed) :
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mapGenOptions(mapGenOptions), randomSeed(randomSeed)
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{
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