Commit Verlauf

Autor SHA1 Nachricht Datum
  Ivan Savenko c0f5c7c0ea Replace pointer with reference in pack apply functions vor 1 Jahr
  Laserlicht e6cb87abac cast only on self vor 1 Jahr
  Laserlicht 899d3a14a0 only blocking non positive spells; counterstrike vor 1 Jahr
  Laserlicht b36c05df1d INVINCIBLE bonus vor 1 Jahr
  Ivan Savenko 49c5f650f7 Merge pull request #4437 from IvanSavenko/battle_sides vor 1 Jahr
  Ivan Savenko 2a05fbdd50 Unified handling of battle sides ID's vor 1 Jahr
  Ivan Savenko a4fa409d1f Parse spell range on load instead of on every cast attempt vor 1 Jahr
  Ivan Savenko 63bcf7d83c Replaced most of usages of CRandomGenerator with vstd::RNG in library vor 1 Jahr
  Ivan Savenko 60a51e98de Remove usage of std::function from CRandomGenerator vor 1 Jahr
  Ivan Savenko a9866bb5c6 Added RandomGeneratorUtil::nextItemWeighted convenience method vor 1 Jahr
  Ivan Savenko 1194419884 Added option to allow self-casting vor 1 Jahr
  Ivan Savenko c839b397e8 Block self-casting, e.g. Archangels can't resurrect themselves vor 1 Jahr
  Ivan Savenko 5cbf5031ea move SetStackEffect to a separate file vor 2 Jahren
  Ivan Savenko b88a8da4e8 Split off some netpack structures into separate files vor 2 Jahren
  Ivan Savenko b394158dc9 Bonus Source ID now uses metaidentifier vor 2 Jahren
  Ivan Savenko 9fa7a93fb0 Properly pass battleID in all battle netpack's vor 2 Jahren
  Andrii Danylchenko ba9998ac66 BattleAI: fast targets optimization vor 2 Jahren
  Ivan Savenko 56d69e790b Renamed MetaString methods to more logical names vor 2 Jahren
  Konstantin 05eccbc2bb vcmi: split bonus to enumerator and HeroBonus.h vor 2 Jahren
  Konstantin P b472c89276 vcmi: make some CStack properties private vor 2 Jahren
  Konstantin 7a5775a9f9 vcmi: use std::optional vor 2 Jahren
  nordsoft 5419de3468 Fix getCasterUnitId vor 2 Jahren
  Konstantin a639bd2606 spells: rework isMagical() vor 2 Jahren
  Konstantin 97fc424e98 vcmi: modernize lib/spells (except adventure one, needs major rework) vor 2 Jahren
  Ivan Savenko 9248e06ae0 Demon summon is now a spell. DEMON_SUMMONING bonus has been removed vor 2 Jahren
  Ivan Savenko deffba01b9 All battle effects are now fully client sided vor 2 Jahren
  Ivan Savenko 60a00b450e Multiple fixes & improvements to animation ordering vor 2 Jahren
  Andrey Filipenkov ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined vor 3 Jahren
  AlexVinS 483a4689ce Fixes for code review issues vor 4 Jahren
  AlexVinS ecaa9f5d0b Entities redesign and a few ERM features vor 7 Jahren