Tomasz Zieliński
							
						 | 
						
							
							
								025b0814c8
							
							+ Handled banning spells and artifacts
						 | 
						2 years ago | 
					
				
					
						
							
								   Tomasz Zieliński
							
						 | 
						
							
							
								fbd1d728ec
							
							Water heroes will now be correctly banned on random maps.
						 | 
						2 years ago | 
					
				
					
						
							
								   Tomasz Zieliński
							
						 | 
						
							
							
								cd9bd491e0
							
							Add option for single-thread generation. Still doesn't guarantee excactly identical maps :?
						 | 
						2 years ago | 
					
				
					
						
							
								   Tomasz Zieliński
							
						 | 
						
							
							
								15b254fded
							
							Give every Zone its own RNG
						 | 
						2 years ago | 
					
				
					
						
							
								   Tomasz Zieliński
							
						 | 
						
							
							
								73d9f5bd0a
							
							Parallel RMG works fine for maps without water.
						 | 
						2 years ago | 
					
				
					
						
							
								   Tomasz Zieliński
							
						 | 
						
							
							
								a58094aefe
							
							Thread pool kinda works.
						 | 
						2 years ago | 
					
				
					
						
							
								   Tomasz Zieliński
							
						 | 
						
							
							
								a8545935c3
							
							ThreadPool implementation. It runs, but dies from race conditions.
						 | 
						2 years ago | 
					
				
					
						
							
								   Tomasz Zieliński
							
						 | 
						
							
							
								eb50ae3aa7
							
							- Pre-distribute max number of Prisons
						 | 
						2 years ago | 
					
				
					
						
							
								   Tomasz Zieliński
							
						 | 
						
							
							
								d137f7157c
							
							Merge remote-tracking branch 'origin/develop' into parellel_rmg
						 | 
						2 years ago | 
					
				
					
						
							
								   Konstantin
							
						 | 
						
							
							
								86f5d6de69
							
							vcmi: modernize headers
						 | 
						2 years ago | 
					
				
					
						
							
								   Tomasz Zieliński
							
						 | 
						
							
							
								80b5c53815
							
							Place quest artifacts after all the treasures are already created.
						 | 
						2 years ago | 
					
				
					
						
							
								   Konstantin
							
						 | 
						
							
							
								7bfb37df4d
							
							vcmi: modernize lib/rmg
						 | 
						2 years ago | 
					
				
					
						
							
								   Tomasz Zieliński
							
						 | 
						
							
							
								f386f42166
							
							Merge remote-tracking branch 'origin/develop' into terrain-rewrite
						 | 
						3 years ago | 
					
				
					
						
							
								   Andrey Filipenkov
							
						 | 
						
							
							
								ff635edc0b
							
							wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
						 | 
						3 years ago | 
					
				
					
						
							
								   Tomasz Zieliński
							
						 | 
						
							
							
								6aaf77812b
							
							Changed logic for zone placement.
						 | 
						3 years ago | 
					
				
					
						
							
								   Tomasz Zieliński
							
						 | 
						
							
							
								494b0f0226
							
							First version that compiles
						 | 
						3 years ago | 
					
				
					
						
							
								   Nordsoft91
							
						 | 
						
							
							
								e4ac0d4370
							
							Editor prerequisites [part 2] (#889)
						 | 
						3 years ago | 
					
				
					
						
							
								   DjWarmonger
							
						 | 
						
							
							
								f81d869b4a
							
							Mine roads (#808)
						 | 
						3 years ago | 
					
				
					
						
							
								   Nordsoft91
							
						 | 
						
							
							
								4bd0ff680a
							
							Random map generator refactoring (#762)
						 | 
						3 years ago | 
					
				
					
						
							
								   Nordsoft91
							
						 | 
						
							
							
								aaa07e4d2e
							
							New terrain support - part 1 (#755)
						 | 
						3 years ago | 
					
				
					
						
							
								   Nordsoft91
							
						 | 
						
							
							
								5054ee011a
							
							Rmg water support (#751)
						 | 
						3 years ago | 
					
				
					
						
							
								   Nordsoft91
							
						 | 
						
							
							
								5c1a66ab69
							
							Rmg water support (#745)
						 | 
						3 years ago | 
					
				
					
						
							
								   Nordsoft91
							
						 | 
						
							
							
								9d06e51631
							
							Place proper towns in underground (#743)
						 | 
						3 years ago | 
					
				
					
						
							
								   AlexVinS
							
						 | 
						
							
							
								9d108d59db
							
							Redone RMG template serialization using JSON serializer, added tests
						 | 
						7 years ago | 
					
				
					
						
							
								   AlexVinS
							
						 | 
						
							
							
								26aad17295
							
							Actually copy zone data from map generator template
						 | 
						7 years ago | 
					
				
					
						
							
								   Nikolay Shalakin
							
						 | 
						
							
							
								3795985de9
							
							Eliminate warnings / errors. Pull request #388
						 | 
						8 years ago | 
					
				
					
						
							
								   Arseniy Shestakov
							
						 | 
						
							
							
								f1e5797834
							
							Code style: move or add licensing information on top of every file
						 | 
						8 years ago | 
					
				
					
						
							
								   DjWarmonger
							
						 | 
						
							
							
								4102546977
							
							Corrected road generation - they will be straight whenever possible.
						 | 
						9 years ago | 
					
				
					
						
							
								   DjWarmonger
							
						 | 
						
							
							
								f995756973
							
							First part of Subterranean Gates rework. Fixes #http://bugs.vcmi.eu/view.php?id=2450
						 | 
						9 years ago | 
					
				
					
						
							
								   DjWarmonger
							
						 | 
						
							
							
								7f0b852449
							
							Huge optimization based on profiling - cut generation time by almost half (Jebus XL+U).
						 | 
						9 years ago |