Commit History

Author SHA1 Message Date
  Henning Koehler 03b7da93e2 use logMod for all mod-related logging 8 years ago
  Henning Koehler 64e2db6a0f added sufficient debug to diagnose - problem is with lack of original data 8 years ago
  AlexVinS 15138c23de Finished conversion to new logging API 8 years ago
  Arseniy Shestakov f1e5797834 Code style: move or add licensing information on top of every file 8 years ago
  AlexVinS a85b4cf2a5 * WIP on event condition format 9 years ago
  AlexVinS 53b5587c2e Advance map header serialization 9 years ago
  AlexVinS 6f203fb7e2 Save string identifiers for all game objects 10 years ago
  Ivan Savenko 32240da34e Reduced number of #include's in headers. May break compilation on Win 11 years ago
  AlexVinS f2b61f7e69 Spell configuration: introduce simplifaction mechanism for level conficuration 11 years ago
  Michał W. Urbańczyk 7d1e54baa7 Fixed compilation with MSVC. 11 years ago
  alexvins 4203d69525 Part 2 of new spell configuration 11 years ago
  Michał W. Urbańczyk 0eb496fb57 Fixed #1338 and #1341. Introduced post-load step to ease initialization of bonus source ids. 12 years ago
  Ivan Savenko c6cc6e6301 Large changeset, first part of editing H3 objects via mods feature. Changes: 12 years ago