Commit History

Autor SHA1 Mensaxe Data
  Ivan Savenko ffd37a8fa8 Removed CGI in favor of VLC. Map handle is for now global variable hai 9 meses
  Ivan Savenko f657e85305 Integrated CClientState into GameEngine class hai 9 meses
  Ivan Savenko cacceda950 Renamed CGuiHandler to GameEngine hai 9 meses
  Ivan Savenko f7f94bb7dc Remove old code hai 9 meses
  Ivan Savenko eb7587c000 screen surface is now private member of ScreenHandler instead of global hai 9 meses
  Ivan Savenko 31e627f128 Remove screen2 and screenBuf global variables hai 9 meses
  Ivan Savenko 748a3a1b64 Fixed minimap generation when upscaled mode is used hai 1 ano
  Ivan Savenko 80acd7e77c Simplified and fixed server restart procedure: hai 1 ano
  Ivan Savenko 43795c39a5 Replaced all usage of SDL_Color outside of render with ColorRGBA %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko bb17cc13b1 Implemented lazy totalRedraw to prevent multiple redraws on single frame %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 85a11c090e Enter popup await mode only if there is an active popup %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 8ea0ecaec1 show/showAll methods now use Canvas instead of SDL_Surface %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 1f513fd280 Extracted event management from GuiHandler and CIntObject %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko ad3e54e6c0 Reduced usage of topWindow() method %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko e2ef136003 Renamed "Int" -> "Window" in WindowHandler API %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 051a4a3c17 Encapsulation of WindowHandler state %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 7838190ef4 Moved window stack management from GuiHandler to new class %!s(int64=2) %!d(string=hai) anos