Henning Koehler
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03b7da93e2
use logMod for all mod-related logging
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8 年之前 |
Henning Koehler
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64e2db6a0f
added sufficient debug to diagnose - problem is with lack of original data
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8 年之前 |
AlexVinS
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15138c23de
Finished conversion to new logging API
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8 年之前 |
Arseniy Shestakov
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f1e5797834
Code style: move or add licensing information on top of every file
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8 年之前 |
AlexVinS
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a85b4cf2a5
* WIP on event condition format
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9 年之前 |
AlexVinS
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53b5587c2e
Advance map header serialization
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9 年之前 |
AlexVinS
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6f203fb7e2
Save string identifiers for all game objects
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10 年之前 |
Ivan Savenko
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32240da34e
Reduced number of #include's in headers. May break compilation on Win
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11 年之前 |
AlexVinS
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f2b61f7e69
Spell configuration: introduce simplifaction mechanism for level conficuration
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11 年之前 |
Michał W. Urbańczyk
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7d1e54baa7
Fixed compilation with MSVC.
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11 年之前 |
alexvins
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4203d69525
Part 2 of new spell configuration
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11 年之前 |
Michał W. Urbańczyk
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0eb496fb57
Fixed #1338 and #1341. Introduced post-load step to ease initialization of bonus source ids.
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12 年之前 |
Ivan Savenko
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c6cc6e6301
Large changeset, first part of editing H3 objects via mods feature. Changes:
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12 年之前 |