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Bonus Source ID now uses metaidentifier

Ivan Savenko 2 år sedan
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b394158dc9
85 ändrade filer med 295 tillägg och 262 borttagningar
  1. 2 2
      AI/Nullkiller/Analyzers/HeroManager.cpp
  2. 2 2
      client/NetPacksClient.cpp
  3. 2 2
      client/battle/BattleStacksController.cpp
  4. 1 1
      client/battle/BattleWindow.cpp
  5. 4 4
      client/windows/CCreatureWindow.cpp
  6. 2 2
      docs/modders/Game_Identifiers.md
  7. 1 1
      lib/ArtifactUtils.cpp
  8. 1 1
      lib/BattleFieldHandler.cpp
  9. 1 1
      lib/CArtHandler.cpp
  10. 6 6
      lib/CCreatureHandler.cpp
  11. 1 1
      lib/CHeroHandler.cpp
  12. 1 1
      lib/CSkillHandler.cpp
  13. 5 5
      lib/CStack.cpp
  14. 1 1
      lib/CStack.h
  15. 27 3
      lib/CTownHandler.cpp
  16. 2 3
      lib/CTownHandler.h
  17. 6 6
      lib/JsonNode.cpp
  18. 2 2
      lib/NetPacks.h
  19. 2 2
      lib/NetPacksLib.cpp
  20. 4 4
      lib/battle/BattleInfo.cpp
  21. 1 1
      lib/battle/CBattleInfoCallback.cpp
  22. 2 2
      lib/battle/CUnitState.cpp
  23. 1 1
      lib/battle/DamageCalculator.cpp
  24. 13 13
      lib/bonuses/Bonus.cpp
  25. 7 20
      lib/bonuses/Bonus.h
  26. 3 3
      lib/bonuses/BonusSelector.cpp
  27. 2 2
      lib/bonuses/BonusSelector.h
  28. 3 3
      lib/bonuses/IBonusBearer.cpp
  29. 1 1
      lib/bonuses/IBonusBearer.h
  30. 2 2
      lib/bonuses/Limiters.cpp
  31. 1 1
      lib/bonuses/Limiters.h
  32. 2 6
      lib/campaign/CampaignConstants.h
  33. 1 0
      lib/constants/EntityIdentifiers.cpp
  34. 33 5
      lib/constants/EntityIdentifiers.h
  35. 2 4
      lib/constants/MetaIdentifier.cpp
  36. 3 6
      lib/constants/MetaIdentifier.h
  37. 1 1
      lib/gameState/CGameState.cpp
  38. 2 2
      lib/gameState/CGameStateCampaign.cpp
  39. 1 1
      lib/mapObjectConstructors/CRewardableConstructor.cpp
  40. 2 2
      lib/mapObjects/CArmedInstance.cpp
  41. 2 2
      lib/mapObjects/CBank.cpp
  42. 3 3
      lib/mapObjects/CGHeroInstance.cpp
  43. 1 1
      lib/mapObjects/CGObjectInstance.cpp
  44. 2 2
      lib/mapObjects/CGPandoraBox.cpp
  45. 8 5
      lib/mapObjects/CGTownBuilding.cpp
  46. 1 1
      lib/mapObjects/CGTownInstance.cpp
  47. 2 2
      lib/mapObjects/CQuest.cpp
  48. 2 2
      lib/mapObjects/CRewardableObject.cpp
  49. 5 5
      lib/mapObjects/MiscObjects.cpp
  50. 4 4
      lib/mapping/MapFormatH3M.cpp
  51. 2 2
      lib/spells/AdventureSpellMechanics.cpp
  52. 1 1
      lib/spells/BattleSpellMechanics.cpp
  53. 2 2
      lib/spells/CSpellHandler.cpp
  54. 2 2
      lib/spells/ISpellMechanics.cpp
  55. 1 1
      lib/spells/TargetCondition.cpp
  56. 1 1
      lib/spells/effects/Clone.cpp
  57. 1 1
      lib/spells/effects/Dispel.cpp
  58. 2 2
      lib/spells/effects/Moat.cpp
  59. 3 3
      lib/spells/effects/Timed.cpp
  60. 1 1
      mapeditor/inspector/rewardswidget.cpp
  61. 3 3
      server/battles/BattleActionProcessor.cpp
  62. 1 1
      server/battles/BattleFlowProcessor.cpp
  63. 1 1
      server/processors/PlayerMessageProcessor.cpp
  64. 10 10
      test/battle/CBattleInfoCallbackTest.cpp
  65. 2 2
      test/battle/CHealthTest.cpp
  66. 6 6
      test/battle/CUnitStateMagicTest.cpp
  67. 15 15
      test/battle/CUnitStateTest.cpp
  68. 6 6
      test/entity/CCreatureTest.cpp
  69. 2 2
      test/spells/AbilityCasterTest.cpp
  70. 1 1
      test/spells/effects/CloneTest.cpp
  71. 3 3
      test/spells/effects/DamageTest.cpp
  72. 7 7
      test/spells/effects/DispelTest.cpp
  73. 5 5
      test/spells/effects/HealTest.cpp
  74. 2 2
      test/spells/effects/SacrificeTest.cpp
  75. 2 2
      test/spells/effects/SummonTest.cpp
  76. 3 3
      test/spells/effects/TimedTest.cpp
  77. 4 4
      test/spells/targetConditions/AbsoluteLevelConditionTest.cpp
  78. 2 2
      test/spells/targetConditions/AbsoluteSpellConditionTest.cpp
  79. 2 2
      test/spells/targetConditions/BonusConditionTest.cpp
  80. 5 5
      test/spells/targetConditions/ElementalConditionTest.cpp
  81. 2 2
      test/spells/targetConditions/ImmunityNegationConditionTest.cpp
  82. 3 3
      test/spells/targetConditions/NormalLevelConditionTest.cpp
  83. 2 2
      test/spells/targetConditions/NormalSpellConditionTest.cpp
  84. 1 1
      test/spells/targetConditions/ReceptiveFeatureConditionTest.cpp
  85. 3 3
      test/spells/targetConditions/SpellEffectConditionTest.cpp

+ 2 - 2
AI/Nullkiller/Analyzers/HeroManager.cpp

@@ -71,7 +71,7 @@ float HeroManager::evaluateSecSkill(SecondarySkill skill, const CGHeroInstance *
 
 float HeroManager::evaluateSpeciality(const CGHeroInstance * hero) const
 {
-	auto heroSpecial = Selector::source(BonusSource::HERO_SPECIAL, hero->type->getIndex());
+	auto heroSpecial = Selector::source(BonusSource::HERO_SPECIAL, TBonusSourceID(hero->type->getId()));
 	auto secondarySkillBonus = Selector::targetSourceType()(BonusSource::SECONDARY_SKILL);
 	auto specialSecondarySkillBonuses = hero->getBonuses(heroSpecial.And(secondarySkillBonus));
 	auto secondarySkillBonuses = hero->getBonuses(Selector::sourceTypeSel(BonusSource::SECONDARY_SKILL));
@@ -83,7 +83,7 @@ float HeroManager::evaluateSpeciality(const CGHeroInstance * hero) const
 
 		if(hasBonus)
 		{
-			SecondarySkill bonusSkill = SecondarySkill(bonus->sid);
+			SecondarySkill bonusSkill = bonus->sid.as<SecondarySkill>();
 			float bonusScore = wariorSkillsScores.evaluateSecSkill(hero, bonusSkill);
 
 			if(bonusScore > 0)

+ 2 - 2
client/NetPacksClient.cpp

@@ -433,14 +433,14 @@ void ApplyClientNetPackVisitor::visitRemoveBonus(RemoveBonus & pack)
 	{
 	case GiveBonus::ETarget::HERO:
 		{
-			const CGHeroInstance *h = gs.getHero(ObjectInstanceID(pack.id));
+			const CGHeroInstance *h = gs.getHero(ObjectInstanceID(pack.whoID));
 			callInterfaceIfPresent(cl, h->tempOwner, &IGameEventsReceiver::heroBonusChanged, h, pack.bonus, false);
 		}
 		break;
 	case GiveBonus::ETarget::PLAYER:
 		{
 			//const PlayerState *p = gs.getPlayerState(pack.id);
-			callInterfaceIfPresent(cl, PlayerColor(pack.id), &IGameEventsReceiver::playerBonusChanged, pack.bonus, false);
+			callInterfaceIfPresent(cl, PlayerColor(pack.whoID), &IGameEventsReceiver::playerBonusChanged, pack.bonus, false);
 		}
 		break;
 	}

+ 2 - 2
client/battle/BattleStacksController.cpp

@@ -265,7 +265,7 @@ bool BattleStacksController::stackNeedsAmountBox(const CStack * stack) const
 
 std::shared_ptr<IImage> BattleStacksController::getStackAmountBox(const CStack * stack)
 {
-	std::vector<si32> activeSpells = stack->activeSpells();
+	std::vector<SpellID> activeSpells = stack->activeSpells();
 
 	if ( activeSpells.empty())
 		return amountNormal;
@@ -798,7 +798,7 @@ void BattleStacksController::removeExpiredColorFilters()
 	{
 		if (!filter.persistent)
 		{
-			if (filter.source && !filter.target->hasBonus(Selector::source(BonusSource::SPELL_EFFECT, filter.source->id), Selector::all))
+			if (filter.source && !filter.target->hasBonus(Selector::source(BonusSource::SPELL_EFFECT, TBonusSourceID(filter.source->id)), Selector::all))
 				return true;
 			if (filter.effect == ColorFilter::genEmptyShifter())
 				return true;

+ 1 - 1
client/battle/BattleWindow.cpp

@@ -548,7 +548,7 @@ void BattleWindow::bSpellf()
 
 		if (blockingBonus->source == BonusSource::ARTIFACT)
 		{
-			const auto artID = ArtifactID(blockingBonus->sid);
+			const auto artID = blockingBonus->sid.as<ArtifactID>();
 			//If we have artifact, put name of our hero. Otherwise assume it's the enemy.
 			//TODO check who *really* is source of bonus
 			std::string heroName = myHero->hasArt(artID) ? myHero->getNameTranslated() : owner.enemyHero().name;

+ 4 - 4
client/windows/CCreatureWindow.cpp

@@ -208,10 +208,10 @@ CStackWindow::ActiveSpellsSection::ActiveSpellsSection(CStackWindow * owner, int
 
 	//spell effects
 	int printed=0; //how many effect pics have been printed
-	std::vector<si32> spells = battleStack->activeSpells();
-	for(si32 effect : spells)
+	std::vector<SpellID> spells = battleStack->activeSpells();
+	for(SpellID effect : spells)
 	{
-		const spells::Spell * spell = CGI->spells()->getByIndex(effect);
+		const spells::Spell * spell = CGI->spells()->getById(effect);
 
 		std::string spellText;
 
@@ -224,7 +224,7 @@ CStackWindow::ActiveSpellsSection::ActiveSpellsSection(CStackWindow * owner, int
 			spellText = CGI->generaltexth->allTexts[610]; //"%s, duration: %d rounds."
 			boost::replace_first(spellText, "%s", spell->getNameTranslated());
 			//FIXME: support permanent duration
-			int duration = battleStack->getBonusLocalFirst(Selector::source(BonusSource::SPELL_EFFECT,effect))->turnsRemain;
+			int duration = battleStack->getBonusLocalFirst(Selector::source(BonusSource::SPELL_EFFECT, TBonusSourceID(effect)))->turnsRemain;
 			boost::replace_first(spellText, "%d", std::to_string(duration));
 
 			spellIcons.push_back(std::make_shared<CAnimImage>(AnimationPath::builtin("SpellInt"), effect + 1, 0, firstPos.x + offset.x * printed, firstPos.y + offset.y * printed));

+ 2 - 2
docs/modders/Game_Identifiers.md

@@ -548,7 +548,7 @@ This is a list of all game identifiers available to modders. Note that only iden
 
 ### primSkill
 
-Deprected, please use primarySkill instead
+Deprecated, please use primarySkill instead
 
 - primSkill.attack
 - primSkill.defence
@@ -619,7 +619,7 @@ Deprected, please use primarySkill instead
 
 ### skill
 
-Deprected, please use secondarySkill instead
+Deprecated, please use secondarySkill instead
 
 - skill.airMagic
 - skill.archery

+ 1 - 1
lib/ArtifactUtils.cpp

@@ -145,7 +145,7 @@ DLL_LINKAGE CArtifactInstance * ArtifactUtils::createScroll(const SpellID & sid)
 {
 	auto ret = new CArtifactInstance(VLC->arth->objects[ArtifactID::SPELL_SCROLL]);
 	auto bonus = std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::SPELL,
-		BonusSource::ARTIFACT_INSTANCE, -1, ArtifactID::SPELL_SCROLL, TBonusSubtype(sid));
+		BonusSource::ARTIFACT_INSTANCE, -1, TBonusSourceID(ArtifactID(ArtifactID::SPELL_SCROLL)), TBonusSubtype(sid));
 	ret->addNewBonus(bonus);
 	return ret;
 }

+ 1 - 1
lib/BattleFieldHandler.cpp

@@ -29,7 +29,7 @@ BattleFieldInfo * BattleFieldHandler::loadFromJson(const std::string & scope, co
 		auto bonus = JsonUtils::parseBonus(b);
 
 		bonus->source = BonusSource::TERRAIN_OVERLAY;
-		bonus->sid = info->getIndex();
+		bonus->sid = TBonusSourceID(info->getId());
 		bonus->duration = BonusDuration::ONE_BATTLE;
 
 		info->bonuses.push_back(bonus);

+ 1 - 1
lib/CArtHandler.cpp

@@ -751,7 +751,7 @@ void CArtHandler::afterLoadFinalization()
 		{
 			assert(art == objects[art->id]);
 			assert(bonus->source == BonusSource::ARTIFACT);
-			bonus->sid = art->id;
+			bonus->sid = TBonusSourceID(art->id);
 		}
 	}
 	CBonusSystemNode::treeHasChanged();

+ 6 - 6
lib/CCreatureHandler.cpp

@@ -299,7 +299,7 @@ void CCreature::addBonus(int val, BonusType type)
 
 void CCreature::addBonus(int val, BonusType type, TBonusSubtype subtype)
 {
-	auto selector = Selector::typeSubtype(type, subtype).And(Selector::source(BonusSource::CREATURE_ABILITY, getIndex()));
+	auto selector = Selector::typeSubtype(type, subtype).And(Selector::source(BonusSource::CREATURE_ABILITY, TBonusSourceID(getId())));
 	BonusList & exported = getExportedBonusList();
 
 	BonusList existing;
@@ -307,7 +307,7 @@ void CCreature::addBonus(int val, BonusType type, TBonusSubtype subtype)
 
 	if(existing.empty())
 	{
-		auto added = std::make_shared<Bonus>(BonusDuration::PERMANENT, type, BonusSource::CREATURE_ABILITY, val, getIndex(), subtype, BonusValueType::BASE_NUMBER);
+		auto added = std::make_shared<Bonus>(BonusDuration::PERMANENT, type, BonusSource::CREATURE_ABILITY, val, TBonusSourceID(getId()), subtype, BonusValueType::BASE_NUMBER);
 		addNewBonus(added);
 	}
 	else
@@ -791,9 +791,9 @@ void CCreatureHandler::loadCrExpBon(CBonusSystemNode & globalEffects)
 		}
 		do //parse everything that's left
 		{
-			auto sid = static_cast<ui32>(parser.readNumber()); //id = this particular creature ID
+			CreatureID sid = static_cast<ui32>(parser.readNumber()); //id = this particular creature ID
 
-			b.sid = sid;
+			b.sid = TBonusSourceID(sid);
 			bl.clear();
 			loadStackExp(b, bl, parser);
 			for(const auto & b : bl)
@@ -899,7 +899,7 @@ void CCreatureHandler::loadCreatureJson(CCreature * creature, const JsonNode & c
 			{
 				auto b = JsonUtils::parseBonus(ability.second);
 				b->source = BonusSource::CREATURE_ABILITY;
-				b->sid = creature->getIndex();
+				b->sid = TBonusSourceID(creature->getId());
 				b->duration = BonusDuration::PERMANENT;
 				creature->addNewBonus(b);
 			}
@@ -917,7 +917,7 @@ void CCreatureHandler::loadCreatureJson(CCreature * creature, const JsonNode & c
 			{
 				auto b = JsonUtils::parseBonus(ability);
 				b->source = BonusSource::CREATURE_ABILITY;
-				b->sid = creature->getIndex();
+				b->sid = TBonusSourceID(creature->getId());
 				b->duration = BonusDuration::PERMANENT;
 				creature->addNewBonus(b);
 			}

+ 1 - 1
lib/CHeroHandler.cpp

@@ -605,7 +605,7 @@ void CHeroHandler::loadHeroSpecialty(CHero * hero, const JsonNode & node)
 	{
 		bonus->duration = BonusDuration::PERMANENT;
 		bonus->source = BonusSource::HERO_SPECIAL;
-		bonus->sid = hero->getIndex();
+		bonus->sid = TBonusSourceID(hero->getId());
 		return bonus;
 	};
 

+ 1 - 1
lib/CSkillHandler.cpp

@@ -93,7 +93,7 @@ SecondarySkill CSkill::getId() const
 void CSkill::addNewBonus(const std::shared_ptr<Bonus> & b, int level)
 {
 	b->source = BonusSource::SECONDARY_SKILL;
-	b->sid = id;
+	b->sid = TBonusSourceID(id);
 	b->duration = BonusDuration::PERMANENT;
 	b->description = getNameTranslated();
 	levels[level-1].effects.push_back(b);

+ 5 - 5
lib/CStack.cpp

@@ -121,23 +121,23 @@ BattleHex::EDir CStack::destShiftDir() const
 	}
 }
 
-std::vector<si32> CStack::activeSpells() const
+std::vector<SpellID> CStack::activeSpells() const
 {
-	std::vector<si32> ret;
+	std::vector<SpellID> ret;
 
 	std::stringstream cachingStr;
 	cachingStr << "!type_" << vstd::to_underlying(BonusType::NONE) << "source_" << vstd::to_underlying(BonusSource::SPELL_EFFECT);
 	CSelector selector = Selector::sourceType()(BonusSource::SPELL_EFFECT)
 						 .And(CSelector([](const Bonus * b)->bool
 	{
-		return b->type != BonusType::NONE && SpellID(b->sid).toSpell() && !SpellID(b->sid).toSpell()->isAdventure();
+		return b->type != BonusType::NONE && b->sid.as<SpellID>().toSpell() && !b->sid.as<SpellID>().toSpell()->isAdventure();
 	}));
 
 	TConstBonusListPtr spellEffects = getBonuses(selector, Selector::all, cachingStr.str());
 	for(const auto & it : *spellEffects)
 	{
-		if(!vstd::contains(ret, it->sid))  //do not duplicate spells with multiple effects
-			ret.push_back(it->sid);
+		if(!vstd::contains(ret, it->sid.as<SpellID>()))  //do not duplicate spells with multiple effects
+			ret.push_back(it->sid.as<SpellID>());
 	}
 
 	return ret;

+ 1 - 1
lib/CStack.h

@@ -58,7 +58,7 @@ public:
 
 	ui32 level() const;
 	si32 magicResistance() const override; //include aura of resistance
-	std::vector<si32> activeSpells() const; //returns vector of active spell IDs sorted by time of cast
+	std::vector<SpellID> activeSpells() const; //returns vector of active spell IDs sorted by time of cast
 	const CGHeroInstance * getMyHero() const; //if stack belongs to hero (directly or was by him summoned) returns hero, nullptr otherwise
 
 	static std::vector<BattleHex> meleeAttackHexes(const battle::Unit * attacker, const battle::Unit * defender, BattleHex attackerPos = BattleHex::INVALID, BattleHex defenderPos = BattleHex::INVALID);

+ 27 - 3
lib/CTownHandler.cpp

@@ -50,6 +50,30 @@ const std::map<std::string, CBuilding::ETowerHeight> CBuilding::TOWER_TYPES =
 	{ "skyship", CBuilding::HEIGHT_SKYSHIP }
 };
 
+BuildingTypeUniqueID::BuildingTypeUniqueID(FactionID factionID, BuildingID buildingID ):
+	BuildingTypeUniqueID(factionID.getNum() * 0x10000 + buildingID.getNum())
+{
+	assert(factionID.getNum() >= 0);
+	assert(factionID.getNum() < 0x10000);
+	assert(buildingID.getNum() >= 0);
+	assert(buildingID.getNum() < 0x10000);
+}
+
+BuildingID BuildingTypeUniqueID::getBuilding() const
+{
+	return BuildingID(getNum() % 0x10000);
+}
+
+FactionID BuildingTypeUniqueID::getFaction() const
+{
+	return FactionID(getNum() / 0x10000);
+}
+
+const BuildingTypeUniqueID CBuilding::getUniqueTypeID() const
+{
+	return BuildingTypeUniqueID(town->faction->getId(), bid);
+}
+
 std::string CBuilding::getJsonKey() const
 {
 	return modScope + ':' + identifier;;
@@ -569,7 +593,7 @@ std::shared_ptr<Bonus> CTownHandler::createBonusImpl(const BuildingID & building
 													 const std::string & description,
 													 TBonusSubtype subtype) const
 {
-	auto b = std::make_shared<Bonus>(BonusDuration::PERMANENT, type, BonusSource::TOWN_STRUCTURE, val, building, subtype, description);
+	auto b = std::make_shared<Bonus>(BonusDuration::PERMANENT, type, BonusSource::TOWN_STRUCTURE, val, TBonusSourceID(building), subtype, description);
 
 	if(prop)
 		b->addPropagator(prop);
@@ -586,7 +610,7 @@ void CTownHandler::loadSpecialBuildingBonuses(const JsonNode & source, BonusList
 		if(bonus == nullptr)
 			continue;
 
-		bonus->sid = Bonus::getSid32(building->town->faction->getIndex(), building->bid);
+		bonus->sid = TBonusSourceID(building->getUniqueTypeID());
 		//JsonUtils::parseBuildingBonus produces UNKNOWN type propagator instead of empty.
 		if(bonus->propagator != nullptr
 			&& bonus->propagator->getPropagatorType() == CBonusSystemNode::ENodeTypes::UNKNOWN)
@@ -650,7 +674,7 @@ void CTownHandler::loadBuilding(CTown * town, const std::string & stringID, cons
 				ret->subId = BuildingSubID::CUSTOM_VISITING_BONUS;
 
 			for(auto & bonus : ret->onVisitBonuses)
-				bonus->sid = Bonus::getSid32(ret->town->faction->getIndex(), ret->bid);
+				bonus->sid = TBonusSourceID(ret->getUniqueTypeID());
 		}
 		
 		if(source["type"].String() == "configurable" && ret->subId == BuildingSubID::NONE)

+ 2 - 3
lib/CTownHandler.h

@@ -37,9 +37,6 @@ class JsonSerializeFormat;
 /// a typical building encountered in every castle ;]
 /// this is structure available to both client and server
 /// contains all mechanics-related data about town structures
-
-
-
 class DLL_LINKAGE CBuilding
 {
 	std::string modScope;
@@ -84,6 +81,8 @@ public:
 
 	CBuilding() : town(nullptr), mode(BUILD_NORMAL) {};
 
+	const BuildingTypeUniqueID getUniqueTypeID() const;
+
 	std::string getJsonKey() const;
 
 	std::string getNameTranslated() const;

+ 6 - 6
lib/JsonNode.cpp

@@ -439,9 +439,9 @@ static void loadBonusSubtype(TBonusSubtype & subtype, BonusType type, const Json
 	});
 }
 
-static void loadBonusSourceInstance(int32_t & sourceInstance, BonusSource sourceType, const JsonNode & node)
+static void loadBonusSourceInstance(TBonusSourceID & sourceInstance, BonusSource sourceType, const JsonNode & node)
 {
-
+	assert(0);
 }
 
 std::shared_ptr<Bonus> JsonUtils::parseBonus(const JsonVector & ability_vec)
@@ -741,7 +741,7 @@ std::shared_ptr<Bonus> JsonUtils::parseBuildingBonus(const JsonNode & ability, c
 		source = BonusSource::TOWN_STRUCTURE
 		bonusType, val, subtype - get from json
 	*/
-	auto b = std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::NONE, BonusSource::TOWN_STRUCTURE, 0, building, description);
+	auto b = std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::NONE, BonusSource::TOWN_STRUCTURE, 0, TBonusSourceID(building), description);
 
 	if(!parseBonus(ability, b.get()))
 		return nullptr;
@@ -858,8 +858,6 @@ bool JsonUtils::parseBonus(const JsonNode &ability, Bonus *b)
 
 	b->turnsRemain = static_cast<si32>(ability["turns"].Float());
 
-	b->sid = static_cast<si32>(ability["sourceID"].Float());
-
 	if(!ability["description"].isNull())
 	{
 		if (ability["description"].isString())
@@ -897,6 +895,8 @@ bool JsonUtils::parseBonus(const JsonNode &ability, Bonus *b)
 	if (!value->isNull())
 		b->source = static_cast<BonusSource>(parseByMap(bonusSourceMap, value, "source type "));
 
+	loadBonusSourceInstance(b->sid, b->source, ability["sourceID"]);
+
 	value = &ability["targetSourceType"];
 	if (!value->isNull())
 		b->targetSourceType = static_cast<BonusSource>(parseByMap(bonusSourceMap, value, "target type "));
@@ -978,7 +978,7 @@ CSelector JsonUtils::parseSelector(const JsonNode & ability)
 	}
 	value = &ability["sourceType"];
 	std::optional<BonusSource> src = std::nullopt; //Fixes for GCC false maybe-uninitialized
-	std::optional<si32> id = std::nullopt;
+	std::optional<TBonusSourceID> id = std::nullopt;
 	if(value->isString())
 	{
 		auto it = bonusSourceMap.find(value->String());

+ 2 - 2
lib/NetPacks.h

@@ -496,8 +496,8 @@ struct DLL_LINKAGE RemoveBonus : public CPackForClient
 	ui32 whoID = 0; //hero, town or player id - whoever loses bonus
 
 	//vars to identify bonus: its source
-	ui8 source = 0;
-	ui32 id = 0; //source id
+	BonusSource source;
+	TBonusSourceID id; //source id
 
 	//used locally: copy of removed bonus
 	Bonus bonus;

+ 2 - 2
lib/NetPacksLib.cpp

@@ -1119,7 +1119,7 @@ void RemoveBonus::applyGs(CGameState *gs)
 
 	for(const auto & b : bonuses)
 	{
-		if(vstd::to_underlying(b->source) == source && b->sid == id)
+		if(b->source == source && b->sid == id)
 		{
 			bonus = *b; //backup bonus (to show to interfaces later)
 			node->removeBonus(b);
@@ -2201,7 +2201,7 @@ void BattleTriggerEffect::applyGs(CGameState * gs) const
 	}
 	case BonusType::POISON:
 	{
-		auto b = st->getBonusLocalFirst(Selector::source(BonusSource::SPELL_EFFECT, SpellID::POISON)
+		auto b = st->getBonusLocalFirst(Selector::source(BonusSource::SPELL_EFFECT, TBonusSubtype(SpellID(SpellID::POISON)))
 				.And(Selector::type()(BonusType::STACK_HEALTH)));
 		if (b)
 			b->val = val;

+ 4 - 4
lib/battle/BattleInfo.cpp

@@ -442,9 +442,9 @@ BattleInfo * BattleInfo::setupBattle(const int3 & tile, TerrainId terrain, const
 	//native terrain bonuses
 	static auto nativeTerrain = std::make_shared<CreatureTerrainLimiter>();
 	
-	curB->addNewBonus(std::make_shared<Bonus>(BonusDuration::ONE_BATTLE, BonusType::STACKS_SPEED, BonusSource::TERRAIN_NATIVE, 1, 0)->addLimiter(nativeTerrain));
-	curB->addNewBonus(std::make_shared<Bonus>(BonusDuration::ONE_BATTLE, BonusType::PRIMARY_SKILL, BonusSource::TERRAIN_NATIVE, 1, 0, TBonusSubtype(PrimarySkill::ATTACK))->addLimiter(nativeTerrain));
-	curB->addNewBonus(std::make_shared<Bonus>(BonusDuration::ONE_BATTLE, BonusType::PRIMARY_SKILL, BonusSource::TERRAIN_NATIVE, 1, 0, TBonusSubtype(PrimarySkill::DEFENSE))->addLimiter(nativeTerrain));
+	curB->addNewBonus(std::make_shared<Bonus>(BonusDuration::ONE_BATTLE, BonusType::STACKS_SPEED, BonusSource::TERRAIN_NATIVE, 1,  TBonusSourceID::NONE)->addLimiter(nativeTerrain));
+	curB->addNewBonus(std::make_shared<Bonus>(BonusDuration::ONE_BATTLE, BonusType::PRIMARY_SKILL, BonusSource::TERRAIN_NATIVE, 1, TBonusSourceID::NONE, TBonusSubtype(PrimarySkill::ATTACK))->addLimiter(nativeTerrain));
+	curB->addNewBonus(std::make_shared<Bonus>(BonusDuration::ONE_BATTLE, BonusType::PRIMARY_SKILL, BonusSource::TERRAIN_NATIVE, 1, TBonusSourceID::NONE, TBonusSubtype(PrimarySkill::DEFENSE))->addLimiter(nativeTerrain));
 	//////////////////////////////////////////////////////////////////////////
 
 	//tactics
@@ -802,7 +802,7 @@ void BattleInfo::setUnitState(uint32_t id, const JsonNode & data, int64_t health
 		auto selector = [](const Bonus * b)
 		{
 			//Special case: DISRUPTING_RAY is absolutely permanent
-			return b->source == BonusSource::SPELL_EFFECT && b->sid != SpellID::DISRUPTING_RAY;
+			return b->source == BonusSource::SPELL_EFFECT && b->sid.as<SpellID>() != SpellID::DISRUPTING_RAY;
 		};
 		changedStack->removeBonusesRecursive(selector);
 	}

+ 1 - 1
lib/battle/CBattleInfoCallback.cpp

@@ -1658,7 +1658,7 @@ SpellID CBattleInfoCallback::getRandomBeneficialSpell(CRandomGenerator & rand, c
 		std::stringstream cachingStr;
 		cachingStr << "source_" << vstd::to_underlying(BonusSource::SPELL_EFFECT) << "id_" << spellID.num;
 
-		if(subject->hasBonus(Selector::source(BonusSource::SPELL_EFFECT, spellID), Selector::all, cachingStr.str())
+		if(subject->hasBonus(Selector::source(BonusSource::SPELL_EFFECT, TBonusSourceID(spellID)), Selector::all, cachingStr.str())
 		 //TODO: this ability has special limitations
 		|| !(spellID.toSpell()->canBeCast(this, spells::Mode::CREATURE_ACTIVE, subject)))
 			continue;

+ 2 - 2
lib/battle/CUnitState.cpp

@@ -347,7 +347,7 @@ CUnitState::CUnitState():
 	attack(this, Selector::typeSubtype(BonusType::PRIMARY_SKILL, TBonusSubtype(PrimarySkill::ATTACK)), 0),
 	defence(this, Selector::typeSubtype(BonusType::PRIMARY_SKILL, TBonusSubtype(PrimarySkill::DEFENSE)), 0),
 	inFrenzy(this, Selector::type()(BonusType::IN_FRENZY)),
-	cloneLifetimeMarker(this, Selector::type()(BonusType::NONE).And(Selector::source(BonusSource::SPELL_EFFECT, SpellID::CLONE))),
+	cloneLifetimeMarker(this, Selector::type()(BonusType::NONE).And(Selector::source(BonusSource::SPELL_EFFECT, TBonusSourceID(SpellID(SpellID::CLONE))))),
 	cloneID(-1)
 {
 
@@ -513,7 +513,7 @@ bool CUnitState::isGhost() const
 
 bool CUnitState::isFrozen() const
 {
-	return hasBonus(Selector::source(BonusSource::SPELL_EFFECT, SpellID::STONE_GAZE), Selector::all);
+	return hasBonus(Selector::source(BonusSource::SPELL_EFFECT, TBonusSourceID(SpellID(SpellID::STONE_GAZE))), Selector::all);
 }
 
 bool CUnitState::isValidTarget(bool allowDead) const

+ 1 - 1
lib/battle/DamageCalculator.cpp

@@ -314,7 +314,7 @@ double DamageCalculator::getDefenseRangePenaltiesFactor() const
 		auto isAdvancedAirShield = [](const Bonus* bonus)
 		{
 			return bonus->source == BonusSource::SPELL_EFFECT
-					&& bonus->sid == SpellID::AIR_SHIELD
+					&& bonus->sid == TBonusSourceID(SpellID(SpellID::AIR_SHIELD))
 					&& bonus->val >= MasteryLevel::ADVANCED;
 		};
 

+ 13 - 13
lib/bonuses/Bonus.cpp

@@ -100,19 +100,19 @@ std::string Bonus::Description(std::optional<si32> customValue) const
 			switch(source)
 			{
 			case BonusSource::ARTIFACT:
-				str << ArtifactID(sid).toArtifact(VLC->artifacts())->getNameTranslated();
+				str << sid.as<ArtifactID>().toArtifact(VLC->artifacts())->getNameTranslated();
 				break;
 			case BonusSource::SPELL_EFFECT:
-				str << SpellID(sid).toSpell(VLC->spells())->getNameTranslated();
+				str << sid.as<SpellID>().toSpell(VLC->spells())->getNameTranslated();
 				break;
 			case BonusSource::CREATURE_ABILITY:
-				str << CreatureID(sid).toCreature(VLC->creatures())->getNamePluralTranslated();
+				str << sid.as<CreatureID>().toCreature(VLC->creatures())->getNamePluralTranslated();
 				break;
 			case BonusSource::SECONDARY_SKILL:
-				str << VLC->skills()->getByIndex(sid)->getNameTranslated();
+				str << VLC->skills()->getById(sid.as<SecondarySkill>())->getNameTranslated();
 				break;
 			case BonusSource::HERO_SPECIAL:
-				str << VLC->heroTypes()->getByIndex(sid)->getNameTranslated();
+				str << VLC->heroTypes()->getById(sid.as<HeroTypeID>())->getNameTranslated();
 				break;
 			default:
 				//todo: handle all possible sources
@@ -158,8 +158,8 @@ JsonNode Bonus::toJsonNode() const
 		root["sourceType"].String() = vstd::findKey(bonusSourceMap, source);
 	if(targetSourceType != BonusSource::OTHER)
 		root["targetSourceType"].String() = vstd::findKey(bonusSourceMap, targetSourceType);
-	if(sid != 0)
-		root["sourceID"].Integer() = sid;
+	if(sid != TBonusSourceID::NONE)
+		root["sourceID"].String() = sid.toString();
 	if(val != 0)
 		root["val"].Integer() = val;
 	if(valType != BonusValueType::ADDITIVE_VALUE)
@@ -183,19 +183,19 @@ JsonNode Bonus::toJsonNode() const
 	return root;
 }
 
-Bonus::Bonus(BonusDuration::Type Duration, BonusType Type, BonusSource Src, si32 Val, ui32 ID)
+Bonus::Bonus(BonusDuration::Type Duration, BonusType Type, BonusSource Src, si32 Val, TBonusSourceID ID)
 	: Bonus(Duration, Type, Src, Val, ID, TBonusSubtype::NONE, std::string())
 {}
 
-Bonus::Bonus(BonusDuration::Type Duration, BonusType Type, BonusSource Src, si32 Val, ui32 ID, std::string Desc)
+Bonus::Bonus(BonusDuration::Type Duration, BonusType Type, BonusSource Src, si32 Val, TBonusSourceID ID, std::string Desc)
 	: Bonus(Duration, Type, Src, Val, ID, TBonusSubtype::NONE, Desc)
 {}
 
-Bonus::Bonus(BonusDuration::Type Duration, BonusType Type, BonusSource Src, si32 Val, ui32 ID, TBonusSubtype Subtype)
+Bonus::Bonus(BonusDuration::Type Duration, BonusType Type, BonusSource Src, si32 Val, TBonusSourceID ID, TBonusSubtype Subtype)
 	: Bonus(Duration, Type, Src, Val, ID, Subtype, std::string())
 {}
 
-Bonus::Bonus(BonusDuration::Type Duration, BonusType Type, BonusSource Src, si32 Val, ui32 ID, TBonusSubtype Subtype, std::string Desc):
+Bonus::Bonus(BonusDuration::Type Duration, BonusType Type, BonusSource Src, si32 Val, TBonusSourceID ID, TBonusSubtype Subtype, std::string Desc):
 	duration(Duration),
 	type(Type),
 	subtype(Subtype),
@@ -208,7 +208,7 @@ Bonus::Bonus(BonusDuration::Type Duration, BonusType Type, BonusSource Src, si32
 	targetSourceType = BonusSource::OTHER;
 }
 
-Bonus::Bonus(BonusDuration::Type Duration, BonusType Type, BonusSource Src, si32 Val, ui32 ID, TBonusSubtype Subtype, BonusValueType ValType):
+Bonus::Bonus(BonusDuration::Type Duration, BonusType Type, BonusSource Src, si32 Val, TBonusSourceID ID, TBonusSubtype Subtype, BonusValueType ValType):
 	duration(Duration),
 	type(Type),
 	subtype(Subtype),
@@ -239,7 +239,7 @@ DLL_LINKAGE std::ostream & operator<<(std::ostream &out, const Bonus &bonus)
 	out << "\tSubtype: " << bonus.subtype.toString() << "\n";
 	printField(duration.to_ulong());
 	printField(source);
-	printField(sid);
+	out << "\tSource ID: " << bonus.sid.toString() << "\n";
 	if(bonus.additionalInfo != CAddInfo::NONE)
 		out << "\taddInfo: " << bonus.additionalInfo.toString() << "\n";
 	printField(turnsRemain);

+ 7 - 20
lib/bonuses/Bonus.h

@@ -24,6 +24,7 @@ class BonusList;
 class CSelector;
 
 using TBonusSubtype = MetaIdentifier;
+using TBonusSourceID = MetaIdentifier;
 using TBonusListPtr = std::shared_ptr<BonusList>;
 using TConstBonusListPtr = std::shared_ptr<const BonusList>;
 using TLimiterPtr = std::shared_ptr<ILimiter>;
@@ -62,7 +63,7 @@ struct DLL_LINKAGE Bonus : public std::enable_shared_from_this<Bonus>
 	BonusSource source = BonusSource::OTHER; //source type" uses BonusSource values - what gave that bonus
 	BonusSource targetSourceType;//Bonuses of what origin this amplifies, uses BonusSource values. Needed for PERCENT_TO_TARGET_TYPE.
 	si32 val = 0;
-	ui32 sid = 0; //source id: id of object/artifact/spell
+	TBonusSourceID sid; //source id: id of object/artifact/spell
 	BonusValueType valType = BonusValueType::ADDITIVE_VALUE;
 	std::string stacking; // bonuses with the same stacking value don't stack (e.g. Angel/Archangel morale bonus)
 
@@ -76,11 +77,11 @@ struct DLL_LINKAGE Bonus : public std::enable_shared_from_this<Bonus>
 
 	std::string description;
 
-	Bonus(BonusDuration::Type Duration, BonusType Type, BonusSource Src, si32 Val, ui32 sourceID);
-	Bonus(BonusDuration::Type Duration, BonusType Type, BonusSource Src, si32 Val, ui32 sourceID, std::string Desc);
-	Bonus(BonusDuration::Type Duration, BonusType Type, BonusSource Src, si32 Val, ui32 sourceID, TBonusSubtype subtype);
-	Bonus(BonusDuration::Type Duration, BonusType Type, BonusSource Src, si32 Val, ui32 sourceID, TBonusSubtype subtype, std::string Desc);
-	Bonus(BonusDuration::Type Duration, BonusType Type, BonusSource Src, si32 Val, ui32 sourceID, TBonusSubtype subtype, BonusValueType ValType);
+	Bonus(BonusDuration::Type Duration, BonusType Type, BonusSource Src, si32 Val, TBonusSourceID sourceID);
+	Bonus(BonusDuration::Type Duration, BonusType Type, BonusSource Src, si32 Val, TBonusSourceID sourceID, std::string Desc);
+	Bonus(BonusDuration::Type Duration, BonusType Type, BonusSource Src, si32 Val, TBonusSourceID sourceID, TBonusSubtype subtype);
+	Bonus(BonusDuration::Type Duration, BonusType Type, BonusSource Src, si32 Val, TBonusSourceID sourceID, TBonusSubtype subtype, std::string Desc);
+	Bonus(BonusDuration::Type Duration, BonusType Type, BonusSource Src, si32 Val, TBonusSourceID sourceID, TBonusSubtype subtype, BonusValueType ValType);
 	Bonus() = default;
 
 	template <typename Handler> void serialize(Handler &h, const int version)
@@ -167,20 +168,6 @@ struct DLL_LINKAGE Bonus : public std::enable_shared_from_this<Bonus>
 	{
 		val += Val;
 	}
-	STRONG_INLINE static ui32 getSid32(ui32 high, ui32 low)
-	{
-		return (high << 16) + low;
-	}
-
-	STRONG_INLINE static ui32 getHighFromSid32(ui32 sid)
-	{
-		return sid >> 16;
-	}
-
-	STRONG_INLINE static ui32 getLowFromSid32(ui32 sid)
-	{
-		return sid & 0x0000FFFF;
-	}
 
 	std::string Description(std::optional<si32> customValue = {}) const;
 	JsonNode toJsonNode() const;

+ 3 - 3
lib/bonuses/BonusSelector.cpp

@@ -66,10 +66,10 @@ namespace Selector
 			.And(CSelectFieldEqual<CAddInfo>(&Bonus::additionalInfo)(info));
 	}
 
-	CSelector DLL_LINKAGE source(BonusSource source, ui32 sourceID)
+	CSelector DLL_LINKAGE source(BonusSource source, TBonusSourceID sourceID)
 	{
 		return CSelectFieldEqual<BonusSource>(&Bonus::source)(source)
-			.And(CSelectFieldEqual<ui32>(&Bonus::sid)(sourceID));
+			.And(CSelectFieldEqual<TBonusSourceID>(&Bonus::sid)(sourceID));
 	}
 
 	CSelector DLL_LINKAGE sourceTypeSel(BonusSource source)
@@ -86,4 +86,4 @@ namespace Selector
 	DLL_LINKAGE CSelector none([](const Bonus * b){return false;});
 }
 
-VCMI_LIB_NAMESPACE_END
+VCMI_LIB_NAMESPACE_END

+ 2 - 2
lib/bonuses/BonusSelector.h

@@ -136,7 +136,7 @@ namespace Selector
 
 	CSelector DLL_LINKAGE typeSubtype(BonusType Type, TBonusSubtype Subtype);
 	CSelector DLL_LINKAGE typeSubtypeInfo(BonusType type, TBonusSubtype subtype, const CAddInfo & info);
-	CSelector DLL_LINKAGE source(BonusSource source, ui32 sourceID);
+	CSelector DLL_LINKAGE source(BonusSource source, TBonusSourceID sourceID);
 	CSelector DLL_LINKAGE sourceTypeSel(BonusSource source);
 	CSelector DLL_LINKAGE valueType(BonusValueType valType);
 
@@ -153,4 +153,4 @@ namespace Selector
 	extern DLL_LINKAGE CSelector none;
 }
 
-VCMI_LIB_NAMESPACE_END
+VCMI_LIB_NAMESPACE_END

+ 3 - 3
lib/bonuses/IBonusBearer.cpp

@@ -82,10 +82,10 @@ bool IBonusBearer::hasBonusOfType(BonusType type, TBonusSubtype subtype) const
 	return hasBonus(s, cachingStr);
 }
 
-bool IBonusBearer::hasBonusFrom(BonusSource source, ui32 sourceID) const
+bool IBonusBearer::hasBonusFrom(BonusSource source, TBonusSourceID sourceID) const
 {
-	boost::format fmt("source_%did_%d");
-	fmt % static_cast<int>(source) % sourceID;
+	boost::format fmt("source_%did_%s");
+	fmt % static_cast<int>(source) % sourceID.toString();
 
 	return hasBonus(Selector::source(source,sourceID), fmt.str());
 }

+ 1 - 1
lib/bonuses/IBonusBearer.h

@@ -37,7 +37,7 @@ public:
 	bool hasBonusOfType(BonusType type) const;//determines if hero has a bonus of given type (and optionally subtype)
 	int valOfBonuses(BonusType type, TBonusSubtype subtype) const; //subtype -> subtype of bonus;
 	bool hasBonusOfType(BonusType type, TBonusSubtype subtype) const;//determines if hero has a bonus of given type (and optionally subtype)
-	bool hasBonusFrom(BonusSource source, ui32 sourceID) const;
+	bool hasBonusFrom(BonusSource source, TBonusSourceID sourceID) const;
 
 	virtual int64_t getTreeVersion() const = 0;
 };

+ 2 - 2
lib/bonuses/Limiters.cpp

@@ -303,10 +303,10 @@ ILimiter::EDecision FactionLimiter::limit(const BonusLimitationContext &context)
 		switch(context.b.source)
 		{
 			case BonusSource::CREATURE_ABILITY:
-				return bearer->getFaction() == CreatureID(context.b.sid).toCreature()->getFaction() ? ILimiter::EDecision::ACCEPT : ILimiter::EDecision::DISCARD;
+				return bearer->getFaction() == context.b.sid.as<CreatureID>().toCreature()->getFaction() ? ILimiter::EDecision::ACCEPT : ILimiter::EDecision::DISCARD;
 			
 			case BonusSource::TOWN_STRUCTURE:
-				return bearer->getFaction() == FactionID(Bonus::getHighFromSid32(context.b.sid)) ? ILimiter::EDecision::ACCEPT : ILimiter::EDecision::DISCARD;
+				return bearer->getFaction() == context.b.sid.as<BuildingTypeUniqueID>().getFaction() ? ILimiter::EDecision::ACCEPT : ILimiter::EDecision::DISCARD;
 
 			//TODO: other sources of bonuses
 		}

+ 1 - 1
lib/bonuses/Limiters.h

@@ -118,7 +118,7 @@ public:
 	BonusType type;
 	TBonusSubtype subtype;
 	BonusSource source;
-	si32 sid;
+	TBonusSourceID sid;
 	bool isSubtypeRelevant; //check for subtype only if this is true
 	bool isSourceRelevant; //check for bonus source only if this is true
 	bool isSourceIDRelevant; //check for bonus source only if this is true

+ 2 - 6
lib/campaign/CampaignConstants.h

@@ -11,6 +11,8 @@
 
 VCMI_LIB_NAMESPACE_BEGIN
 
+#include "../constants/EntityIdentifiers.h"
+
 enum class CampaignVersion : uint8_t
 {
 	NONE = 0,
@@ -48,10 +50,4 @@ enum class CampaignBonusType : int8_t
 	HERO
 };
 
-enum class CampaignScenarioID : int8_t
-{
-	NONE = -1,
-	// no members - fake enum to create integer type that is not implicitly convertible to int
-};
-
 VCMI_LIB_NAMESPACE_END

+ 1 - 0
lib/constants/EntityIdentifiers.cpp

@@ -40,6 +40,7 @@
 
 VCMI_LIB_NAMESPACE_BEGIN
 
+const CampaignScenarioID CampaignScenarioID::NONE(-1);
 const BattleID BattleID::NONE(-1);
 const QueryID QueryID::NONE(-1);
 const QueryID QueryID::CLIENT(-2);

+ 33 - 5
lib/constants/EntityIdentifiers.h

@@ -157,11 +157,14 @@ public:
 	using Identifier<BattleID>::Identifier;
 	DLL_LINKAGE static const BattleID NONE;
 };
-class ObjectInstanceID : public Identifier<ObjectInstanceID>
+class DLL_LINKAGE ObjectInstanceID : public Identifier<ObjectInstanceID>
 {
 public:
 	using Identifier<ObjectInstanceID>::Identifier;
-	DLL_LINKAGE static const ObjectInstanceID NONE;
+	static const ObjectInstanceID NONE;
+
+	static si32 decode(const std::string & identifier);
+	static std::string encode(const si32 index);
 };
 
 class HeroClassID : public Identifier<HeroClassID>
@@ -292,6 +295,8 @@ class SecondarySkill : public IdentifierWithEnum<SecondarySkill, SecondarySkillB
 public:
 	using IdentifierWithEnum<SecondarySkill, SecondarySkillBase>::IdentifierWithEnum;
 	static std::string entityType();
+	static si32 decode(const std::string& identifier);
+	static std::string encode(const si32 index);
 };
 
 class DLL_LINKAGE PrimarySkill : public Identifier<PrimarySkill>
@@ -396,6 +401,10 @@ class BuildingID : public IdentifierWithEnum<BuildingID, BuildingIDBase>
 {
 public:
 	using IdentifierWithEnum<BuildingID, BuildingIDBase>::IdentifierWithEnum;
+
+	DLL_LINKAGE static si32 decode(const std::string & identifier);
+	DLL_LINKAGE static std::string encode(const si32 index);
+	static std::string entityType();
 };
 
 class ObjBase : public IdentifierBase
@@ -814,13 +823,13 @@ public:
 };
 
 class BattleFieldInfo;
-class BattleField : public Identifier<BattleField>
+class DLL_LINKAGE BattleField : public Identifier<BattleField>
 {
 public:
 	using Identifier<BattleField>::Identifier;
 
-	DLL_LINKAGE static const BattleField NONE;
-	DLL_LINKAGE const BattleFieldInfo * getInfo() const;
+	static const BattleField NONE;
+	const BattleFieldInfo * getInfo() const;
 };
 
 class DLL_LINKAGE BoatId : public Identifier<BoatId>
@@ -921,6 +930,25 @@ public:
 	static std::string entityType();
 };
 
+class BuildingTypeUniqueID : public Identifier<BuildingTypeUniqueID>
+{
+public:
+	BuildingTypeUniqueID(FactionID faction, BuildingID building );
+
+	BuildingID getBuilding() const;
+	FactionID getFaction() const;
+
+	using Identifier<BuildingTypeUniqueID>::Identifier;
+};
+
+class DLL_LINKAGE CampaignScenarioID : public Identifier<CampaignScenarioID>
+{
+public:
+	using Identifier<CampaignScenarioID>::Identifier;
+
+	static const CampaignScenarioID NONE;
+};
+
 // Deprecated
 // TODO: remove
 using ETownType = FactionID;

+ 2 - 4
lib/constants/MetaIdentifier.cpp

@@ -20,16 +20,14 @@ MetaIdentifier::MetaIdentifier():
 {}
 
 MetaIdentifier::MetaIdentifier(const std::string & entityType, const std::string & identifier)
-	: entityType(entityType)
-	, stringForm(identifier)
+	: stringForm(identifier)
 	, integerForm(-1)
 {
 	onDeserialized();
 }
 
 MetaIdentifier::MetaIdentifier(const std::string & entityType, const std::string & identifier, int32_t value)
-	: entityType(entityType)
-	, stringForm(identifier)
+	: stringForm(identifier)
 	, integerForm(value)
 {
 }

+ 3 - 6
lib/constants/MetaIdentifier.h

@@ -16,7 +16,6 @@ VCMI_LIB_NAMESPACE_BEGIN
 /// This class represents field that may contain value of multiple different identifer types
 class DLL_LINKAGE MetaIdentifier
 {
-	std::string entityType;
 	std::string stringForm;
 	int32_t integerForm;
 
@@ -30,10 +29,8 @@ public:
 	MetaIdentifier(const std::string & entityType, const std::string & identifier, int32_t value);
 
 	template<typename IdentifierType>
-	explicit MetaIdentifier(const IdentifierType & identifier )
-		: entityType(IdentifierType::entityType())
-		, integerForm(identifier.getNum())
-		, stringForm(IdentifierType::encode(identifier.getNum()))
+	explicit MetaIdentifier(const IdentifierType & identifier)
+		: integerForm(identifier.getNum())
 	{
 		static_assert(std::is_base_of<IdentifierBase, IdentifierType>::value, "MetaIdentifier can only be constructed from Identifer class");
 	}
@@ -51,7 +48,7 @@ public:
 
 	template <typename Handler> void serialize(Handler &h, const int version)
 	{
-		h & stringForm;
+		h & integerForm;
 
 		if (!h.saving)
 			onDeserialized();

+ 1 - 1
lib/gameState/CGameState.cpp

@@ -655,7 +655,7 @@ void CGameState::initGlobalBonuses()
 	{
 		auto bonus = JsonUtils::parseBonus(b.second);
 		bonus->source = BonusSource::GLOBAL;//for all
-		bonus->sid = -1; //there is one global object
+		bonus->sid = TBonusSourceID::NONE; //there is one global object
 		globalEffects.addNewBonus(bonus);
 	}
 	VLC->creh->loadCrExpBon(globalEffects);

+ 2 - 2
lib/gameState/CGameStateCampaign.cpp

@@ -314,8 +314,8 @@ void CGameStateCampaign::giveCampaignBonusToHero(CGHeroInstance * hero)
 				if(val == 0)
 					continue;
 
-				int currentScenario = static_cast<int>(*gameState->scenarioOps->campState->currentScenario());
-				auto bb = std::make_shared<Bonus>( BonusDuration::PERMANENT, BonusType::PRIMARY_SKILL, BonusSource::CAMPAIGN_BONUS, val, currentScenario, TBonusSubtype(g) );
+				auto currentScenario = *gameState->scenarioOps->campState->currentScenario();
+				auto bb = std::make_shared<Bonus>( BonusDuration::PERMANENT, BonusType::PRIMARY_SKILL, BonusSource::CAMPAIGN_BONUS, val, TBonusSourceID(currentScenario), TBonusSubtype(g) );
 				hero->addNewBonus(bb);
 			}
 			break;

+ 1 - 1
lib/mapObjectConstructors/CRewardableConstructor.cpp

@@ -50,7 +50,7 @@ void CRewardableConstructor::configureObject(CGObjectInstance * object, CRandomG
 			for (auto & bonus : rewardInfo.reward.bonuses)
 			{
 				bonus.source = BonusSource::OBJECT;
-				bonus.sid = rewardableObject->ID;
+				bonus.sid = TBonusSourceID(rewardableObject->ID);
 			}
 		}
 		assert(!rewardableObject->configuration.info.empty());

+ 2 - 2
lib/mapObjects/CArmedInstance.cpp

@@ -59,7 +59,7 @@ void CArmedInstance::updateMoraleBonusFromArmy()
 	auto b = getExportedBonusList().getFirst(Selector::sourceType()(BonusSource::ARMY).And(Selector::type()(BonusType::MORALE)));
  	if(!b)
 	{
-		b = std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::MORALE, BonusSource::ARMY, 0, -1);
+		b = std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::MORALE, BonusSource::ARMY, 0, TBonusSourceID::NONE);
 		addNewBonus(b);
 	}
 
@@ -120,7 +120,7 @@ void CArmedInstance::updateMoraleBonusFromArmy()
 	CBonusSystemNode::treeHasChanged();
 
 	//-1 modifier for any Undead unit in army
-	const ui8 UNDEAD_MODIFIER_ID = -2;
+	const TBonusSourceID UNDEAD_MODIFIER_ID( "", "", -2);
 	auto undeadModifier = getExportedBonusList().getFirst(Selector::source(BonusSource::ARMY, UNDEAD_MODIFIER_ID));
  	if(hasUndead)
 	{

+ 2 - 2
lib/mapObjects/CBank.cpp

@@ -213,7 +213,7 @@ void CBank::doVisit(const CGHeroInstance * hero) const
 			gbonus.id = hero->id.getNum();
 			gbonus.bonus.duration = BonusDuration::ONE_BATTLE;
 			gbonus.bonus.source = BonusSource::OBJECT;
-			gbonus.bonus.sid = ID;
+			gbonus.bonus.sid = TBonusSourceID(ID);
 			gbonus.bonus.type = BonusType::MORALE;
 			gbonus.bonus.val = -1;
 			switch (ID)
@@ -239,7 +239,7 @@ void CBank::doVisit(const CGHeroInstance * hero) const
 		case Obj::PYRAMID:
 		{
 			GiveBonus gb;
-			gb.bonus = Bonus(BonusDuration::ONE_BATTLE, BonusType::LUCK, BonusSource::OBJECT, -2, id.getNum(), VLC->generaltexth->arraytxt[70]);
+			gb.bonus = Bonus(BonusDuration::ONE_BATTLE, BonusType::LUCK, BonusSource::OBJECT, -2, TBonusSourceID(id), VLC->generaltexth->arraytxt[70]);
 			gb.id = hero->id.getNum();
 			cb->giveHeroBonus(&gb);
 			textID = 107;

+ 3 - 3
lib/mapObjects/CGHeroInstance.cpp

@@ -370,7 +370,7 @@ void CGHeroInstance::initHero(CRandomGenerator & rand)
 	{
 		auto bonus = JsonUtils::parseBonus(b.second);
 		bonus->source = BonusSource::HERO_BASE_SKILL;
-		bonus->sid = id.getNum();
+		bonus->sid = TBonusSourceID(id);
 		bonus->duration = BonusDuration::PERMANENT;
 		addNewBonus(bonus);
 	}
@@ -590,7 +590,7 @@ void CGHeroInstance::recreateSecondarySkillsBonuses()
 
 void CGHeroInstance::updateSkillBonus(const SecondarySkill & which, int val)
 {
-	removeBonuses(Selector::source(BonusSource::SECONDARY_SKILL, which));
+	removeBonuses(Selector::source(BonusSource::SECONDARY_SKILL, TBonusSourceID(which)));
 	auto skillBonus = (*VLC->skillh)[which]->at(val).effects;
 	for(const auto & b : skillBonus)
 		addNewBonus(std::make_shared<Bonus>(*b));
@@ -1014,7 +1014,7 @@ void CGHeroInstance::pushPrimSkill( PrimarySkill which, int val )
 	if(hasBonus(sel))
 		removeBonuses(sel);
 		
-	addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::PRIMARY_SKILL, BonusSource::HERO_BASE_SKILL, val, id.getNum(), TBonusSubtype(which)));
+	addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::PRIMARY_SKILL, BonusSource::HERO_BASE_SKILL, val, TBonusSourceID(id), TBonusSubtype(which)));
 }
 
 EAlignment CGHeroInstance::getAlignment() const

+ 1 - 1
lib/mapObjects/CGObjectInstance.cpp

@@ -222,7 +222,7 @@ void CGObjectInstance::giveDummyBonus(const ObjectInstanceID & heroID, BonusDura
 	gbonus.id = heroID.getNum();
 	gbonus.bonus.duration = duration;
 	gbonus.bonus.source = BonusSource::OBJECT;
-	gbonus.bonus.sid = ID;
+	gbonus.bonus.sid = TBonusSourceID(ID);
 	cb->giveHeroBonus(&gbonus);
 }
 

+ 2 - 2
lib/mapObjects/CGPandoraBox.cpp

@@ -227,11 +227,11 @@ void CGPandoraBox::serializeJsonOptions(JsonSerializeFormat & handler)
 		int val;
 		handler.serializeInt("morale", val, 0);
 		if(val)
-			vinfo.reward.bonuses.emplace_back(BonusDuration::ONE_BATTLE, BonusType::MORALE, BonusSource::OBJECT, val, id);
+			vinfo.reward.bonuses.emplace_back(BonusDuration::ONE_BATTLE, BonusType::MORALE, BonusSource::OBJECT, val, TBonusSourceID(id));
 		
 		handler.serializeInt("luck", val, 0);
 		if(val)
-			vinfo.reward.bonuses.emplace_back(BonusDuration::ONE_BATTLE, BonusType::LUCK, BonusSource::OBJECT, val, id);
+			vinfo.reward.bonuses.emplace_back(BonusDuration::ONE_BATTLE, BonusType::LUCK, BonusSource::OBJECT, val, TBonusSourceID(id));
 		
 		vinfo.reward.resources.serializeJson(handler, "resources");
 		{

+ 8 - 5
lib/mapObjects/CGTownBuilding.cpp

@@ -144,10 +144,10 @@ void COPWBonus::onHeroVisit (const CGHeroInstance * h) const
 		switch (this->bType)
 		{
 		case BuildingSubID::STABLES:
-			if(!h->hasBonusFrom(BonusSource::OBJECT, Obj::STABLES)) //does not stack with advMap Stables
+			if(!h->hasBonusFrom(BonusSource::OBJECT, TBonusSourceID(Obj(Obj::STABLES)))) //does not stack with advMap Stables
 			{
 				GiveBonus gb;
-				gb.bonus = Bonus(BonusDuration::ONE_WEEK, BonusType::MOVEMENT, BonusSource::OBJECT, 600, Obj::STABLES, BonusSubtypes::heroMovementLand, VLC->generaltexth->arraytxt[100]);
+				gb.bonus = Bonus(BonusDuration::ONE_WEEK, BonusType::MOVEMENT, BonusSource::OBJECT, 600, TBonusSourceID(Obj(Obj::STABLES)), BonusSubtypes::heroMovementLand, VLC->generaltexth->arraytxt[100]);
 				gb.id = heroID.getNum();
 				cb->giveHeroBonus(&gb);
 
@@ -236,7 +236,7 @@ void CTownBonus::onHeroVisit (const CGHeroInstance * h) const
 
 		case BuildingSubID::CUSTOM_VISITING_BONUS:
 			const auto building = town->getTown()->buildings.at(bID);
-			if(!h->hasBonusFrom(BonusSource::TOWN_STRUCTURE, Bonus::getSid32(building->town->faction->getIndex(), building->bid)))
+			if(!h->hasBonusFrom(BonusSource::TOWN_STRUCTURE, TBonusSourceID(building->getUniqueTypeID())))
 			{
 				const auto & bonuses = building->onVisitBonuses;
 				applyBonuses(const_cast<CGHeroInstance *>(h), bonuses);
@@ -307,7 +307,7 @@ void CTownRewardableBuilding::initObj(CRandomGenerator & rand)
 		for (auto & bonus : rewardInfo.reward.bonuses)
 		{
 			bonus.source = BonusSource::TOWN_STRUCTURE;
-			bonus.sid = bID;
+			bonus.sid = TBonusSourceID(building->getUniqueTypeID());
 		}
 	}
 }
@@ -394,7 +394,10 @@ bool CTownRewardableBuilding::wasVisitedBefore(const CGHeroInstance * contextHer
 		case Rewardable::VISIT_PLAYER:
 			return false; //not supported
 		case Rewardable::VISIT_BONUS:
-			return contextHero->hasBonusFrom(BonusSource::TOWN_STRUCTURE, Bonus::getSid32(town->town->faction->getIndex(), bID));
+		{
+			const auto building = town->getTown()->buildings.at(bID);
+			return contextHero->hasBonusFrom(BonusSource::TOWN_STRUCTURE, TBonusSourceID(building->getUniqueTypeID()));
+		}
 		case Rewardable::VISIT_HERO:
 			return visitors.find(contextHero->id) != visitors.end();
 		case Rewardable::VISIT_LIMITER:

+ 1 - 1
lib/mapObjects/CGTownInstance.cpp

@@ -788,7 +788,7 @@ void CGTownInstance::updateMoraleBonusFromArmy()
 	auto b = getExportedBonusList().getFirst(Selector::sourceType()(BonusSource::ARMY).And(Selector::type()(BonusType::MORALE)));
 	if(!b)
 	{
-		b = std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::MORALE, BonusSource::ARMY, 0, -1);
+		b = std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::MORALE, BonusSource::ARMY, 0, TBonusSourceID::NONE);
 		addNewBonus(b);
 	}
 

+ 2 - 2
lib/mapObjects/CQuest.cpp

@@ -676,9 +676,9 @@ void CGSeerHut::serializeJsonOptions(JsonSerializeFormat & handler)
 		if(metaTypeName == "mana")
 			reward.manaDiff = val;
 		if(metaTypeName == "morale")
-			reward.bonuses.emplace_back(BonusDuration::ONE_BATTLE, BonusType::MORALE, BonusSource::OBJECT, val, id);
+			reward.bonuses.emplace_back(BonusDuration::ONE_BATTLE, BonusType::MORALE, BonusSource::OBJECT, val, TBonusSourceID(id));
 		if(metaTypeName == "luck")
-			reward.bonuses.emplace_back(BonusDuration::ONE_BATTLE, BonusType::LUCK, BonusSource::OBJECT, val, id);
+			reward.bonuses.emplace_back(BonusDuration::ONE_BATTLE, BonusType::LUCK, BonusSource::OBJECT, val, TBonusSourceID(id));
 		if(metaTypeName == "resource")
 		{
 			auto rawId = *VLC->identifiers()->getIdentifier(ModScope::scopeMap(), fullIdentifier, false);

+ 2 - 2
lib/mapObjects/CRewardableObject.cpp

@@ -197,7 +197,7 @@ bool CRewardableObject::wasVisitedBefore(const CGHeroInstance * contextHero) con
 		case Rewardable::VISIT_PLAYER:
 			return vstd::contains(cb->getPlayerState(contextHero->getOwner())->visitedObjects, ObjectInstanceID(id));
 		case Rewardable::VISIT_BONUS:
-			return contextHero->hasBonusFrom(BonusSource::OBJECT, ID);
+			return contextHero->hasBonusFrom(BonusSource::OBJECT, TBonusSourceID(ID));
 		case Rewardable::VISIT_HERO:
 			return contextHero->visitedObjects.count(ObjectInstanceID(id));
 		case Rewardable::VISIT_LIMITER:
@@ -234,7 +234,7 @@ bool CRewardableObject::wasVisited(const CGHeroInstance * h) const
 	switch (configuration.visitMode)
 	{
 		case Rewardable::VISIT_BONUS:
-			return h->hasBonusFrom(BonusSource::OBJECT, ID);
+			return h->hasBonusFrom(BonusSource::OBJECT, TBonusSourceID(ID));
 		case Rewardable::VISIT_HERO:
 			return h->visitedObjects.count(ObjectInstanceID(id));
 		case Rewardable::VISIT_LIMITER:

+ 5 - 5
lib/mapObjects/MiscObjects.cpp

@@ -988,14 +988,14 @@ void CGSirens::initObj(CRandomGenerator & rand)
 
 std::string CGSirens::getHoverText(const CGHeroInstance * hero) const
 {
-	return getObjectName() + " " + visitedTxt(hero->hasBonusFrom(BonusSource::OBJECT,ID));
+	return getObjectName() + " " + visitedTxt(hero->hasBonusFrom(BonusSource::OBJECT, TBonusSourceID(ID)));
 }
 
 void CGSirens::onHeroVisit( const CGHeroInstance * h ) const
 {
 	InfoWindow iw;
 	iw.player = h->tempOwner;
-	if(h->hasBonusFrom(BonusSource::OBJECT,ID)) //has already visited Sirens
+	if(h->hasBonusFrom(BonusSource::OBJECT, TBonusSourceID(ID))) //has already visited Sirens
 	{
 		iw.type = EInfoWindowMode::AUTO;
 		iw.text.appendLocalString(EMetaText::ADVOB_TXT,133);
@@ -1180,8 +1180,8 @@ void CGLighthouse::onHeroVisit( const CGHeroInstance * h ) const
 		{
 			RemoveBonus rb(GiveBonus::ETarget::PLAYER);
 			rb.whoID = oldOwner.getNum();
-			rb.source = vstd::to_underlying(BonusSource::OBJECT);
-			rb.id = id.getNum();
+			rb.source = BonusSource::OBJECT;
+			rb.id = TBonusSourceID(id);
 			cb->sendAndApply(&rb);
 		}
 	}
@@ -1204,7 +1204,7 @@ void CGLighthouse::giveBonusTo(const PlayerColor & player, bool onInit) const
 	gb.id = player.getNum();
 	gb.bonus.duration = BonusDuration::PERMANENT;
 	gb.bonus.source = BonusSource::OBJECT;
-	gb.bonus.sid = id.getNum();
+	gb.bonus.sid = TBonusSourceID(id);
 	gb.bonus.subtype = BonusSubtypes::heroMovementSea;
 
 	// FIXME: This is really dirty hack

+ 4 - 4
lib/mapping/MapFormatH3M.cpp

@@ -1040,9 +1040,9 @@ void CMapLoaderH3M::readBoxContent(CGPandoraBox * object, const int3 & mapPositi
 	reward.heroExperience = reader->readUInt32();
 	reward.manaDiff = reader->readInt32();
 	if(auto val = reader->readUInt8())
-		reward.bonuses.emplace_back(BonusDuration::ONE_BATTLE, BonusType::MORALE, BonusSource::OBJECT, val, idToBeGiven);
+		reward.bonuses.emplace_back(BonusDuration::ONE_BATTLE, BonusType::MORALE, BonusSource::OBJECT, val, TBonusSourceID(idToBeGiven));
 	if(auto val = reader->readUInt8())
-		reward.bonuses.emplace_back(BonusDuration::ONE_BATTLE, BonusType::LUCK, BonusSource::OBJECT, val, idToBeGiven);
+		reward.bonuses.emplace_back(BonusDuration::ONE_BATTLE, BonusType::LUCK, BonusSource::OBJECT, val, TBonusSourceID(idToBeGiven));
 
 	reader->readResourses(reward.resources);
 	for(int x = 0; x < GameConstants::PRIMARY_SKILLS; ++x)
@@ -2008,12 +2008,12 @@ void CMapLoaderH3M::readSeerHutQuest(CGSeerHut * hut, const int3 & position, con
 			}
 			case ESeerHutRewardType::MORALE:
 			{
-				reward.bonuses.emplace_back(BonusDuration::ONE_BATTLE, BonusType::MORALE, BonusSource::OBJECT, reader->readUInt8(), idToBeGiven);
+				reward.bonuses.emplace_back(BonusDuration::ONE_BATTLE, BonusType::MORALE, BonusSource::OBJECT, reader->readUInt8(), TBonusSourceID(idToBeGiven));
 				break;
 			}
 			case ESeerHutRewardType::LUCK:
 			{
-				reward.bonuses.emplace_back(BonusDuration::ONE_BATTLE, BonusType::LUCK, BonusSource::OBJECT, reader->readUInt8(), idToBeGiven);
+				reward.bonuses.emplace_back(BonusDuration::ONE_BATTLE, BonusType::LUCK, BonusSource::OBJECT, reader->readUInt8(), TBonusSourceID(idToBeGiven));
 				break;
 			}
 			case ESeerHutRewardType::RESOURCES:

+ 2 - 2
lib/spells/AdventureSpellMechanics.cpp

@@ -312,7 +312,7 @@ ESpellCastResult DimensionDoorMechanics::applyAdventureEffects(SpellCastEnvironm
 	std::stringstream cachingStr;
 	cachingStr << "source_" << vstd::to_underlying(BonusSource::SPELL_EFFECT) << "id_" << owner->id.num;
 
-	if(parameters.caster->getHeroCaster()->getBonuses(Selector::source(BonusSource::SPELL_EFFECT, owner->id), Selector::all, cachingStr.str())->size() >= owner->getLevelPower(schoolLevel)) //limit casts per turn
+	if(parameters.caster->getHeroCaster()->getBonuses(Selector::source(BonusSource::SPELL_EFFECT, TBonusSourceID(owner->id)), Selector::all, cachingStr.str())->size() >= owner->getLevelPower(schoolLevel)) //limit casts per turn
 	{
 		InfoWindow iw;
 		iw.player = parameters.caster->getCasterOwner();
@@ -324,7 +324,7 @@ ESpellCastResult DimensionDoorMechanics::applyAdventureEffects(SpellCastEnvironm
 
 	GiveBonus gb;
 	gb.id = parameters.caster->getCasterUnitId();
-	gb.bonus = Bonus(BonusDuration::ONE_DAY, BonusType::NONE, BonusSource::SPELL_EFFECT, 0, owner->id);
+	gb.bonus = Bonus(BonusDuration::ONE_DAY, BonusType::NONE, BonusSource::SPELL_EFFECT, 0, TBonusSourceID(owner->id));
 	env->apply(&gb);
 
 	if(!dest->isClear(curr)) //wrong dest tile

+ 1 - 1
lib/spells/BattleSpellMechanics.cpp

@@ -476,7 +476,7 @@ bool BattleSpellMechanics::counteringSelector(const Bonus * bonus) const
 
 	for(const SpellID & id : owner->counteredSpells)
 	{
-		if(bonus->sid == id.toEnum())
+		if(bonus->sid.as<SpellID>() == id)
 			return true;
 	}
 

+ 2 - 2
lib/spells/CSpellHandler.cpp

@@ -925,7 +925,7 @@ CSpell * CSpellHandler::loadFromJson(const std::string & scope, const JsonNode &
 			auto b = JsonUtils::parseBonus(bonusNode);
 			const bool usePowerAsValue = bonusNode["val"].isNull();
 
-			b->sid = spell->id; //for all
+			b->sid = TBonusSourceID(spell->id); //for all
 			b->source = BonusSource::SPELL_EFFECT;//for all
 
 			if(usePowerAsValue)
@@ -940,7 +940,7 @@ CSpell * CSpellHandler::loadFromJson(const std::string & scope, const JsonNode &
 			auto b = JsonUtils::parseBonus(bonusNode);
 			const bool usePowerAsValue = bonusNode["val"].isNull();
 
-			b->sid = spell->id; //for all
+			b->sid = TBonusSourceID(spell->id); //for all
 			b->source = BonusSource::SPELL_EFFECT;//for all
 
 			if(usePowerAsValue)

+ 2 - 2
lib/spells/ISpellMechanics.cpp

@@ -490,11 +490,11 @@ bool BaseMechanics::adaptProblem(ESpellCastProblem source, Problem & target) con
 			{
 				//The %s prevents %s from casting 3rd level or higher spells.
 				text.appendLocalString(EMetaText::GENERAL_TXT, 536);
-				text.replaceLocalString(EMetaText::ART_NAMES, b->sid);
+				text.replaceLocalString(EMetaText::ART_NAMES, b->sid.as<ArtifactID>());
 				caster->getCasterName(text);
 				target.add(std::move(text), spells::Problem::NORMAL);
 			}
-			else if(b && b->source == BonusSource::TERRAIN_OVERLAY && VLC->battlefields()->getByIndex(b->sid)->identifier == "cursed_ground")
+			else if(b && b->source == BonusSource::TERRAIN_OVERLAY && VLC->battlefields()->getById(b->sid.as<BattleField>())->identifier == "cursed_ground")
 			{
 				text.appendLocalString(EMetaText::GENERAL_TXT, 537);
 				target.add(std::move(text), spells::Problem::NORMAL);

+ 1 - 1
lib/spells/TargetCondition.cpp

@@ -260,7 +260,7 @@ public:
 		builder << "source_" << vstd::to_underlying(BonusSource::SPELL_EFFECT) << "id_" << spellID.num;
 		cachingString = builder.str();
 
-		selector = Selector::source(BonusSource::SPELL_EFFECT, spellID.num);
+		selector = Selector::source(BonusSource::SPELL_EFFECT, TBonusSourceID(spellID));
 	}
 
 protected:

+ 1 - 1
lib/spells/effects/Clone.cpp

@@ -94,7 +94,7 @@ void Clone::apply(ServerCallback * server, const Mechanics * m, const EffectTarg
 		SetStackEffect sse;
 		sse.battleID = m->battle()->getBattle()->getBattleID();
 
-		Bonus lifeTimeMarker(BonusDuration::N_TURNS, BonusType::NONE, BonusSource::SPELL_EFFECT, 0, SpellID::CLONE); //TODO: use special bonus type
+		Bonus lifeTimeMarker(BonusDuration::N_TURNS, BonusType::NONE, BonusSource::SPELL_EFFECT, 0, TBonusSourceID(SpellID(SpellID::CLONE))); //TODO: use special bonus type
 		lifeTimeMarker.turnsRemain = m->getEffectDuration();
 		std::vector<Bonus> buffer;
 		buffer.push_back(lifeTimeMarker);

+ 1 - 1
lib/spells/effects/Dispel.cpp

@@ -90,7 +90,7 @@ std::shared_ptr<const BonusList> Dispel::getBonuses(const Mechanics * m, const b
 	{
 		if(bonus->source == BonusSource::SPELL_EFFECT)
 		{
-			const Spell * sourceSpell = SpellID(bonus->sid).toSpell(m->spells());
+			const Spell * sourceSpell = bonus->sid.as<SpellID>().toSpell(m->spells());
 			if(!sourceSpell)
 				return false;//error
 

+ 2 - 2
lib/spells/effects/Moat.cpp

@@ -84,12 +84,12 @@ void Moat::convertBonus(const Mechanics * m, std::vector<Bonus> & converted) con
 
 		if(m->battle()->battleGetDefendedTown() && m->battle()->battleGetSiegeLevel() >= CGTownInstance::CITADEL)
 		{
-			nb.sid = Bonus::getSid32(m->battle()->battleGetDefendedTown()->getFaction(), BuildingID::CITADEL);
+			nb.sid = TBonusSourceID(m->battle()->battleGetDefendedTown()->town->buildings.at(BuildingID::CITADEL)->getUniqueTypeID());
 			nb.source = BonusSource::TOWN_STRUCTURE;
 		}
 		else
 		{
-			nb.sid = m->getSpellIndex(); //for all
+			nb.sid = TBonusSourceID(m->getSpellId()); //for all
 			nb.source = BonusSource::SPELL_EFFECT;//for all
 		}
 		std::set<BattleHex> flatMoatHexes;

+ 3 - 3
lib/spells/effects/Timed.cpp

@@ -222,14 +222,14 @@ void Timed::convertBonus(const Mechanics * m, int32_t & duration, std::vector<Bo
 			nb.turnsRemain = duration;
 		vstd::amax(maxDuration, nb.turnsRemain);
 
-		nb.sid = m->getSpellIndex(); //for all
+		nb.sid = TBonusSourceID(m->getSpellId()); //for all
 		nb.source = BonusSource::SPELL_EFFECT;//for all
 
 		//fix to original config: shield should display damage reduction
-		if((nb.sid == SpellID::SHIELD || nb.sid == SpellID::AIR_SHIELD) && (nb.type == BonusType::GENERAL_DAMAGE_REDUCTION))
+		if((nb.sid.as<SpellID>() == SpellID::SHIELD || nb.sid.as<SpellID>() == SpellID::AIR_SHIELD) && (nb.type == BonusType::GENERAL_DAMAGE_REDUCTION))
 			nb.val = 100 - nb.val;
 		//we need to know who cast Bind
-		else if(nb.sid == SpellID::BIND && nb.type == BonusType::BIND_EFFECT && m->caster->getHeroCaster() == nullptr)
+		else if(nb.sid.as<SpellID>() == SpellID::BIND && nb.type == BonusType::BIND_EFFECT && m->caster->getHeroCaster() == nullptr)
 			nb.additionalInfo = m->caster->getCasterUnitId();
 
 		converted.push_back(nb);

+ 1 - 1
mapeditor/inspector/rewardswidget.cpp

@@ -333,7 +333,7 @@ void RewardsWidget::saveCurrentVisitInfo(int index)
 		auto dur = bonusDurationMap.at(ui->bonuses->item(i, 0)->text().toStdString());
 		auto typ = bonusNameMap.at(ui->bonuses->item(i, 1)->text().toStdString());
 		auto val = ui->bonuses->item(i, 2)->data(Qt::UserRole).toInt();
-		vinfo.reward.bonuses.emplace_back(dur, typ, BonusSource::OBJECT, val, object.id);
+		vinfo.reward.bonuses.emplace_back(dur, typ, BonusSource::OBJECT, val, TBonusSourceID(object.id));
 	}
 	
 	vinfo.limiter.dayOfWeek = ui->lDayOfWeek->currentIndex();

+ 3 - 3
server/battles/BattleActionProcessor.cpp

@@ -163,9 +163,9 @@ bool BattleActionProcessor::doDefendAction(const CBattleInfoCallback & battle, c
 	SetStackEffect sse;
 	sse.battleID = battle.getBattle()->getBattleID();
 
-	Bonus defenseBonusToAdd(BonusDuration::STACK_GETS_TURN, BonusType::PRIMARY_SKILL, BonusSource::OTHER, 20, -1, TBonusSubtype(PrimarySkill::DEFENSE), BonusValueType::PERCENT_TO_ALL);
-	Bonus bonus2(BonusDuration::STACK_GETS_TURN, BonusType::PRIMARY_SKILL, BonusSource::OTHER, stack->valOfBonuses(BonusType::DEFENSIVE_STANCE), -1, TBonusSubtype(PrimarySkill::DEFENSE), BonusValueType::ADDITIVE_VALUE);
-	Bonus alternativeWeakCreatureBonus(BonusDuration::STACK_GETS_TURN, BonusType::PRIMARY_SKILL, BonusSource::OTHER, 1, -1, TBonusSubtype(PrimarySkill::DEFENSE), BonusValueType::ADDITIVE_VALUE);
+	Bonus defenseBonusToAdd(BonusDuration::STACK_GETS_TURN, BonusType::PRIMARY_SKILL, BonusSource::OTHER, 20, TBonusSourceID::NONE, TBonusSubtype(PrimarySkill::DEFENSE), BonusValueType::PERCENT_TO_ALL);
+	Bonus bonus2(BonusDuration::STACK_GETS_TURN, BonusType::PRIMARY_SKILL, BonusSource::OTHER, stack->valOfBonuses(BonusType::DEFENSIVE_STANCE), TBonusSourceID::NONE, TBonusSubtype(PrimarySkill::DEFENSE), BonusValueType::ADDITIVE_VALUE);
+	Bonus alternativeWeakCreatureBonus(BonusDuration::STACK_GETS_TURN, BonusType::PRIMARY_SKILL, BonusSource::OTHER, 1, TBonusSourceID::NONE, TBonusSubtype(PrimarySkill::DEFENSE), BonusValueType::ADDITIVE_VALUE);
 
 	BonusList defence = *stack->getBonuses(Selector::typeSubtype(BonusType::PRIMARY_SKILL, TBonusSubtype(PrimarySkill::DEFENSE)));
 	int oldDefenceValue = defence.totalValue();

+ 1 - 1
server/battles/BattleFlowProcessor.cpp

@@ -663,7 +663,7 @@ void BattleFlowProcessor::stackTurnTrigger(const CBattleInfoCallback & battle, c
 
 		if (st->hasBonusOfType(BonusType::POISON))
 		{
-			std::shared_ptr<const Bonus> b = st->getBonusLocalFirst(Selector::source(BonusSource::SPELL_EFFECT, SpellID::POISON).And(Selector::type()(BonusType::STACK_HEALTH)));
+			std::shared_ptr<const Bonus> b = st->getBonusLocalFirst(Selector::source(BonusSource::SPELL_EFFECT, TBonusSourceID(SpellID(SpellID::POISON))).And(Selector::type()(BonusType::STACK_HEALTH)));
 			if (b) //TODO: what if not?...
 			{
 				bte.val = std::max (b->val - 10, -(st->valOfBonuses(BonusType::POISON)));

+ 1 - 1
server/processors/PlayerMessageProcessor.cpp

@@ -141,7 +141,7 @@ void PlayerMessageProcessor::cheatGiveSpells(PlayerColor player, const CGHeroIns
 	///Give all spells with bonus (to allow banned spells)
 	GiveBonus giveBonus(GiveBonus::ETarget::HERO);
 	giveBonus.id = hero->id.getNum();
-	giveBonus.bonus = Bonus(BonusDuration::PERMANENT, BonusType::SPELLS_OF_LEVEL, BonusSource::OTHER, 0, 0);
+	giveBonus.bonus = Bonus(BonusDuration::PERMANENT, BonusType::SPELLS_OF_LEVEL, BonusSource::OTHER, 0, TBonusSourceID::NONE);
 	//start with level 0 to skip abilities
 	for (int level = 1; level <= GameConstants::SPELL_LEVELS; level++)
 	{

+ 10 - 10
test/battle/CBattleInfoCallbackTest.cpp

@@ -49,7 +49,7 @@ public:
 
 	void makeWarMachine()
 	{
-		addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::SIEGE_WEAPON, BonusSource::CREATURE_ABILITY, 1, 0));
+		addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::SIEGE_WEAPON, BonusSource::CREATURE_ABILITY, 1, TBonusSourceID::NONE));
 	}
 
 	void redirectBonusesToFake()
@@ -331,7 +331,7 @@ TEST_F(BattleMatchOwnerTest, hypnotizedToSelf)
 {
 	UnitFake & unit1 = unitsFake.add(BattleSide::ATTACKER);
 	EXPECT_CALL(unit1, unitId()).WillRepeatedly(Return(42));
-	unit1.addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::HYPNOTIZED, BonusSource::CREATURE_ABILITY, 0, 0));
+	unit1.addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::HYPNOTIZED, BonusSource::CREATURE_ABILITY, 0, TBonusSourceID::NONE));
 
 	setDefaultExpectations();
 
@@ -362,7 +362,7 @@ TEST_F(BattleMatchOwnerTest, hypnotizedToNormalAlly)
 {
 	UnitFake & unit1 = unitsFake.add(BattleSide::ATTACKER);
 	EXPECT_CALL(unit1, unitId()).WillRepeatedly(Return(42));
-	unit1.addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::HYPNOTIZED, BonusSource::CREATURE_ABILITY, 0, 0));
+	unit1.addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::HYPNOTIZED, BonusSource::CREATURE_ABILITY, 0, TBonusSourceID::NONE));
 
 	UnitFake & unit2 = unitsFake.add(BattleSide::ATTACKER);
 	EXPECT_CALL(unit2, unitId()).WillRepeatedly(Return(4242));
@@ -382,7 +382,7 @@ TEST_F(BattleMatchOwnerTest, normalToHypnotizedAlly)
 	EXPECT_CALL(unit1, unitId()).WillRepeatedly(Return(42));
 	UnitFake & unit2 = unitsFake.add(BattleSide::ATTACKER);
 	EXPECT_CALL(unit2, unitId()).WillRepeatedly(Return(4242));
-	unit2.addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::HYPNOTIZED, BonusSource::CREATURE_ABILITY, 0, 0));
+	unit2.addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::HYPNOTIZED, BonusSource::CREATURE_ABILITY, 0, TBonusSourceID::NONE));
 
 	setDefaultExpectations();
 
@@ -397,11 +397,11 @@ TEST_F(BattleMatchOwnerTest, hypnotizedToHypnotizedAlly)
 {
 	UnitFake & unit1 = unitsFake.add(BattleSide::ATTACKER);
 	EXPECT_CALL(unit1, unitId()).WillRepeatedly(Return(42));
-	unit1.addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::HYPNOTIZED, BonusSource::CREATURE_ABILITY, 0, 0));
+	unit1.addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::HYPNOTIZED, BonusSource::CREATURE_ABILITY, 0, TBonusSourceID::NONE));
 
 	UnitFake & unit2 = unitsFake.add(BattleSide::ATTACKER);
 	EXPECT_CALL(unit2, unitId()).WillRepeatedly(Return(4242));
-	unit2.addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::HYPNOTIZED, BonusSource::CREATURE_ABILITY, 0, 0));
+	unit2.addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::HYPNOTIZED, BonusSource::CREATURE_ABILITY, 0, TBonusSourceID::NONE));
 
 	setDefaultExpectations();
 
@@ -433,7 +433,7 @@ TEST_F(BattleMatchOwnerTest, hypnotizedToNormalEnemy)
 {
 	UnitFake & unit1 = unitsFake.add(BattleSide::ATTACKER);
 	EXPECT_CALL(unit1, unitId()).WillRepeatedly(Return(42));
-	unit1.addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::HYPNOTIZED, BonusSource::CREATURE_ABILITY, 0, 0));
+	unit1.addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::HYPNOTIZED, BonusSource::CREATURE_ABILITY, 0, TBonusSourceID::NONE));
 
 	UnitFake & unit2 = unitsFake.add(BattleSide::DEFENDER);
 	EXPECT_CALL(unit2, unitId()).WillRepeatedly(Return(4242));
@@ -453,7 +453,7 @@ TEST_F(BattleMatchOwnerTest, normalToHypnotizedEnemy)
 	EXPECT_CALL(unit1, unitId()).WillRepeatedly(Return(42));
 	UnitFake & unit2 = unitsFake.add(BattleSide::DEFENDER);
 	EXPECT_CALL(unit2, unitId()).WillRepeatedly(Return(4242));
-	unit2.addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::HYPNOTIZED, BonusSource::CREATURE_ABILITY, 0, 0));
+	unit2.addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::HYPNOTIZED, BonusSource::CREATURE_ABILITY, 0, TBonusSourceID::NONE));
 
 	setDefaultExpectations();
 
@@ -468,11 +468,11 @@ TEST_F(BattleMatchOwnerTest, hypnotizedToHypnotizedEnemy)
 {
 	UnitFake & unit1 = unitsFake.add(BattleSide::ATTACKER);
 	EXPECT_CALL(unit1, unitId()).WillRepeatedly(Return(42));
-	unit1.addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::HYPNOTIZED, BonusSource::CREATURE_ABILITY, 0, 0));
+	unit1.addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::HYPNOTIZED, BonusSource::CREATURE_ABILITY, 0, TBonusSourceID::NONE));
 
 	UnitFake & unit2 = unitsFake.add(BattleSide::DEFENDER);
 	EXPECT_CALL(unit2, unitId()).WillRepeatedly(Return(4242));
-	unit2.addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::HYPNOTIZED, BonusSource::CREATURE_ABILITY, 0, 0));
+	unit2.addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::HYPNOTIZED, BonusSource::CREATURE_ABILITY, 0, TBonusSourceID::NONE));
 
 	setDefaultExpectations();
 

+ 2 - 2
test/battle/CHealthTest.cpp

@@ -33,7 +33,7 @@ public:
 		EXPECT_CALL(mock, getAllBonuses(_, _, _, _)).WillRepeatedly(Invoke(&bonusMock, &BonusBearerMock::getAllBonuses));
 		EXPECT_CALL(mock, getTreeVersion()).WillRepeatedly(Return(1));
 
-		bonusMock.addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::STACK_HEALTH, BonusSource::CREATURE_ABILITY, UNIT_HEALTH, 0));
+		bonusMock.addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::STACK_HEALTH, BonusSource::CREATURE_ABILITY, UNIT_HEALTH, TBonusSourceID::NONE));
 
 		EXPECT_CALL(mock, unitBaseAmount()).WillRepeatedly(Return(UNIT_AMOUNT));
 	}
@@ -239,7 +239,7 @@ TEST_F(HealthTest, singleUnitStack)
 	EXPECT_CALL(mock, getAllBonuses(_, _, _, _)).WillRepeatedly(Invoke(&bonusMock, &BonusBearerMock::getAllBonuses));
 	EXPECT_CALL(mock, getTreeVersion()).WillRepeatedly(Return(1));
 
-	bonusMock.addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::STACK_HEALTH, BonusSource::CREATURE_ABILITY, 300, 0));
+	bonusMock.addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::STACK_HEALTH, BonusSource::CREATURE_ABILITY, 300, TBonusSourceID::NONE));
 
 	EXPECT_CALL(mock, unitBaseAmount()).WillRepeatedly(Return(1));
 

+ 6 - 6
test/battle/CUnitStateMagicTest.cpp

@@ -55,7 +55,7 @@ public:
 
 	void makeNormalCaster()
 	{
-		bonusMock.addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::SPELLCASTER, BonusSource::CREATURE_ABILITY, DEFAULT_SCHOOL_LEVEL, 0, TBonusSubtype(SpellID(DEFAULT_SPELL_INDEX))));
+		bonusMock.addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::SPELLCASTER, BonusSource::CREATURE_ABILITY, DEFAULT_SCHOOL_LEVEL, TBonusSourceID::NONE, TBonusSubtype(SpellID(DEFAULT_SPELL_INDEX))));
 	}
 };
 
@@ -63,7 +63,7 @@ TEST_F(UnitStateMagicTest, initialNormal)
 {
 	setDefaultExpectations();
 
-	bonusMock.addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::CASTS, BonusSource::CREATURE_ABILITY, 567, 0));
+	bonusMock.addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::CASTS, BonusSource::CREATURE_ABILITY, 567, TBonusSourceID::NONE));
 
 	initUnit();
 
@@ -125,7 +125,7 @@ TEST_F(UnitStateMagicTest, effectPower)
 
 	const int32_t EFFECT_POWER = 12 * 100;
 
-	bonusMock.addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::CREATURE_SPELL_POWER, BonusSource::CREATURE_ABILITY, EFFECT_POWER, 0));
+	bonusMock.addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::CREATURE_SPELL_POWER, BonusSource::CREATURE_ABILITY, EFFECT_POWER, TBonusSourceID::NONE));
 
 	makeNormalCaster();
 	EXPECT_EQ(subject.getEffectPower(&spellMock), 12 * DEFAULT_AMOUNT);
@@ -148,7 +148,7 @@ TEST_F(UnitStateMagicTest, enchantPower)
 
 	const int32_t ENCHANT_POWER = 42;
 
-	bonusMock.addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::CREATURE_ENCHANT_POWER, BonusSource::CREATURE_ABILITY, ENCHANT_POWER, 0));
+	bonusMock.addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::CREATURE_ENCHANT_POWER, BonusSource::CREATURE_ABILITY, ENCHANT_POWER, TBonusSourceID::NONE));
 
 	makeNormalCaster();
 
@@ -171,7 +171,7 @@ TEST_F(UnitStateMagicTest, effectValue)
 
 	const int32_t EFFECT_VALUE = 456;
 
-	bonusMock.addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::SPECIFIC_SPELL_POWER, BonusSource::CREATURE_ABILITY, EFFECT_VALUE, 0, TBonusSubtype(SpellID(DEFAULT_SPELL_INDEX))));
+	bonusMock.addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::SPECIFIC_SPELL_POWER, BonusSource::CREATURE_ABILITY, EFFECT_VALUE, TBonusSourceID::NONE, TBonusSubtype(SpellID(DEFAULT_SPELL_INDEX))));
 
 	makeNormalCaster();
 	EXPECT_EQ(subject.getEffectValue(&spellMock), EFFECT_VALUE * DEFAULT_AMOUNT);
@@ -201,7 +201,7 @@ TEST_F(UnitStateMagicTest, spendMana)
 {
 	setDefaultExpectations();
 
-	bonusMock.addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::CASTS, BonusSource::CREATURE_ABILITY, 1, 0));
+	bonusMock.addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::CASTS, BonusSource::CREATURE_ABILITY, 1, TBonusSourceID::NONE));
 
 	initUnit();
 

+ 15 - 15
test/battle/CUnitStateTest.cpp

@@ -52,12 +52,12 @@ public:
 
 	void setDefaultExpectations()
 	{
-		bonusMock.addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::STACKS_SPEED, BonusSource::CREATURE_ABILITY, DEFAULT_SPEED, 0));
+		bonusMock.addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::STACKS_SPEED, BonusSource::CREATURE_ABILITY, DEFAULT_SPEED, TBonusSourceID::NONE));
 
-		bonusMock.addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::PRIMARY_SKILL, BonusSource::CREATURE_ABILITY, DEFAULT_ATTACK, 0, TBonusSubtype(PrimarySkill::ATTACK)));
-		bonusMock.addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::PRIMARY_SKILL, BonusSource::CREATURE_ABILITY, DEFAULT_DEFENCE, 0, TBonusSubtype(PrimarySkill::DEFENSE)));
+		bonusMock.addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::PRIMARY_SKILL, BonusSource::CREATURE_ABILITY, DEFAULT_ATTACK, TBonusSourceID::NONE, TBonusSubtype(PrimarySkill::ATTACK)));
+		bonusMock.addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::PRIMARY_SKILL, BonusSource::CREATURE_ABILITY, DEFAULT_DEFENCE, TBonusSourceID::NONE, TBonusSubtype(PrimarySkill::DEFENSE)));
 
-		bonusMock.addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::STACK_HEALTH, BonusSource::CREATURE_ABILITY, DEFAULT_HP, 0));
+		bonusMock.addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::STACK_HEALTH, BonusSource::CREATURE_ABILITY, DEFAULT_HP, TBonusSourceID::NONE));
 
 		EXPECT_CALL(infoMock, unitBaseAmount()).WillRepeatedly(Return(DEFAULT_AMOUNT));
 		EXPECT_CALL(infoMock, unitType()).WillRepeatedly(Return(pikeman));
@@ -67,8 +67,8 @@ public:
 
 	void makeShooter(int32_t ammo)
 	{
-		bonusMock.addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::SHOOTER, BonusSource::CREATURE_ABILITY, 1, 0));
-		bonusMock.addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::SHOTS, BonusSource::CREATURE_ABILITY, ammo, 0));
+		bonusMock.addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::SHOOTER, BonusSource::CREATURE_ABILITY, 1, TBonusSourceID::NONE));
+		bonusMock.addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::SHOTS, BonusSource::CREATURE_ABILITY, ammo, TBonusSourceID::NONE));
 	}
 
 	void initUnit()
@@ -180,7 +180,7 @@ TEST_F(UnitStateTest, attackWithFrenzy)
 {
 	setDefaultExpectations();
 
-	bonusMock.addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::IN_FRENZY, BonusSource::SPELL_EFFECT, 50, 0));
+	bonusMock.addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::IN_FRENZY, BonusSource::SPELL_EFFECT, 50, TBonusSourceID::NONE));
 
 	int expectedAttack = static_cast<int>(DEFAULT_ATTACK + 0.5 * DEFAULT_DEFENCE);
 
@@ -192,7 +192,7 @@ TEST_F(UnitStateTest, defenceWithFrenzy)
 {
 	setDefaultExpectations();
 
-	bonusMock.addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::IN_FRENZY, BonusSource::SPELL_EFFECT, 50, 0));
+	bonusMock.addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::IN_FRENZY, BonusSource::SPELL_EFFECT, 50, TBonusSourceID::NONE));
 
 	int expectedDefence = 0;
 
@@ -205,7 +205,7 @@ TEST_F(UnitStateTest, additionalAttack)
 	setDefaultExpectations();
 
 	{
-		auto bonus = std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::ADDITIONAL_ATTACK, BonusSource::SPELL_EFFECT, 41, 0);
+		auto bonus = std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::ADDITIONAL_ATTACK, BonusSource::SPELL_EFFECT, 41, TBonusSourceID::NONE);
 
 		bonusMock.addNewBonus(bonus);
 	}
@@ -219,7 +219,7 @@ TEST_F(UnitStateTest, additionalMeleeAttack)
 	setDefaultExpectations();
 
 	{
-		auto bonus = std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::ADDITIONAL_ATTACK, BonusSource::SPELL_EFFECT, 41, 0);
+		auto bonus = std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::ADDITIONAL_ATTACK, BonusSource::SPELL_EFFECT, 41, TBonusSourceID::NONE);
 		bonus->effectRange = BonusLimitEffect::ONLY_MELEE_FIGHT;
 
 		bonusMock.addNewBonus(bonus);
@@ -234,7 +234,7 @@ TEST_F(UnitStateTest, additionalRangedAttack)
 	setDefaultExpectations();
 
 	{
-		auto bonus = std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::ADDITIONAL_ATTACK, BonusSource::SPELL_EFFECT, 41, 0);
+		auto bonus = std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::ADDITIONAL_ATTACK, BonusSource::SPELL_EFFECT, 41, TBonusSourceID::NONE);
 		bonus->effectRange = BonusLimitEffect::ONLY_DISTANCE_FIGHT;
 
 		bonusMock.addNewBonus(bonus);
@@ -249,10 +249,10 @@ TEST_F(UnitStateTest, getMinDamage)
 	setDefaultExpectations();
 
 	{
-		auto bonus = std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::CREATURE_DAMAGE, BonusSource::SPELL_EFFECT, 30, 0, BonusSubtypes::creatureDamageBoth);
+		auto bonus = std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::CREATURE_DAMAGE, BonusSource::SPELL_EFFECT, 30, TBonusSourceID::NONE, BonusSubtypes::creatureDamageBoth);
 		bonusMock.addNewBonus(bonus);
 
-		bonus = std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::CREATURE_DAMAGE, BonusSource::SPELL_EFFECT, -20, 0, BonusSubtypes::creatureDamageMin);
+		bonus = std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::CREATURE_DAMAGE, BonusSource::SPELL_EFFECT, -20, TBonusSourceID::NONE, BonusSubtypes::creatureDamageMin);
 		bonusMock.addNewBonus(bonus);
 	}
 
@@ -265,10 +265,10 @@ TEST_F(UnitStateTest, getMaxDamage)
 	setDefaultExpectations();
 
 	{
-		auto bonus = std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::CREATURE_DAMAGE, BonusSource::SPELL_EFFECT, 30, 0, BonusSubtypes::creatureDamageBoth);
+		auto bonus = std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::CREATURE_DAMAGE, BonusSource::SPELL_EFFECT, 30, TBonusSourceID::NONE, BonusSubtypes::creatureDamageBoth);
 		bonusMock.addNewBonus(bonus);
 
-		bonus = std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::CREATURE_DAMAGE, BonusSource::SPELL_EFFECT, -20, 0, BonusSubtypes::creatureDamageMax);
+		bonus = std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::CREATURE_DAMAGE, BonusSource::SPELL_EFFECT, -20, TBonusSourceID::NONE, BonusSubtypes::creatureDamageMax);
 		bonusMock.addNewBonus(bonus);
 	}
 

+ 6 - 6
test/entity/CCreatureTest.cpp

@@ -107,7 +107,7 @@ TEST_F(CCreatureTest, JsonAddBonus)
 {
 	JsonNode data(JsonNode::JsonType::DATA_STRUCT);
 
-	std::shared_ptr<Bonus> b = std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::BLOCKS_RETALIATION, BonusSource::CREATURE_ABILITY, 17, 42, TBonusSubtype(CreatureID(43)), BonusValueType::BASE_NUMBER);
+	std::shared_ptr<Bonus> b = std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::BLOCKS_RETALIATION, BonusSource::CREATURE_ABILITY, 17, TBonusSourceID(CreatureID(42)), TBonusSubtype(CreatureID(43)), BonusValueType::BASE_NUMBER);
 
 	JsonNode & toAdd = data["bonuses"]["toAdd"];
 
@@ -121,7 +121,7 @@ TEST_F(CCreatureTest, JsonAddBonus)
 			&& (bonus->type == BonusType::BLOCKS_RETALIATION)
 			&& (bonus->source == BonusSource::CREATURE_ABILITY)
 			&& (bonus->val == 17)
-			&& (bonus->sid == 42)
+			&& (bonus->sid.as<CreatureID>().getNum() == 42)
 			&& (bonus->subtype.as<CreatureID>().getNum() == 43)
 			&& (bonus->valType == BonusValueType::BASE_NUMBER);
 	};
@@ -133,10 +133,10 @@ TEST_F(CCreatureTest, JsonRemoveBonus)
 {
 	JsonNode data(JsonNode::JsonType::DATA_STRUCT);
 
-	std::shared_ptr<Bonus> b1 = std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::BLOCKS_RETALIATION, BonusSource::CREATURE_ABILITY, 17, 42, TBonusSubtype(CreatureID(43)), BonusValueType::BASE_NUMBER);
+	std::shared_ptr<Bonus> b1 = std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::BLOCKS_RETALIATION, BonusSource::CREATURE_ABILITY, 17, TBonusSourceID(CreatureID(42)), TBonusSubtype(CreatureID(43)), BonusValueType::BASE_NUMBER);
 	subject->addNewBonus(b1);
 
-	std::shared_ptr<Bonus> b2 = std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::BLOCKS_RETALIATION, BonusSource::CREATURE_ABILITY, 18, 42, TBonusSubtype(CreatureID(43)), BonusValueType::BASE_NUMBER);
+	std::shared_ptr<Bonus> b2 = std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::BLOCKS_RETALIATION, BonusSource::CREATURE_ABILITY, 18, TBonusSourceID(CreatureID(42)), TBonusSubtype(CreatureID(43)), BonusValueType::BASE_NUMBER);
 	subject->addNewBonus(b2);
 
 
@@ -152,7 +152,7 @@ TEST_F(CCreatureTest, JsonRemoveBonus)
 			&& (bonus->type == BonusType::BLOCKS_RETALIATION)
 			&& (bonus->source == BonusSource::CREATURE_ABILITY)
 			&& (bonus->val == 17)
-			&& (bonus->sid == 42)
+			&& (bonus->sid.as<CreatureID>().getNum() == 42)
 			&& (bonus->subtype.as<CreatureID>().getNum() == 43)
 			&& (bonus->valType == BonusValueType::BASE_NUMBER);
 	};
@@ -165,7 +165,7 @@ TEST_F(CCreatureTest, JsonRemoveBonus)
 			&& (bonus->type == BonusType::BLOCKS_RETALIATION)
 			&& (bonus->source == BonusSource::CREATURE_ABILITY)
 			&& (bonus->val == 18)
-			&& (bonus->sid == 42)
+			&& (bonus->sid.as<CreatureID>().getNum() == 42)
 			&& (bonus->valType == BonusValueType::BASE_NUMBER);
 	};
 

+ 2 - 2
test/spells/AbilityCasterTest.cpp

@@ -56,7 +56,7 @@ TEST_F(AbilityCasterTest, MagicAbilityAffectedByGenericBonus)
 {
 	EXPECT_CALL(spellMock, getLevel()).WillRepeatedly(Return(1));
 
-	casterBonuses.addNewBonus(std::make_shared<Bonus>(BonusDuration::ONE_BATTLE, BonusType::MAGIC_SCHOOL_SKILL, BonusSource::OTHER, 2, 0, TBonusSubtype(SpellSchool::ANY)));
+	casterBonuses.addNewBonus(std::make_shared<Bonus>(BonusDuration::ONE_BATTLE, BonusType::MAGIC_SCHOOL_SKILL, BonusSource::OTHER, 2, TBonusSourceID::NONE, TBonusSubtype(SpellSchool::ANY)));
 
 	EXPECT_CALL(actualCaster, getAllBonuses(_, _, _, _)).Times(AtLeast(1));
 	EXPECT_CALL(actualCaster, getTreeVersion()).Times(AtLeast(0));
@@ -70,7 +70,7 @@ TEST_F(AbilityCasterTest, MagicAbilityIngoresSchoolBonus)
 {
 	EXPECT_CALL(spellMock, getLevel()).WillRepeatedly(Return(1));
 
-	casterBonuses.addNewBonus(std::make_shared<Bonus>(BonusDuration::ONE_BATTLE, BonusType::MAGIC_SCHOOL_SKILL, BonusSource::OTHER, 2, 0, TBonusSubtype(SpellSchool::AIR)));
+	casterBonuses.addNewBonus(std::make_shared<Bonus>(BonusDuration::ONE_BATTLE, BonusType::MAGIC_SCHOOL_SKILL, BonusSource::OTHER, 2, TBonusSourceID::NONE, TBonusSubtype(SpellSchool::AIR)));
 
 	EXPECT_CALL(actualCaster, getAllBonuses(_, _, _, _)).Times(AtLeast(1));
 	EXPECT_CALL(actualCaster, getTreeVersion()).Times(AtLeast(0));

+ 1 - 1
test/spells/effects/CloneTest.cpp

@@ -138,7 +138,7 @@ public:
 		EXPECT_EQ(marker.duration, BonusDuration::N_TURNS);
 		EXPECT_EQ(marker.turnsRemain, effectDuration);
 		EXPECT_EQ(marker.source, BonusSource::SPELL_EFFECT);
-		EXPECT_EQ(marker.sid, SpellID::CLONE);
+		EXPECT_EQ(marker.sid, TBonusSourceID(SpellID(SpellID::CLONE)));
 	}
 
 	void setDefaultExpectations()

+ 3 - 3
test/spells/effects/DamageTest.cpp

@@ -95,7 +95,7 @@ TEST_F(DamageApplyTest, DoesDamageToAliveUnit)
 	const uint32_t unitId = 42;
 	auto & targetUnit = unitsFake.add(BattleSide::ATTACKER);
 
-	targetUnit.addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::STACK_HEALTH, BonusSource::CREATURE_ABILITY, unitHP, 0));
+	targetUnit.addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::STACK_HEALTH, BonusSource::CREATURE_ABILITY, unitHP, TBonusSourceID::NONE));
 	EXPECT_CALL(targetUnit, unitId()).WillRepeatedly(Return(unitId));
 	EXPECT_CALL(targetUnit, unitBaseAmount()).WillRepeatedly(Return(unitAmount));
 	EXPECT_CALL(targetUnit, alive()).WillRepeatedly(Return(true));
@@ -157,7 +157,7 @@ TEST_F(DamageApplyTest, DoesDamageByPercent)
 	const uint32_t unitId = 42;
 	auto & targetUnit = unitsFake.add(BattleSide::ATTACKER);
 
-	targetUnit.addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::STACK_HEALTH, BonusSource::CREATURE_ABILITY, unitHP, 0));
+	targetUnit.addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::STACK_HEALTH, BonusSource::CREATURE_ABILITY, unitHP, TBonusSourceID::NONE));
 	EXPECT_CALL(targetUnit, unitId()).WillRepeatedly(Return(unitId));
 	EXPECT_CALL(targetUnit, unitBaseAmount()).WillRepeatedly(Return(unitAmount));
 	EXPECT_CALL(targetUnit, getCount()).WillOnce(Return(unitAmount));
@@ -202,7 +202,7 @@ TEST_F(DamageApplyTest, DoesDamageByCount)
 	const uint32_t unitId = 42;
 	auto & targetUnit = unitsFake.add(BattleSide::ATTACKER);
 
-	targetUnit.addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::STACK_HEALTH, BonusSource::CREATURE_ABILITY, unitHP, 0));
+	targetUnit.addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::STACK_HEALTH, BonusSource::CREATURE_ABILITY, unitHP, TBonusSourceID::NONE));
 	EXPECT_CALL(targetUnit, unitId()).WillRepeatedly(Return(unitId));
 	EXPECT_CALL(targetUnit, unitBaseAmount()).WillRepeatedly(Return(unitAmount));
 	EXPECT_CALL(targetUnit, alive()).WillRepeatedly(Return(true));

+ 7 - 7
test/spells/effects/DispelTest.cpp

@@ -74,7 +74,7 @@ TEST_F(DispelTest, ApplicableToAliveUnitWithTimedEffect)
 
 	auto & unit = unitsFake.add(BattleSide::ATTACKER);
 
-	unit.addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::PRIMARY_SKILL, BonusSource::SPELL_EFFECT, 1, negativeID.toEnum()));
+	unit.addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::PRIMARY_SKILL, BonusSource::SPELL_EFFECT, 1, TBonusSourceID(SpellID(negativeID))));
 
 	EXPECT_CALL(unit, isValidTarget(Eq(false))).WillOnce(Return(true));
 
@@ -101,7 +101,7 @@ TEST_F(DispelTest, IgnoresOwnEffects)
 	}
 	auto & unit = unitsFake.add(BattleSide::ATTACKER);
 
-	unit.addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::PRIMARY_SKILL, BonusSource::SPELL_EFFECT, 1, neutralID.toEnum()));
+	unit.addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::PRIMARY_SKILL, BonusSource::SPELL_EFFECT, 1, TBonusSourceID(SpellID(neutralID))));
 
 	EXPECT_CALL(unit, isValidTarget(Eq(false))).Times(AtMost(1)).WillRepeatedly(Return(true));
 
@@ -182,23 +182,23 @@ TEST_F(DispelApplyTest, RemovesEffects)
 	EXPECT_CALL(unit1, unitId()).Times(AtLeast(1)).WillRepeatedly(Return(unitIds[1]));
 
 	{
-		auto bonus = std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::PRIMARY_SKILL, BonusSource::SPELL_EFFECT, 1, negativeID.toEnum());
+		auto bonus = std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::PRIMARY_SKILL, BonusSource::SPELL_EFFECT, 1, TBonusSourceID(negativeID));
 		expectedBonus[0].emplace_back(*bonus);
 		unit0.addNewBonus(bonus);
 
-		bonus = std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::PRIMARY_SKILL, BonusSource::SPELL_EFFECT, 1, negativeID.toEnum());
+		bonus = std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::PRIMARY_SKILL, BonusSource::SPELL_EFFECT, 1, TBonusSourceID(negativeID));
 		expectedBonus[0].emplace_back(*bonus);
 		unit0.addNewBonus(bonus);
 
-		bonus = std::make_shared<Bonus>(BonusDuration::N_TURNS, BonusType::GENERAL_ATTACK_REDUCTION, BonusSource::SPELL_EFFECT, 3, negativeID.toEnum());
+		bonus = std::make_shared<Bonus>(BonusDuration::N_TURNS, BonusType::GENERAL_ATTACK_REDUCTION, BonusSource::SPELL_EFFECT, 3, TBonusSourceID(negativeID));
 		expectedBonus[0].emplace_back(*bonus);
 		unit0.addNewBonus(bonus);
 
-		bonus = std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::PRIMARY_SKILL, BonusSource::SPELL_EFFECT, 5, positiveID.toEnum());
+		bonus = std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::PRIMARY_SKILL, BonusSource::SPELL_EFFECT, 5, TBonusSourceID(positiveID));
 		expectedBonus[1].emplace_back(*bonus);
 		unit1.addNewBonus(bonus);
 
-		bonus = std::make_shared<Bonus>(BonusDuration::N_TURNS, BonusType::GENERAL_ATTACK_REDUCTION, BonusSource::SPELL_EFFECT, 3, positiveID.toEnum());
+		bonus = std::make_shared<Bonus>(BonusDuration::N_TURNS, BonusType::GENERAL_ATTACK_REDUCTION, BonusSource::SPELL_EFFECT, 3, TBonusSourceID(positiveID));
 		expectedBonus[1].emplace_back(*bonus);
 		unit1.addNewBonus(bonus);
 	}

+ 5 - 5
test/spells/effects/HealTest.cpp

@@ -91,7 +91,7 @@ TEST_F(HealTest, ApplicableIfActuallyResurrects)
 	EXPECT_CALL(mechanicsMock, getEffectValue()).Times(AtLeast(1)).WillRepeatedly(Return(1000));
 	EXPECT_CALL(mechanicsMock, isSmart()).WillOnce(Return(false));
 
-	unit.addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::STACK_HEALTH, BonusSource::CREATURE_ABILITY, 200, 0));
+	unit.addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::STACK_HEALTH, BonusSource::CREATURE_ABILITY, 200, TBonusSourceID::NONE));
 	unitsFake.setDefaultBonusExpectations();
 
 	EffectTarget target;
@@ -117,7 +117,7 @@ TEST_F(HealTest, NotApplicableIfNotEnoughCasualties)
 	EXPECT_CALL(mechanicsMock, getEffectValue()).Times(AtLeast(1)).WillRepeatedly(Return(999));
 	EXPECT_CALL(mechanicsMock, isSmart()).WillRepeatedly(Return(false));
 
-	unit.addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::STACK_HEALTH, BonusSource::CREATURE_ABILITY, 200, 0));
+	unit.addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::STACK_HEALTH, BonusSource::CREATURE_ABILITY, 200, TBonusSourceID::NONE));
 	unitsFake.setDefaultBonusExpectations();
 
 	EffectTarget target;
@@ -143,7 +143,7 @@ TEST_F(HealTest, NotApplicableIfResurrectsLessThanRequired)
 	EXPECT_CALL(mechanicsMock, getEffectValue()).Times(AtLeast(1)).WillRepeatedly(Return(999));
 	EXPECT_CALL(mechanicsMock, isSmart()).WillRepeatedly(Return(false));
 
-	unit.addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::STACK_HEALTH, BonusSource::CREATURE_ABILITY, 200, 0));
+	unit.addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::STACK_HEALTH, BonusSource::CREATURE_ABILITY, 200, TBonusSourceID::NONE));
 	unitsFake.setDefaultBonusExpectations();
 
 	EffectTarget target;
@@ -271,7 +271,7 @@ TEST_F(HealTest, NotApplicableIfEffectValueTooLow)
 	EXPECT_CALL(unit, getTotalHealth()).WillOnce(Return(200));
 	EXPECT_CALL(unit, getAvailableHealth()).WillOnce(Return(100));
 
-	unit.addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::STACK_HEALTH, BonusSource::CREATURE_ABILITY, 200, 0));
+	unit.addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::STACK_HEALTH, BonusSource::CREATURE_ABILITY, 200, TBonusSourceID::NONE));
 
 	EXPECT_CALL(mechanicsMock, getEffectValue()).Times(AtLeast(1)).WillRepeatedly(Return(199));
 
@@ -348,7 +348,7 @@ TEST_P(HealApplyTest, Heals)
 	EXPECT_CALL(targetUnit, unitId()).WillRepeatedly(Return(unitId));
 	EXPECT_CALL(targetUnit, unitType()).WillRepeatedly(Return(pikeman));
 
-	targetUnit.addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::STACK_HEALTH, BonusSource::CREATURE_ABILITY, unitHP, 0));
+	targetUnit.addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::STACK_HEALTH, BonusSource::CREATURE_ABILITY, unitHP, TBonusSourceID::NONE));
 
 	unitsFake.setDefaultBonusExpectations();
 

+ 2 - 2
test/spells/effects/SacrificeTest.cpp

@@ -179,13 +179,13 @@ TEST_F(SacrificeApplyTest, ResurrectsTarget)
 	EXPECT_CALL(mechanicsMock, applySpellBonus(_, Eq(&targetUnit))).WillOnce(ReturnArg<0>());
 	EXPECT_CALL(mechanicsMock, calculateRawEffectValue(_,_)).WillOnce(Return(effectValue));
 
-	targetUnit.addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::STACK_HEALTH, BonusSource::CREATURE_ABILITY, unitHP, 0));
+	targetUnit.addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::STACK_HEALTH, BonusSource::CREATURE_ABILITY, unitHP, TBonusSourceID::NONE));
 
 	auto & victim = unitsFake.add(BattleSide::ATTACKER);
 	EXPECT_CALL(victim, unitId()).Times(AtLeast(1)).WillRepeatedly(Return(victimId));
 	EXPECT_CALL(victim, getCount()).Times(AtLeast(1)).WillRepeatedly(Return(victimCount));
 
-	victim.addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::STACK_HEALTH, BonusSource::CREATURE_ABILITY, victimUnitHP, 0));
+	victim.addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::STACK_HEALTH, BonusSource::CREATURE_ABILITY, victimUnitHP, TBonusSourceID::NONE));
 
 	EXPECT_CALL(*battleFake, setUnitState(Eq(unitId), _, Eq(expectedHealValue))).Times(1);
 

+ 2 - 2
test/spells/effects/SummonTest.cpp

@@ -244,12 +244,12 @@ TEST_P(SummonApplyTest, UpdatesOldUnit)
 	setDefaultExpectaions();
 
 	acquired = std::make_shared<battle::UnitFake>();
-	acquired->addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::STACK_HEALTH, BonusSource::CREATURE_ABILITY, unitHealth, 0));
+	acquired->addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::STACK_HEALTH, BonusSource::CREATURE_ABILITY, unitHealth, TBonusSourceID::NONE));
 	acquired->redirectBonusesToFake();
 	acquired->expectAnyBonusSystemCall();
 
 	auto & unit = unitsFake.add(BattleSide::ATTACKER);
-	unit.addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::STACK_HEALTH, BonusSource::CREATURE_ABILITY, unitHealth, 0));
+	unit.addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::STACK_HEALTH, BonusSource::CREATURE_ABILITY, unitHealth, TBonusSourceID::NONE));
 
 	{
 		EXPECT_CALL(unit, acquire()).WillOnce(Return(acquired));

+ 3 - 3
test/spells/effects/TimedTest.cpp

@@ -71,9 +71,9 @@ protected:
 
 TEST_P(TimedApplyTest, ChangesBonuses)
 {
-	Bonus testBonus1(BonusDuration::PERMANENT, BonusType::PRIMARY_SKILL, BonusSource::OTHER, 3, 0, TBonusSubtype(PrimarySkill::KNOWLEDGE));
+	Bonus testBonus1(BonusDuration::PERMANENT, BonusType::PRIMARY_SKILL, BonusSource::OTHER, 3, TBonusSourceID::NONE, TBonusSubtype(PrimarySkill::KNOWLEDGE));
 
-	Bonus testBonus2(BonusDuration::N_TURNS, BonusType::PRIMARY_SKILL, BonusSource::OTHER, 3, 0, TBonusSubtype(PrimarySkill::KNOWLEDGE));
+	Bonus testBonus2(BonusDuration::N_TURNS, BonusType::PRIMARY_SKILL, BonusSource::OTHER, 3, TBonusSourceID::NONE, TBonusSubtype(PrimarySkill::KNOWLEDGE));
 	testBonus2.turnsRemain = 4;
 
 	JsonNode options(JsonNode::JsonType::DATA_STRUCT);
@@ -103,7 +103,7 @@ TEST_P(TimedApplyTest, ChangesBonuses)
 	for(auto & bonus : expectedBonus)
 	{
 		bonus.source = BonusSource::SPELL_EFFECT;
-		bonus.sid = spellIndex;
+		bonus.sid = TBonusSourceID(SpellID(spellIndex));
 	}
 
 	if(cumulative)

+ 4 - 4
test/spells/targetConditions/AbsoluteLevelConditionTest.cpp

@@ -54,7 +54,7 @@ TEST_F(AbsoluteLevelConditionTest, ReceptiveNormalSpell)
 {
 	setDefaultExpectations();
 
-	auto bonus = std::make_shared<Bonus>(BonusDuration::ONE_BATTLE, BonusType::LEVEL_SPELL_IMMUNITY, BonusSource::OTHER, 3, 0);
+	auto bonus = std::make_shared<Bonus>(BonusDuration::ONE_BATTLE, BonusType::LEVEL_SPELL_IMMUNITY, BonusSource::OTHER, 3, TBonusSourceID::NONE);
 	bonus->additionalInfo = 1;
 	unitBonuses.addNewBonus(bonus);
 
@@ -67,7 +67,7 @@ TEST_F(AbsoluteLevelConditionTest, ReceptiveAbility)
 {
 	setDefaultExpectations();
 
-	auto bonus = std::make_shared<Bonus>(BonusDuration::ONE_BATTLE, BonusType::LEVEL_SPELL_IMMUNITY, BonusSource::OTHER, 5, 0);
+	auto bonus = std::make_shared<Bonus>(BonusDuration::ONE_BATTLE, BonusType::LEVEL_SPELL_IMMUNITY, BonusSource::OTHER, 5, TBonusSourceID::NONE);
 	bonus->additionalInfo = 1;
 	unitBonuses.addNewBonus(bonus);
 
@@ -79,7 +79,7 @@ TEST_F(AbsoluteLevelConditionTest, ImmuneNormalSpell)
 {
 	setDefaultExpectations();
 
-	auto bonus = std::make_shared<Bonus>(BonusDuration::ONE_BATTLE, BonusType::LEVEL_SPELL_IMMUNITY, BonusSource::OTHER, 4, 0);
+	auto bonus = std::make_shared<Bonus>(BonusDuration::ONE_BATTLE, BonusType::LEVEL_SPELL_IMMUNITY, BonusSource::OTHER, 4, TBonusSourceID::NONE);
 	bonus->additionalInfo = 1;
 	unitBonuses.addNewBonus(bonus);
 
@@ -90,7 +90,7 @@ TEST_F(AbsoluteLevelConditionTest, ImmuneNormalSpell)
 TEST_F(AbsoluteLevelConditionTest, IgnoresNormalCase)
 {
 	setDefaultExpectations();
-	auto bonus = std::make_shared<Bonus>(BonusDuration::ONE_BATTLE, BonusType::LEVEL_SPELL_IMMUNITY, BonusSource::OTHER, 4, 0);
+	auto bonus = std::make_shared<Bonus>(BonusDuration::ONE_BATTLE, BonusType::LEVEL_SPELL_IMMUNITY, BonusSource::OTHER, 4, TBonusSourceID::NONE);
 	unitBonuses.addNewBonus(bonus);
 	EXPECT_TRUE(subject->isReceptive(&mechanicsMock, &unitMock));
 }

+ 2 - 2
test/spells/targetConditions/AbsoluteSpellConditionTest.cpp

@@ -43,7 +43,7 @@ public:
 TEST_P(AbsoluteSpellConditionTest, ChecksAbsoluteCase)
 {
 	setDefaultExpectations();
-	auto bonus = std::make_shared<Bonus>(BonusDuration::ONE_BATTLE, BonusType::SPELL_IMMUNITY, BonusSource::OTHER, 4, 0, TBonusSubtype(SpellID(immuneSpell)));
+	auto bonus = std::make_shared<Bonus>(BonusDuration::ONE_BATTLE, BonusType::SPELL_IMMUNITY, BonusSource::OTHER, 4, TBonusSourceID::NONE, TBonusSubtype(SpellID(immuneSpell)));
 	bonus->additionalInfo = 1;
 
 	unitBonuses.addNewBonus(bonus);
@@ -57,7 +57,7 @@ TEST_P(AbsoluteSpellConditionTest, ChecksAbsoluteCase)
 TEST_P(AbsoluteSpellConditionTest, IgnoresNormalCase)
 {
 	setDefaultExpectations();
-	auto bonus = std::make_shared<Bonus>(BonusDuration::ONE_BATTLE, BonusType::SPELL_IMMUNITY, BonusSource::OTHER, 4, 0, TBonusSubtype(SpellID(immuneSpell)));
+	auto bonus = std::make_shared<Bonus>(BonusDuration::ONE_BATTLE, BonusType::SPELL_IMMUNITY, BonusSource::OTHER, 4, TBonusSourceID::NONE, TBonusSubtype(SpellID(immuneSpell)));
 	unitBonuses.addNewBonus(bonus);
 	EXPECT_TRUE(subject->isReceptive(&mechanicsMock, &unitMock));
 }

+ 2 - 2
test/spells/targetConditions/BonusConditionTest.cpp

@@ -42,14 +42,14 @@ TEST_F(BonusConditionTest, ImmuneByDefault)
 TEST_F(BonusConditionTest, ReceptiveIfMatchesType)
 {
 	setDefaultExpectations();
-	unitBonuses.addNewBonus(std::make_shared<Bonus>(BonusDuration::ONE_BATTLE, BonusType::SPELL_DAMAGE_REDUCTION, BonusSource::OTHER, 100, 0));
+	unitBonuses.addNewBonus(std::make_shared<Bonus>(BonusDuration::ONE_BATTLE, BonusType::SPELL_DAMAGE_REDUCTION, BonusSource::OTHER, 100, TBonusSourceID::NONE));
 	EXPECT_TRUE(subject->isReceptive(&mechanicsMock, &unitMock));
 }
 
 TEST_F(BonusConditionTest, ImmuneIfTypeMismatch)
 {
 	setDefaultExpectations();
-	unitBonuses.addNewBonus(std::make_shared<Bonus>(BonusDuration::ONE_BATTLE, BonusType::SPELL_SCHOOL_IMMUNITY, BonusSource::OTHER, 0, SpellSchool(SpellSchool::FIRE)));
+	unitBonuses.addNewBonus(std::make_shared<Bonus>(BonusDuration::ONE_BATTLE, BonusType::SPELL_SCHOOL_IMMUNITY, BonusSource::OTHER, 0, TBonusSourceID(SpellSchool::FIRE)));
 	EXPECT_FALSE(subject->isReceptive(&mechanicsMock, &unitMock));
 }
 

+ 5 - 5
test/spells/targetConditions/ElementalConditionTest.cpp

@@ -56,7 +56,7 @@ TEST_P(ElementalConditionTest, ReceptiveIfNoBonus)
 TEST_P(ElementalConditionTest, ImmuneIfBonusMatches)
 {
 	setDefaultExpectations();
-	unitBonuses.addNewBonus(std::make_shared<Bonus>(BonusDuration::ONE_BATTLE, BonusType::SPELL_SCHOOL_IMMUNITY, BonusSource::SPELL_EFFECT, 0, 0, TBonusSubtype(SpellSchool::AIR)));
+	unitBonuses.addNewBonus(std::make_shared<Bonus>(BonusDuration::ONE_BATTLE, BonusType::SPELL_SCHOOL_IMMUNITY, BonusSource::SPELL_EFFECT, 0, TBonusSourceID::NONE, TBonusSubtype(SpellSchool::AIR)));
 
 	EXPECT_FALSE(subject->isReceptive(&mechanicsMock, &unitMock));
 }
@@ -64,7 +64,7 @@ TEST_P(ElementalConditionTest, ImmuneIfBonusMatches)
 TEST_P(ElementalConditionTest, NotImmuneIfBonusMismatches)
 {
 	setDefaultExpectations();
-	unitBonuses.addNewBonus(std::make_shared<Bonus>(BonusDuration::ONE_BATTLE, BonusType::SPELL_SCHOOL_IMMUNITY, BonusSource::SPELL_EFFECT, 0, 0, TBonusSubtype(SpellSchool::WATER)));
+	unitBonuses.addNewBonus(std::make_shared<Bonus>(BonusDuration::ONE_BATTLE, BonusType::SPELL_SCHOOL_IMMUNITY, BonusSource::SPELL_EFFECT, 0, TBonusSourceID::NONE, TBonusSubtype(SpellSchool::WATER)));
 
 	EXPECT_TRUE(subject->isReceptive(&mechanicsMock, &unitMock));
 }
@@ -72,7 +72,7 @@ TEST_P(ElementalConditionTest, NotImmuneIfBonusMismatches)
 TEST_P(ElementalConditionTest, DependsOnPositivness)
 {
 	setDefaultExpectations();
-	unitBonuses.addNewBonus(std::make_shared<Bonus>(BonusDuration::ONE_BATTLE, BonusType::NEGATIVE_EFFECTS_IMMUNITY, BonusSource::SPELL_EFFECT, 0, 0, TBonusSubtype(SpellSchool::AIR)));
+	unitBonuses.addNewBonus(std::make_shared<Bonus>(BonusDuration::ONE_BATTLE, BonusType::NEGATIVE_EFFECTS_IMMUNITY, BonusSource::SPELL_EFFECT, 0, TBonusSourceID::NONE, TBonusSubtype(SpellSchool::AIR)));
 
 	EXPECT_EQ(isPositive, subject->isReceptive(&mechanicsMock, &unitMock));
 }
@@ -80,8 +80,8 @@ TEST_P(ElementalConditionTest, DependsOnPositivness)
 TEST_P(ElementalConditionTest, ImmuneIfBothBonusesPresent)
 {
 	setDefaultExpectations();
-	unitBonuses.addNewBonus(std::make_shared<Bonus>(BonusDuration::ONE_BATTLE, BonusType::SPELL_SCHOOL_IMMUNITY, BonusSource::SPELL_EFFECT, 0, 0, TBonusSubtype(SpellSchool::AIR)));
-	unitBonuses.addNewBonus(std::make_shared<Bonus>(BonusDuration::ONE_BATTLE, BonusType::NEGATIVE_EFFECTS_IMMUNITY, BonusSource::SPELL_EFFECT, 0, 0, TBonusSubtype(SpellSchool::AIR)));
+	unitBonuses.addNewBonus(std::make_shared<Bonus>(BonusDuration::ONE_BATTLE, BonusType::SPELL_SCHOOL_IMMUNITY, BonusSource::SPELL_EFFECT, 0, TBonusSourceID::NONE, TBonusSubtype(SpellSchool::AIR)));
+	unitBonuses.addNewBonus(std::make_shared<Bonus>(BonusDuration::ONE_BATTLE, BonusType::NEGATIVE_EFFECTS_IMMUNITY, BonusSource::SPELL_EFFECT, 0, TBonusSourceID::NONE, TBonusSubtype(SpellSchool::AIR)));
 
 	EXPECT_FALSE(subject->isReceptive(&mechanicsMock, &unitMock));
 }

+ 2 - 2
test/spells/targetConditions/ImmunityNegationConditionTest.cpp

@@ -58,7 +58,7 @@ TEST_P(ImmunityNegationConditionTest, WithHeroNegation)
 {
 	setDefaultExpectations();
 
-	unitBonuses.addNewBonus(std::make_shared<Bonus>(BonusDuration::ONE_BATTLE, BonusType::NEGATE_ALL_NATURAL_IMMUNITIES, BonusSource::OTHER, 0, 0, BonusSubtypes::immunityEnemyHero));
+	unitBonuses.addNewBonus(std::make_shared<Bonus>(BonusDuration::ONE_BATTLE, BonusType::NEGATE_ALL_NATURAL_IMMUNITIES, BonusSource::OTHER, 0, TBonusSourceID::NONE, BonusSubtypes::immunityEnemyHero));
 
 	EXPECT_EQ(isMagicalEffect, subject->isReceptive(&mechanicsMock, &unitMock));
 }
@@ -67,7 +67,7 @@ TEST_P(ImmunityNegationConditionTest, WithBattleWideNegation)
 {
 	setDefaultExpectations();
 
-	unitBonuses.addNewBonus(std::make_shared<Bonus>(BonusDuration::ONE_BATTLE, BonusType::NEGATE_ALL_NATURAL_IMMUNITIES, BonusSource::OTHER, 0, 0, BonusSubtypes::immunityBattleWide));
+	unitBonuses.addNewBonus(std::make_shared<Bonus>(BonusDuration::ONE_BATTLE, BonusType::NEGATE_ALL_NATURAL_IMMUNITIES, BonusSource::OTHER, 0, TBonusSourceID::NONE, BonusSubtypes::immunityBattleWide));
 
 	//This should return if ownerMatches, because anyone should cast onto owner's stacks, but not on enemyStacks
 	EXPECT_EQ(ownerMatches && isMagicalEffect, subject->isReceptive(&mechanicsMock, &unitMock));

+ 3 - 3
test/spells/targetConditions/NormalLevelConditionTest.cpp

@@ -56,7 +56,7 @@ TEST_P(NormalLevelConditionTest, DefaultForNormal)
 TEST_P(NormalLevelConditionTest, ReceptiveNormal)
 {
 	setDefaultExpectations();
-	unitBonuses.addNewBonus(std::make_shared<Bonus>(BonusDuration::ONE_BATTLE, BonusType::LEVEL_SPELL_IMMUNITY, BonusSource::OTHER, 3, 0));
+	unitBonuses.addNewBonus(std::make_shared<Bonus>(BonusDuration::ONE_BATTLE, BonusType::LEVEL_SPELL_IMMUNITY, BonusSource::OTHER, 3, TBonusSourceID::NONE));
 	if(isMagicalEffect)
 		EXPECT_CALL(mechanicsMock, getSpellLevel()).Times(AtLeast(1)).WillRepeatedly(Return(4));
 	EXPECT_TRUE(subject->isReceptive(&mechanicsMock, &unitMock));
@@ -66,7 +66,7 @@ TEST_P(NormalLevelConditionTest, ReceptiveNormal)
 TEST_P(NormalLevelConditionTest, ReceptiveAbility)
 {
 	setDefaultExpectations();
-	unitBonuses.addNewBonus(std::make_shared<Bonus>(BonusDuration::ONE_BATTLE, BonusType::LEVEL_SPELL_IMMUNITY, BonusSource::OTHER, 5, 0));
+	unitBonuses.addNewBonus(std::make_shared<Bonus>(BonusDuration::ONE_BATTLE, BonusType::LEVEL_SPELL_IMMUNITY, BonusSource::OTHER, 5, TBonusSourceID::NONE));
 	if(isMagicalEffect)
 		EXPECT_CALL(mechanicsMock, getSpellLevel()).Times(AtLeast(1)).WillRepeatedly(Return(0));
 	EXPECT_TRUE(subject->isReceptive(&mechanicsMock, &unitMock));
@@ -75,7 +75,7 @@ TEST_P(NormalLevelConditionTest, ReceptiveAbility)
 TEST_P(NormalLevelConditionTest, ImmuneNormal)
 {
 	setDefaultExpectations();
-	unitBonuses.addNewBonus(std::make_shared<Bonus>(BonusDuration::ONE_BATTLE, BonusType::LEVEL_SPELL_IMMUNITY, BonusSource::OTHER, 4, 0));
+	unitBonuses.addNewBonus(std::make_shared<Bonus>(BonusDuration::ONE_BATTLE, BonusType::LEVEL_SPELL_IMMUNITY, BonusSource::OTHER, 4, TBonusSourceID::NONE));
 	if(isMagicalEffect)
 		EXPECT_CALL(mechanicsMock, getSpellLevel()).Times(AtLeast(1)).WillRepeatedly(Return(2));
 	EXPECT_EQ(!isMagicalEffect, subject->isReceptive(&mechanicsMock, &unitMock));

+ 2 - 2
test/spells/targetConditions/NormalSpellConditionTest.cpp

@@ -43,7 +43,7 @@ public:
 TEST_P(NormalSpellConditionTest, ChecksAbsoluteCase)
 {
 	setDefaultExpectations();
-	auto bonus = std::make_shared<Bonus>(BonusDuration::ONE_BATTLE, BonusType::SPELL_IMMUNITY, BonusSource::OTHER, 4, 0, TBonusSubtype(SpellID(immuneSpell)));
+	auto bonus = std::make_shared<Bonus>(BonusDuration::ONE_BATTLE, BonusType::SPELL_IMMUNITY, BonusSource::OTHER, 4, TBonusSourceID::NONE, TBonusSubtype(SpellID(immuneSpell)));
 	bonus->additionalInfo = 1;
 
 	unitBonuses.addNewBonus(bonus);
@@ -57,7 +57,7 @@ TEST_P(NormalSpellConditionTest, ChecksAbsoluteCase)
 TEST_P(NormalSpellConditionTest, ChecksNormalCase)
 {
 	setDefaultExpectations();
-	auto bonus = std::make_shared<Bonus>(BonusDuration::ONE_BATTLE, BonusType::SPELL_IMMUNITY, BonusSource::OTHER, 4, 0, TBonusSubtype(SpellID(immuneSpell)));
+	auto bonus = std::make_shared<Bonus>(BonusDuration::ONE_BATTLE, BonusType::SPELL_IMMUNITY, BonusSource::OTHER, 4, TBonusSourceID::NONE, TBonusSubtype(SpellID(immuneSpell)));
 	unitBonuses.addNewBonus(bonus);
 	if(immuneSpell == castSpell)
 		EXPECT_FALSE(subject->isReceptive(&mechanicsMock, &unitMock));

+ 1 - 1
test/spells/targetConditions/ReceptiveFeatureConditionTest.cpp

@@ -31,7 +31,7 @@ public:
 		EXPECT_CALL(unitMock, getTreeVersion()).Times(AtLeast(0));
 		EXPECT_CALL(mechanicsMock, isPositiveSpell()).WillRepeatedly(Return(isPositive));
 		if(hasBonus)
-			unitBonuses.addNewBonus(std::make_shared<Bonus>(BonusDuration::ONE_BATTLE, BonusType::RECEPTIVE, BonusSource::OTHER, 0, 0));
+			unitBonuses.addNewBonus(std::make_shared<Bonus>(BonusDuration::ONE_BATTLE, BonusType::RECEPTIVE, BonusSource::OTHER, 0, TBonusSourceID::NONE));
 	}
 
 protected:

+ 3 - 3
test/spells/targetConditions/SpellEffectConditionTest.cpp

@@ -45,7 +45,7 @@ TEST_F(SpellEffectConditionTest, ImmuneByDefault)
 TEST_F(SpellEffectConditionTest, ReceptiveIfHasEffectFromDesiredSpell)
 {
 	setDefaultExpectations();
-	unitBonuses.addNewBonus(std::make_shared<Bonus>(BonusDuration::ONE_BATTLE, BonusType::STACK_HEALTH, BonusSource::SPELL_EFFECT, 3, SpellID::AGE));
+	unitBonuses.addNewBonus(std::make_shared<Bonus>(BonusDuration::ONE_BATTLE, BonusType::STACK_HEALTH, BonusSource::SPELL_EFFECT, 3, TBonusSourceID(SpellID(SpellID::AGE))));
 
 	EXPECT_TRUE(subject->isReceptive(&mechanicsMock, &unitMock));
 }
@@ -53,14 +53,14 @@ TEST_F(SpellEffectConditionTest, ReceptiveIfHasEffectFromDesiredSpell)
 TEST_F(SpellEffectConditionTest, ImmuneIfHasEffectFromOtherSpell)
 {
 	setDefaultExpectations();
-	unitBonuses.addNewBonus(std::make_shared<Bonus>(BonusDuration::ONE_BATTLE, BonusType::STACK_HEALTH, BonusSource::SPELL_EFFECT, 3, SpellID::AIR_SHIELD));
+	unitBonuses.addNewBonus(std::make_shared<Bonus>(BonusDuration::ONE_BATTLE, BonusType::STACK_HEALTH, BonusSource::SPELL_EFFECT, 3, TBonusSourceID(SpellID(SpellID::AIR_SHIELD))));
 	EXPECT_FALSE(subject->isReceptive(&mechanicsMock, &unitMock));
 }
 
 TEST_F(SpellEffectConditionTest, ImmuneIfHasNoSpellEffects)
 {
 	setDefaultExpectations();
-	unitBonuses.addNewBonus(std::make_shared<Bonus>(BonusDuration::ONE_BATTLE, BonusType::STACK_HEALTH, BonusSource::CREATURE_ABILITY, 3, 0));
+	unitBonuses.addNewBonus(std::make_shared<Bonus>(BonusDuration::ONE_BATTLE, BonusType::STACK_HEALTH, BonusSource::CREATURE_ABILITY, 3, TBonusSourceID::NONE));
 	EXPECT_FALSE(subject->isReceptive(&mechanicsMock, &unitMock));
 }