Historique des commits

Auteur SHA1 Message Date
  Ivan Savenko 31095248ab Removed typeName and subtypeName properties from CGObjectInstance il y a 1 an
  Ivan Savenko 4aa73b40c9 Split CTownHandler into smaller chunks il y a 1 an
  Ivan Savenko 63bcf7d83c Replaced most of usages of CRandomGenerator with vstd::RNG in library il y a 1 an
  Ivan Savenko 2521557f68 Fixed some newly reported issues from SonarCloud il y a 1 an
  Tomasz Zieliński dd55188b77 Option to define surface or underground level for obstacle set il y a 1 an
  Tomasz Zieliński 67447acd0e First implementation that works il y a 1 an
  Tomasz Zieliński 4fa7f0e93d Also allow filtering biomes by faction(s) il y a 1 an
  Tomasz Zieliński a356fdaf2a Allow filtering obstacles by faction aligmnment il y a 1 an
  Tomasz Zieliński b1a5693612 Proof of concept with OH3 obstacles il y a 1 an
  Tomasz Zieliński 37f6993402 Clean the comments il y a 1 an
  Tomasz Zieliński d8c93cb222 Protect every access to zone tiles with a mutex il y a 1 an
  Ivan Savenko 60ffb81b33 Replaced remaining placeholder code with callbacks il y a 1 an
  Ivan Savenko e67e4430ba Removed most of non-const static fields in lib. Reduced header includes. il y a 1 an
  Tomasz Zieliński c701d42781 Multiple optimizations to avoid copying and allocating tiles for rmg::Area il y a 1 an
  Tomasz Zieliński 8ef25155df Remove dependencies of surface and underground zones il y a 2 ans
  Tomasz Zieliński 1bb2b5b571 + Maintain clear perimeter of a treasure pile. il y a 2 ans
  Tomasz Zieliński cd9bd491e0 Add option for single-thread generation. Still doesn't guarantee excactly identical maps :? il y a 2 ans
  Tomasz Zieliński 15b254fded Give every Zone its own RNG il y a 2 ans
  Tomasz Zieliński cf0515dcd3 Moved Modificators to separate folder il y a 2 ans